Modeling a Blender in Blender - Product Visualization Tutorial (Aryan)

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
we're going to pick a random product from Amazon and we're going to model texture and render it in blender and then going to show this product to the company that made it and I'll convince them to pay me to make the more cool footage that they can put on their website if you want to learn more about the modeling techniques that you see me use in my videos then check out my new ebook the link is going to be below as always we're going to need a couple of references to start with on Amazon that's really easy because we can just click on this image right click save image as and now in my references folder I'm going to generate a new fer cold blender and this is where I'm going to save any references that I use for this particular project over here I have a close-up picture of the base so we're going to save that as well and the other pictures don't really show me anything I need but I can see everything I need from these pictures so we're going to be fine now in blender I'm going to go to my outliner and I'm going to replace that with an image editor in the image editor window up here I'm going to click open and now I can load up the picture that I downloaded from Amazon this way I can look at it as a modeling because I don't need my outliner anyway I'm going to start by first making the body of the blender because the glass is cooler and it's more fun so we're going to save that for later as you can see this is a pretty simple object so I'm going to add a circle with eight vertices which we're then going to subdivide obviously maybe 12 vertices will do better because then we're going to have enough geometry to create this hole for this button we're going to lift this circle up a little bit and then in object mode we're going to duplicate it and pull it down the lower Circle we're going to scale up a little bit then I'm going to select this vertx in the front here and I'll press o to activate proportional editing it might even be better to select a couple of vertices around here and we're we're going to pull those down with our proportional editing to create this kind of shape then we're going to lift this up to bring it a little bit closer we're going to join these two circles into the same object select them both W Bridge Edge loops and now we can maybe make this one a little bit bigger we're going to add another loop cut over here which we're going to scale down and with subdivision surface this is going to get us close to the shape that we're looking for here so once we have this shape we're going to create this little extra Edge right underneath it then we're going to extrude this down and push it all the way to the bottom scale this circle to zero on the z-axis then we're going to extrude this again scale it down down a little bit to create this rounded bottom we can fill this and insert it a little bit something like this gives us the shape that we're looking for but that's not too important anyway we're going to add a loop gut up here and push it all the way up and then we're going to pull it down on the z-axis and now we can take this Edge loop around here extrude right click and ALT s and we're going to extrude that outwards a little bit then we're going to start beveling some of these edges to improve the shading for example I'm going to take these Edge Loops like this and with control B I'm going to add a tiny bevel you have to make sure that that bevel has a shape of one and two segments this is going to make the edges look very sharp but the shading is going to be absolutely perfect we're going to do something similar up here except with a slightly bigger bevel and then we have to take this extrude it inwards extrude it inwards again but only slightly and then one more time and we can fill that now we're going to take this tiny segment and extrude it inwards we can Mark creases on this because we don't have to have a bevel it's such a small Corner we're going to Bevel this Edge Loop here and now I think we're going to push this down a little bit further scale it down a little bit and just adjust the shape so it looks a little bit cooler we're going to Bevel this Edge Loop once then we're going to select all all of these faces but we're going to deselect the horizontal Edge loops and now we can go to w Loop tools space and we now have some extra geometry that we can use to create this circular hole in the front we're going to select six faces like this and inser them a little bit make sure the edge rail is checked to the loop tools Circle and you can adjust some settings for the circle such as the rotation or the radius or whatever you got to do to make sure it's not all up and twisted like this with alt s we're going to push some geometry outwards to prevent all this weird twisting from happening we're going to delete the faces on the inside and then adjust a couple more of the vertices just to make sure everything looks nice and smooth object shade smooth and with some subdivision this hole is going to look pretty good you can fill this with f and then press I and press o and that's going to add an extra little segment around this you might want to uncheck Edge rail because that's going to give you a perfect circle and you can then use that Circle to make this little bevel around the button then we're going to extrude this outwards again go to w Loop Duss flatten and this is going to straighten this out in the front and now we can scale this downwards insert it a little bit extr shoot it inwards to create this inner part we're going to separate this to create this little Gap and we're going to Bevel these edges to make this a bit sharper now I realize this button is way too thick and have to push it inwards a little bit but I have to be precise because I don't want to twist it in any way so I'm going to press G and I'm going to click without moving the mouse then I'll set the orientation here to normal and now I can move this in the direction of the average normal of the selected faces which allows me to perfectly push it