[XBOX SOUND] By the way,
there's a Pizza Hut that overlooks the Pyramids. That will trump
anything you can teach me. That is what-- [LAUGHS] [MUSIC PLAYING] Hi. My name is Dominic,
or DomSolo_ on Twitch. I'm a variety streamer, and I
play a lot of Microsoft Flight Simulator. Hi. My name is Rachel, and I'm a
CFII and current airline pilot. And you'll find me flying the
passenger jet, the Embraer 175. Streaming Flight Sim
is very rewarding for me. I find it's a great way
to talk with my chat and engage with my community a
little bit, while still doing cool things with them. If they want to say, hey,
Dom, take us through France. It's like, cool. Let's-- I've never
been to France. Chat, we're going on a
trip to France together. [CHUCKLES] With gaming with
Microsoft Flight Sim, I've actually had
dream students that have come in having already
played Microsoft Flight Sim. And maybe they're a
little behind the airplane in certain aspects that you just
can't replicate on a console. But overall, they're quite good. They're a lot better than
those people that come off the streets because they at
least have a somewhat knowledge of where they are in space. You're learning something
as you're "moving." But they have the luxury
of being able to do it in a chair at home. So they get the basics
down, which is-- it's really interesting to see. I'm actually really curious to
see how the instruments work, if I can do certain
maneuvers that I would teach students in the airplane,
something like stalls, or steep turns, things that you
have to do on your check ride. So I'm actually curious
to see how that would go. I think the instrumentation is
what I'm most looking forward, which sounds really
nerdy [LAUGHING] when you think about it. [STATIC] OK, so the very
first thing that I do on every single flight is
I have to go to third person. I have to. I don't know why. It makes it feel more a video
game and less like a simulator. But-- so the first-- as soon as I find that button,
everything feels a lot easier. RACHEL: (LAUGHING) OK. DOMINIC: And give it a
little bit of throttle. RACHEL: There you go. For anyone's first
takeoff, I never have them rotate a little
too early, usually. 60 is where I like to wait. There's a little
bit of a buffer, and like you just did,
just an inch back. DOMINIC: If you want, we
could actually-- here, we'll see what this
looks like in here. This would actually be
very valuable as somebody who's learning about sight
picture in smaller airplanes. So in this case, you could
see that we're climbing. The horizon is below the nose. And you can even use
your side windows, which is what I always told students. You could use-- you could
see that we're actually angled up against the horizon. Notice how the tip of the wing,
how it's up from the horizon, and pushed the nose
forward ever so slightly. Slanted upward, kind
of looked like a ramp? RACHEL: Yeah. And then level it
with the horizon, and that's how you know that
you're straight and level. OK, so now I'm going to
do the exact same takeoff that Dominic just did. We would have-- AUTOMATED VOICE: There's
an old saying I like. A mile of road will
take you a mile. A mile of runway will
take you anywhere. All right. Yeah, thank you. I like her. She's nice. [LAUGHTER] At this point, I would
have gotten the ADIS. I would've spoken to ground. And now I am holding short of
the runway, ready for takeoff. All right, so now I'm going
to try to stay on center line. We were talking about that
little bit of P-factor. What I always teach
students is to always keep their hand on the
throttle, in case they have to abort takeoff. OK. So obviously, when
you're playing in the sim, you're just clicking
a little bit of right, a little bit of left
to try to stay on center line. But in the real
world, you always want your hand by
the throttle, just to make sure, in case there's a
car, another airplane, whatever it is that you can
actually abort takeoff. Or one of your warning
lights goes off. But now we're at full power. So that's it. That's a nice little takeoff. Now we're going to
get to a little bit more of my favorite part
of the game, which is being already in the air-- Fueled up, ready to go. DOMINIC: Oh, yeah. I mean, being over a really cool
place that I have never been. We're going to go to Giza. We're going to go to Egypt. Ooh. That's great. Yeah, it's great
for sightseeing. So-- At the airlines, it's so task
saturated that when you finally get to cruise, you get
to feel that [EXHALES],, where it's just quiet. Yeah, and another reason
why I prefer third person is really just because
you can see everything. Great attention to
detail, by the way, that they actually
changed the noise, that you can hear the
outside versus what it's-- It's a little
bit more muffled. Because that actually
is what it sounds like when you're
flying a Cessna around. That's really cool. I really do like this game
because, one, it also provides context for everything. It gives a 1:1 scale. I wouldn't have known that
the Pyramids are literally this close to the Sphinx. By the way,
there's a Pizza Hut that overlooks the Pyramids. That will trump anything
you could teach me. [LAUGHS] That is what I'm taking
away from this entire day. Make sure you go to the
Pizza Hut on the balcony, and you'll get the best
views of the Pyramids. So we are in Giza. I want to see how this
little guy maneuvers. On your private
pilot checkride, you have to do a 45 degree
bank, two congruent 360s. And you can only lose
10 knots of airspeed or gain 10 knots of airspeed. You can only lose
or gain 100 feet. So I'm going to see how
I can do [LAUGHING] this. So I'm just going to
roll into a steep turn. I just want to see
how she controls. So I'm going to add a little
bit of power because remember, we always lift in a turn. And then I'm just going to-- oh, goodness. All right, I'm
just going to use-- see how the nose is just
sort of cutting right through the horizon? Yes. See that? See how my-- it's
not dipping down. It's not popping up. So there you go. All right, so I didn't
lose that much altitude. I'm still at around 1,800. So one of the ways that
I teach my students about flying straight and level
is to look at the horizon. I usually cover up their
instrument panel to begin with, just so they can
get this is what outside looks like,
because right now, I can tell we're in a climb. The horizon is starting to sink
below the nose of the airplane. So I know I'm climbing. I can also look
outside on my wing. Notice my wing in
relation to the horizon. Notice how it's pitched
up ever so slightly. So those are very simple ways
to just teach a student, hey, we're in a climb. So I can pull some
of the power out. You can also look
at the cars and see they're getting smaller. Or that. [LAUGHTER] How often do you have to talk
about weather for your job? Every single day,
before you take off and before you land and
then on the way there. [LAUGHS] Most times, you
talk about the weather because you have nothing
else to talk about. Right.
