Nintendo GameCube: Shaping a Generation - Scott The Woz

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This is last thing I expected him to do. I would have never predicted another GameCube look at.

πŸ‘οΈŽ︎ 72 πŸ‘€οΈŽ︎ u/MupkipEatzToes πŸ“…οΈŽ︎ Aug 05 2022 πŸ—«︎ replies

This Thumbnail Thursday business is getting out of hand!

πŸ‘οΈŽ︎ 49 πŸ‘€οΈŽ︎ u/SixThousandHulls πŸ“…οΈŽ︎ Aug 05 2022 πŸ—«︎ replies

This gen of consoles is interesting because between the three I honestly couldn't tell you what my favourite is.

PS2 Pros:

  • Terrifyingly vast library with something for pretty much everybody
  • DVD playback
  • PS1 backwards compatibility
  • Free online play
  • Well-rounded controller
  • Supported for stupidly long

PS2 Cons:

  • Hardware reliability was kinda shit
  • By far the least powerful of the three
  • Online infrastructure was non-existent
  • Needed a multitap for 4-player
  • Controller wasn't amazingly comfortable

Xbox Pros:

  • Insanely powerful for the time
  • Online infrastructure was well ahead of its time
  • Some interesting PC ports that never came to any other consoles
  • Third-party support was solid (Albeit not as good as PS2)
  • Four controller ports with no multitap
  • Halo
  • SEGA did a lot of neat stuff on it
  • Internal hard drive was a revelation
  • XBMC was sick as hell if you wanted to go that route
  • PAL systems supported 60hz system wide (if you were in Europe, trust me that this was a big deal)
  • Supported DVDs...

Xbox Cons:

  • ...but not without buying a remote
  • Bigger than some people's houses
  • I still have nightmares about the Duke controller
  • First-party support was the weakest of the three outside of Halo
  • Online cost money
  • Japanese support was laughable outside of SEGA

GameCube Pros:

  • Insanely good first-party support
  • Could survive a fucking atom bomb
  • Four-controller ports
  • Controller was comfortable
  • More powerful than the PS2
  • Sega did a lot of neat stuff on it
  • Wavebird

GameCube Cons:

  • No multimedia functionality at all
  • Weakest third party support
  • What's online?
  • Controller's amazing for some games, absolutely heinous for others (seriously, try playing Tony Hawk on that thing)
  • Dumbass minidisc format crippled a lot of games
πŸ‘οΈŽ︎ 42 πŸ‘€οΈŽ︎ u/error521 πŸ“…οΈŽ︎ Aug 05 2022 πŸ—«︎ replies

Is this the first time he’s redone a video on a topic that he had already covered? I know he said he wants to take a look at amiibo again but I assumed that was because more has happened for him to talk about, while not much has changed in the realm of the GameCube (unless he talks about picoboot which is actually really cool)

πŸ‘οΈŽ︎ 40 πŸ‘€οΈŽ︎ u/TylerMcFluffBut πŸ“…οΈŽ︎ Aug 05 2022 πŸ—«︎ replies

Yeah!!! One of the best Scott The Woz episodes. I have no nostalgia for the GameCube, but I truly understand Scott's love for it now.

πŸ‘οΈŽ︎ 17 πŸ‘€οΈŽ︎ u/your_mind_aches πŸ“…οΈŽ︎ Aug 05 2022 πŸ—«︎ replies

Didn't realize this was a new video until I actually started watching it, and an hour long too. Looks like we're in for a ride.

πŸ‘οΈŽ︎ 14 πŸ‘€οΈŽ︎ u/FireBallis1 πŸ“…οΈŽ︎ Aug 05 2022 πŸ—«︎ replies

an entire hour 🀩

zoo-wee-mama!

πŸ‘οΈŽ︎ 11 πŸ‘€οΈŽ︎ u/CA719 πŸ“…οΈŽ︎ Aug 05 2022 πŸ—«︎ replies

Let’s gooooooo

πŸ‘οΈŽ︎ 10 πŸ‘€οΈŽ︎ u/Chonky_Toad πŸ“…οΈŽ︎ Aug 05 2022 πŸ—«︎ replies

I'd love for Scott to take a look at the PS2 individually.

