7 Pokemon Facts You Never Knew

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Did you know? Instead of badges, Pokemon trainers  almost travelled around collecting belts. Drawing   inspiration from East Asian martial arts, the  first Gym Leader would've given you a white belt,   and the last Gym Leader a black belt. Game Freak  even considered letting you whip your Pokemon with   them, like some sort of lion tamer. In our hunt  for Pokemon secrets for this video, we went to   great lengths to ensure these facts would actually  be something that 99% of you had never heard of.   And one thing we did was have 100 pages of a  Japan- only book translated which was written by   Game Freak developer Akihito Tomisawa -- and it’s  where this first fact comes from. In the book,   Tomisawa writes: "...The development staff decided  humans should have 'ranks' as monster trainers.   The initial idea was that as the player's  Pokemon reached a certain level of strength,   they would earn 'belts' like a martial  artist." Recreating their conversation,   he recalls them saying: "Not just white belts  and black belts like in Judo, there should be   more colors. Well if you can receive a belt, what  if you could use it as a training whip? Like a   red whip, or a black whip. Or a yellow whip."  Tomisawa goes on to say that "...Ultimately,   it was too cruel to make the player whip  their Pokemon, so the idea got scrapped.   Their relationship with the player should be  friendlier, like a pet owner. So eventually   it was decided you'd earn badges [instead]."  But even though the belt idea got thrown out,   actual whips were still very much on the menu.  As we’ve mentioned in the past, this beta sprite   shows Trainer Red carried a whip at some point in  Red & Green's development, and even though Red's   eventually got taken away, lots of other trainers'  whips still made it into Gen 1's final build. Another interesting story we found in our  translations was the time Pokemon's creator   Satoshi Tajiri gave away a copy of Pokemon Red  where the player was named "Dumbass." In a 1997   issue of Japanese magazine Famimaga 64, he tells  the interviewer Yuuki: "Recently I’ve been buying   used copies of Pokemon at second-hand stores. It’s  interesting to see the nicknames people give their   Pokemon. The player’s name on this red one is a  real gem... [he] named himself Dumbass. Maybe so   the game will say ‘player is a dumbass’ in the  menu." Then Tajiri whips out copies of Red and   Blue that he pasted homemade stickers onto --  which if they still exist, are probably worth   a fortune nowadays After joking around with  Yuuki for a while, he gives her the custom   Red cartridge as a gift, then says he'll give away  the custom Blue cart and five of his autographs in   a contest for the magazine's readers. Yuuki wants  to keep them all to herself, but eventually they   agree Tajiri will also give away his copy  of Red where the player's named Dumbass.   Whoever the lucky kid was who won that contest,  hopefully he never overwrote that save file. Before we get to more Pokemon facts, a quick word  from this episode’s sponsor: Manscaped-dot-com.   Christmas came early for DYKG as we've got the  NEW Performance Package by Manscaped-- the world’s   first mens all-in-one, head-to-toe grooming kit.  This includes the Lawn Mower 4.0 waterproof,   cordless trimmer. With an LED light and Advanced  SkinSafe Tech, it'll never snag your jingle bells.   It also features the Crop Preserver Ball Deodorant  and Crop Reviver ball toner spray, and the Weed   Whacker nose and ear hair trimmer, which has  360° rotary blades and also has SkinSafe tech,   so your ears and nose are just as safe as your  down-belows. But Manscaped now has every appendage   covered with the new and improved Shears  2.0 luxury 6-piece stainless steel Nail Kit,   to keep your fingers just as trim as  your big jim . And for a limited time,   orders come with TWO FREE GIFTS – the Shed Travel  Bag and the Manscaped anti-chafing boxer briefs.   This set is a great gift for a brother or dad  -- or you could treat yourself and join over   two-million men worldwide who trust Manscaped  to give them the right tools for their family   jewels -- and get 20% OFF your Manscaped  order plus 2 FREE GIFTS and FREE international   shipping when you use promo code DYKG at  Manscaped-dot-com! And now back to Pokemon. Our next fact is about where the idea for fossil  Pokemon came from. The answer can be found in a   34 page interview Tajiri did in the Japanese book  "Pokemon Story," published in the year 2000. It's   pretty well known that Tajiri caught bugs as a  kid in the mountains and forests near his home   in rural Japan. His town modernized rapidly as he  grew older, and the nature he’d catch bugs in got   paved over and turned into a city, complete with  an arcade where he'd often skip school to go play   video games. As an adult he combined those two  ideas -- catching bugs and video games -- to   make Pokemon. But what you probably haven't  