NVIDIA GeForce RTX 3080 Founders Edition Review: Gaming, Thermals, Noise, & Power Benchmarks

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments

GN: Please watch the whole video and don't try to summarize just one part when you write a comment somewhere else to not mislead people and misrepresent the data.

People on Reddit 2 minutes after the video goes live: Posting summaries of just one part of the video.

👍︎︎ 870 👤︎︎ u/Virtual-Face 📅︎︎ Sep 16 2020 🗫︎ replies

75c at load, well below 93c thermal limit

fans at 1500-1900rpm

2080ti at load hits 43DBA, 3080 peak appears to be 42 (10:27). [edit: Guru3d had 38DBA peaks for 3080, so the data from other reviews is also good]

so it would appear that FE thermals and acoustics are good, despite the higher power requirement of the card. I wonder how the AIBs will perform, but this is looking very good given the performance increases (RDR at 144hz/max is now very possible)

👍︎︎ 291 👤︎︎ u/SubtleAesthetics 📅︎︎ Sep 16 2020 🗫︎ replies

Big bump going from 1080 ftw

👍︎︎ 321 👤︎︎ u/the_troll_god 📅︎︎ Sep 16 2020 🗫︎ replies

I think I need that 3080 so I can get 431fps on R6S at 1080p

👍︎︎ 164 👤︎︎ u/TheAznInvasion 📅︎︎ Sep 16 2020 🗫︎ replies

370W max load? I think I’ll be fine with a 650W PSU then

👍︎︎ 193 👤︎︎ u/[deleted] 📅︎︎ Sep 16 2020 🗫︎ replies

Might be worth upgrading from my GTX 560 SE..

👍︎︎ 124 👤︎︎ u/LemonsAT 📅︎︎ Sep 16 2020 🗫︎ replies

His OC results are strange considering others are reporting better OC results. Did he get a shit bin?

👍︎︎ 43 👤︎︎ u/FarrisAT 📅︎︎ Sep 16 2020 🗫︎ replies

DLSS is the truth.

👍︎︎ 126 👤︎︎ u/CALL_ME_ISHMAEBY 📅︎︎ Sep 16 2020 🗫︎ replies

Thermals are really impressive. I guess no point for me getting any other card. I won't overclock FE and for 1440p this is ideal,my 2070super was ok but now I can get full swing on my 144hz monitor