πŸ‘οΈŽ︎ 7 πŸ‘€οΈŽ︎ u/kurzsadie πŸ“…οΈŽ︎ Aug 05 2022 πŸ—«︎ replies
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hey y'all scott here i cherish the nintendo gamecube it's all i'll ever need okay i'm not upset but my insulin was there too the nintendo gamecube i would love to have seen that meeting name it after a shape name after a oh yeah this was my childhood system and by proxy is my favorite game console of all time funny how that works out everything about it i absolutely adore it has one of my favorite libraries controllers and system designs out there it's impossible to not have fun looking at this thing let alone playing it and with how many people i hear constantly talk about their nostalgia link to the gamecube i was shocked to find out i was hearing voices in my head yeah the gamecube sold pretty poorly not only in comparison to the competition at the time but previous nintendo systems see as a kid i never realized this i was too busy stick flicking i always knew the playstation 2 was more popular but it wasn't until i logged on to the internet one faithful day i discovered just how many people said geometry can kiss my ass the gamecube was where i became a nintendo fanboy i.e a idiot i was willing to defend this console to death it could have been convicted of manslaughter and i would say yeah well the third party support was better than you think that would go to my friend's house go to playstation 2. look at the controller and scoff yeah you may have every game known to man release on this thing dvd playback music cd support backwards compatibility with the playstation 1 more robust online multiplayer but i can bring mine to lunch i mean looking back i can clearly see a lot of the gamecube's downsides and how they might have contributed to such low sales it doesn't mean i love it any less it just means i might not make my emergency contact might but it's hard to ignore how it feels like everybody's had a gamecube experience in their lives there's death taxes and luigi's mansion so let's discuss the nintendo gamecube nintendo's first foray into the gamecube market nintendo dominated the video game industry with their initial home consoles the nintendo entertainment system and super nintendo entertainment system yet started to struggle with their third the nintendo 64. while a modest success not only were sales going down with each new nintendo console they were no longer top dog with a controller like this anything was possible even failure sony's playstation sold over 100 million units over three times as much as what the 64 sold why did nintendo struggle so much this generation i don't know well the playstation used cds for games that allowed for far more data to be stored bigger levels more content full motion video and amazing audio quality couple that with the fact cds were cheaper to mass produce and the nintendo 64 using cartridges just became that much more pathetic like you just want to wipe your nose whenever you use this so while there were some outstanding titles on the platform nintendo just couldn't compete with sony only a little over 300 games were made for the 64 compared to the playstation's point made onto the drawing board for nintendo their successor to the nintendo 64 was poised to be the successor to the nintendo 64. yeah there wasn't necessarily a massive directional change nintendo was making with this project it was just meant to be a more powerful new video game machine codenamed project dolphin oh bad ass development started in 1998 with the first public announcement of the code name being just prior to e3 1999 though nothing else of worth was really talked about outside of the graphics you'll like them dvd support was teased though in reality it was still up in the air this system was a ways off and it felt like nintendo announced it because the nintendo 64 just was not working out and everybody else was showing off their new consoles how sega already released theirs with sony debuting the playstation 2 and microsoft talking about stepping into the ring with their own system nintendo pulled a me at a high school reunion yeah i got some projects in the works you work at big boy nintendo waited a year and a half until august of 2000 at their space world expo in japan to fully reveal not only their new handheld the game boy advance but their next generation home console as well titled gamecube with a name like that you can't be disappointed the way they revealed it here made gamecube feel like a fashion statement with great specs so many funky colors and after complaints as to what the hell the n64 was nintendo went all right shapes are in this is where many gamecube games debuted albeit in the form of tech demos or at least that's how they were presented the first game officially shown for the gamecube was meowth's party bizarre first words early versions of wave race blue storm luigi's mansion star wars rogue leader and metroid prime were shown though nintendo claimed that none of these represented games in active development and they were all just tech demos which they say during every console reveal which this was also the case for the infamous clip of a zelda gamecube title showcase at the event as well lincoln ganondorf fighting it off with a graphical quality fans could only dream of could only dream of the gamecube was set to be fairly powerful more so than the playstation 2 and sega dreamcast and nintendo was planning a launch in july of 2001 in japan in october of 2001 in north america big things were in the works for not only this system but the game boy advance as well the nintendo 64 experienced numerous software droughts which obviously was something nintendo was trying to avoid this time around they always do so they just gave up on the 64 as early as may 2001 releasing their last game half a year before gamecube launched and most games in development for the 64 were moved right on over to the gamecube nintendo was putting their all into this generation honestly i mean the game boy advance had so many games more quality support than the game boy color in original game boy ever had and adding their next-gen high-tech system to the mix also with a healthy amount of titles you'd think they would have dominated this generation you'd think nintendo is a stubborn child who doesn't actually understand why they fail in the first place sometimes dude the bullet wounds help me run faster yes project dolphin was revealed to use discs and it seemed that nintendo was finally responding to everybody saying they needed to move to cds or dvds this wasn't what we meant gamecube games came on disks yes but they were many dvd type disks so they were cheaper to produce than traditional nintendo 64 cartridges and they could store a lot more on them they were still pathetic the already released playstation 2 in upcoming xbox used regular-sized dvds for their games which allowed developers to store considerably more data on them and with game files doing nothing but increasing in size every generation it was pretty stupid that the gamecube discs were far closer to playstation 1 than the playstation 2 in terms of capacity even though the gamecube was more powerful some ps2 games just wouldn't work on the thing they were too big you'd have to do so much work to get some of these titles to fit on gamecube because of the tiny discs tiger woods pga tour and gamecube had to release on two of them that's when i as a gamecube fan noticed something was up boy these 1.5 gigabyte disks sure are limiting on top of the storage limitations these disks may have looked like many dvds but they were nintendo's own creation meaning the gamecube was just that a cube for game the playstation 2 did as well as it did partly because of the fact it could play dvd movies that way you just had to buy one product instead of a game console and dvd player separately the xbox could also play dvds how the dreamcast at the very least could play music cds the gamecube couldn't do anything like that so yes while the move to discs was good it felt like nintendo still wanted to put their own stupid spin on it like fine we'll do discs but you're not gonna like it they were so concerned over piracy and the gamecube discs were trickier to copy plus not having to cram dvd playing technology into this thing aided in giving the system a pretty low price point nintendo announced a starting price of 199.99 which was a hundred less than the competition was it worth it nintendo was the cheap this generation that concept was announced at e3 2001 alongside the launch plans for the console games that were initially revealed as tech demos were shown as full-fledged games with the space world demo of luigi running around with ghosts turning out to be luigi's mansion yeah no defining mario platformer launch title like with previous systems here's a smelly brother instead of course the big reveal was super smash brothers melee alongside a brand new ip from nintendo pikmin they alluded to this being their next pokemon i think because it shared a lot of the same letters connectivity between gamecube and gameboy advanced was advertised heavily during the pre-launch build-up i feel like nintendo was expecting this to be utilized a ton they also discussed a wireless controller for the system the wavebird and after a few delays the system launched on september 14 2001 in japan november 18th 2001 in north america and may 3rd 2002 in europe sales were pretty good until they weren't that's generally the case with nintendo consoles they sell really well at launch but if that continues throughout its life it depends the gamecube appealed to nintendo fans they were the ones who bought it up at launch if you weren't a die hard nintendo fan you'd still find something like about the console no doubt though there were obviously better playstation 2 like options available to you with that being said the launch of the gamecube was only three days after the original xbox 389 days after the playstation 2 and a little over 10 000 days after watergate what did nintendo have to show for it oh it's purple the gamecube launched in two colors jet black and indigo for some reason this was nintendo's go-to color in north america especially during this generation with the game boy advance sporting it as well this felt like nintendo trying to appeal to both hardcore children and hardcore man children like look at the black one fits right next to any printer the purple one is too much fun like i want to do stocks damn it well the design is much more grounded than the nintendo 64. it definitely feels like