Painted Anime Cel Shadows in Blender [EEVEE] - Comfee Tutorial

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painting without any Talent seems impossible especially when it comes to Shadows but I'm going to show you how to paint easily in blender using bump Maps let me explain in the past two videos of this series we've been recreating the anime style of studio gibli and Makoto shinkai's films in blender from setting up our scene and render settings to using nodes to paint textures and in this video I'll teach you how to manipulate the shadows of your objects to look like painted brush Strokes hi welcome to the comfy mug Channel my name is Christian and I spend countless hours learning how to make anime stuff in blender so that it's quick and easy to learn for you if you want to learn how to make any anime Shader from Modern materials to natural elements then you've come to the right place so subscribe with notifications so you don't miss out on any future tips or secrets and check out my patreon for pre-made anime assets before we get started I want to thank my founding patrons for their early support and dedication to The Comfy mug thank you guys so much now there are two main components involved in in this Shader the brush texture that will influence the shadows of our object and the bump map and Shader setup which has two easy to use methods assuming you have node Wrangler enabled in your system preferences we'll want to add a mus grave noise texture color ramp and a mixed color node set to multiply now select the Musgrave texture and press contrl T to get the mapping and texture coordinate nodes make sure the vector is set to object and connect the mus Grave's height to the vector input of the noise texture this may sound like a strange thing to do but it actually causes the noise to follow the movement of the mus grave resulting in a continuous swirl around the object right now it looks like a little jumble of wood grooves but if we change the mus Graves scale to 0.2 and it's Le lity yeah that to 0.9 then the noises scale to 1 detail to five and distortion to0 0.3 our swirls will look much bigger and pretty faded to fix this we'll just connect our color ramp and crank the values changing the black stop to a little lighter gray to make our swirl more prominent this will act as the base of our brush strokes but the flow is looking a little too perfect right now we want to add a little bit of imperfection to sell the idea that this was painted by a human not a computer so moving everything except for the Mixed color to the side we'll duplicate the noise texture and place it in between connect our mapping node to the vector input the color ramp to the B input of our mix color and the noises factor to the a input now let's plug in our mix and see what we're doing things are looking a little more cloudy and broken up which is exactly what we want but let's reduce the new noises scale to 0.4 its detail to 3.5 and the Distortion to 0.3 now it's starting to come together but we need the paint Strokes to be a little more wavy so let's make a distortion control for our mapping node to do this just duplicate the noise add a mixed color node and press contrl t on the noise to add a second set of mapping and texture coordinate nodes now this part is optional but if you want the paint Strokes to be affected by the location of your object then you can add an object info node and connect its location output to the corresponding location inputs of each of the mapping notes back to our Distortion control we'll connect the color of our noise to the a input of our mix change this to White adjust the factor to 0.9 and connect the result to the scale of our first mapping node if we change the factor of our mix now it'll influence and distort the scale of our brush texture we want a little more detail for this Distortion however so we'll change the noises scale to five detail back to two and the Distortion to zero now that we have our brush texture set up to drive the look of our shadows we'll start on our Shader setup dragging everything further back we'll add a a bump map diffuse bsdf Shader to RGB and a separate color set to HSV we can search for a color ramp duplicate the separate color and add a combined color set to HSV as well we can connect the bump map to our diffuse our diffuse to the Shader to RGB the color to the input of our separate color and from here connect the separates Hue and saturation to the corresponding inputs of our combine now we just need to feed the value output into our color ramp through the second separate and connect that separates value to the combine changing the color ramp to constant and adjusting its white stop we can connect the combine to the material output right now it's just a cell Shader setup but if we connect the result of our mix color to the height of our bump map the shadows will change in response to the brush stroke texture you can change the strength of the bump map and the multiplies factor to get a result you like changing the noises scale will break up the brush Strokes a little more and adjusting the color ramp will decrease or increase the sharpness of the brush Strokes changing the color of your diffuse and the location and amount of its color ramp stops can give you different results as well note that the more stops you have on your color ramp the rougher your object will look plugging different textures with more than one color into the color input of your diffuse may break the painterly Shadows so to mix the shadows and textures together you'll just need to add a mixed color node set to multiply with its Factor all the way up connect your desired texture to the a input and the combin to the B input and there you have it another way to make your 3D renders look that much closer to the anime style but there's plenty more tips and tutorials I have to share with you for recreating anime and blender so remember to like the video and subscribe with notifications so you don't miss out let me know what you think about this technique in the comment section below and come hang out with us on the comfy mug Discord Channel we'd love to have have you there and of course remember to check out my patreon for pre-made anime assets and other goodies if you're looking for more anime tutorials in blender I highly recommend Mr Fork's Channel he has some amazing tutorials over there so please go subscribe to him and let him know I sent you thank you so much for watching I hope you have a wonderful day and I'll see you here next time at the comfy [Music] mug [Music]
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Channel: Comfee Mug
Views: 18,339
Rating: undefined out of 5
Keywords: anime blender, anime blender tutorial, cel shader, blender cel shader, anime cel shader, blender painterly shader, paint in blender, comfy mug, comfy tips, comfy tutorials, anime tutorial, blender shadows, stylized blender, stylized shader, procedural texture, blender shader tutorial, blender for beginners, anime blender tutorial for beginners, painterly blender, anime textures, easy blender, blender toon, toon shader, toon shading, anime shading, anime shader blender
Id: XUredxyRLB0
Channel Id: undefined
Length: 6min 37sec (397 seconds)
Published: Sat Jan 27 2024
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