Real Pilot Takes Gamer on a check ride in Microsoft Flight Simulator | Expert VS Expert

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[XBOX SOUND] By the way, there's a Pizza Hut that overlooks the Pyramids. That will trump anything you can teach me. That is what-- [LAUGHS] [MUSIC PLAYING] Hi. My name is Dominic, or DomSolo_ on Twitch. I'm a variety streamer, and I play a lot of Microsoft Flight Simulator. Hi. My name is Rachel, and I'm a CFII and current airline pilot. And you'll find me flying the passenger jet, the Embraer 175. Streaming Flight Sim is very rewarding for me. I find it's a great way to talk with my chat and engage with my community a little bit, while still doing cool things with them. If they want to say, hey, Dom, take us through France. It's like, cool. Let's-- I've never been to France. Chat, we're going on a trip to France together. [CHUCKLES] With gaming with Microsoft Flight Sim, I've actually had dream students that have come in having already played Microsoft Flight Sim. And maybe they're a little behind the airplane in certain aspects that you just can't replicate on a console. But overall, they're quite good. They're a lot better than those people that come off the streets because they at least have a somewhat knowledge of where they are in space. You're learning something as you're "moving." But they have the luxury of being able to do it in a chair at home. So they get the basics down, which is-- it's really interesting to see. I'm actually really curious to see how the instruments work, if I can do certain maneuvers that I would teach students in the airplane, something like stalls, or steep turns, things that you have to do on your check ride. So I'm actually curious to see how that would go. I think the instrumentation is what I'm most looking forward, which sounds really nerdy [LAUGHING] when you think about it. [STATIC] OK, so the very first thing that I do on every single flight is I have to go to third person. I have to. I don't know why. It makes it feel more a video game and less like a simulator. But-- so the first-- as soon as I find that button, everything feels a lot easier. RACHEL: (LAUGHING) OK. DOMINIC: And give it a little bit of throttle. RACHEL: There you go. For anyone's first takeoff, I never have them rotate a little too early, usually. 60 is where I like to wait. There's a little bit of a buffer, and like you just did, just an inch back. DOMINIC: If you want, we could actually-- here, we'll see what this looks like in here. This would actually be very valuable as somebody who's learning about sight picture in smaller airplanes. So in this case, you could see that we're climbing. The horizon is below the nose. And you can even use your side windows, which is what I always told students. You could use-- you could see that we're actually angled up against the horizon. Notice how the tip of the wing, how it's up from the horizon, and pushed the nose forward ever so slightly. Slanted upward, kind of looked like a ramp? RACHEL: Yeah. And then level it with the horizon, and that's how you know that you're straight and level. OK, so now I'm going to do the exact same takeoff that Dominic just did. We would have-- AUTOMATED VOICE: There's an old saying I like. A mile of road will take you a mile. A mile of runway will take you anywhere. All right. Yeah, thank you. I like her. She's nice. [LAUGHTER] At this point, I would have gotten the ADIS. I would've spoken to ground. And now I am holding short of the runway, ready for takeoff. All right, so now I'm going to try to stay on center line. We were talking about that little bit of P-factor. What I always teach students is to always keep their hand on the throttle, in case they have to abort takeoff. OK. So obviously, when you're playing in the sim, you're just clicking a little bit of right, a little bit of left to try to stay on center line. But in the real world, you always want your hand by the throttle, just to make sure, in case there's a car, another airplane, whatever it is that you can actually abort takeoff. Or one of your warning lights goes off. But now we're at full power. So that's it. That's a nice little takeoff. Now we're going to get to a little bit more of my favorite part of the game, which is being already in the air-- Fueled up, ready to go. DOMINIC: Oh, yeah. I mean, being over a really cool place that I have never been. We're going to go to Giza. We're going to go to Egypt. Ooh. That's great. Yeah, it's great for sightseeing. So-- At the airlines, it's so task saturated that when you finally get to cruise, you get to feel that [EXHALES],, where it's just quiet. Yeah, and another reason why I prefer third person is really just because you can see everything. Great attention to detail, by the way, that they actually changed the noise, that you can hear the outside versus what it's-- It's a little bit more muffled. Because that actually is what it sounds like when you're flying a Cessna around. That's really cool. I really do like this game because, one, it also provides context for everything. It gives a 1:1 scale. I wouldn't have known that the Pyramids are literally this close to the Sphinx. By the way, there's a Pizza Hut that overlooks the Pyramids. That will trump anything you could teach me. [LAUGHS] That is what I'm taking away from this entire day. Make sure you go to the Pizza Hut on the balcony, and you'll get the best views of the Pyramids. So we are in Giza. I want to see how this little guy maneuvers. On your private pilot checkride, you have to do a 45 degree bank, two congruent 360s. And you can only lose 10 knots of airspeed or gain 10 knots of airspeed. You can only lose or gain 100 feet. So I'm going to see how I can do [LAUGHING] this. So I'm just going to roll into a steep turn. I just want to see how she