Not Enough VRAM!!!

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tl;dw - RE4R tells you how much VRAM it actually needs instead of what it wants to allocate and crashes if you don't have enough.

šŸ‘ļøŽ︎ 122 šŸ‘¤ļøŽ︎ u/gahlo šŸ“…ļøŽ︎ Mar 27 2023 šŸ—«︎ replies

This game will crash my 3080 10gb with high (3gb) texture and RT enabled. I had to turn a few options down to high and texture to (2gb) if I want to use RT, hasn't had any crash since.

Tldr: for Nvidia users, rt on with mid to high texture or rt off with whatever settings you want max

šŸ‘ļøŽ︎ 18 šŸ‘¤ļøŽ︎ u/Ok_Fish285 šŸ“…ļøŽ︎ Mar 27 2023 šŸ—«︎ replies

Turning down texture settings makes such a dramatic difference in visual fidelity, it isn't worth doing so to enable RT.

Has anyone tried keeping the texture quality up, but using upscaling to lower the internal render resolution, thus saving memory on rasterization and RT? You do lose some memory to upscaling, but perhaps the savings from lower internal resolution and fewer rays bring cast (due to lower resolution) is enough to make it possible?

šŸ‘ļøŽ︎ 32 šŸ‘¤ļøŽ︎ u/Shidell šŸ“…ļøŽ︎ Mar 27 2023 šŸ—«︎ replies

I also get out-of-memory crashes at 4k on my 11GB 2080 Ti. Messing with the settings seems to be what triggers it as it's otherwise stable during gameplay.

But yeah. 8GB was always gonna be insufficient no matter what anyone said back then. The new consoles were coming out with twice the memory and nvidia acted like the old consoles would still be the norm. They cheaped out, simple as that.

But did people buy AMD cards instead? Lol no.

Late edit:

I saw this same thread on /r/nvidia earlier today but now I can't find it. Am I blind or did they delete it?

šŸ‘ļøŽ︎ 100 šŸ‘¤ļøŽ︎ u/Skrattinn šŸ“…ļøŽ︎ Mar 27 2023 šŸ—«︎ replies

Developers need to get a grip and finally implement efficient texture streaming techniques like Sampler Feedback Streaming, which reduces memory footprint by 2-3 times.

šŸ‘ļøŽ︎ 36 šŸ‘¤ļøŽ︎ u/dampflokfreund šŸ“…ļøŽ︎ Mar 27 2023 šŸ—«︎ replies

IMO any GPU that costs more than $400 must have at least 12GB of VRAM and any GPU that costs $650 or higher should have 16GB of VRAM or more, if RADEON and Intel (A770 16GB) can why can't NVIDIA?

šŸ‘ļøŽ︎ 13 šŸ‘¤ļøŽ︎ u/Excsekutioner šŸ“…ļøŽ︎ Mar 27 2023 šŸ—«︎ replies

The game outright crashing seems a bug that the developers should fix. It is expected to run like shit if the system lacks ram or vram, but not to crash.

šŸ‘ļøŽ︎ 6 šŸ‘¤ļøŽ︎ u/lucasdclopes šŸ“…ļøŽ︎ Mar 27 2023 šŸ—«︎ replies

I watched your video. You can try to max out everything, but without raytracing, that worked for me in the chainsaw demo. I have the theory that raytracing consumes extra VRAM in certain areas, and the game only tells you how much VRAM consumes at the moment you change the graphics settings and not an estimate for the whole game.

šŸ‘ļøŽ︎ 17 šŸ‘¤ļøŽ︎ u/p_yoshio šŸ“…ļøŽ︎ Mar 27 2023 šŸ—«︎ replies

8GB was always dumb as fuck on this card, and so it will be for the 4060 this gen. Anyone that spent 500 euros+ on an 8GB card in 2020 or later gets no sympy from me, 10 GB isn't much better either, for all the people who were saying IT'S FASTER RAM or 10GB is enough back then.