it's successor especially with the four controller ports on the front i think nintendo struck a wonderful balance between standard looking game console and silly system this generation nintendo didn't necessarily try to do their own thing like they did with the wii wii u nintendo switch those errors who cares what sony's doing let's make brain age gamecube nintendo was actively directly competing with sony and microsoft however they obviously didn't want to rid the gamecube of any nintendo charm it was so much smaller than other game consoles at the time i mean you could fit it in a car held two of them but the biggest nintendo-esque innovation was being able to hold the damn thing video game consoles have always had this issue and nintendo fixed it by installing a handle for maximum looking like a lunchbox they wanted people to lug their gamecube around and bring it to friends houses sometimes even going as far as considering the gamecube to be pseudo-portable i mean yeah this was one of the most comfortable home consoles to travel with but keep in mind you also need a controller and ac adapter and av cables and games so the portability of the gamecube with the handle kind of becomes a moot point when you have to wear cargo shorts to carry the rest i think this was more of a design choice to give the gamecube more character rather than being about functionality without the handle it's literally just a game dash cube with it it's a gamecube i mean i think it's important to have an instantly recognizable design for your system if you just try to identify systems via their silhouettes even if you think the playstation 5 looks disgusting it's a better reaction than trying to figure out which one of these rectangles is the xbox one let's die it right the handle helped characterize the gamecube it's quirky and functional which is a sentiment that carries over to the controller the gamecube controller one of my go-to quotes i love this thing it's obvious nintendo learned from the nintendo 64 and other controllers out on the market it's unbelievable how well this fits in your hands everything just oozes in the right position it's like human hands were made for this so much better than anything else on the market at the time playstation controllers they're good but they feel a bit too rigid like they were made to look good rather than feel good xbox controllers it just looks like it would be uncomfortable to be this dreamcast you're lucky you have good games this i mean it's pretty stupid looking but it just makes so much sense this button layout is ingenious you have one big bun that's supposed to be for your primary action in the game then you have everything around it and every button has a distinct shape which makes it so much easier to just focus on the game without looking down at the controller if you ever play gamecube with somebody and they ask you where the b button is you're kidding right analog triggers they're pressure sensitive meaning in certain games you can give a or kind of give a sh and they click when you push them as hard as possible which is so smart other controllers i find myself nearly breaking my fingers because i'm pushing harder and harder even though that's as far as it'll go the z button sure this one was always peculiar to me i mean it works fine it's a shoulder button that's the only one the d-pad's a little too small and the c-stick is as well i mean it's comfortable enough and works awesome for camera control as a secondary stick however we were starting to creep into first-person shooter territory this generation games that need both these sticks working as equals and for that it works perfectly fine it's just a little funky the gamecube controller has a few quirks where some games may not work well with it the button placement doesn't line up at all with the super nintendo so if you ever play an old school game with it arthritis can be considered a feature just one z button on the top is strange there's also no select button just one for start slash pause which is interesting they denote on the controller that this is a pause button the d-pad and c-stick are a bit too tiny it is not a perfect controller by a long shot but it'll forever be one of my all-time favorites it feels so good in the hands and when you play a game that works well with it why does heroin exist just play the damn gamecube however while the controller feels great it did lack innovation there wasn't much this controller was doing that others didn't that's where the accessories come into play as you can get the wavebird wireless controller separately cut the cord the wavebird was a revolution for controllers launching one year after the gamecube's initial release it wasn't the first wireless controller it was the first good wireless controller wireless controllers used to primarily use infrared technology much like a tv remote meaning you had to keep them pointed at the transmission signal the wave bird used radio waves which allow you to point the thing wherever you want they don't give a sh just plug the adapter in match up the numbers via the dials which nintendo i was wondering if you could make these smaller pop two double a's in and for up to 20 feet away you're good to go the battery life is incredible on the wave bird though since you have to turn the controller itself off it can be easy to forget to turn it off and because of the need for batteries nintendo left out the rumble feature of the wired controller which was built in now but this wasn't available at launch so what was available at launch just enough the gamecube launched with 12 games here in the states yikes definitely wasn't the craziest launch as a third of the games for sports titles nobody remembers oh god what was the madden that released that year there were some standouts disney's tarzan untamed which hey ign thought it was point one point better than the ps2 version star wars rogue squadron ii rogue leader was a big deal if you wanted a graphical showcase this was the game to get it still looks impressively close to the movies and was just a straight-up great game to boot nintendo had a thing going with lucasarts at the time really pushing star wars titles on their hardware i mean a stormtrooper was one of the nintendo characters represented on the nintendo 64 console box i would say more about this game but i've never seen a star wars movie every day becomes that much more too late to start sega was notably one of the bigger names on the gamecube at launch just months after wrapping up things with the dreamcast what once was nintendo's biggest rival became one of their biggest supporters starting with super monkey ball the first sega game on a nintendo home console this was a big deal and for some it was revolting not in my house but for many nintendo fans they finally got to experience sega games on their turf and as it turned out super monkey ball became one of the most beloved gamecube titles originally an arcade game titled monkey ball released earlier that year super monkey ball is an enhanced port i.e they added gon gone the premise gonna be simpler monkey ball you just roll the ball to the goal you control the environment not the monkey don't explain this while sweaty seriously one of the simplest ideas ever for a game but it doesn't matter because that end up making it unbelievably accessible and understandable the game is brutally difficult at times but never unfair and too daunting for casual players there's no buttons involved just move the stick and if that's too simple don't play the party games you creep the main game is very grounded in its arcade roots it's mostly about endurance how many stages can you beat and when you lose it's back to the beginning and not only does this mode have multiplayer the rest of the game features all these extra things you can do with others that truly make this an awesome party game crazy taxi also released at launch originally an arcade and dreamcast game by sega the gamecube port was oddly published by acclaim it sometimes sega didn't publish their own stuff in some regions back then sonic advanced by thq just for good measure but what about nintendo what did they bring to their own party well wave race blue storm for one not on the list sequel to the beloved wave race 64. blue storm is primarily here to show just how powerful the gamecube is like dude i think that's water it looks so good even today blue storm holds up so well visually even the menus look like smeared tears the water effects were on another level but while the gameplay was still fundamentally wave race at the end of the day it just didn't leave the same impression as 64. the controls aren't bad but they're overly sensitive which makes things more difficult than they need to be in a fast-paced racing game like this where there's no wiggle room you have to stay on the course and in between the lines one micro adjustment of the stick and the game's going through the window still a fun game though with a great presentation though easily forgotten and that might be because there was a launch title more people cared about reluctantly luigi's mansion the game you can't help but have this reaction towards oh how sad regardless of luigi's mission's quality he'll get to that in due time let's be honest this looked lame as hell you're trusting a console launch with this dork nintendo systems were known for launching with revolutionary mario games this one felt like they were playing a joke on us luigi's mansion starring mario's brother in a haunted mansion three weeks after halloween would it have killed you to retheme it to the next closest holiday so to be fair you did get a mario series game but luigi's mansion is anything but a mario game as a launch title i do kinda think it wasn't the best move can the game keep launched three days after the xbox it had halo you got luigi i think too much pressure was on luigi's mansion to be this groundbreaking experience when it was more so just a very charming experience one that used the gamecube's hardware incredibly well feels like a total showcase for the gamecube controller the analog triggers dual sticks it's all used to control luigi aiming your flashlight and vacuum around sucking up ghosts while exploring a haunted mansion solving puzzles to advance throughout it's damn short around 6 hours long but that kind of adds to the experience if this was some 20-hour long adventure i don't know if it would work as well luigi's mansion is a great spooky game to pop in every halloween and the fact it doesn't overstay its welcome makes