Pathfinder: WOTR - Daeran AOE Damage Build for Unfair Difficulty (Patch 1.1)

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hi we are back with pathfinder wrath of the where i chose companion builds for unfair difficulty and we are going to cover diron in this video if you are new to the series and don't know how we do our builds they are all made for unfair difficulty and none of them exploit bugs so they should all remain viable despite any bug fixes or patches made to the game it's also worth mentioning that all my builds are tested from early to light levels they are not made just for the sake of youtube videos i do them firstly for my own unfair playthroughs and it's very important to me that they are actually effective at every level in the game so i can actually get through with my playthroughs and not just remain the helm of theory crafting because this is a turn-based system but the game is real of time with pause sometimes builds don't go as i'd expect them and that's why i think the testing is important so i can both bring you the best builds and actually be able to beat the game on unfair difficulty which is my main goal with all that out of the way let's get to our builds dear is kind of viewed as a healer by our cat but he's an oracle which in my opinion is one of the most versatile and strongest classes in the game has a good spell list has a lot of versatility in its mysteries so there's a lot we could do with him the pathogen i chose for him is a magic damage dealer as i felt we were missing those and yeah let's just see how he did it uh for the first few levels he doesn't do that much he's just a similar to a cleric support his best damage dealing spell for a reasonable amount of time is bone shake at lower levels as i said the iron's more of a support but you still have some decent options like sound burst which can even get you some stunts a few times enemy saves are not super high so here it was a hit and a stun but we also at this level struggle a lot to overcome spell resistances so don't expect too much out of diren when trying to do damage in combat even though he has decent spells our chances of overcoming spell resistance is not super high and on top of that enemies have to fail saves for our damage to actually be effective here then we succeeded so the damage is halved but sometimes we do get lucky and can do some damage but don't expect that and mostly get utility out of him as a support because he this is going to be his main role early game so at level five we take spell penetration um at level seven we take spell focus evocation this is where we start to to really go for our build at this level you should have salamander ring which goes well in [Music] in this direct build and at level 7 we also take as a mist as a revelation weapon mastery we are only able to take this because at mythic rank 1 we took second mystery battle otherwise we wouldn't be able to take this mystery and at level 8 we take a multi-class into crossbar blooded sorcerer as our bloodlines we choose draconic brass and red you can also choose gold the only thing that matters is that it has a fire based um arcana so it increases the damage of fire based spell and as a bonus fit we take greater spell penetration now we should start dealing a little bit more damage and we keep going oracle until level 20 now so going forward with a greater spell focus evocation so our fire spell saves this even higher then we take point blank shot and precise shot because at level level 13 we'll get to six level spells and we want to catch some hellfire race and have a chance to actually hit we also get some bonus feeds from weapon mastery we gain weapon focus improved critical and greater weapon focus all of those i took into ray so weapon focus ray improved critical ray and greater weapon focus ray here at level 11 we got a second revelation i took battlefield clarity it's a nice bonus to saving throws against conditions that are very common especially stunned there are several row enemies that can flee stunned so remember to use this one if you choose to take it it can save you some rounds of stun then at level 15 we take elemental focus fire to increase our fire spell saves even further and as a revelation war sight to get better initiative then at level 17 greater elemental focus fire and as our last feat we take metamagic boaster and as our last for last revelation we take combat healer now we can cast hills as swift actions this is very nice and adds to his support abilities now for mythic levels this is where the most important parts of this build in particular are in my opinion we start with a second mystery battle as our first mythic ability this is very nice because it saves a lot of feats allowing us to get weapon focus ray critical focus ray and a fit we wouldn't even be able to get otherwise in greater weapon focus ray without needing to spend any of our regular feed slots making us able to get other things like elemental focus fire and greater elemental focus fire that might have been left out of the build otherwise then we go into spell focus mythic and vocation for mythic rank 2 and later ascendant element fire it's only when we get this that we really start dealing decent amounts of damage because enemies do have a lot of fire resistance in this game so ascendant element fire is really important for you to actually do a good amount of damage then we go into spell penetration mythic later elemental bloodline fire i think there's a good argument here to take as a second bloodline instead of elemental bloodline fire a third fire draconic bloodline i only take this elemental bloodline fire because of storm boats but we also have firestorm as a cleric spell of level weight which deals a lot of damage it doesn't have such a nicest effect as stormboat stun but it does deal more damage if you choose to go with the third fire draconic bloodline it's a decent option in my opinion then at mythic rank 6 we take an extra mythic ability and we take less than then we go into the abundant casting line for the next three mythic levels and finish it with weapon focus mythic ray if um the critical focus mythic ray was working i'd consider taking it instead and if maybe even taking it at mythic rank 8 but currently it's not working that's why we don't even take it but otherwise i'd probably take it at mythic rank 8 a critical focus mythic ray now for spells we have a slow start in terms of damage but of course we have the full cleric support options so even at early levels we are not bad we are just a support that doesn't do a lot of damage early game our best damage option is