👍︎︎ 18 👤︎︎ u/Danoniero 📅︎︎ Sep 16 2020 🗫︎ replies
Captions
we're reviewing nvidia's rtx 3080 founders edition card today with all of our new testing methods that we showed in a video previously including pressure analysis acoustics game benchmarks and more and all that in place we also have separate upcoming videos with schlieren photography of how the cooler performs with regards to the air movement around it but we can show a short clip of that here as a preview more on that soon these cards are so complex especially thermally that we're gonna have a lot of follow-up pieces for this one and it was difficult to figure out what to focus on for the review so the review is looking at of course game benchmarks both for rasterized and for various implementations of ray tracing hybrid and full on path tracing we'll be looking at thermals in the basics acoustics pressure power cold plate flatness stuff like that and we also have a separate piece going up on a tear down of the rtx 30 that'll go up today as well and a quick note that all the testing was done prior to the teardown as always then we'll have more for pcie generation results and a follow-up piece also but rest assured that we chose the fastest platform out of all of them that we tested for this review today let's get into it before that this video is brought to you by us and the gn store for our 1 million subscribers limited edition foil t-shirt the front has the gn logo and a gold play button like the ones youtube sends out and the back has our history on youtube dating back over a decade the shirt is custom made with a high quality 100 cotton and features a shiny gold foil one million crept up on us way faster than expected so these shirts are still in production but you can guarantee you'll get one by back ordering on store.gamersnexus.net our previous limited shirts have sold out in just three to four weeks each time and like those previous shirts we'll be using the funding from our one million subs special shirt to purchase new testing equipment for our reviews back order the limited 1 million sub shirt on store.gamersnexus.net so again there's a lot we can do with this card because just the cooler alone is very unique and warrants a whole lot of research pieces beyond the silicon quality review where we're looking at standard performance for things like gaming and the thermal benchmarks will get very complicated very quickly so we'll have separate content but today we do look at some of the basics of the thermals what's important to know about it uh overview for the card it's 700 for the baseline model there will be partner cards launching tomorrow the day after the video goes live and those cards will be your standard cooling setups but there are more advanced ones coming out after those the partners had a limited amount of time to turn around their cooling solutions for the rtx 3000 series and so you'll see more rolling out over the next few months a couple of things worth addressing separately for the full specs we have another video on it but we'll pop up a short chart for the basics of it if you want more detail on the architecture we also have a an ampere architecture video that's a full deep dive on it and then we've got a separate a third video on our testing methodology if you're curious how any of this testing is done you can check those links in the description below and four key points that people kept bringing up over the last month or so ram capacity is one that everybody was worried about everyone was extremely concerned it seemed like in forums reddit twitter everything about how much video memory the rtx 3080 has because that 10 gigabytes which is technically a reduction but first of all as a reminder video memory was never really the limiting factor so a lot of people look at gpuz or afterburner or whatever software and they see memory allocation or vram in use and jump to the conclusion that if you plug in a 12 gigabyte video card 11 gigabyte 1080 ti and you go play call of duty and it says it's using 10 gigabytes or 11 gigabytes of memory they then think that 10 on the 3080 isn't enough so first of all that number that you see in software that's not memory and use that's memory allocation that means that the game is asking for all this memory to be assigned to it but it's not necessarily actually doing anything with it and so that number is misleading and not accurate to the actual memory consumption when you're using that application you would need separate software to test that or some engine level debug software so want to address that first we've said that before but it's been a little while another thing also is that typically you're bound by bandwidth which gddr6x should be solving here or by things like rops and not really the capacity but we'll go through all that in the benchmark numbers and then finally the power limitations were the biggest ones we ran into while benchmarking this that's where partner cards will potentially shine for overclocking and we'll be talking about that in this review as well okay so we're gonna get started there are time stamps in the description below if you'd like to jump around obviously we'd encourage you to not try and summarize only one part of the video when you write a comment somewhere else because it will mislead people and misrepresent the data so watch the whole thing if you want to do that but there are time stamps to make it easier let's get started we're going to start this review with thermals acoustics and the cooler since that's a huge point for this founder's edition design the teardown will be done in a separate video filmed prior to this review and it will go live later today so