No. But no, here it's actually-- Yeah. --OK. RACHEL: All right,
so the landing, I'm assuming the
weather is quite nice. I'm going to just go ahead
and drop all the flaps in. And then I'm just
thinking about, all right, I got to
center her over here. Here's a-- ooh. Here's a little
tiny bit of rudder. Again, this is something
that you would just learn how to feel in the airplane. Coming in at a nice 60 knots,
still thinking about getting centered. In the airlines, I would've
gone around by now because this is not a stable approach. But that is OK because we are
just talking about the game. All right, so 0-5 centered. All right, so now
we're coming in. I'll start my flair
right around here, put a little bit of right
rudder just to get over-- DOMINIC: Ooh, that's smooth. --and then just nice and easy. DOMINIC: Didn't even skip. [LAUGHS] And of
course, I mean, again, if this was an airliner, we
would've gone around because we weren't stable coming in. But at least you get a view. You want it just like takeoff. Takeoff and landings are just
the reverse of each other, so you don't ever want to
come in too hot on a landing. I want to get level with-- since I'm already
kind of straight on, why not get level
with the runway? Here we would have to
also talk about the airspace that Cairo international
is, which would probably be the equivalent of a
class Bravo airspace, which is kind of like landing at LAX. So you would need
permission ahead of time to go into their airspace. You would need to
get the weather. And the weather is given
or updated every hour unless something
extreme happens. Now we can deploy flaps. Now you can do flap one. --10 degrees. Yep. I'm giving it 10
degrees of flap. Good. And I started lifting. And notice, we ballooned-- Yep, now I'm pulling-- --to compensate.
--pushing down. Good. And you can do flap two now. Ooh, I never actually
pushed past flap one-- Well, there you go. I know I want to
be at about 65 knots. Yep. So now, notice how we're
just off of center line a little bit. Ailerons don't
really work really well in slower configurations. So what you want to
do, now you could step on that little
bit of rudder just to get her over, and try
to get her on center line. Yeah, I'm using more of
the bank than I am that. So we'll-- Yeah, so ailerons
don't do a whole lot at low airspeeds. So just kind of
[CLICKS TONGUE] get her over. Nicely done. And see, this
is actually where I feel like being in cockpit
might be a little bit helpful. But I honestly only toggle
in and out a little bit. RACHEL: Yeah. It's good. And I'm pulling
up a little bit. I'm-- aw, I skipped. That's OK. This counts as two landings. Two landings? One of them was great. There you go, and then
back on center line. There you go. And that's it. Yeah, I'd say good job, your
airspeed control, your RPM settings, really interesting
to see the angle of attack. And just in general,
I mean, I think if you probably got
into an airplane, it wouldn't feel as alien
as you thought it would. So-- That's definitely not
something I expected to hear. Yeah, overall,
very nicely done. You're not overcontrolling. You're not overbanking. And that landing
was [CLICKS TONGUE].. And now you know how to
land with full flaps. There's definitely
a lot that you can practice on in these games. And think especially
like some of my students, where you talk them
through certain maneuvers, and they come and they
practice it on here. I think it's just
a really good way to solidify their training that
they do in actual aircraft. I can see why the students that
came in with this experience actually had-- they could pick up
things a little faster. DOMINIC: She picked up on
the controls really well. She could handle her
own in this game. [LAUGHS] DOMINIC: She can handle her own. I learned a lot of little
mistakes I was making. It's a very complicated machine. But when you have a
competent instructor, I feel like you're
in a good position. So at the airlines,
at the end of a trip, the captain will just
stick out their hand and they'll say
something along the lines of, great flying with you. So it was a pleasure. Great flying with you. I had so much fun. [MUSIC PLAYING]