it a fun and easy title to do that with if only it didn't come out in damn november i think luigi's mansion comes up short when its duty is to sell a console but as a standalone game it's a wonderful little experience that's where luigi gained a lot of his character without this game he wouldn't be the freaky as today and the setting is just superb this mansion feels lived in it's like a character and of itself and graphically it still looks fantastic the amount of lighting and dust effects is insane and nintendo's two launch titles they were pretty much here just to show off the gamecube's technical capabilities they were good games at the very least but you could finish them all in a day after that all you could do is gawk at the gamecube's boot up sequence which that made up for everything gamekeep has one of the simplest menu interfaces out there just turn it on without a game in and we can uh calendar this part of the system i would dick around in as a kid just because i could it's a strangely ominous menu screen but i really like seeing the art and taglines used for the games by putting a game in after the menu appears anybody do the secret button combos to make funny sounds happen on the startup screen [Music] that's a stupid question you're alive aren't you what about the game boxes these are cool finally nintendo had plastic cases for their games no more cardboard of course in japan they got funky as hell with these things tiny with cardboard sleeves just like me this system is so alright i've got to see what the rest of the world thinks damn i could not buy a gamecube all day so that was the gamecube's launch nothing amazing nothing that bad it was just all right the launch mainly comprised of sports games license games and oddball exclusives most of which you can complete the day you bought the system however it wouldn't be much longer until more games came out just two weeks later it happened december 3rd 2001 super smash brothers melee released that's what the police reports say they may have missed the gamecube's launch but it didn't matter you could just replay luigi's mansion 60 times i definitely gave the launch lineup a hard time but in reality when you have the next major game come out just two weeks later it kind of doesn't matter [Music] sexiest voice i've heard all year super smash brothers melee was the gamecube game eventually becoming the best-selling gamecube game it took super smash brothers for the n64 and turned it into an event the original smash felt like a wacky crossover fighter with nintendo characters whereas melee took that concept and made it into something more serious like did you read the news all of nintendo's major characters fighting together but now with a faster smoother gameplay great visuals orchestral music so many more single-player and multiplayer modes collectibles secrets to discover this was the full package it was a staple of every gamecube owner's collection except for me i played it at a friend's house i remember the main thing that stuck out to me was the fact that the mario game had a teen rating come on this wasn't war of the whiskers melee was the perfect jack of all trades obviously it was a sublime multiplayer experience but single player wise there was so much to do and unlock just getting all the characters and stages took a fortnight and then all the trophies you could collect in ogle the various single player modes like classic mode adventure mode all star mode just so many things to do whether you're playing alone or playing with friends which undeniably made this one of if not the best gamecube game but if melee wasn't enough two weeks after the system's launch how about another nintendo published title the exact same day or one before i keep seeing different sources on this right alongside super smash brothers melee nintendo released pikmin for gamecube well i wonder what happened you know for a game called this pikmin sold fairly well for a new ip on a console with such a low install base and for good reason it was shigeru miyamoto's baby on the gamecube i mean the creator of mario and zelda's new game many expected instant success you ever tried to explain how to play pikmin to somebody you look like an idiot pikmin is a game you have to play to get every time i tell people oh it's quite simple really you play as captain olimar crash landing on an alien planet and you discover pikmin creatures that grow on the ground and you pluck them up and throw them enemies and tell them to build things and each color has different strengths and weaknesses and you have to round up all your pigment before night time they look at me like i'm deranged and i'm just saying ignore the blood stains i'm telling the truth this is one of my favorite games partially because while the concept is hard to explain believe me the game does a great job teaching you everything without feeling overbearing or taking too long to do so the moment you start playing it all clicks pikmin is a wonderfully fun little game and coupled with nintendo's other first party efforts it shows that half of their lineup was traditional nintendo experiences re-energized and the other half was something completely new which was kind of my perception of the gamecube's lineup throughout its life the launch window of gamecube was quite good all things considered and the strong initial stales indicated that and that's all she wrote nintendo had a really hard time selling the gamecube from 2002 onwards it felt like the mega fans all bought it at launch the end now this was the go-to console for kids i should know i was once a kid i'm who everybody goes to for all their kid related questions i got my gamecube in 2003 the platinum edition really the only other color introduced here in north america it always said a limited edition on the box and it's like really i saw these everywhere all the time it was limited to 50 billion units limited to you know these are probably the least desirable now because this was around the time nintendo wanted to cut the gamecube's price point in 2003 nintendo slashed the price down to 99 and got rid of the digital av out port on the back which was used for us nintendo fans fancy penis component cables only god owns these they're so expensive and hard to find and for what holy sh mario's hat is red they do look far better than the regular composite cables but barely anybody used them and that could be attributed to them being only available to purchase direct from nintendo wow nobody used the digital avo i wonder why so they axed the port halfway through the system's life i mean yeah it was dumb that they didn't widely offer these but growing up in the early 2000s nobody used these i can't blame them for cutting support it was all about the yellow white and red av cables because everybody actively hated themselves however if you want to use the gamecube now you definitely want to get an older model with that digital av port not for the component cables but for the modern hdmi adapters this one's from eon and there we go this looks better than most neighborhoods in my area the gamecube cleans up obscenely well much better than the playstation 2 so most third-party multi-platform games wouldn't look better on here than that console however it never really mattered because most of the third-party games people wanted weren't on the gamecube so that's the deal with owning a game console as a kid these things never mattered you don't know what's going on you just like playing the gamecube and i looked over at my library and i saw all these third-party games not made by nintendo and i thought what are these people talking about the gamecube has so much third-party support and then i realized all of the third-party support was made for embryo third-party games on gamecube they exist most were the licensed kids game variety now some of these games were pretty great but most of them were nothing to write home about as a kid who had a gamecube this was never an issue these were the games i would be playing regardless of whatever console i own that generation but if you were a badass you mostly had to look towards a playstation 2 or xbox the gamecube ran into countless limitations regarding the disk capacity many times gamecube versions of games would cut video cut scenes or gameplay content in general to fit on the disk or they just had to double up on them and if they actually got some games to fit on the system they would oftentimes be the worst selling version most people who bought the gamecube bought it for the nintendo first party exclusives and the rest were parents who bought it for their kids so often times gamecube got at least an entry or two from a series but then eventually they would just skip it with the following games but it just straight up never got grand i thought it 3 vice city san andreas metal gersella 2 3 devil may cry 1-3 final fantasy 10 11 12 silent hill 2 through 4 burnout 3 revenge basically none of the multi-platform dance dance revolution games and so many other titles that could have run on it the gamecube was more than capable but it just had discs that were too small and an audience that skewed too young and too unique it definitely helped when third party games were a bit more nintendo-esque in design which is why sonic had a huge presence here sonic adventure and sonic adventure 2 were reported over from the dreamcast and the gamecube was the only console to get these versions at the time and that really helped these games out most people would agree sonic adventure dx isn't as good as the dreamcast original but it's still sonic adventuring caused many a kid to be diagnosed with becoming a sonic fan and yes it is fatal sega made sure nintendo fans converted offering both sonic mega collection and gems collection featuring most of the classic sonic games from the sega genesis and other consoles and if that wasn't enough the first original from the ground up sonic title for a non-sega home console sonic heroes this one was multi-platform but the gamecube version is often considered the best as second nude this was where it would do the best sonic's fans were mostly on gamecube then there was shadow the hedgehog they did sonic riders i still have no goddamn idea how to play this game there's a lot of i don't know what it is but there was a lot of it i only own sonic mega collection but i still hardly have a lot of nostalgia for adventure and adventure 2 battle just from seeing clips of them within mega collection there's this whole history of sonic video man i knew there was just so much sonic