heard is the longer version of the story he   tells in this book, where he says the construction  workers discovered tons of fossils as they were   paving over his childhood. Construction came to a  total standstill until the fossil situation could   be sorted out, and during that time Tajiri and  his friends made a habit of going to the site   to dig up fossils of their own. He goes on to say  that he later took a school field trip to the Izu   Islands south of Tokyo, and that's how he came  up with Cinnabar Island. In fact, the entirety of   Kanto was based on his own childhood. Even Kanto's  size was based on how far he could ride his bike   as a kid. He says: "I was able to ride my bike  about 10 kilometers [from home]... The way riding   my bike expanded the world around me was part of  my inspiration for Pokemon. When you use a train,   you feel like you're taking a trip. [So for  Pokemon,] I wanted to keep things more grounded,   like how my friends and I would see how far we  could ride from home, to create a world that felt   real." A little later in the interview, Tajiri  says Gen 2's game world was based on how far   he could take a train, which is why the region  was originally modeled after the whole of Japan.   Eighteen years after this interview, an  early build of Gold & Silver leaked online,   finally giving fans a chance to see the region  Tajiri was talking about, which ultimately   got scrapped and replaced with Johto. Check  it out, it's Japan turned on its side. And now for more of a light hearted tidbit  -- Have you ever noticed Unova Champion   Alder breaks the rules of the Pokemon world by  carrying more than six Poke Balls? We found an   explanation in a 2010 issue of Japanese magazine  Nintendo Dream, where Alder's creator Yusuke   Ohmura says it's because he never learned  how to use a computer. And also, weirdly,   Ohmura had trouble making Alder *not* look like  Jesus. He says: "...As I drew Alder I thought of   him as a charming person, but my initial design  was far too 'evangelist-like,' he looked like   Christ or something. But I couldn’t get that image  out of my head, so I consulted with Sugimori,   who told me to dial back the evangelist shtick  so he’d look like some kind of wanderer... Also,   Alder has Poke Balls hanging not only around his  neck, but under his cloak as well. That's because   he doesn’t know how to use a PC. So he’s unable  to store his Pokemon." Gen 5's art director Ken   Sugimori was in that interview as well, and added:  "You’re only supposed to be able to carry 6 at a   time, so having 7 or more PokeBalls is weird. But  he can’t use a PC so he carries them all with him,   not just his main team. All his  balls are just jangling around." Our next fact actually comes from that 1997  Famimaga 64 interview we mentioned earlier.   One question Yuuki asked Tajiri was why Porygon  exists. Simply put, Porygon was created to be   ironic, as a response to all the people who told  him 1996 was too late to make a Game Boy game.   Here's how Tajiri explains it: "At the time,  I didn’t see anyone playing Game Boy anymore,   and it’d lost a lot of its popularity. I was at  the barbershop once and someone asked ‘So you’re   making a game? What kind of game?’ When I told  them ‘It’s for the Game Boy,’ this guy I didn’t   even know said ‘The Game Boy? You’re a bit late  on that one'... Everyone kept telling me ‘Tajiri,   you need to start making polygon games  for next generation consoles.’ But I was   designing Pokemon for Game Boy, where it’s  impossible to use polygonal 3D graphics.   But people kept hounding me about it, so  I thought it would be ironic to include   a Pokemon called Porygon... Adults notice the  irony, but kids don’t get it — they just think   ‘what a cute Pokemon’ and play with it.  Once they become a little more familiar   with computers they’ll realize ‘oh that was  supposed to be irony'... Pokemon has tons   of words that kids won’t understand the  meaning of until 10 or 20 years later."   If you're one of the fans who's realizing right  now that Porygon was meant to be ironic, let us   know in the comments. If you didn't realize before  this video, Tajiri's 1997 prediction came true. And our next piece is about how Pokemon was  originally planned as a much smaller game,   and Pokemon's producer Shigeru Miyamoto didn't  even want it to be an RPG. Red & Green launched in   1996, but Tajiri pitched it to Nintendo subsidiary  Creatures Inc back in early 1990, with a contract   to finish it in October the same year. In fact,  Creatures thought it was gonna be so similar to   another creature-collecting game they were gonna  make that they cancelled it our of respect for   Tajiri. In that Tomisawa book we translated,  Creatures chairman Tsunekazu Ishihara says:   "To tell you the truth, [Creatures] already had  its own idea for a game like Pokemon, something   incredibly similar. The game was called Toto, and  it used the Game Boy like an insect cage to be   filled with creatures you owned. At the same time  we