make sure you check back for that let's start with a look at the pressure map for the cooler a flat and flush cold plate is key to good thermal performance it doesn't matter how good a cooler is if you can't get it to mount flush with the silicon that it's cooling we tried a few different pressure ranges for testing but ultimately settled on this image as the best representation for cooler contact we took four total pressure images and they were almost completely consistent each time nvidia provided us a mounting pressure spec of two to two and a half inch pounds of force which we verified with a torque driver prior to disassembly as well so we stuck to that same range during reassembly for pressure testing that way it represents the factory assembly in this image you can see that there are three key areas of improvement but this is still better than we've seen for any other reference design we've tested either from amd or nvidia the three areas are circular in shape which we can illustrate here typically the vapor chamber columns apply more pressure to the silicon than the areas devoid of columns but it depends on how the vapor chamber was formed it's possible that the columns are crimped slightly inwards but we'd need a higher sample size to really know and we'd probably have to cut it open we actually made a vapor chamber at cooler masters factory under its guidance previously and part of the approach involves a sintered powder for conduction and a column of copper rings to give it strength and improves performance you can see that in this factory clip where a tool is used to align the vapor chamber underside with holes for the columns which are poured in and shuffled into place nvidia's founder's edition contact plate has room for improvement but it remains one of the better solutions we've seen for a vapor chamber vapor chambers are inherently harder to get flat than traditional cold plates and heat pipes anyway and there's a trade-off for better performance as a reminder the pressure testing isn't an illustration of the height of the cooler just the pressure in different areas we have a different task for height and flatness of the cold plate this chart uses a specialized depth testing tool that measures from a known zero point on the tool against the cold plate we spot tested about 40 locations on the contact area of the plate for depth in microns ideally this would be highly consistent for best contact the rtx 3080 fe had a minimum depth measurement of 14 microns and a maximum of 62 with its median around 41. the results aren't terrible for the fe we've seen a lot worse in cpu coolers but we really need to test some other rtx 30 cards for perspective as to if this result is actually good or not in the comparative sense so we still need to get more data for that thus far the results are worse than the cold plate and heat pipe solutions but that's expected for a vapor chamber that doesn't mean it's a worse cooler necessarily because there is that trade-off and we'll have to do actual thermal testing for other 30 cards to find out the 2080 ti strix and ftw3 coolers are significantly more consistent in cold plate flatness with medians at 29 and 34 microns respectively the range is also reduced improving dye wide consistency for thermals the kin pin icon ln2 pot was also lying around so we tested that it's similar in medium flatness to the ftw3 fittingly so but is more consistent in its range than the f23 or the fe cards let's look at frequency then thermals and noise and then games after that and again timestamps are below if you need them for frequency logging we observed an initial peak frequency of 1980 megahertz with gpu boost scaling that down quickly to 1950 megahertz and then again to about 1920 to 1930 over the course of the test once it hit steady state like previous nvidia gpus every 5 to 10 degrees lower will grant you a frequency bump in the range of 10 to 25 megahertz depending on where you are on the scale remember that temperature isn't just some fire strike number that comes out it's entirely predicated on fan speed which itself is contingent upon v bios thermal targets for the core in other words the fans only spin at a given speed to maintain a simple temperature target in firmware programming here it seems that nvidia has configured the fe card to stay within the range of 75 degrees celsius our ambient temperature for testing was about 21 degrees here celsius and we'll need rpm and acoustics for a full picture here's the same workload but with fan rpm plotted against thermals at around 800 seconds in the test you can see a slight 1 to 2 degree blip in gpu thermals that's then quickly negated that's because the fan speed ramps here with relatively low hysteresis in the v bios the fans respond pretty quickly they end up settling around 1900 rpm to maintain 75 degrees in this scenario but that will change quickly with any user-defined temperature targets or extraneous considerations like poor ventilation if you don't follow our case buying advice in this test the fans are about the same speed but we noticed some other scenarios where they ramp asynchronously in order to minimize harmonics caused at certain rpm ranges like around 3000 for example here's some obscenely cool data that we've just started collecting for gpus this time you probably won't see this stuff many other places this looks at the decibel level for the cart volume under a ramping workload to 100 gpu load similar to what a game would do in this scenario you can see our noise floor is around 26 to 27 db with no load present and there are no fans on the system other than the gpu the card ramps to about 32 to 33 dba under initial load