on gamecube that i just didn't have access to all these games have their flaws but all in all this was a pretty good generation for sonic and hey the developer sonic team kept busy with a brand new ip exclusively for the gamecube billy hatcher and the giant egg i wish super monkey ball got a sequel super monkey ball do one year after the original and even though the first was quite good this one is undeniably better it was made specifically for the gamecube which means we have an actual story mode with typical level progression it's pretty much more of the same but better this is definitely one of the standout series on the system everybody remembers super monkey ball nobody remembers super monkey ball adventure this was a weird one not developed by sega instead travelers tales a spin-off at least within a one year span of sega releasing three super monkey ball games billy hatcher died for this sega also ported some of their other non-sonic dreamcast games like skies of arcadia and fantasy star online fundamentally the online gamecube game with online multiplayer you can buy this broadband adapter which according to the box extends possibilities i want to remove the plural from that while only two japan only games and fantasy star used it for online multiplayer this adapter was mainly used for lan play connecting multiple game cubes for multiplayer without split screen only four games used it but nintendo obviously wasn't interested in online multiplayer with gamecube which makes it that much more bizarre sega put fantasy star online on there and pretty much only on there at least for a little bit it eventually hit xbox but never the ps2 well they thought the gamecube and dreamcast were the most structurally similar and it would be easy which made porting games from the dreamcast to be fairly effective ikaruga came over from there and that was a big deal ign's frothing demand for the game increased well nintendo played nice with a former enemy but what about a former ally square was the rpg powerhouse and when they jumped from nintendo to sony with the playstation it hurt the nintendo 64 big time and while final fantasy and dragon quest remained at home on the playstation 2 they supported the game boy advance quite heavily and actually collaborated with nintendo for a gamecube exclusive final fantasy square on nintendo was back and it was the only square enix game on gamecube and nintendo still published it and squared to create a new company name to develop the game because they didn't want to piss off sony due to their exclusivity deal with mainline final fantasies was it worth it well it was a fairly decent success it was just a spin-off of final fantasy but a multiplayer one final fantasy crystal chronicles using the game boy advance as multiplayer controllers this was a random initiative nintendo had in the gamecube's life to push games using the game boy advance i guess because that system was doing so well nintendo thought maybe pushing it alongside the gamecube would help things the olives aren't selling well push it with milk it does offer unique gameplay opportunities like with bagman versus while crystal chronicles was developed by square and published by nintendo this one was developed by nintendo and published by namco how miyamoto even designed the game it's multiplayer pac-man with players on the tv as the ghost and the player with the game boy advances pac-man and it's so damn good it's a small game though it was never meant to be available by itself they gave it away with certain games as pre-order bonuses and it eventually came with this pacman world 2 bundle talk about bang for your buck i'm gonna talk about this now because the lady at great clips wasn't listening pac-man world 2 is great it's critically nothing special but i think it did a bang-up job evolving pac-man into a 3d platformer the music and visuals just make me so damn happy pac-man world 3 creeps me the hell out okay pac-man talks which implies he has organs which implies he can bleed 2 is a good time nothing special but i think it's very entertaining obviously these games are more so specialty if you grew up playing with them but i still feel that with world 2 specifically you can definitely have some good simple fun playing it today but anyways pac-man verses and final fantasy crystal chronicles showed nintendo was legitimately trying to collaborate with third parties more so than ever before with capcom being one of their biggest partners nintendo struck a deal to make the resident evil series exclusive on the gamecube for that generation which was nuts i mean this was an m-rated survival horror franchise born and raised on playstation this was one hell of a foster home but capcom found intended to be incredibly supportive they were able to remake the original resident evil from the ground up in what's considered by many to be one of the greatest remakes of all time to which they then put out an original resident evil a few months later based on the remake's graphics and engine resident evil zero this game was actually originally being developed for the nintendo 64 and while its reception wasn't nearly as great as the remake we'll take what we can get shortly after resident evil 2 3 and code veronica reported over these weren't at all remakes 2 and 3 were literally just the original playstation games running on gamecube this is a common practice today seeing old games released on new consoles with little to no graphical improvements but it's so weird on gamecube like this isn't right some resident evil games still appeared on ps2 but the series was pretty loyal to nintendo in this era evident by capcom's initiative the capcom 5. five brand new aaa exclusive games from capcom for the gamecube these included piano three beautiful joe dead phoenix killer seven and the big one resident evil 4. capcom meant business with the gamecube that phoenix was cancelled beautiful joe was poured to playstation 2 keller 7 released for ps2 day with the gamecube version resident evil 4 was announced for ps2 before the gamecube version even released after the director promised to cut his head off if such a thing ever happened but thank god piano 3 stayed exclusive credit where credit's due beautiful joe was amazing and was exclusive for roughly a year hell he got a sequel now is exclusive to gamecube for a month and resident evil 4 on gamecube was exclusive for almost a year as well in a superior visually though the ps2 version adds some content but still re4 was one of the greatest games of all time it may be available on countless platforms now however i still will always see it as a gamecube game even though that's so far in the past at this point it's easy to forget sometimes nintendo brought over one playstation franchise i could one more hurt metal gear solid the twin snakes a remake of the original metal gear solid by silicon knights this is a weird one and takes the original game and mixes it with the gameplay of the sequel and cranks everything up to be as over the top as possible it's still a totally valid way to experience metal gear solid and give the gamecube something the other consoles just didn't have but that's not always a great thing swinging back to capcom mega man network transmission who gives a capcom only released two original mega man games network transmission and mega man x command mission both far cry from what you'd expect from a mega man game on a nintendo console maybe just okay if you wanted the actual games there were two collections which did the trick though the new mega man x platformers were still exclusive to playstation 2 which is just weird but for multiplatz ubisoft supported the gamecube quite a bit the prince of persia series beyond good and evil tom clancy they were pretty much all on the gamecube and namco gave it tales of symphonio which is still definitely the most beloved tales game out there gamecube did much better with rpgs than the nintendo 64 did the playstation 2 still had to be but it was obvious there was a little something for everybody on this console which was something nintendo really strived for not only did they try to make as many exclusivity deals as possible and they lent their characters out to other companies soul calibur 2 launched across all three systems with each one having unique character playstation 2 had ayachi from tekken xbox had spawn but gamecube had link from the legend of zelda this is something nintendo is far more willing to do nowadays but this is still pretty wild to see and made the gamecube version a success not enough for soul calibur 3 but out of all the companies i think ea may have given the gamecube the most consistent support madden fifa nhl nascar tiger woods ssx 007 the sims harry potter medal of honor need for speed time splitters nearly all of va's software releases at the time released on gamecube in addition to the others now because of the lacking online support in smaller discs they may not have been the definitive versions and in most cases the gamecube version sold much less but ea was rewarded for their loyalty in nba street v3 and ssx on tour you can play as mario because nintendo wouldn't budge on doshan the giant little mac from super punch-out was playable in fight night round 2 alongside super punch-out straight up being playable within fight night you can say nintendo didn't try with third-party relations it was really cute to see but the ps2 had grown the thought oh i don't really think luigi and nba was gonna do much at that point third party support wasn't nearly on the same level as the ps2 or the xbox but there was always more than enough to play if you only had a gamecube and i think that was important the problem wasn't necessarily that there wasn't anything to do with the gamecube it was what you couldn't do with the gamecube you could have played dvds or cds or not nickelodeon party blasts however there were so many unique things you could do with a gamecube you could get a hernia nintendo's first party output on this thing was unprecedented one of if not the best lineups they've ever had pretty much every single one of their core franchises got an entry on gamecube and they introduced loads of new ones as well but every nintendo console is defined by the mainline mario title that releases on it nearly a year after launch the gamecube got super mario sunshine [Music] i'll move that down a peg after what many critics referred to as luigi's barn at launch we finally got a traditional mario game that next year de-emphasize traditional sunshine followed a lot of super mario 