Realistic Rain At Night Using VFX | Adobe After Effects Tutorial

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hello everyone dana aside with action vfx in this tutorial i'm going to show you how to create this ring at night vfx shot in adobe after effects we will be using action vfx rain asset collections such as rain raindrops on ground rain on glass as well as fog from ground fog volume 2 and atmospheric smoke and fog volume 1. we have a lot to cover in this video so without further ado let's get to the tutorial before we get started on our vfx we're going to take a look at references first so rain is actually very subtle mostly rain is communicated through implications like the water drops on ground or objects or the foggy atmosphere and the rain itself only mostly visible when it is backlighting or being hit directly by a light source but of course i want the shot to be more heightened than reality so what we're going to do is to make the range subtle and implied at first and then we will take some creative license to add more visible rain to make the shot more epic okay so this is our plate first let's track our scene in mocha click on the logo now i want to do a multiple planner tracking of the shot the background parts of the car and then the ground so let's grab the x spline tool and grab an area of the background and then press track forward this will be the tracker for the elements on the back like fog or rain on the background so let's name this background track perfect now let's go to the first frame and i'm going to track the front ground here because that's where we will put our ring on ground elements that is illuminated by the headlight and then i want to add raindrops on the car hood so we're going to track the hood and then i want to track the side of the car to get a general centered track of the entire scene now i also want to track the windshield first i want to disable all the tracking layers that we have so we're not distracted so let's grab the windshield area and track now because we want to add a fog at the back we're going to need to mask the car we can do that in after effects of course but while we're here in mocha let's do our masking here now make sure all the layers are disabled again so we're not distracted and then grab the x spline and mask out the car and then let's track it forward perfect now check if the shape still fits across the timeline if it doesn't you can do some fixes to the spline shape let's rename our mask and once everything is clear let's save and close now we are back in after effects let's turn the tracking data that we just made into null objects that we can use so i want to create a null first is the background track so let's name this bgno and then go to our plate and in the mocha effects select the create tracking data and then we are going to select our background track and then change the export option to transform and layer to the background no and apply and now we have the data for our null object let's create module objects for all the other tracks and then apply them one by one now let's start building our effects the first thing is we want to create an impression of drain first i'm going to bring in this fog element turn it to screen and put it on the horizon line of our sha let's mask our edges here and then add curve to darken our fog and then add tint and set the white color to match the hue of the scene then parent it to the background no now i want to duplicate our fog move it to the top to fill in the top area of the flame and then we want to make this fog to be behind our car so let's duplicate our plate and then name it color mask and then go to the mocha effects and we're going to click visible layers and make sure that only the color mask that we created in mocha is visible and then create ae mask and now we have masked out our car and then put it to the top of our composition feather it out a bit and this is what we have now let's build the ring that is far on the background what we're going to do is we're going to build it from patching a bunch of rain elements together so let's bring this rain white acid scale it down and let's put it on the far back and then we are going to mask out the edges and then turn it to add and then let's duplicate it move it to the side to start building our ring you can also offset the timing of each layer so they are not repeating or add another different asset to diversify our ring now let's duplicate our background node put it to the top and then planet all of our rain to that duplicate node so now our rain is tracked to the shot the reason why i duplicated the null instead of using the one i already have is because i want to pre-comp the rain and the parent null together so let's name the pre-comp background rain and then turn it back to add and let's add a very minor camera lens blur now what i want to do first is to create the more subtle lane and if that's not enough we will build up to make it more visible to make the subtoe or implied rain we are going to need an adjustment layer put it below our rain precomp and then name it background lane imply and then change the transform mode to lumama now our adjustment layer is being masked based on the luminance of our rain layer then get fast blur to the adjustment layer and blur it out high and then add hue and saturation to reduce the saturation now if we play we have this really subtle rain that you can see happening on the background especially surrounding the bright area next i want to make the rain more explicit around the street lights especially like i said rain is more visible if it is backlighting or being hit by a direct light so let's create a solid and name it background like matte let's disable it and then create a circular mask around the lights to simulate a glow now parent automatic to the background null and then let's duplicate our background lane pre-comp and then enable it and then alpha mat it to the mat then let's play around with the mask feather of our matte solid and then add a tint to our in precomp let's make the color a little bit orange okay everything looks great however i still feel like we can push the ring a little bit more so let's duplicate the background lane pretty comp again and reduce the opacity super low and also add curve to create contrast and then put all this background lane below the car mask perfect now we're going to add the rain on car for this we're not going to do an implied rain because we want this rain to be very visible and i want to do this in a separate composition so let's duplicate our plate put it on top and let's pre-compose this and name it rain on car and then let's copy the hood sidecar and windshield nulls and go inside the pre-comp and paste it there and then turn the plate on the spraycom to guide layer so now this plate will not be rendered outside of this pre-comp now let's bring this rain on ground asset to our pre-comp turn it to add and then put it on top of our car hood mask out only the part that is directly hit by light and then duplicate again and then offset the timing of the duplicate to make the rain more busy and then add this ring on ground wide and put it on the edge of our car hood and then we're going to click on the puppet pin tool again to bend the ring at the edge to fit the curvature of the hood and then we are going to mask it out and then parent our elements to the hood no now let's do the windshield let's bring this condensed glass to a new composition rename it windshield lane and then let's add the heavy rain on glass turn it to add and then let's go back to our drain on car precomp and bring our windshield ring precomp into it and then we're going to turn it to add and scale it down and now i want to chip off the edge a little bit using masking and feather it out and then let's add some mesh warp reduce the row and the column to 2 and now we can warp our windshield