and once the gpu temperature starts getting above 60 degrees celsius we see a more rapid ramp as it tries to control temperature this is present around the 70 second mark here where it ramps and then backs off temporarily and then ramps again this also follows the load scenario for the software typically we find that a change in noise of about 3 dba is the most noticeable to a user while anything within that range from current reading is imperceptible to people who aren't focusing strictly on noise the end ramp is around 41.8 dba in this instance and that's just because that's where it starts to maintain the temperature target and v bios we'll get a number for rpm in a second though the hysteresis appears relatively low on this fev bios so ramp is overall fairly quick except for a few places where we see a gradual climb once the temperature is more under control here's the noise level at given points along the fan speeds the fan rpm bottoms out at about 1000 rpm on each fan due to slight asynchronicity of the fans to mitigate harmonics we've averaged the two fans against the horizontal axis the noise starts at around 32.6 dba in our test environment and at this distance with 40 dba around 1880 rpm for our testing that's the number we'll use for noise normalized thermal comparisons versus partner model 3080s in the next few days without some form of noise normalization you don't get a useful depiction of cooler efficacy at 100 speed which was only ever encountered when manually configured we hit 57.6 dba and we'll have a separate content piece on thermals versus ram temperature sea view temperature and cooler performance case thermals and case configuration and impact of cooling in various cases and things of that nature but that will be follow-up content along with our schlieren imaging which will give you a preview of the card here but that'll be a separate piece as well so make sure you subscribe to catch those and now it's time to move on to game testing we'll start off with red dead redemption 2 with dx12 scaling in vulcan is similar at 4k and with custom high settings the rtx 3080 fe establishes an fps average baseline with lows at 67 fps one percent and 58 fps 0.1 percent overclocking didn't get as much as we were power limited with the default nvidia v bios but this is where partner cards could potentially shine we gained about six percent from the overclock overall and the 3080 fe leads the 2080 ti strict stock card 67.8 fps average results by 25 and a half percent it leads the 2080 super stocks at 54 fps average result by 58 the 2070 super by about 77 and it's about 90 ahead of the 1080 ti as for the 5700 xt which is the only real amd part currently sold that's anywhere close to this that's at 47 fps average and about half the performance of the 3080 fe here's 1440p when we tested a second ago at 4k the 3080 held a lead over the 2080 ti of 25 and a half percent but here that lead drops to 20.6 the 3080s 127 fps average allowed the overclock gain of just 3.1 percent here halved from before the clocks don't help as much at this lower resolution and so leadership versus the 1080 ti ftw 3 stock is 80 down from 90 at 4k versus the 2080 super the 3080 stock leads by 48 as opposed to 58 previously and things overall are trending down at lower resolutions so keep that in mind if you're not running 4k the 5700 xt runs 78 fps average here allowing the 30 80 a lead of 63 but it's not like 5700 xt competes at the same price class anyway it's just that amd hasn't given us much else to show at 1080p the 3080 ran 152 fps average with some room to scale shown by the oc at 157 that's not a worthwhile oc but it does show that we're not fully capped when stuck this game is largely gpu bound overall and so the drop in lead for the 38 over the predecessors is just because of the architectural differences not because of strictly a cpu limit the 3080 leads the 2080 ti by 18 down from 25 at 4k it leaves a 1080 ti by 71 down from 90 at 4k as well very quickly here's a vulcan versus dx12 charge for red dead 2. this is showing percent improvement with vulcan versus the x12 if you see a negative number that means dx12 ran better than vulcan on that device this is often within error but it depends on which one you're looking at these percentages are purely self-referential for each card and have no relation to the other cards on the chart the 3080 fe stock had an 8 improvement against itself with the x12 or 10 when overclocked the frequency mattered more the 2080 ti saw almost the same type of scaling vulcan appears more sensitive to clock increases in this game with those gpus interestingly however the pascal generation we can highlight the 1080ti and non-ti entries and the 5700xt all show no real change between the set of them rainbow six siege is new to our bench and is next run with dx11 at 4k and with ultra settings the rtx 3080 ran at 179 fps average or 2.7 percent higher with an overclock the 2080 ti strix ran 144fps average stock with a much bigger 12 gain from an overclock oc versus oc the 3080 leads by 14 or 24 when stock the lead against the 114 fps average 2080 super is 58 or again about 90 versus the 1080 ti at 94 fps average here the 5700 xt is around the same spot and that's for one of the highest pre-overclocked models you can currently get frame times scale evenly with averages in this game and let's look at a source of that huge 0.1 percent low dip for the overclock in the 3080 here's the frame time plot as always lower is better but more consistent is best with the oc line you'll see significant excursions from the mean several times throughout this test and that's because of the overclock being slightly unstable