were talking about it, Tajiri brought us his   idea for Pokemon where youths catch monsters and  trade them with a Link Cable. It wasn’t a question   of which idea came first, but we did think  Tajiri would wonder, 'How could they do this to   me when it was MY idea??'" Ishihara goes on to say  Creatures thought the main difference between Toto   and Pokemon was gonna be the link cable trading,  so they ultimately decided not to make Toto. But   Tajiri's small idea eventually got a lot bigger,  as he explained in another Japanese publication,   saying: "We figured we could probably make a Game  Boy game in about six months. But our goals for   Pokemon just grew and grew, so we eventually  realized it’d be difficult to develop that   quickly. Of course, ultimately our six month plan  didn’t work out (laughs)." Shigeru Miyamoto liked   the idea of collecting and trading monsters  because it was an idea that would only work   on Game Boy, and he's always loved games that are  only possible on the system they're played on. But   even though he liked the concept, he didn't think  Pokemon should be an RPG. Here's what he said in   that Tomisawa book: “At the stage where we just  had the basic idea for Pokemon, I didn’t care what   genre it would be. It was Tajiri who thought  it wouldn’t be complete if it wasn't an RPG.   I was concerned that if we made an RPG, we  wouldn’t know when we’d finish, and I thought   we should just focus more on the essence of the  game. But as the producer, [it wasn't my call],   so Pokemon ended up in the form it is now, and I’m  honestly not sure if that was the right decision."   Now more than 20 years later, I guess fans  have to ask themselves -- would Pokemon be a   better series if it *wasn't* an RPG? What if it  was still about collecting and trading Pokemon,   but the gameplay was an entirely different  genre? Let us know in the comments if you think   Tajiri was right to hold his ground, or if he  should've listened to his idol, Shigeru Miyamoto. And now we’re going to jump back into cut from  Gen II, let's talk about one of the Johto’s lesser   known scrapped areas, the lost suicide forest.  That entire Japan-based region was scrapped,   but later in development there were also parts of  Johto that got cut, but can still be found in the   games' internal data. Most of them are just early  designs for Johto's cities. Possibly the most   interesting is the Lake of Rage, which originally  had an entire town built around it. There's also a   tiny Safari Zone once meant for Fuschia City. But  the map we really wanna highlight is this forest,   which the data refers to as "FUJI." This Fuji  forest was originally located at the foot of Mt   Silver, which is based on the real life Mt Fuji in  Japan. In fact, in early builds of Gold & Silver,   Mt Silver was literally called Mt Fuji. In the  real world, there's a forest at the foot of Mt   Fuji called the Sea of Trees, also known as "the  Suicide Forest." It's got a historical reputation   as a home to ghosts, and it's one of the most  used suicide sites globally at over 100 deaths   per year. The government even puts up signs in the  forest that encourage suicidal visitors to think   of their families and reach out to a suicide  prevention association. By the way, all this   information was sent to us by Pia Carrot, a Gen  II disassembler and one of the members of Team   Spaceworld, so full credit goes to him. In Gen  II's final build, there's only one new Ghost type,   Misdreavus, who can only be found at Mt Silver.  It's likely the forest was planned as a home not   just for Misdreavus, but other Ghost Pokemon  as well, like these two that got cut during   development. But in an effort to avoid the risk  of controversy, Game Freak ended up cutting the   location and replacing it with this map, which  bears no resemblance to the Suicide Forest.   Despite its removal though, the forest can still  be found, hidden in the games' internal data. Did you also know that Mew only exists because  of a secret that was rumored to be in an old   arcade game? Click the video on-screen if  you wanna hear the full story. Or if you   wanna learn more about Satoshi Tajiri, check out  this mini-biography we made about his life story.   Click the like button if you want us  to keep translating more Pokemon books,   and make sure to subscribe to stay  in the loop. Thanks for watching.
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Channel: DidYouKnowGaming?
Views: 234,681
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Keywords: pokemon, pokemon facts, pokemon easter egg, cut pokemon, nintendo, game freak, pokemon games, pokemon game, pokemon red, pokemon blue, porygon, pokemon porygon, did you know gaming, didyouknowgaming, dykgaming, dykg, gaming, pokemon gen 1, pokemon gen 2, pokemon gold, pokemon silver, ghost pokemon
Id: zOkpD6uqsxI
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Length: 13min 18sec (798 seconds)
Published: Fri Dec 24 2021
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