Must-Have Druid Spells for Dungeons and Dragons 5e

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Druids are Defenders of nature tasked with maintaining the delicate balance of the world around them masters of the elemental forces Druids bring unparalleled versatility to any adventuring party with their abilities to conjure storms transform themselves into powerful creatures or even become conduits of the elements themselves so grab your Quarter Staff ready your star chart and don't forget to slam that subscribe Button as I take you through five must have Druid spells for d& fifth edition let's start off with a classic fan favorite Druid spell Spike growth you create a 20ft radius of hard spikes and Thor that turns into difficult train and Deals damage specifically for every 5 feet a creature moves through it they take 2 D4 points of damage if you drop this on a single enemy then there is at least 20 feet of Thors between you and them meaning that if they don't have a fly or teleport spell they're going to take a guaranteed 84 of damage but the big part of this spell not many people give it credit for is the fact that it's difficult terrain this doubles the movement cost of any movement through the area meaning that a creature with an average movement speed of 30 ft cannot physically move through it in one round without dashing and if a creature spends their action dashing then they're not spending their action attacking you which makes the spell much more valuable than just the damage can you imagine just dropping this in the middle of a battlefield and having an enemy run towards it just to have you Misty step to the other side well I can and let me tell you it's hilarious to see the look on your DM's face when you pull that off so if you want to be a thorn in your DM side make sure you add Spike girl to your spell book as soon as you hit third level now now the second must have Druid spell might surprise you because it's not a traditional Druid spell and that would be flaming sphere this is a second level spell that creates a 5ft flaming sphere anywhere of your choice within 60 ft any creature within 5 ft of that sphere must make a dexterity saving throw or take 2d6 fire damage or half as much on a successful save now that might sound initially underwhelming but this spell is actually one of the best spells for druid's early game there's really one main reason for that being that it's concentration and you you can use your bonus action to move the Flaming spear up to 30 ft to continually deal damage to enemies on the battlefield being able to utilize your bonus action to control the spear means you get a little bit of extra damage with your bonus action and it frees up your main action to cast other spells this is not only super efficient but it also has the added bonus for Druids being that they can concentrate on the spell while in Wild shape so I ask you what's more terrifying than being attacked by a bear the answer is obvious being attacked by a bear while you're on fire wild ship into a bear and then on your next turn you can use your action to attack with your bear claws and then use your bonus action to send a big old flaming sphere in their face for an effective and albeat hilarious combo so if you ever wanted to be the antithesis of Smoky the Bear or maybe just get revenge on that son of a for all the torment he inflicted upon you as a child don't ask then make sure you add flaming sphere to your spell book Moving On we have a newer spell for GD fth Edition with the second level spell wither and Bloom you invoke life and death in a 10t radius sphere at a point you can see within 60 ft All Creatures your choice within that area must make a constitution saveing throw taking 26 damage on a failed save or half as much on a successful one in addition you can choose one creature in that area to roll one of their hit TI and then immediately heal for the number rolled plus your spell casting ability modifier to my knowledge this is the only spell in all of fifth edition that has an effect like this and I love it you get a little bit of damage a little bit of healing all alongside some awesome flavor with the whole life and death wither and Bloom imagery I just imagine a drew a draining by ality from creatures in that area and using that Vitality to Boler their allies plus it kind of takes away the decision of whether or not you want to use a damaging spell or a healing spell because you can just do it all in one overall this is one of the cooler spells in the Druid spell book which adds some nice versatility to their entire kit and now we move on to the fourth spell for today which is going to be the first level in tangle grasping weeds and Vines Sprout from the ground at a 20ft square at a point you can see within 90 ft that area becomes difficult Trin and any creature within that area must make its strength saving throat or become restrained at first glance this might seem like a worse version of Spike growth because it doesn't deal damage but trust me it doesn't need the damage being restrained by this spell is super powerful for two main reasons firstly any attack against a restrained creature has Advantage alongside other negative effects and second if a creature is restrained and wants to break free then they must use their action to attempt to do so so if a creature does become restrained by the entangle spell they are effectively forced to use at least one action to break free and it could even be more than that but this spell doesn't just restrain a single creature it restrains any creature in that 20t square that they created if you restrain two creatures then the Spells Effectiveness doubles or three creatures it triples and it just keeps going on from there and if a creature doesn't necessarily get restrained like Spike growth since it's difficult train there's really no way for a creature to move out of it in one turn without dashing so while it might not deal damage like Spike growth it does have amazing lock lock down potential which makes it a must have for any self-respecting Druid before we talk about the last one there are a lot of awesome Druid spells out there and my list probably looks different than yours so let me know what your list looks like in the comments below and let me know what I might have missed some honorable mentions are spells like teleport by a plants Thorn width plant growth melstrom Sunbeam fog Cloud those are all amazing spells but I opted for the third level called lightning this spell conjures a storm within a 6ot radius around you as an action you can choose a point you can see within 5 ft and call lightning down and All Creatures within 5 ft of that area must making dexterity saving throw or take 3d10 lightning damage or have as much on a successful save now the damage might sound a bit lackluster compared to other third level spells but Druids don't necessarily get access to many of those but I'm not complaining because call lightning has one major benefit many of the others don't have its concentration up to 10 minutes this means for a single spell slot you can technically call upon 60 Lightning Strikes all for the low low price of one third level spell in this completely hypothetical scenario that is 180 d10 worth of damage assuming that the spell Only Hits one creature Who's Laughing Now Wizards between their wild shape their other class features and the Spells that they get access to Druids really are the Energizer bunnies of D andd 5 but that's the Druid if you want to see more videos like this make sure you slam that subscribe button and check out my other videos also if you think I'm wrong about my list let me know I read every comment almost always reply and who knows I might even feature your comment in the next video thank you very much for watching I hope you enjoyed and I'll see you on Friday I'm looking at [Music] you m
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Channel: This Crits!
Views: 3,690
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Keywords: Dnd, Dungeons and Dragons, Roleplaying, Critical Role, DM, dungeon master, Pathfinder, 5e, fifth edition, 5th edition, dungeons, dragons, tabletop, roleplaying, game, rpg, d&d, guide, review, dungeons and dragons for beginners, dnd storytime, dnd stories, d&d 5th edition, Beholder, dungeon master tips, dnd 5e, role playing game, matt mercer, matthew mercer, vox machina, game master, crit role, mighty nein, One D&D, One Dnd, D&D one, Dnd One, critical role, gaming, bg3, baldur's gate 3
Id: g_xJOTFGSoc
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Length: 7min 3sec (423 seconds)
Published: Wed Feb 28 2024
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