unlike how it appears in other game benchmarks like most overclocks this isn't a universally good oc the stock result is much flatter with matching bounces in the first 1500 frames and still being an overall better experience as we get on further in the benchmark plus those early bounces aren't high enough to be really noticeable to the player overclocking on the 3080fe isn't great but maybe a higher power limit model will be better 1440p had the 3080 at 329 fps average the 2080 ti at 271 the 1080 ti at 187 and the 5700 xt at 185. that establishes a reduced 21 lead over the 2080 ti 76 lead over the 1080 ti and that's down from again ninety percent at 4k for that one briefly here's 1080p the 3080 oc is still unstable shown here in 0.1 lows and therefore not a good oc for this game the stock results runs 431 fps average 10 over the 2080 ti and 50 over the 1080 ti ftw fdw3 that said we're clearly also hitting cpu limits at some point here and that's since we're only at 1080p the 5700xd offers similar performance to the 2070 super and the radeon 7 gets left behind by amd's 5700 from four months later shadow of the tomb raider at 4k as next and has the 3080 fe at 92 fps average with an overclock proving stable but pointless the lead over the 2080 tioc is minimal at 13 compared to previous tests and so panic selling 2080 ti for 500 is probably not the best idea when you could spend a few minutes overclocking it and getting pretty close the lead over stock is 25 though that's consistent with previous results at this point we've established an obvious trend we're 25 over the 2080 ti 73 over the 2080 super stock and similar for the 5700 xt and 82 over the 1080 ti here we won't discuss each game in as much detail going forward now that we've established the trend at 1440p the 3080 runs 23 faster than the 2080 ti 70 faster or higher fps than the 1080 ti and the 5700 xt and 47 ahead of the 2080 super next chart 1080p is cpu bound this is clear for a few reasons like identical performance between the oc 2080 ti and the stock 3080 but also because of the dropped lows on cars bouncing off the cpu bike this chart is useless for comparison here for gpus aside from maybe showing you that you shouldn't bypass the capabilities of your cpu or your intended resolution for gaming we'll keep this one short this is microsoft flight sim at 4k high in our gpu methodology piece we showed how flight sim isn't scaling very well for gpu reviews using our current settings that's because we became bound by a single thread hard at 1080p and at 1440p at 4k we're not cpu bound yet anyway the 3080 leads the 2080 ti by about 20 percent here it leads to 2080 super by about 46 percent and the 1080 ti by about 60 percent the 5700 xd is close to the original gtx 1080 ftw both of which are doubled by the new card this is where we would show f1 2019 but the game currently hates the rtx 3080 and we had constant crashing issues or failure to launch for this reason it's been removed from the charts here and gets a did not finish score or a failure it may work with f1 2020. we haven't tested that yet here's horizon zero dawn at 4k this one has the rtx 380c scaling six percent over the baseline 87fps average results but again dropping some of the frame time consistency the 2080 ti oc's 74fps howard result illustrates that you can get close-ish to 3080 performance with a little bit of work while baseline allows the 3080 a more impressive 30 lead than in the previous tests the 2080 super is led by 61 the 1080 ti is led by 78 here and that's less than in some of the previous titles at 1440p the 38doc lead is reduced to 4.6 the 2080ti lead remains about 28 and the 1080ti lead is reduced to 68 we're going to quickly flash through the next few games pause if you care about any of them in particular the percent scaling is similar for all of them and at this point it's a waste of everyone's time to talk through the remaining five rasterized games at three resolutions each that we tested just because we've already established a predictable pattern the hierarchy remains the same across the stack plus or minus a few percentage points we'd rather spend more air time on the interesting tests like the thermals earlier in the review instead we'll quickly go through some rtx results now mostly useful for those of you who purchased 20 series cards and actually care to use rtx features we aren't putting as much focus on this right now as it's still not a primary usage mode for the cards but this information will be enough to get you the comparisons we'll start with minecraft rtx although the most interesting gains come in quake later on the 3080 ran 87 fps average leading the 2080 ti's at 65 fps average by 36 percent that's a larger gap than we saw in the rasterization only games up from 25 to 30 previously the lows are also significantly improved disproportionately leaning positive on the 3080. the 2080 super stock is led by 75 here with the 2080 fe led by 82 percent a few lower end cards are also present if you care about those and as for dlss it's on for all cards for this game since minecraft benefits from being visually predictable enough that dlss doesn't detract from the experience at 1440p the 3080 runs 130fps average leading the 2080 ti strix by 32 percent still above previous averages the 2080 super and 2080 fe are near one another led by a split difference of about 71 at 1080p the 3080 fe gains to 163 fps average and sadly this is the highest we've ever seen in minecraft rtx it's still leading the 2080 ti by 34 percent the 2080 super is led by about 67 so there's stagnation in the game versus the ti and the super in terms of the difference control is next tested with max rtx