New Pokemon Gold & Silver Facts Discovered

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Today we're gonna focus on some new  translations, overlooked details,   and some newly discovered info about Gen 2's  final build. Originally, Pokemon Gold & Silver   were very different games that essentially  followed the vision of Satoshi Tajiri,   the series creator and director of Gen 1.  To understand how drastic the change was,   here’s an excerpt from a Japanese magazine we had  translated where programmer Tetsuya Watanabe says:   "That version's a completely different game  from what made it to store shelves. Everything   got remade after that... The first world map was  very grand in scale and based on the entirety of   Japan. However, this meant we couldn’t spare much  cartridge space for each individual town, nor put   much distance between them, so it all felt much  more compact than the Kanto games." Development   was a bit of a struggle, and things weren’t  going too well -- Game Freak also felt tremendous   pressure to up their game after Gen 1 unexpectedly  became the best-selling games of all time. They didn't wanna disappoint their millions  and millions of fans. So Tajiri stepped aside,   and let Junichi Masuda take his place and recreate  Gold & Silver according to his own vision. The   original Tajiri build of Gold & Silver's best  known for appearing in the leaked Space World   1997 demos. It had a unique Johtodex that ended up  getting almost entirely scrapped, and all of Japan   squeezed inside. In another Japanese magazine,  Masuda explains his complete transformation of   Gen 2, saying: "I took over direction of Gold &  Silver from Tajiri, then went to Kyoto to create   my vision for the Johto region... I remember  staying at a hotel, visiting temples to gather   information, then going back to the hotel and  calling everyone, and we'd work out what to put on   the map. For example, when I went to the Pagoda at  Toji Temple (the East temple), I heard that a long   time ago there used to be a West temple as well.  I thought ‘ah, I want to use that,’ so I added   the Burned Tower. Once I got back home to Tokyo,  I had a good idea of what Johto would look like." In the Tajiri version, places had  names like Mt Fuji, Silent Hill,   and Old City. Some were probably placeholders,  but regardless -- in Masuda's version,   they went back to naming places after colors, like  what they did in Gen 1. Goldenrod, Ecruteak City,   and Mahogany Town, for example. In one of these  magazines, they say they intentionally chose   unusual and old-fashioned words for colors, so  when fans got older, eventually they'd come across   those colors as adults and think, "huh, that's  the name of that Pokemon town." Like Cianwood   City -- most kids don't know cyan's basically  sky blue. Interestingly though, the colors   that represent towns aren't the same between  Japanese and English. For example, in Japan,   Cianwood City's called Tanba City -- which is  more of an ocean green, which makes more sense   for a seaside city. Azalea Town's Japanese name is  Hiwada Town, a dark brown color -- which unlike in   English, matches the town's roofs. New Bark Town's  called Wakaba Town, which is light green -- again,   the same color as the roofs. And even y'all adults  probably still don't know what Ecruteak City is...   ecru's a light brown, but in Japan it's Enju City,  which is actually red As for Johto itself -- we   actually need to clear up some misinformation.  In 64Dream magazine, the interviewer asks   what Johto means, and Masuda says: "Jo can mean  castle. So it's like 'the capital of castles.'" You may've read on places like Bulbapedia that  Johto means "castle palace" or "lattice-shaped   palace." It ain't Bulbapedia's fault though --  that info originally comes from the official   English translation of Junichi Masuda's blog.  Masuda had Hiro Nakamura translate it for an   English audience -- Hiro's the guy who came  up with most early Pokemon's English names.   I'm sure he's a great translator, but he really  didn't put much effort into Masuda's blog -- which   is apparent even for someone who can't speak  Japanese... I mean, just look at this... Point is,   the official translation is bogus -- Johto doesn't  mean "lattice-shaped palace." That doesn't even   make sense. The truth is, according to Masuda  in his mother tongue, Johto actually means "the   capital of castles." That does make sense, because  Johto's based on Masuda's walks through Kyoto,   home to many of Japan's most famous castles.  