inwards and keep the same shape now let's duplicate this object in case we something up we're going to apply one level subdivision surface and we're going to place our 3D cursor somewhere to bottom here shift a we're going to add a cylinder 32 vertices is fine this is obviously going to be one of the legs so inser this a little bit and extrude it downwards and scale it up extrude it downwards one more time and you can add some bevels here for the shading if you want to but that's hardly going to be visible so you don't have to worry much about that object shade Auto smooth I think this thing is a little bit too big so we're going to scale it down a bit then we're going to place a 3D cursor in the middle of the object at the bottom select this thing in edit mode select all its geometry tree press seven to go to top view alt e spin use duplicates and set the number of steps to four and now we have four legs these are still a bit too big so with individual Origins we're going to select all the geometry and scale it down a little bit we're also going to rotate this by 45° around the 3D cursor here and then we're going to parent this to the body and we're good to go now we can add some more subdivision surface to this shape and now let's make the glass container at the top of the blender so believe it or not this is actually going to be quite simple first we're going to add a circle with eight vertices we're going to scale that down so it fits inside this little circle here maybe we can be extra and make another little hole down here maybe we can bevel this and bevel its edges and now we have a slot into which we can place this glass now we can extrude this downwards a little bit and scale it so it fits into that hole then we're going to extrude it upwards a little bit scale it up a bit extrude it upwards again and at the top this is obviously going to have to be a lot wider then we're just going to add a couple of loop gits like this so we have squares on this surface and now with subdivision surface this is what it looks like this whole thing should should probably still be a bit thicker like this now we're going to apply one level of subdivision surface and I'm going to take some faces like this inser them with eye check Edge rail then place the 3D cursor over here and with the 3D cursor as a pivot point we're going to scale these down towards the 3D cursor just to get this round edge up here and we're going to try to do the same thing down at the bottom now we can select this surface insert it a little bit alt s to push it inwards and with subdivision surface this is what it looks like if you want to be extra cool we can also bevel this a little bit and now obviously we're going to knead this on all sides of the blender so we currently have 16 segments which means one quarter is going to be four segments so Select 1 2 3 four segments like this control I to invert the selection and delete all the other faces place the 3D cursor in the middle of the object from top view select everything in edit mode and use alt e spin use duplicates four steps then select everything merge by distance and correct the normals object shade smooth and you're good to go now we just have to make this handle here this kind of looks like a plastic shitty Hollow handle it kind of feels like if I picked it up on a bad day it's going to break and everything is going to spill on the floor and obviously the solution to that would be to just throw it at the wall and forget about it we don't want this to happen so we're going to make a thick glass handle I'm going to rotate this entire thing by 45° so that when I go to side view on the side of the blender I have this empty area over here where I can attach the handle so now I can just place my cursor over here add a new Cube scale it down a little bit then scale it up on the z-axis to make it long I'm going to rotate this a little bit I'll place my 3D cursor on this vertx with my 3D cursor as the pivot point I'll duplicate this one and scale it up a little bit then place a 3D C R here select this alt e spin uncheck use duplicates and set the angle to 90° or in this case we need minus 90° four steps is fine and we're going to do something similar down here at the bottom so select this alt e spin give me 90° and it looks like we're going to have to move this up just a little bit like this and now we just have to figure out way to connect this so over here if we inser this surface and we delete this because we want to connect this we're going to have eight edges over here we have four so we can just add some Loop Cuts like this and now we turn this into eight edges as well which means if we delete these little surfaces we can join these two objects together select these two Edge Loops W Bridge Edge loops and and if you like this shape you can keep it but I'm going to scale this segment down a little bit I'll place a 3D cursor between these two vertices and that way when I scale this down everything is going to move towards that point and it's not going to become distorted I'm going to lift this up a little bit and we're going to do the same down here at the bottom so delete this surface scale this towards the 3D cursor W Bridge Edge loops and now we have a nice solid handle for this blender we're going to extrude this Edge loop at the top scale it down just slightly then extrude it and bring it down to these little holes that we created at this point you're going to have to extrude it and scale it inwards again so you avoid any collisions over here and now you can just continue extruding this to the bottom and at that point we can start filling in the floor we're going to add some extra segments over here to tighten this up a bit it just looks pretty cool I'm going to select these edges up here and set the mean crease to one CR e Mark Sharp object shade Auto smooth and set the angle to 180 now this is the shape that we're looking for for and the last thing that we need here is this lid up here so we're going to duplicate this Edge loop at the top and separate it to New object scale it down just a little bit extrude it and push it downwards then extrude