drain here to bend and fit exactly into the car windshield and then scale it up again just a touch this way if the tracking is not super perfect it is not very noticeable and then let's add another white ring on ground to the edge of the windshield and then once again let's use the puppet pin tool to bend our rein here to fit the edge of the windshield and then mask it again and then let's add another ring on ground and then parent them to the windshield no now let's add rain to the edge of the car get the white lane again and then we're going to put it on top of our car once again we are going to use the puppet pin tool to bend it to the silhouette of our car and then let's mask it again and then for the side of the car i don't want to add any rain on it because there's no direct lighting happening there and in the original shot we didn't have anything there and it works just fine because it will be covered by the rainfall anyways however i still want to add another condensation on glass to the side window and then parent drain on the edge of the car and the side window to the side car null now let's colorize this because the front part is being hit by a direct yellow light that means this part will be brighter and yellower than the back part so let's create an adjustment layer add a tint and set the white color to yellow and then we want to mask the adjustment layer so our tint only affect the front part now don't worry about the plate being affected because it is just a guide layer so the plate will not be rendered out and then let's get another adjustment layer and this time let's add another tint and we're going to make the white color to be a bit more darkly yellow and then add curve to contrast it a bit and then we're only going to mask out the back now let's patent both the adjustment layers to the corresponding nulls and then let's go back to the main comp and turn our pre-com to add and add a little bit of camera lens blur to soften it a bit now let's do the ring that is illuminated by our car lights so let's duplicate the plate put it on top and let's create a new pre-composition and name it carlite's ring and then let's copy the sidecar and the hood null to the pre-comp and then let's change the plate into guide layer what i want to create is i want to create a streak of light rays illuminating out of the headlights here so let's bring our rain and scale it up a bit because it is closer to the camera and then let's create a mask to simulate a light shooting out of the headlights and add some curve to brighten it up a bit and then duplicate it and offset the time and here i'm just going to play around with the curve and also the mask feather to create more variation to the ring and then let's duplicate what we have and put the duplicates to the other headline and then let's get another ring and mask it to the surrounding of the lights we want this one to be a bit more faded and parents what we have to the hood null now the taillight we are going to do the same thing by adding the rain and mask out the glow now let's go back to the main comp and turn our car light pre-comp to add i want to first create the implied drain so let's get an adjustment layer and we are going to luma mat it to the car light frame and add fast blur and then desaturated it and then let's add more we are going to duplicate our rain precomp and then turn the layer on add a little bit of contrast on the curve and a bit of camera blur now let's colorize these based on the lightings so let's add tint make it greenish white like the headlights we want this tin to only affect the headlight ring so let's create a mask to isolate the light on the front and then let's duplicate the pre-comp and then let's move the mask on the duplicate to the back and then change the tint to red now for the rain on the ground let's create another precomp ring on ground and this time let's bring the ground null and the side cardinal along into the pre-calm like i have mentioned before rain is most visible when it is directly interacting with light so i will focus on just adding the ring on the bright highlighted areas like the yellow orange and the red at the back there so let's populate our shot here with rain on ground elements one thing that you can do to adjust the perspective of the ring to match the ground is to turn the layer into 3d okay so for this side of the car i will add just one lane on ground but we're going to make it really transparent because again it is dark so there's no direct light source and for the far side of the shot i'm not going to add anything because again it is dark and also it is far away and will be covered by the rainfall so now i'm going to color correct our elements using curves to add varying degrees of brightness to our rain now let's assign the color here i'm going to add this yellowish green tint to the ring that is covering the yellow highlight and then orange to the ring that is covering the orange highlight and then red tint to the one on the back now parent the ring accordingly the front ones to the ground null and the back to the side carnal now let's go back to the main comp and change the pre-comp to additive and put it below the car mask and then let's add a little bit of lens blur perfect now what i want to add is an overall rain to the entire shot so let's duplicate the plate again and create another pre-comp and name it overall rain and then let's copy the side cardinal into the pre-comp and then change the plate to guide layer again and then in the pre-comp we want to populate the shot with rain and then parent them to the null and then on the main comp let's turn the overall rain pre-comp into add and then let's create an adjustment layer put it below the rain overall pre-comp and create another implied rain so let's luma mat the layer again and add fast blur and saturation and then duplicate the pre-comp and create the less subtle rain so let's add a yellow tint the rain on the front of the car should be more illuminated than the rest so i'm going to mask that area and then darken it with curve just a little bit and then let's duplicate our rain precomp and move the mask to the back this one is a bit more subtle because it is on the darker area so let's reduce the opacity a bit and then let's duplicate again and put this one on the side of the car lastly let's add this close up ring scale it up and then let's add camera blur because it is close to the camera add a yellow tint and let's reduce the opacity quite a bit and then let's also add this foreground fog and then let's get another yellow tint and then add curve to darken it a bit and let's add another camera blur and then we're going to parent the close-up plane and the fog to the side carnal and that was the tutorial on compositing rain on a night scene in adobe after effects of course you can add even more rain if you like basically with action vfx stock footage you can go wild with your vfx shots so you don't want to miss out on our action vfx black friday sale that is going to start next week use this chance to add high quality vfx stock footage on your vfx toolbar more info about this in the description below or you can purchase these assets anytime on our website at actionvfx.com at action vfx we provide high quality vfx assets for your vfx needs we have fire explosions energy and many many others you can also sign up for our action vfx subscription starting at the low cost of 14.99 a month this is the most affordable way to access our library and you can cancel any time no contract thank you so much for watching let us know in the comment section below what kind of tutorials that you'd like to see next and see you next time bye
Info
Channel: ActionVFX
Views: 235,044
Rating: undefined out of 5
Keywords:
Id: 4cYW0F0Z6tk
Channel Id: undefined
Length: 18min 27sec (1107 seconds)
Published: Thu Nov 18 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.