Gold & Silver were originally supposed to   launch in 1997, but the complete transformation  after Masuda took over meant it got delayed all   the way to '99. There was also the matter of  debugging, which took six months all on its   own. When they started debugging, they didn't  even know what Pokemon were gonna make it into   the final game. According to Watanabe in one  of those magazines, about 200 ended up in the   trash. We already covered all the Space World  97 demo Pokemon in older videos, so today we're   gonna highlight a few who got cut even later in  development. We commissioned some Sugimori-style   watercolor from RacieBeep as per usual, who  did all that Space World art a few years back. But before we get to all that, a word from this  episode’s sponsor, Factor. Factor delivers fresh,   never frozen meals straight to your doorstep.  In just 2 minutes, Factor meals are ready to   eat and enjoy -- so you can say goodbye  to all the grocery store trips, prepping,   and cleanup. Factor’s expert chefs have crafted  a weekly rotation of 34 flavor-packed options for   you to choose from, like the Steakhouse Filet  & Autumn Medley, Shredded Chicken Taco Bowl,   and Garlic Rosemary Pork Chop. And  there's plenty of calorie-conscious,   dietitian-approved choices with around or less  than 550 calories per serving. Personally for us,   this has definitely helped keep the  pounds off while working from home,   and stopped us from reaching for our phones to  order fast food late at night. 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And now back to the cut Pokemon… The 2020 leak didn't include these Pokemon's  names, but according to Game Freak,   a lot of em never had names to begin with -- so  let's start with this scrapped Tanuki Pokemon.   Western Nintendo fans mostly know tanukis from Tom  Nook in Animal Crossing, or Mario's Tanuki Suit,   but it's actually a real-life animal native to  Japan, nicknamed raccoon dogs. This Pokemon's   a reference to one tanuki in particular --  the villain of a Japanese folktale called   Kachi-Kachi Yama. It's pretty weird, but to sum  it up, a farmer finds a tanuki in his fields,   so he traps it to cook for dinner later. When  the farmer leaves for town, the tanuki begs the   farmer's wife to set him free. She takes pity,  but once it's free, it kills her, chops her up,   and later tricks her husband into eating her  flesh in a soup. Gross. Anyway, the farmer's got   a rabbit friend, who swears vengeance, and later  when the tanuki's carrying some firewood on his   back, the rabbit sets it ablaze. That's usually  the cover on storybook versions of the folktale,   and that's what this Pokemon was -- the deranged,  tortured tanuki from Kachi-Kachi Yama. There   was also this cute ghost flanked by a couple  hitodama. In Japanese folklore, hitodama balls   of fire that're dead people's souls separated  from their bodies. That's why the ghost's purple   fires have little faces -- hitodama literally  translates into English as "souls of the dead." Conversely, this Stork Pokemon with a baby in its  beak was based on Western folklore. Exact origins   of the myth are disputed, but likely began in  medieval Europe, where human couples often married   in summer. Also in summer, storks flew away  on 9 month migrations, then returned with baby   chicks at the same time humans were having their  honeymoon babies. Storks also stay faithful to one   mate for their entire lives, and they're friendly  towards humans, so they make for good role models   in traditional societies. More importantly  though, most parents don't wanna tell their kids   where babies really come from -- and that's how  folklore that storks delivered babies was born,   with this Pokemon being a Poké-adaptation of  that medieval myth. This next one was a middle   stage between Natu and Xatu. The sprite leak was  black and white, but Natu and Xatu were brown in   Tajiri's Gen 2, so their middle evolution was  probably brown as well. After Masuda took over,   the birds were changed to green, so if it hadn't  got cut, the mid-stage presumably would've ended   up green too. We'll do a few more rapid-fire.  Like this flying squirrel with a sheathed sword   and a ninja motif -- but the flying squirrel that  ultimately made it into Gen 2 was Sentret instead.   There was also this Foxtail Pokemon, who may've  wound up turning into Furret. This little dinosaur   got cut, but a similar design made it into Gen 4  as Cranidos. Likewise, this cyclops scorpion looks   a lot like Gen 4's Skorupi. And this Koala Pokemon  appears it was sorta recycled to make Komala in   Gen 7. There was also a boar with antlers,  a long-tongued frog, this rabbity Pikachuy   thing -- and maybe the strangest of em all -- this  monstrous skeleton Pokemon. We're gonna debunk   a couple big Gen 2 rumors here in a minute,  but since we're already in rapid-fire mode,   first we wanna toss out some random trivia we  found in these magazines. Like that Gold & Silver   were simplified for art director Ken Sugimori's  dad. Sugimori let his pops play some Gen 1,   but he couldn't even figure out how to leave the  first house. So Sugimori had them simplify Gen 2   for folks