and dlss on but also briefly with the lss off for point of comparison at 4k and with dlss on the 3080 runs at 65 fps average with lows consistently behind the rtx 2080 ti runs 49 fps average allowing the 3080 a 32 lead the 2080 super and below are all under 40 fps average for perspective here it is with the lss off the game becomes mostly unplayable at true actual 4k without dlss so we're only really flashing this through to provide perspective for what it does at 1440p the 3080 runs 111 fps average 28 ahead of the 2080 ti strix and about 63 percent ahead of the 2080 super and fe quake 2 is next and this one is interesting it's not quite there yet at 4k for playability but the interesting part is that the 3080 leads even harder than it did previously it's now at 45 percent higher average frame rate than the 2080 ti or 90 ahead of the 2080 supercard which is insane the game is path traced so the difference in rt generations becomes more apparent there's more reliance on the hardware in this specific title 1440p sees a slight reduction in lead because we're stepping away from the memory bandwidth advantages afforded to the 3080 but there's still a significant lead and we're going to stop here for games overall we have enough of them we also have tomb raider and 1080p results but there's too much other stuff to talk about power testing is next for over a year now our gpu power test methodology has involved taking both pcie cable draw and pcie slot draw with custom measurement tools that we built we've now added pcat as well for further validation this is not total system power consumption and is instead total card power starting with firmware power virus tests the rtx 3080 stock gpu consumed 323 watts total card draw ahead of the 2080 oc by about 30 to 40 watts the efficiency is way up here despite power consumption also being up for instance the 1080 ti consumed 325 watts when overclocked and yet the 3080 stock card was routinely in the 70 to 90 uplift range versus this card even overclocked the 2080 ti pulled the 264 watts stock and 330 watts overclocked for comparison with the 2080 fe stock at 235 watts with that 330 watt oc number on the 2080 ti the 3080 was often still 10 to 15 ahead of the 2080 ti oc while being a few watts lower proving its efficiency improvements to get the actual two times performance per watt number that was marketed you'd have to power them artificially to about 240 watts so you'd be power limiting so that the scale widens because it converges towards the mean as power increases on the 3080 but it's still better though total war three kingdoms at ultra is next where these high end cards struggle to hit even 60 fps at 4k the 3080 fe overclocks draws 367 watts here proving exceptionally inefficient and a waste of time as compared to its stock setting this is particularly thanks to a lack in gains for the games we tested but that's because of power limits as well so partner models will definitely not improve the efficiency but might improve the amount you gain if we can break through the wall because the power limit is pretty limited on the stock cart the 3080 stock pulled 314 to 320 watts with the 2080 ti strix oc at 306 to 331. that's a lot of power to allow a 13 lead to the 3080 stock the 1080 ti stock card was closer to 283 illustrating how much more is being done per watt with this generation the other two games we tested reflect these results so we'll skip them finally here's an overclock stepping chart from our process of overclocking the 3080 fe cart this is all rough note taking with the intention of quickly establishing a stable overclock we most commonly ran into power limits so shunt resistor mods may help here we also observed a regression and performance with the 100 megahertz core offset and 900 megahertz memory for our clocks listed it fell below stock for performance when we applied these and so they were invalid overclocks you always have to validate your performance before fully committing to an oc our final setting was 90 megahertz core and 700 megahertz memory along the way we observed a frequency regression of about 20 to 30 megahertz from a 10 degree increase in temperature with no other changes other than auto fan changes and we also observed a maximum frequency of 2085 megahertz when at 60 degrees celsius with those overclocks applied unfortunately this wasn't stable for long-term use and also required a 100 fan speed but that would at least give you relative positioning of where the potentially higher end models can perform like maybe hybrid or liquid cooled models or things that have a higher power limit especially so we'll be looking at those in separate content uh all right as far as the card overall the cooling solution has absolutely significantly improved over mv's own previous designs they've really done a lot here and this is stuff we'll talk about in the teardown as well but the biggest thing that changed was an adequate usage of screws as opposed to an overkill usage of screws the next biggest thing that was changed was nvidia took the the composite weight of all 70 plus screws that they used in the original 2080 and removed and turned it into fins that actually do things so there is no wasted space on the card in terms of functionality they are trying to make full usage out of the space available to cool the product and that's a good thing the partners are doing kind of a standard approach for their coolers but because a lot of them are tri-axial because a lot of them have taller pcbs or at least taller coolers on top of the reference provided pcb you're still going to see potential for better performance or better acoustics or potentially the same performance