PATHFINDER 2ND EDITION BEGINNER'S GUIDE : SAVING THROWS

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howdy my name is no NAT and today I'll be teaching you all about the basics of saving throws in pathfinder second edition saving throws or saves for short have been a staple part of role-playing games for decades simply put they are your characters ability to resist or completely negate an effect these can range from your ability to resist a poison affecting your body to nimbly avoiding a trap they can even allow you to shrug off certain magical effects in pathfinder tui there are three distinct types of saving throws fortitude saves will saves and reflect saves I'll be going over each of these in this video as well as a few other common topics related to saving throws I'll leave timestamps in the description if you're looking for something specific before I get into the details of each type of saving throw I want to discuss how you actually make a saving throw while the effects may always be different the way you actually roll for these saves will always be the same simply roll one d20 and add the number listed under the appropriate saving throw on your character sheet these numbers will be the sum of your characters proficiency in that saving throw the according ability score used by that saving throw and any circumstance or item bonuses for example if sod the goblin has to make a fortitude saving throw he would roll a 20-sided die and add eight to the result three from his Constitution and five from his expert proficiency if he had any items such as a resilient rune on his armor he would gain extra bonuses according to the runes description each saving throw uses a different ability score but other than that they are calculated the same way now let's dive into when you would use each saving through starting off fortitude saving throws are your characters ability to resist physical debilitation you'll likely be making this kind of saving throw when you're resisting a poison or disease effects that attempt to push you away or knock you down may also require fortitude saves fortitude saving throws use your Constitution ability modifier plus your proficiency and any item bonuses some effects may challenge your fortitude DC this number is simply 10 plus your total fortitude save bonus using Saad as an example again his fortitude DC would be 10 plus 818 reflex saving throws are usually the most common anytime your character has to keep their balance or dodge out of the way of something they usually make a reflex save you'll commonly roll these to avoid a trap you've triggered or escape certain abilities like the burning hands spell uneven ground or tremors beneath you can even cause you to make a reflex save reflex saving throws use your dexterity ability modifier plus your proficiency and any item bonuses some effects may challenge your reflex DC this number is simply 10 plus your total reflex save bonus will saving throws are used to resist mental or magical effects that can't be dodged these effects usually target the character's mind directly and becomes a sheer battle of willpower to resist or negate the effects you'll make these roles to counter a plethora of effects but some examples would include charm effects intimidation against you and mental damage from spells like days will saving throws use your wisdom ability modifier plus your proficiency and any item bonuses some effects may challenge your will DC this number is simply 10 plus your total will save bonus the final topic I want to cover in today's video is specific vs. basic saving throws oftentimes spells and abilities have a specific effect followed by various outcomes depending on the saving throw result with the gust of wind spell any creature in a 60-foot line has to make a fortitude saving throw if they succeed their save they aren't pushed but cannot move in the direction the wind is coming from if they critically succeed by beating the spell casters spell DC by 10 or more they are completely unaffected by the winds whatsoever inversely if they fail their save they are not to the ground prone and if they critic we fail their save by failing against the spellcaster spell DC by 10 or more they are blown 30 feet away fall prone and take to d6 bludgeoning damage many spells follow this formula and have unique effects depending on how the target saving throw goes these are specific saving throws the other more common type of saving throw is the basic save almost all damaging spells will have a basic save of a specific type for our example look at the burning hand spell all it says is saving throw basic reflex it gives no information on what this means when the target succeeds or fails that's because all basic saves work the exact same way if the target succeeds their save they take half damage if the target critically succeeds their save they take no damage if the target fails their save they take full damage and if the target critically fails their save they take double damage from the spell every spell with a basic save follows these rules make sure you read your spells carefully some of them aren't quite as simple as burning hands looking at the daze spell it says to make a basic will save however it has a bonus effect if the target critically fails there will save it also gains the stunned one condition so some spells may follow the basic save rules with added bonuses or stipulations and that's about it there are definitely more complicated rules regarding saving throws but those are usually used for specific spells or effects that you won't see in every single session I hope I was able to clarify saving throws in Pathfinder 2nd edition for you if you liked what you saw consider subscribing and if you want to see these videos right when they go live ring that bell also major shoutouts to the Pathfinder and Pathfinder to ease subreddits your support is absolutely mind-blowing and I appreciate it so much also sorry for my first three posts being in all caps I'm better now I promise I sincerely thank all of you for watching and until next time known at once
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Channel: Nonat1s
Views: 31,462
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Keywords: pathfinder, 2e, edition, character, creation, guide, skill, proficiency, Pathfinder 2e, Pathfinder 2e Character Creation, Pathfinder 2e Basics, Pathfinder 2e Skills, Pathfinder 2e Character Creation Basics, Easy to Follow, Pathfinder 2e Class, Pathfinder 2nd Edition, Pathfinder Second Edition, Pathfinder Class Guide, Paizo, Action, Economy, 2e Reflex Saves, Saving Throw, Encounters, 2e Fortitude Saves, 2e Will Saves, 2e Fortitude DC, 2e Will DC, 2e Reflex DC, Pathfinder Beginner's Guide
Id: EoddubcsYGQ
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Length: 6min 46sec (406 seconds)
Published: Thu May 07 2020
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