controls. So I'm going to add a little bit of power because remember, we always lift in a turn. And then I'm just going to-- oh, goodness. All right, I'm just going to use-- see how the nose is just sort of cutting right through the horizon? Yes. See that? See how my-- it's not dipping down. It's not popping up. So there you go. All right, so I didn't lose that much altitude. I'm still at around 1,800. So one of the ways that I teach my students about flying straight and level is to look at the horizon. I usually cover up their instrument panel to begin with, just so they can get this is what outside looks like, because right now, I can tell we're in a climb. The horizon is starting to sink below the nose of the airplane. So I know I'm climbing. I can also look outside on my wing. Notice my wing in relation to the horizon. Notice how it's pitched up ever so slightly. So those are very simple ways to just teach a student, hey, we're in a climb. So I can pull some of the power out. You can also look at the cars and see they're getting smaller. Or that. [LAUGHTER] How often do you have to talk about weather for your job? Every single day, before you take off and before you land and then on the way there. [LAUGHS] Most times, you talk about the weather because you have nothing else to talk about. Right. No. But no, here it's actually-- Yeah. --OK. RACHEL: All right, so the landing, I'm assuming the weather is quite nice. I'm going to just go ahead and drop all the flaps in. And then I'm just thinking about, all right, I got to center her over here. Here's a-- ooh. Here's a little tiny bit of rudder. Again, this is something that you would just learn how to feel in the airplane. Coming in at a nice 60 knots, still thinking about getting centered. In the airlines, I would've gone around by now because this is not a stable approach. But that is OK because we are just talking about the game. All right, so 0-5 centered. All right, so now we're coming in. I'll start my flair right around here, put a little bit of right rudder just to get over-- DOMINIC: Ooh, that's smooth. --and then just nice and easy. DOMINIC: Didn't even skip. [LAUGHS] And of course, I mean, again, if this was an airliner, we would've gone around because we weren't stable coming in. But at least you get a view. You want it just like takeoff. Takeoff and landings are just the reverse of each other, so you don't ever want to come in too hot on a landing. I want to get level with-- since I'm already kind of straight on, why not get level with the runway? Here we would have to also talk about the airspace that Cairo international is, which would probably be the equivalent of a class Bravo airspace, which is kind of like landing at LAX. So you would need permission ahead of time to go into their airspace. You would need to get the weather. And the weather is given or updated every hour unless something extreme happens. Now we can deploy flaps. Now you can do flap one. --10 degrees. Yep. I'm giving it 10 degrees of flap. Good. And I started lifting. And notice, we ballooned-- Yep, now I'm pulling-- --to compensate. --pushing down. Good. And you can do flap two now. Ooh, I never actually pushed past flap one-- Well, there you go. I know I want to be at about 65 knots. Yep. So now, notice how we're just off of center line a little bit. Ailerons don't really work really well in slower configurations. So what you want to do, now you could step on that little bit of rudder just to get her over, and try to get her on center line. Yeah, I'm using more of the bank than I am that. So we'll-- Yeah, so ailerons don't do a whole lot at low airspeeds. So just kind of [CLICKS TONGUE] get her over. Nicely done. And see, this is actually where I feel like being in cockpit might be a little bit helpful. But I honestly only toggle in and out a little bit. RACHEL: Yeah. It's good. And I'm pulling up a little bit. I'm-- aw, I skipped. That's OK. This counts as two landings. Two landings? One of them was great. There you go, and then back on center line. There you go. And that's it. Yeah, I'd say good job, your airspeed control, your RPM settings, really interesting to see the angle of attack. And just in general, I mean, I think if you probably got into an airplane, it wouldn't feel as alien as you thought it would. So-- That's definitely not something I expected to hear. Yeah, overall, very nicely done. You're not overcontrolling. You're not overbanking. And that landing was [CLICKS TONGUE].. And now you know how to land with full flaps. There's definitely a lot that you can practice on in these games. And think especially like some of my students, where you talk them through certain maneuvers, and they come and they practice it on here. I think it's just a really good way to solidify their training that they do in actual aircraft. I can see why the students that came in with this experience actually had-- they could pick up things a little faster. DOMINIC: She picked up on the controls really well. She could handle her own in this game. [LAUGHS] DOMINIC: She can handle her own. I learned a lot of little mistakes I was making. It's a very complicated machine. But when you have a competent instructor, I feel like you're in a good position. So at the airlines, at the end of a trip, the captain will just stick out their hand and they'll say something along the lines of, great flying with you. So it was a pleasure. Great flying with you. I had so much fun. [MUSIC PLAYING]
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Channel: Xbox
Views: 1,290,639
Rating: undefined out of 5
Keywords: Xbox, Xbox One, Xbox Series X, Xbox Series S, #MicrosoftFlightSimulator, #Reacts, #Xbox
Id: I_OcnGWCW2A
Channel Id: undefined
Length: 10min 53sec (653 seconds)
Published: Fri Aug 26 2022
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