thermally but higher power limits and that's where comparing coolers as you see reviews come out of partner models keep in mind that it's difficult to compare two coolers which have different power limits and also potentially different noise profiles so as a tester you really need to dial all that stuff in to eliminate variables wherever possible and do a proper comparison of efficiency so that's stuff to watch out for performance wise it depended on the resolution we were in memory bandwidth is absolutely helping a lot here so 19 gigabits per second baseline overclocking does a little bit for the most part though overclocking was not particularly worth it with the founders edition card that we tested that may change with other ones or with other environment variables removed in the future for performance baseline and 4k we're on average seeing some of the 80s to 90 percent improvement over the 1080 ti absolutely massive change that's not very common to see that kind of it's not quite a generational leap it's a two generational leap that's still a lot so big change there as you go down in resolution the improvement also goes down so you'll see that number go down to say 70 over the scale of 1440 1080 what have you that's not just because of cpu bottlenecks even at 1440p and gpu bound scenarios like in some of the games we tested there's still a big reduction in performance improvement it's a weird way to phrase it but the performance improvement is still large it's just not 90 anymore and a lot of that comes down to bandwidth and to rops as well if you start running games let's say higher anti-aliasing settings you run full tap msaa then the rops may assist you there as well and there's a change in in the rops in ga 102 and the other ampere devices which we talked about in our architecture video improvement versus the 2080 ti was anywhere from 20 to 29 percent in rasterization typically it was about 24 25 at 4k so these are all numbers at 4k that reduces again as you approach 1440 1080 even in gpu bound scenarios for those resolutions and the most interesting finding here with regard to performance versus the 2080 ti was actually in ray trace in applications so with hybrid rendering where you use rasterization and rtx the difference wasn't that extreme versus the rasterized difference where we would see again about 25 of 4k it moved up a little bit so to 30 to 34 which is absolutely a benefit of the newer generation of rt cores discussed in the architecture video but the biggest change was in quake 2 and to some extent minecraft and quake 2 rtx is path traced everything is rendered with uh with path tracing as opposed to a hybrid approach or at least most of everything as far as i'm aware currently and it moving the uh the rendering into entirely ray tracing or almost entirely radiation the more heavily you lean on rt cores the larger the delta between the touring 20 series and the 30 ampere series will become so that moved up to something like 45 as you saw in one of those charts and obviously go look at the charts if you just skipped here to get these numbers then you're not getting the full picture but those are the most interesting points out of all this thermally there's a lot more work to do we're gonna be playing around with the cpu and ram temperatures pursuant to the orientation of the card stuff like that there's been a lot of requests we've heard them but to do it properly is going to take a certain amount of time so we'll work on it check back for more check back for the teardown later today the card performance overall is uh impressive that's it's a big recovery from the 20 series when we reviewed it and called like three of the cards uh a waste of our time because they were basically 1080 ti's and then complained piteously for 55 days about how there was no rtx and the cards were named rtx so this is a big turnaround for nvidia as for whether you should buy well it's always the same don't don't just buy because it's better and shiny you should buy because you actually feel like your current system is no longer serving your needs if you can stretch out a 1080 ti or a 980 ti for longer you should absolutely do it economically and just because it reduces the amount of waste but if you do really need a new system because you have a super old one or you're no longer happy with the performance and it's not doing what you need then the 3080 thus far seems well positioned that said partner models are launching basically immediately and it's probably worth checking on performance for those and then amd's got stuff coming up as well which we'll pay attention to as soon as there's more info to go off of that's it for this one thanks for watching you can help us out directly with expanding our testing methods like we did for this review by going to store.gamersnexus.net and pre-ordering one of our new shirts or picking up a modmat toolkit mouse mat or other item on the store you can also go to patreon.comgamersnexus subscribe for more thanks for watching we'll see you all next time the
Info
Channel: Gamers Nexus
Views: 820,183
Rating: 4.9492807 out of 5
Keywords: gamersnexus, gamers nexus, computer hardware, nvidia rtx 3080 founders edition, nvidia rtx 3080 review, nvidia rtx 3080 founders edition review, nvidia rtx 3080 benchmarks, nvidia rtx 3080 vs gtx 1080 ti, nvidia rtx 3080 vs rtx 3070, nvidia rtx 3090 review, nvidia rtx 3080 overclocking, nvidia rtx 3080 thermals, nvidia rtx 3080 gaming, best gpus 2020, best gpus out now, best gaming gpus, nvidia ampere
Id: oTeXh9x0sUc
Channel Id: undefined
Length: 32min 31sec (1951 seconds)
Published: Wed Sep 16 2020
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.