šŸ‘ļøŽ︎ 14 šŸ‘¤ļøŽ︎ u/resrep2 šŸ“…ļøŽ︎ Mar 27 2023 šŸ—«︎ replies
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this was originally going to be a video about testing out Resident Evil 4 and it started out you know I was doing my testing here's the game at Max settings 1440p on an RTX 3070 TI now notice that the game here says that it needs 14 gigabytes of vram at these settings and some games say they need more than they really do so I figured you know let's go ahead and start up the game and it starts loading in figure there's no big deal or anything and you start up here and this is consistent Behavior it just crashes so the game crashes gives you this error a fatal d3d error every single time that I try and Run the game with too much vram enabled and that's a bit of a shame because the RTX 3070 TI is a powerful enough GPU that if it wasn't running out of vram and crashing it could actually run this game completely maxed out at 1440 EP with no issues even including the ray tracing no upscaling required here's what I mean let's hop back in here and let's turn down the texture quality so texture quality tends to be the biggest vram hog although other settings and increasing the resolution also use vram but here as we scroll this back watch the image here it actually shows you how the textures get worse but also watch the graphics memory estimation by the way I really like the menu in this um as far as you know it shows you what things do and it shows you the impact they have to various types of performance but let's bring it down to where it says that we're probably you know it's still giving us a red warning but we're probably okay to at least launch the game and then uh let's back out and open it back up load in and I think we can actually run the game now without it crashing unfortunately though if you guys look at these textures you can just tell these are not super detailed textures which is a little bit annoying and then also um so I don't know I was using a controller I think it just had a controller plugged in in a different game I was playing but anyway that's a whole other issue you know what let's go this way I think there might be combat happening in that direction because look at the overall uh performance of the game here I'm actually going to start up a benchmark so we can see the uh average frame rates and the one percent lows you can see the frame time graph everything is absolutely fine and this is every single setting including Ray tracing maxed out at Native 1440p the only thing I had to turn down was textures but textures are annoying when you look at them and they're definitely a lower resolution in other words this is a frustrating situation where the graphics card is powerful enough to run this game completely maxed out at 80 FPS average here um and texture resolution doesn't usually have much impact on performance at all until you run out this is the unfortunate situation where we're seeing it has ran out okay so that's what we're seeing here and it is really sad to see it now to prove to you that it really is the vram capacity that was the problem Watch What Happens as we bring it back up so it's starting to give us a like you know you see in this particular scene it's measuring where we're at here by the way notice that that matches up pretty well with what I'm seeing in my MSI afterburner report uh what you see here in afterburner is this one is the allocate allocated memory but this is the per process usage which is matching up more to what the game's actually you know using but as we bring this up you can see right here the game's gonna crash so as soon as I get um past where the game you know where where the GPU is the game actually crashes and like I said this is really really frustrating uh because the GPU itself was fast enough to max out this game at 1440p high refresh rate with no issues if it just had more vram and it's um yeah frustrating to see that it doesn't have the vram to take advantage of its full potential now there are other games where we have seen um problems with vram but I've got to say this is the worst one that I have personally tested out and um it's really uh unfortunate that we're that we're what we're seeing this but let's look at some other games where I've seen this issue well I also just kind of run around in this game and talk at you I'll probably edit in some uh tested footage while I'm talking so I've also seen an issue in Hogwarts Legacy when it launched where I was testing my 3060 TI which once again has eight gigabytes of memory and I was testing it up against my um uh my 6700 XT which has 12 gigabytes of memory but other than that I usually perform about the same and they were both able to get about 60 FPS at 1440p Ultra with the problem being that the 3060 TI would randomly dip to around 30 FPS it would stutter and it would recover in certain scenes and that was definitely the vram spilling over now you could bring down settings again or control uh you know you upscale which you know runs at a lower resolution brings down the vrm a little bit and you can get under control but it's knowing that I had to deal with this now today I've actually tested that out again on the 3070 TI and I was not able to repeat the problem and I think that the game has actually had some patches to help control the memory usage a little bit uh which is a good thing so um at least we have that now another game that I've hadn't actually tested out much myself but I'd seen people saying that vram is an issue in forespoken so I went ahead and ran the forespoken Benchmark on the 3070 TI and I'd set it to the maximum settings 1440p ran the Benchmark and then I also just adjusted the texture quality to low and then I ran the Benchmark again and you could see a big difference not just in overall performance but also in certain areas where there would be big stutters with the high highest texture settings that where we didn't get those stutters on the lower texture settings so once again it's a clear indication that 3070 TI is being held back by its vram capacity even though the uh the GPU is strong enough to play the game so again very unfortunate to see it with eight gigabytes um a vram now these were the games Hogwarts Legacy and uh you know for spoken and Resident Evil 4 where it's been most obvious in my testing although I'm sure there are others although I do want to mention that in the vast majority of games that I test on this channel including recent ones the eight gigabytes of vram really hasn't been too much of a problem but I would expect that this issue will continue to get worse not better over time and so I think this is lending Credence to the people who thought you know that the longevity of the 370 TI could be a bit of a question mark with that eight gigabyte of vram capacity so certainly something to think about now in general the 36 I mean if we think about specific video cards you know the 3070 TI is um the most extreme example is it's the fastest card with such bad vrm capacity right you know on a car like a 3060 TI which you might be targeting more at 1080p I think at the lower resolutions vram capacity is less of an issue um so so there is that it's just definitely something to consider and I wish that we didn't have to consider this um you know on these gpus so I know a lot of people ask about the vram capacity in my videos and is it causing a problem in games well here we go let's go ahead and kick up these textures one last time to end the video and as soon as we go up to uh two gigabytes of texture once again the game has predictably crashed I hope all of you have an excellent day
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Channel: Daniel Owen
Views: 194,684
Rating: undefined out of 5
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Id: RQA3cTPNicg
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Length: 8min 29sec (509 seconds)
Published: Sun Mar 26 2023
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