Now Games Can Look Like Pixar Movies - Unreal Engine 5
Video Statistics and Information
Channel: ColdFusion
Views: 1,166,638
Rating: undefined out of 5
Keywords: Coldfusion, TV, Dagogo, Altraide, Technology, Apple, Google, Samsung, Facebook, Tesla
Id: 47I2N_l47mw
Channel Id: undefined
Length: 18min 24sec (1104 seconds)
Published: Mon Aug 30 2021
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Because it wasn't explained very well. Nanite (the system for polygons) works by dynamically increasing / decreasing the amount of polygons a model is comprised of depending on how close the player / camera is.
For example if you were to have a rock with 1 billion polygons using Nanite (and other rendering techniques such as only rendering what the player can see) you can calculate that since the user only has a 1080p screen (FHD) having any more that X amount of polygons at Y distance is unnecessary so you can dynamically set the model to render the minimum amount of polygons, and as the player moves in you can increase the amount to show more detail, and as the player moves away decrease the amount to save performance.
I got my first brand new NES at age 5 when it was state of the art, and now video game girls are getting naked on Chaturbate for money. What a time to be alive.