64's framework but changed a ton truly making this feel like one of the most different mario games out there you have a water pack flood you can spray water hover with it it's a fun and helpful addition though mario's raw controls barely need the help as this is one of the tightest controlling mario games mario 64 feels sluggish in comparison to how quick and nimble mario is in sunshine the stages are wonderfully designed and hits an immensely memorable game people hate it this is one of the most polarizing mario titles the difficulty can be pretty harsh sometimes and going for 100 completion is grueling it's not required you don't get anything special for it but elements of sunshine definitely feel quite rushed lots of content was cut prior to release to get the game out in time and while the title doesn't feel incomplete it obviously is very conservative with the content that's there they'll squeeze everything they can out of a level to make sure you play through it again and again and coupled with the unbalanced difficulty at times and sunshine can be quite frustrating but i still love it while mario sunshine is a very peculiar mario game it's still a mario game the only mario on the gamecube take it and weirdly enough out of all franchises to get multiple entries on the platform it wasn't mario it was metroid holiday 2002 metroid prime hit store shelves one day before metroid fusion released on the game boy advance after eight years of no metroid game finally in 2002 fans could say let's stop with the metroid games prime was not only the first 3d entry in the series but it was first person as well a move that confused and worried many but ended up making for one of the greatest games of all time metroid prime was developed by newcomer retro studios and came out brilliantly at the time metroid was at its height so a few years later metroid prime 2 echoes followed wait it did echoes is barely talked about in comparison to the original and sold about half as much so it's still got rave reviews i think prime did so well because it was an entirely new thing everybody had to check it out but then by the time prime 2 released i think that excitement wore down a bit i don't know nintendo pretty much positioned metroid as a competitor towards halo prime 2 featured a multiplayer mode but halo 2 featured online and launched the same week these numbers make a lot more sense oh still great games more metra than i think anybody ever expected on this console which i can say the same about zelda my there was so much zelda content here and it all started in 2003 with the legend of zelda the win-wick okay people weren't too thrilled with this art direction when the gamecube techdemo looked like this and soon after this was a zelda game nintendo showed people weren't happy they won an ocarina of time with better graphics and what nintendo gave us was better than that everybody was pissed let's be honest wind waker looks a million times better than that second demo anyways but people wanted a gritty realistic zelda this was when lord of the rings was huge so i think people really wanted a zelda game that gave off the vibes of those flicks and instead we got a pain chart i mean disregarding the graphics wind waker is a great zelda game it's one of the most gripping titles in the whole series due to how lively and fun everything feels but it's never afraid to be a downer or more serious at times and while the cartoony visuals were lamented at the time have you seen this game recently like this looks better than some games look right now if the game came out today and nobody would think twice about it the tune style helped to make this game so damn everlasting it will never look bad or outdated and while many detested the style back in the day it's the most frequently used zelda art style and humorous games use toon link and i do feel like it's one of the most true to zelda art styles out there i've always felt zelda supposed to be colorful and lively but the beautiful thing about it is it's a legend each game is supposed to be a different story passed down generation to generation and the differing art styles represent that outreach storyteller puts their own unique spin on things so who the hell told this story just one year later in 2004 the legend of zelda four swords adventures release still using the tooling character design oh great now there's four of them four swords adventures was the sequel to the bonus sub game included in the game boy advance port of a link to the past why did nobody care multiplayer top down zelda and the only way to do it is to plug in one of these why did nobody care this was the biggest push by nintendo for the game boy advance the gamecube road trip yet you can play four swords adventure single player but that's sad to play multiplayer everybody needs a game boy advance with a gba the gamecube link cable to play because certain things appear on the tv certain things appear on the gba now is this really necessary no they could have easily designed this game to work just fine on one screen but the gba does allow for each player to go off and do their own thing it's a fun multiplayer rom but obviously one of the weakest zelda single-player-wise i'll give nintendo this it takes a lot of guts to make a zelda game based around owning 4 game boy advances 4 link cables and 1 gamecube stupid it's also stupid most of the time linking your game boy advance to the gamecube and specific titles unlocked extra goodies if you had the right game linking metroid fusion to prime unlocked a special suit in the original metroid for nes wind waker you could use the tingle tuner with the gba lane cable mom mom the tingle tuner regardless of four swords adventures being good it still wasn't the zelda fans wanted that came at the very end of the gamecube's life announced in 2004 and finally releasing in holiday 2006 the legend of zelda twilight princess nintendo listened this was the zelda people wanted something darker more epic and it was again a phenomenal game though it doesn't hold up as well as wind waker does graphically i mean it all comes down to art style twilight princess on gamecube still looks good i mean it honestly looks like an early xbox 360 game and the low resolution masks a lot of flaws but come on this just looks better gameplay wise comparing wind waker and twilight princess i really think it completely comes down to preference i don't think one is obviously better than the other i'd say twilight princess is a more consistently good game with more to it the original version of wind waker does have some glaring issues in the back end of the game the infamous triforce quest goes on for far too long but wind waker is inherently more charming and memorable in my opinion if anything i think it's incredible we got these two games on the gamecube at all and they were as good as they were twilight princess was the last game nintendo released on the gamecube and they basically did it out of obligation because by the time it released the next console had already launched with twilight princess on it the game got delayed so many times nintendo decided to release it on wii first and then followed up with a version on gamecube but since this is the original version the original vision of the game i think this still feels the best twilight princess on wii forces motion controls onto the player which aren't horrible but the game wasn't designed around them aiming your bow or slingshot is perfection with the pointer but everything else is a bit more tacked on it definitely feels most at home on gamecube which ironically is where the least people played it but its release cemented the gamecube as the ultimate zelda machine at the time especially taking the bonus discs into consideration for pre-ordering wind waker you'd get this special version of ocarina of time from nintendo 64 on a gamecube disc including a few demos and the never before released master quest edition of ocarina of time and then just because they could they released ocarina of time on gamecube again just in case you blinked the first time the legend of zelda collector's edition this game bundled with gamecube consoles for a period of time mainly because they wouldn't sell so nintendo farted some zelda games on a disc and call it a day this disc includes zelda one and two for any s and ocarina of time and majora's mask for n64 plus some little bonuses like a wind waker demo and a short video retrospective of the zelda series sort of pointing out how you can play every zelda game released up to that point on gamecube all the games playable on that disc the game boy games plus a link to the past on game boy advance you can play them all via the game boy player oh this is it the greatest thing ever invented it's in my will the game boy player made virtually all game boy game boy coloring game boy advance games playable on gamecube just insert this on the bottom pop this on the top bam you're using the game boy camera fundamentally has roughly 10 000 games at the gamecube's live burn this is actually the only thing i got with my gamecube when i was younger on my birthday i got this right alongside my platinum gamecube it was the only thing i could do with it for a while there just play my game boy advance games on the tv hey i wasn't complaining to have these games you could only ever play on a non-lit screen in the car on the same screen you watch wings on i learned to love that day but this wasn't even something the gamecube needed to prove it's worth it was the cherry on top mario sunshine may have been the only mainline mario but we got literally every type of spin-off imaginable first up mario kart double dash why yes i'm turned on such a damn good mario kart the gimmick of two characters per card is so fun and adds way more strategy to which character to pick it used to be i like yoshi because damn now each character has their own special item and you can mix that with other characters special item by pairing them together each character is their own weight but mix that with another's and there's so much more to consider now like what will my mother think god i used to play battle mode so much with friends it was my favorite part of the game i tried to buy the game off of the friend who had it and they would never budge it's only mario sunshine though the mario sports titles were so plentiful we got awesome renditions of mario golf and mario tennis better than ever just good solid arcade multiplayer sports games but we got two new series on the system mario baseball and mario strikers mario superstar baseball was developed by namco of all people and followed the footsteps of mario golf and tennis it was baseball with a mario spin it's a good solid time but super mario strikers it's just a bit more interesting it's the only other mario sports game that actively asks me to suck it off i have no idea how this got to prove but it was during the time in which you could tell nintendo was squirming in their seats saying we have to start publishing m rated games i know what sacrilegious to say but while i appreciate mario strikers i vastly prefer mario golf come on that just looks funny the sports titles weren't the only pieces of mario multiplayer mayhem on the block we got mario party 4 mario party 5 mario party 6 mario party 7. 