Pax Pamir Second Edition Review
Video Statistics and Information
Channel: No Pun Included
Views: 77,424
Rating: undefined out of 5
Keywords: no pun included, board game, review, npi, boardgames, boardgamegeeks, brettspiel, brettspiele, jeuxdesociete, tabletop, games, juego de mesa, gamenight, 2019, pax pamir, 2nd edition, second edition, cole wehrle, wehrlegig games, phil eklund, pax series, sierra madre games
Id: Fu845yxoKjA
Channel Id: undefined
Length: 23min 16sec (1396 seconds)
Published: Fri Jul 12 2019
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
To clarify on the overthrow rule: you dont lose ALL the cards from the region if your last tribe is lost. You only lose the cards with a political symbol.
As someone who has played the game about 5 times now, I actually found this review a little disappointing. For how long it is, it doesn't actually make a strong critique of the game one way or another, and in some cases even misrepresent or overcomplicates the game in an effort to fit their angle. At the end of the day their conclusion is... it keeps them interested in Cole Wherle designs, same as their review of Root.
I would have loved a conclusion that said more about the game itself. Does it accomplish its goal? Does the game reward you for getting through the learning curve, or is it not as brilliant as it may seem at first glance? In a way the conclusion feels like a cop out.
First, some things I agree with:
Here are some issues I had with the review:
Nice review, glad he ended it by emphasizing that this game will not be for many (for the very same reasons that it will appeal to others).
A more accurate summation of Afghanistan would be the Afghans have subverted every single invader for hundreds of years to their own ends, frustrating just about every single effort to dominate them, and draining foreign influence as quickly as they can. Afghanistan is a social quagmire every empire has regretted stepping in.
Pax Pamir 1e did a grand job and my copy of 2e is in the post. Cannot wait.
The truth about this game accessibility lays in that, that Philip Eklund has nothing to do with this game. Pax Reneissance or High Frontier might be good games with some very interesting ideas, but jesus the rules are written terribly, and the graphical design of the board and the cards only makes them more confusing...And this is an opinion from someone who had both and who believes a 6h wargame from GMT is a fabulous experience.
Sharp and insightful as always
Man, my hype for checking out this game is increasing by the minute.
I've never heard of these two, but I really like their humor and pacing. Thanks for sharing!