like his old man -- like making the UI  dummy-proof and having the Select button bring   out your bike. See, haters? Pokemon's not a kids'  game... it's for really really old people, too. Sugimori also made a Pokemon  based on his childhood pet bird,   who surprised him one time by standing on  one foot. If you haven't figured it out yet,   it was Hoothoot -- Sugimori said it was his  favorite Johto Pokemon. He also wanted to simplify   all the Pokemon sprites from 4 colors down to  2, but the other devs called it an impossible   request. Here's what Pikachu and Lugia might've  looked like in that style, compared to how they   ended up looking in the release version. Seemingly  Sugimori wanted ‘em that way not to save space,   but for minimalistic design sensibilities. They  don't look great, but maybe would've looked better   on a tiny Game Boy with no backlight...  in Sugimori's opinion. The devs also say   adding Kanto was an impulsive decision early in  development -- someone just said it'd be cool,   so they went and did it. It was already in that  early Tajiri version, but all squeezed into the   size of a single city. One of these magazines also  shows Koji Nishino's business card -- Snorlax is   based on Nishino, so he proudly displays the  Pokemon on his card. Actually, all the devs   have Pokemon on their cards -- they've changed  over the years, but at one point Tajiri had Ho-oh   Sugimori had Venusaur, and Masuda had Psyduck,  though he later changed it to Pikachu and Pichu. Okay now we're gonna debunk a couple  long-running, popular rumors about Gen 2,   starting with the oft-repeated claim that Gold  & Silver were originally planned to be the last   Pokemon games ever made. Here's a 2010 Destructoid  article titled: "Pokemon Gold & Silver were meant   to be the series finale." In 2019 TheGamer  said: "Gold & Silver were once planned to   be the final games in the series." The same thing  from ScreenRant in 2022. Not just gaming outlets,   a lot of fans believe it too. Here's a  Reddit thread called "Today I learned   Gold & Silver were supposed to be the final  games in the series, effectively ending the   Pokémon franchise for good." Almost two thousand  upvotes. GameFAQ threads, NeoSeeker -- it's all   over the internet. We could go on, but you get  the point: it's been a persistent rumor for over   a decade. But it just ain't true. In a July 2000  issue of Nintendo Online Magazine we translated,   originally published before Gold & Silver'd  even released outside Japan, series creator   Satoshi Tajiri and now-president of The Pokemon  Company explain Gen 2's development. The interview   asks if Gold & Silver is the end of the story.  Tajiri says flat-out: "No, it’s not the end." So how'd the rumor even start? As the basis for  their claims, those aforementioned news articles   cite a 2010 interview, where Ishihara said: "I  worked with the assumption that after we put   out Gold and Silver, my work as far as Pokémon  was concerned would be done... I didn't intend   to make any more Pokémon titles." But he's  just saying he was done, not the franchise.   Throughout that same interview, Ishihara goes on  to say: "For me, Pokémon Gold and Pokémon Silver   represented the finish line... I didn't intend to  make any more Pokémon titles... it would be time   for me to do something else." Every Pokemon game  up to that point was made by 10 or 20 developers,   and sold in the tens of millions -- they were  ridiculously profitable. A lot of development   was literally done out of a house -- they  didn't even have to pay for office space.   Game Freak would've been swimming in cash even  if they were only selling one million. Ishihara   wasn't a developer -- he did do some consultation  on the games, but first and foremost he was the   guy who sold merchandise and licensing deals.  He was worried Pokemon fever was cooling off,   so if sales really did drop significantly,  there wouldn't have been boatloads of merch and   licensing anymore. So he was considering moving  on and taking his business skills elsewhere -- but   ultimately decided, quote: "I couldn’t very  well get off the ride halfway through." Pokemon was a monster IP  in every sense of the word,   and Gold & Silver were never gonna be the end  of it. Of all the parallel universes out there,   not even one of em would've seen Game Freak go  back to making games like Quinty and Pulseman.   