2006 was known as the year without mario party mario party became nintendo's annual franchise for the gamecube and you know what i don't hear people complaining because that was 15 years ago so many reviewers hated these releases saying how they were so lazy the same thing over and over again it's like you guys get mad in a 9.5 it's like oh the nintendo 64 games were better like have you played the gamecube ones they're so good and each of them are way more distinct than you may remember for a yearly series i think the differences between each mario party on gamecube is damn impressive hell they introduced the gamecube microphone for six and seven six being the best one there's a whole day and night mechanic but each of them is good in its own right i don't think they had to really do a new one every single year but hey it made it so then no matter what was releasing on gamecube that holiday season you could rest easy knowing if all else fails you could always succumb to buying the mario party for that year they legitimately did a lot more with each release than people give him credit for i think the gamecube era is the best mario party's ever been okay dance revolution mario mix the absolute worst mario party's ever been another one of nintendo's collaborations this time with konami you know it's pretty strange to me that out of all franchises konami had dan saint's revolution never really hit the nintendo consoles all too much like come on this is nintendo fans bread and butter they like arrows and dumb it's even stranger nintendo basically had to give him mario to make a ddr game happen on the console this was the only ddr on gamecube which is like accessories that's a nintendo fan's wet dream well at least this one came over and it's dance dance revolution with a mario skin yeah i think this might show how dire third party support was at the time nintendo couldn't even get a dance dance revolution game a series that was pumping out like a dozen entries a year in arcades and on consoles without lending their characters maybe it was because the game keeps disk size being not optimal for all those songs but for sake the game boy color got ddr now this was a harder game to nab for a while there it got discontinued fairly quickly so yeah ddr version 46 on the playstation 2 is fine uh the one gamecube version that was exclusive get rid of it most of the mario spin-offs are pretty frantic like this but for the mellow players out there you had paper mario the thousand year door follow up to the n64 game thousand year door just expanded upon everything a bigger more epic engrossing rpg adventure they didn't need any gimmicks or massive alterations of the gameplay they took the original game and just made it better just a really solid easy rpg for people who don't like rpgs and i'm done talking about that what do you know about wario world wario's first home console platformer he had wario land on the handhelds but this was wario world it was developed by treasure one of those developer choices you think was just made because of their name i got a lot of treasure they've done gun star heroes ikaruga sin and punishment why give them mario oh cause he likes gold it's a pretty standard platformer nothing all too special but i appreciate the fact that they tried to do a 3d wario game i feel something like this just wouldn't have been made today they were trying all kinds of new things it was an exciting time for every series except for warioware why are you aware mega party games i love the warioware series but this game is just unimpressive it takes the micro games from the original warioware on gameboy advance and just puts them on a gamecube they don't look any different in fact they just straight up don't look good they do not hide the fact this is just a gameboy advanced game at its core you don't get the single player story mode or the extra side games from that one instead they focus on multiplayer here there are a ton of really fun multiplayer modes focused on playing the micro games it can be an absolute blast though i do wish there was a bit more to this one that's something i find myself saying about every warioware game i love them but they always feel like there should be more content especially with this one i mean great multiplayer modes but i want more especially considering all the micro games are recycled from the gba it surprises me how well this game reviewed at the time while mario party always got crucified for using the same dice in every game of why you got two games donkey kong better get like three bongo rhythm game oh thank christ so donkey kong was in a weird place this generation basically was just a bunch of weird spin-offs for a while and add donkey kong get to the list donkey konga used the dk bongos an accessory for the gamecube based on just donkey kong that works with four games one less than the gamecube microphone accessories that were so much less specific got so much less support donkey kong was a rhythm game pretty simple clap and beat the bongos they're all fun enough one and two came out here while three was exclusive to japan for whatever reason were they scared ganga was a fun little spin-off series but donkey kong jungle beat is a bit more interesting being a platformer that uses the bongos i don't think anybody at nintendo actively thought it was a good idea to use the bongos for a platformer i think they just wanted to see if they could do it they did jungle b is an insanely polished dk game the first nintendo made themselves in-house in over a decade it was made by the team that would go on to make super mario galaxy and you can tell so hard so many little elements that would go on to appear in that game got their start here it's so cool it's not a practical game but a really cool one though that does make me yearn for something simpler how about pokemon channel is it pokemon channel is a simulation game pretty much a successor to hey you pikachu but with even less content you can watch pokemon tv shows with pikachu play little mini games here and there i am so glad i went with this and not the transfusion there was also pokemon box only available online and through the pokemon center store it was just a game that would let you connect your pokemon gba games and organize your pokemon again glad i went with this instead but there were legitimate pokemon games released weirdly enough full-blown rpgs people clamored for a traditional pokemon game on home consoles for decades and the gamecube kind of gave us that to some extent pokemon coliseum was basically a successor to the pokemon stadium games on nintendo 64. but this one included a story mode it's an actual pokemon game on a home console kinda sorta having somebody who couldn't give two left pisses about pokemon try to explain how pokemon coliseum is on rpg but not like the main pokemon games it's like trying to watch him explain why you shouldn't be executed so while the mainline pokemon games are about collecting all the pokemon you can to help you battle your way to being the best pokemon trainer out there through rpg mechanics a game like pokemon coliseum is more so just an rpg adventure in the pokemon universe there's only like 50 pokemon in the whole story and no pokedex so it's obvious the collecting aspect is de-emphasized in favor of just being a single-player rpg story mode in addition to the battling portion from the stadium series how'd i do however it's still an rpg pokemon adventure on consoles it may be a spin-off but it's closer to a mainline game than it's not i think it did a decent job giving a 3d pokemon adventure on a home console they even followed it up with pokemon xd gale of darkness i think they were definitely trying to make this look more like the game boy advance games rather than a pokemon stadium type game the title and especially the box are really feel more so like the mainline games for most of nintendo's home consoles pokemon releases were always just spin-offs prime example the pokemon company always considered the franchise to work best in handheld form while home consoles being more fit for other experiences but pokemon coliseum and xd gale of darkness showed they were definitely being pushed as much as they could have to give the gamecube a more traditional pokemon experience even if they didn't completely meet all the requirements and if pokemon games couldn't save the gamecube i'm sure they said fine we have nothing to lose but italian war this was a different take on the advanced war series more action-oriented compared to turn-based strategy i've always found battalion wars to be a weird series of nintendos so it's a home console version of advanced wars that really has practically nothing to do with advanced wars it's how they did this because fire emblem the series by the same developer as advanced force intelligence systems had a very traditional entry on the gamecube path of radiance the first fire emblem on a home concert released outside of japan that was a big deal i think i mean what did you expect me to have anything to say about fire emblem past the radiance it's fire emblem i'm a idiot do the math i think it's great that they were consistently bringing out the fire emblem titles to the west though the path of radiance feels so epic and looks great even today now it's wild to see the cgi cutscenes look so on par without cutscenes looking more modern fire emblem games path of radiance was definitely a darker game compared to nintendo's other outings but it was still a nintendo game at the end of the day the one game took what it meant to be a nintendo game somewhere it's never been eternal darkness sanity's requiem the first m-rated nintendo published title a survival horror game unlike any other even to this day just walking around the opening where nothing of note happens it's creepy