bone shaker which is okay it's not bad but not nearly as high as our late levels damage options then at level 3 we have arkhan zara as one of our most important spells in my opinion and we get fireball from salamander ring if you take that at level 4 divine power is very useful to increase our attack for us to hit our race more reliably at level 5 we get flame strike our first big damage spell then at level 6 we finally get hellfire array and also some other nice options like the spell magic crater hill and blade barrier at level 7 i have firestorm here this is because of salamander ring but we also can get firestorm as a eighth level spell so that at level 7 we really have nothing too useful aside from the firestorm which comes from the ring at level 8 we have regular firestorm storm boats and a boaster advised firestorm from the salamander ring as well as humes very strong spell and at level 9 have storm boats boaster which does a lot of damage we have humans again i think one of them is due to the life mystery and the second is from our actual spell list and some nice support options in heroic vocation and winds of engines provides us concealment is very useful for equipment there are some slots that we kind of compete for with our nino build mostly if you have seen that there are some equipments that i'm going to use here and i also used on her build so you will need to choose which character you want to have which equipment um but forehead just a bonus to charisma this way our saving throws are higher we also put all of our ability scores into charisma when leveling up to increase our spell saving disease uh for cape we have cloak of carnage plus two to the the sea of vocation schools we have of course the red salamander ring which gives us a lot of nice spells we wouldn't be able to get otherwise a dexterity belt to increase our chances of hitting race and for our weapon i'm using quarter staff of the warm age plus 2 to the sea of avocation spells but there are also some other options if you want to leave this one with nenu we can use fairy spell weaver plus one to caster level on all spells not bad and also plague of madness and sometimes you get unpowered spells when you cast three i spell three times in a row your fourth cast then becomes empowered and powered spells will do a lot of damage with this build especially because this way you can use a metamagic rod with your fourth spell to make it even stronger then we have for armor hide armor of elemental carnage really strong armor usually arcane casters wouldn't be able to wear this because it has arcane spell failure unless you spend two feet you will not be able to wear this effectively but we are divine casters so we can wear this without any penalty and it is just like a draconic bloodline arcana plus one damage per die road very powerful this shirt is also supposed to be amazing currently it seems to be bugged and does nothing but with this we will be able to just cast a fireball on ourselves to take some fire damage then just land a very strong firestorm to open up a fight but yeah it's bug currently it does nothing i hope it gets fixed it's going to increase our damage by a lot and of course metamagic rods the best for this character is and power the most effective and maximize is not bad we can also not bad if you can spare those but then power is certainly the most important here now let's just see diron casting a few spells here we cannot handle this fight alone but i just want to see he has a lot of aoe damage so let's take a fight with a lot of enemies to see how much damage we can ditch so i empowered with metamagic and bolstered firestorm deals around the 200 damage mark with enemies that make saving throw taking only half 120 it's very decent damage you can see even at unfair difficulty it's taking a good chunk of enemies hp and if this item here the elemental employment was working our damage could be considerably higher we could just cast a fireball on ourselves before the firestorm and then just hit for a lot more damage and let's just see how we do with our ray spells i'm going to turn out the metamagic rod just to see our chance to hit even though we do not have as many items as ember focused on hitting we still are a three-quarters bb class so we end up at a 14 we have decent dexterity at six we have spells like divine power to boost our chance to hit and we also have weapon focus and greater weapon focus from from the battle mystery and concealment which comes from winds of vengeance so at the end of the day we still have a very decent chance to hit this enemy doesn't have a particularly high ac but we have a 37 to hit even enemies that have a 40 even 50 or even higher the gc with help from our party we can get there and our damage is not bad a hellfire array has a plus 46 because of our draconic bloodlines and we even have storm boats that deal 28 damage instead of the firestorm d6 so that could be even more powerful if you have someone to tank so you can get close enough to use it and yeah at the end of the day when when it comes to damage diron might even be better than amber so he's a very strong character in my opinion and this is it for his build there's not much point in continuing this combat enemies will just come to me and kill me very quickly we do not have any defensive options and yeah tell me if you like the video if that's what you did for diron as well or if maybe you went a more support route um as it seems was our cat's intention with the life oracle path but i do think oracle is one of the most versatile and strongest classes in the game so i think it's a waste leaving him just as a poor support and maybe he's using just some necromancy spells for damage necromancy spells required saving throws otherwise they just don't do any damage even though they are strong i'm not a fan because there are not that many items that increase necromancer spell safe and without any tools to increase those saves in our class as well i don't think they are a reliable source of damage for unfair difficulty at all so that's why i chose to go the vocation a bit of race spells a bit of aoe save based spells and it worked well for me so let me know what you did for jira in the comments and of course if you have any improvements for this build as always leave it in the comments and until the next video i hope you have a good time
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Channel: TurnBasedTactics
Views: 5,507
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Length: 20min 17sec (1217 seconds)
Published: Sat Oct 30 2021
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