The other rumor we wanna debunk -- and we say this  with nothing but love for Satoru Iwata -- was that   he wrote a compression algorithm that increased  the storage space in Gold & Silver. Some versions   of the rumor even say Kanto couldn't've been  squeezed in without him. TechRadar, Kotaku,   and lots of websites published articles saying  Iwata crammed a whole country into Gen 2. Heck,   even we said it in an old video... whoops. But  most folks could be forgiven for thinking the   rumor was true, because an old Game Freak  interview and even some in-game dialogue   in Ultra Sun & Moon seemed to confirm it,  where Morimoto's in-game character says:   "When we were told halfway through development to  make Kanto too, I thought I might just expire on   the spot! When we were having trouble fitting all  the data in for Gold & Silver, and we were really   in a pinch, this amazing guy came along and made  a program for us that solved all our problems.   He went on to become the amazing president  of a real big company soon after that, too." To get to the truth, you can't just look at  interviews on record -- you've gotta actually   dig through Gen 2's data. Doing so reveals that  Iwata did write an algorithm for Gold & Silver,   but it actually decreased the amount of storage  space by a few percentage points. In other words,   Kanto made it into Gen 2 in spite of his  algorithm. They could've added even more real   estate if they stuck with Gen 1's algorithm... so  why didn't they? Well, Iwata's algorithm wasn't   built for size. It was built for speed. Right  now, on the left you're seeing the compression   algorithm from the '97 Tajiri version of Gold,  which used the same compression algorithm Gen 1   used. On the right, you're seeing Masuda's final  release version, using Iwata's algorithm. Iwata's   compression saves a fraction of a second at the  start of the battle, another fraction when the   Pokemon come out, and lots of other places.  Basically, it all comes down to faster load   times. We don't wanna bog you down in too much  technical jargon, but his Gen 2 algorithm was a   tweaked version of a 1989 algorithm used  in Earthbound and other HAL Labs games,   the company Iwata was programmer then president  of before he became president of Nintendo. In the code, Iwata himself calls it a "high speed"  algorithm. The real reason Game Freak was able to   squeeze in Kanto was because they upgraded  to 1 megabyte Game Boy cartridges for Gen 2,   while the earlier games only had half a megabyte.  In other words, they doubled the cartridge size.   A big thanks to Lord Danimal and Team Spaceworld  founder San-kwee for showing us this code -- we   wouldn't have even thought to go digging  without em. They showed us about 5 years ago,   but it felt inappropriate to share so soon after  Iwata's tragic passing. Now enough time's gone by,   we hope it doesn't feel disrespectful. He may  not have given us a whole extra region in Gen 2,   but he did save us from annoyingly-long  load times, so for that Iwata-san,   we thank you. At the end of one of those Japanese  magazine interviews, they ask Game Freak that   now Gold & Silver's finished, if they felt like  they'd completed the games they wanted to make. They all said in unison: "Not even close!" Masuda  continued, saying: "To us, they don't feel fully   complete." They'd pushed the Game Boy Color to  its limits, but there's still so much more they   wanted to do. In another translated interview,  Tajiri said: "I'm thinking ‘the best Pokemon game’   will be released sooner rather than later. But  whether or not it’ll be ‘the best Pokemon game’   is something I can't achieve on my own. From here  on out, kids who grew up playing may grow up to be   game developers, right? And if those kids have  the same vision as us, then I definitely think   it’s possible to expand the world of Pokemon by  working together with them." Tajiri's prediction   came true -- the day Gold & Silver released in  Japan, a young man was in line at the store at 7am   waiting to buy them. Ten years later, he was art  director on the remakes HeartGold & SoulSilver.   His name? Takao Unno. If you wanna learn  lots more about those remakes, make sure'n   subscribe -- we're gonna have a dedicated  HeartGold SoulSilver video coming up soon. Until then... did you also know your house in  Gen 2 is playing Dragon Ball on TV, but only in   the French version? For more changes made to Gen  2 all around the world, in every localization,   click the video on-screen. Or if you'd  rather watch a full hour of Pokemon trivia,   click the other video. Special thanks  to our translator, proofreaders, artist,   and most of all, thank you for  watching. See ya next time.
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Channel: DidYouKnowGaming
Views: 457,382
Rating: undefined out of 5
Keywords: pokemon, pokemon gold and silver, pokemon gold, pokemon silver, pokemon gen 2, gen 2, pokemon game, pokemon games, nintendo, gameboy, game boy, game freak, pokemon facts, pokemon easter eggs, pokemon easter egg, pokemon history, pokemon secret, pokemon discovery, new pokemon, did you know gaming, didyouknowgaming, dykgaming, dykg, gaming
Id: MDJuM8C5g-8
Channel Id: undefined
Length: 18min 0sec (1080 seconds)
Published: Sat Oct 07 2023
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