as all hell just that ominous sound in the background the game actively with you at every turn playing tricks on the player themselves to scare them not the characters in the game that's what's brilliant about this title and what makes it so special it's one of the most truly scary survival horror games ever made i personally think this holds up better than the first few resident evils it's easy to understand why i didn't do the greatest sales-wise i mean why would you want a game that lies and tells you your save data has been corrupted you're going out of your way to create problems for yourself and then we have geist nintendo's other m rated game on the gamecube and that's all it'll ever be this one didn't leave the same impact that eternal darkness did it's okay the concept behind guys is wicked cool it's about ghosts both of these games didn't light sales charts on fire but at least pikmin did well enough to net a sequel pikmin 2. pikmin 2 is such a cool mess it's quite a bit different structurally from the first but that makes it more interesting i like that they went in a new direction they could have easily made pikmin 2 more of the same but there's legitimate reasons to play both titles they took more risks on this console for example they brought over loads of games from series that were originally never localized animal crossing launched on the nintendo 64 in japan only but that exact version with some updates came on over to the gamecube worldwide it was all about just being alive not interested collect items upgrade your house it took the small elements of life normally seen as mundane yet are satisfying at their core and made a gaming experience about them i don't think anybody would have expected this game to become one of nintendo's largest franchises especially considering the limitations of the consoles it originally released on it's hard to imagine animal crossing without online support in some way to visit your friend's town in this entry you basically had to plug in their memory card out of all games to not use this damn accessory however animal crossing did support the e-reader an accessory for the game boy advance that nintendo somehow thought would work well as a gamecube accessory so you have to plug the e-reader into the gameboy advance plug that into the gamecube and scan a card for set gamecube game to unlock certain content at one point or another isn't plugging the gameboy advance in enough more gamecube games than you think supported the peripheral pikmin 2 in japan pokemon coliseum in japan pokemon channel 4 is more than i'd think which this just makes me wonder why they didn't just have the e-reader as a standalone unit you could plug into the game boy advance or the gamecube instead you always had to plug it into a game boy advance and for gba games that supported it you had to plug the e-reader into a separate game boy advance then connect that game boy advance to your game boy advance nintendo in 2005. nobody gets me if you want to talk about strange gamecube moments how about this the japanese exclusive gamecube model made by panasonic the panasonic q this is a gamecube with the dvd player built in but it's not like dvd functionality was programmed into the gamecube you swap between dvd player mode and gamecube mode by all extents and purposes it's a dvd player and gamecube duct taped together it's a gorgeous device and even though it was obscenely expensive in japan i think for the right price it could have significantly helped gamecube sales over here the ps2 and xbox truly had the advantage with dvd playback especially the ps2 so while this wouldn't have made sony piss their pants i think they would have head to the bathroom just in case well it works better as closet fodder for me but then we have chibi robo my darling my checklist of sins this is a game i think of when gamecube is brought up something different and weird but good in its own right it's so charming and bizarre controlling a little robot in a big house aiming to make the residents happier this was the generation where they were willing to do weird exactly use the microphone from mario party 6 to control pinball in this feudal japan wartime pinball game made by the creators of c-man and ute tower custom robo only nintendo would have two games released for the same console released within two years of each other about robots both with the name c robo much like animal crossing this series originally released on nintendo 64 and finally made its way over here on the gamecube i kind of wish the game was dumber and i'm not trying to be weird about this just the game's about customizing your robot and then battling with it and i just feel like both customizing and battling aren't as fun as they could be to me i wish it was a bit more of a party fighting game than the action rpg that it is but a still a solid game just not really my thing buying kaidos and buying kaido's origins by monolithsoft who went on to develop the xenoblade series card battling rpgs first one published by namco second by nintendo cubivore gotcha force there's so many forgotten games on the gamecube and we're still not done with the major releases kirby air ride the only kirby game on the platform there was a platform in development that eventually became return to dreamland on wii years later but air ride was a different take on racing let's make a racing game where you only use one button and let's also make a donkey kong where you look like a 1080 avalanche sequel to 1080 snowboarding on the 64. pretty much the wave race blue storm of that series got nintendo put a ton of effort into their non-mario kart racers especially f-zero gx have you met god no but you got damn close you thought second making gamecube games was weird how about booting up f-zero gx and seeing that sega logarette at the start next to the nintendo one no less yeah this was a collaborative effort amusement vision the sega cd responsive for monkey ball developed this and it's easy to see why there wasn't a home console of zero after this for decades because how the hell do you top this never before have i played a racing game that puts you in a trance like gx does the visuals and smoothness are unmatched with all the colors and especially the track design i just get sucked in while playing sometimes when i see a road above me i flinch like it almost feels like you're really there playing the game it's amazing it's brutally difficult but gx is an amazing racer and the peak of the f-zero franchise this is about as good as it gets i am sorry star fox fans star fox adventures was the first star fox released on the gamecube who were they fooling here it's not star fox it used to be a game called dinosaur planet but was changed later on to include the star fox crew it's not a bad game not by a long shot it takes the universe of star fox and turns it into more of a zelda game an on-foot adventure with puzzles in combat this was developed by rare who supplied the nintendo 64 with half its library and they were positioned to be an excellent ally to have throughout the gamecube generation and a day after adventures released they were bought by microsoft you know avengers got a ton of slack back in the day but the thing is it's quite good it's just not star fox i'd say give this game a chance if you can today and if you're in the mood for a real man star fox a few years later nintendo supplied you with exactly that uh well uh not nintendo specifically star fox started to truly struggle this generation nintendo gave up on making the games themselves and started to outsource them rare developed adventures and namco developed star fox assault another fine game much more in line with what you'd expect out of the franchise though expanding to on-foot missions in addition to the on-rail space shooting definitely shows how they felt the need to radically expand the gameplay of star fox the original and snes and star fox 64 were short games you just keep replaying them to find new paths and nab a high score and that type of game was starting to become less and less in demand and that's kind of the story of nintendo this generation they struggled regardless of how amazing the gamecube's lineup was and while this was a hard pill for me to swallow as a kid and even now i see all these amazing games and nintendo gave us pretty much every franchise we wanted and it's hard to comprehend how this was one of nintendo's lowest selling systems it becomes easier and easier to see why as time progresses i love this system it will always be my favorite of all time but if somebody told me they weren't huge into it i'd understand much like any other stupid opinion they'd have but still i get it i think the gamecube had some of the most consistent yet creative output from nintendo while others may see it as too experimental or oddly enough too safe games were either just more of the same from the nintendo 64 or some games straight too far not being what fans wanted from that franchise i mean star fox got both of that here looking back at this whole generation i think it's clear as they gamecube owners were very satisfied with their console but for those who didn't own one there just wasn't that major hook there weren't tons of games to play and enjoy here but you could say that about every console ad at the time that wasn't special so it makes sense why the playstation 2 dominated and the gamecube sold as little as it did but i feel that the more limited library and lacking the ability to do anything but play games creates a more passionate connection to the console you didn't buy this because it made the most practical sense you bought this to play mario party 5 damn it i feel that everybody who owned a gamecube can agree on and bond over how cool and fun the games were and still are how much it stood apart from the competition in terms of its library and design it was pretty much a standard game console with a nintendo twist which is what a lot of people wanted from the wii generation when the company leaned too heavily into the casual market why can't nintendo just make a standard game console to compete with the xbox and playstation well they did and you didn't buy it but i did and i do it again four more times and when it comes to choosing between dvd playback and uh it had to be done you
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Channel: Scott The Woz
Views: 2,031,103
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Length: 66min 7sec (3967 seconds)
Published: Thu Aug 04 2022
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