One EASY TRICK to Quickly Change Object Origins in Blender! (Quick Pivot Point Change)

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whoo what's up guys Justin here with BCG essentials come back with another blender quick tip for you so in today's video we're gonna talk about a really fast way to change your object origin inside a blender so let's go ahead and just jump into it alright so one of the things that can get a little bit frustrating inside a blender is when you add a mesh like a cube like this one it initially comes in with an object origin which is this little orange point right in the middle of your object and so the object origin is basically the point around which your operations happen so if I was to scale this box right it's scales based on the central point so if I was to rotate it it rotates based on the central point as well well a lot of the time especially when we're doing like architectural style applications we don't necessarily want to do that what we want to do is we want to have this on a corner because usually what we're gonna do is we're gonna align at an object based on a corner and then if we do any rotations we'll do it based on that so this is something that's probably more for like precision style modeling well in the past what we've done is we've done some things with the 3d cursor and setting your 3d cursor and setting your pivot point and all of that which works fine but it can be a little bit annoying to do and so what I found out earlier today is there's also an option under this little options drop-down up here that allows us to transform your object origin and so what that does is as soon as you check this box so you click this little drop-down and then you set object origin like this so now if I was to tap G in order to move something notice how now what's moving around is not the object itself but rather the object origin and so what that means is that means that I can rotate and I can also move the object origin anywhere in the 3d space and so let's say I was to place that on this point and then I was to turn that back off now if I was to scale this object it's gonna scale based on that base point which I've set on the wall over here and so what that means is that means that I can now move that origin point around really easily so I don't have to mess around at the 3d cursor or anything like that in order to set this point this really gets powerful if you turn on your object snapping so we've talked a lot about snapping lately again because it's so important for precision style moving but if you turn on your object snapping then you set your snapping to vertex so if I just to turn this on and then move this you can use this to snap your object origin to any vertex that you want and you could use the other snapping on here as well but you can basically use this to precisely move that and so once you're done with that you can go back in your object options turn that off and now you can scale and rotate based on that corner point that you set so instead of having to go in and mess around with a 3d cursor you can now use this instead and so one place this might be valuable is if you had two walls like these and you wanted to align them so for example let's say that I was to move this over we have object snapping turned on so I can move this that it aligns with this corner point but let's say I wanted to set this so that it's aligned with this corner point and now I wanted to rotate it so that it's perpendicular to this wall well you can see how I can't do that right now because it moves the object right so it's moving the object based on this central point at the center of mass well we want to do is we want to go up into the options up here adjust the origin and move it down to this corner well once we move it down to this corner then if we turn that back off we can rotate this by tapping the R key Z key and notice how now I can rotate this around that corner point like this without it moving around so this can be really valuable again for like CAD style applications notice how also we could use this to scale and we're going to set our snapping so that it affects our scale but now we could use this to scale based on that corner point and you can set your snapping to scale something so that aligns with this corner right here so being able to quickly set this point to the corner using this tool is extremely valuable if you're doing the kind of modeling so that's from an in this video leave a comment below let me know what you thought did you know this was here have you been using it and it's love having that conversation at you guys if you like this video please remember to click that like button down below if you're new around here remember to click that subscribe button for new blender content every week as always thank you so much for taking the time to watch this I really appreciate it not we'll catch you in the next video thanks guys
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Channel: The CG Essentials
Views: 30,053
Rating: undefined out of 5
Keywords: blender, blender 2.82, blender 2.8, blender modifier tutorials, blender tool tutorial, the blender essentials, the cg essentials, thecgessentials.com, justin geis, justin geis blender, blender origins, blender change origins, blender change pivot point, blender pivot point, blender pivot point change, blender move pivot point
Id: oZAddnGxjNU
Channel Id: undefined
Length: 4min 44sec (284 seconds)
Published: Tue Jul 07 2020
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