this one and push it outwards a little bit extrude lift it up a little bit extrude scale it down a little bit extrude push it up a little bit scale it down a little bit extrude scale it down a little bit extrude push it down a little bit scale it down extrude scale it down fill hell now we're going to get rid of some of these mean creases object shade Auto smooth and I think this looks pretty damn cute and now we're going to have to start adding some materials to these objects so first let's create some textures for the body of the blender go to the shading workspace add a new material go to material preview and set the base color to some dark gray type of I'm going to Mark some seams around this shape that we created around the base here because that way in face select mode I can very easily select this entire segment I'm going to add a new material to that aign and that's going to be a dark gray or black material as well but this one's going to have a much lower roughness I'm going to select some Edge segments around here x dissolve edges that's going to make it look a little bit sharper the body has to be a little bit more rough but then the button is going to have a slightly different material which is also going to be a dark gray or almost black color but the roughness is not going to be completely rough but it's also not going to be very shiny it's going to be something in between select a button and separate it to New object I'm going to delete whatever this is and I'll just replace that with an end G then with shift 7 I'm going to align my view with the surface of this button I'll place a 3D cursor right here shift a add a new plane align that with my view going to apply the same material as we have on the body to these little feet down here and the lid for the blender needs to have this shiny black material so I just quickly renamed that the glossy black I'll name this body material into matte black and there's also button we should be fine like this now let's go back to paint net and design some of the labels that we have around this object if you have Windows then go quickly download paint net it's completely free if you have Mac OS you're I'm going to select my glossy black material and in the base color I'm going to go go to hex and I'll copy this code right here then in paint net I'm going to paste that in this little box over here and now I can use my bucket to create exactly this color I don't need this to be very large so I can probably just get away with something like 720 by 512 on the product it says Pro blend so I'm going to take my text box give me a white color and set the font to whatever we're going to increase the font size a little bit activate italics and write blender I want this to be a little bit bigger like this maybe give me 55 and after that we're going to increase the font again to like 72 activate bold and type in Pro so our blender is going to be called blender Pro like me we should have probably done this on another layer so I'll quickly just redo this and we're going to need some kind of logo here so what would be cooler than using the blender logo go to Google and type in blender logo go to images and we're going to take this white blender logo right click copy image in paint net we're going to create a new canvas okay crl +v and with our box select tool we're going to select this crl C then go back to the other workspace add a new layer and control V to paste this and with shift we're going to drag this downwards we're going to place that somewhere around here tell me that's not the coolest blender you've ever seen I should make my own line of blenders as merge for my channel then back in blender we're going to copy the hex code of the matte black color create a new canvas and again we're going to do 720 by 720 paste that hex code and now this is going to be the background color add a new layer give me a white color text tool and instead of the company name I'm going to write Arian we're also going to need some of this up here I cannot tell what this is but I would imagine it's something for crushing ice or whatever so give me my shape tool rounded rectangle increase the brush size to something like five we're going to create one of these and increase the corner size then we're going to create another one of the same size and that new copy we're going to rotate by like 45° we're going to add some tiny lines to the ice cubes just to make them look a bit cooler our product is going to be way better than this company so we're going to write ice and that way it's going to be more obvious what this function is for we're going to place that somewhere over here there then in a new layer we're going to create a large Circle which we're going to delete later don't worry and we're going to use this circle to help us figure out exactly where we have to make these little markings so up here we're going to need a zero over here we're going to need a one and with our brush tool we're going to need to make three little dots over here they have to be a little bit bigger and we're going to increase the hardness so let's Place one dot over here another one over here and another one over here now get rid of the circle control shift F to flatten this crl s and we're going to save this into our blender folder as icons we're also going to flatten this up image crl s and we're going to save that as logo now in blender we only have to UV unwrap this area around this button so we're going to select this entire Edge loop around here contr E mark seam then we're also going to select these two faces in Edge select mode we're going to De select this Edge CR E mark seam and we don't really care about the UV map for anything else because this is the only areas which are going to have a visible texture then select everything you unwrap in the glossy black material we're going to add a new image texture node in that image texture node we're going to load up the picture which we just saved this one's going to be called logo plug that into base color and now this texture is going to be visible on this object but only in the back side because it's not mapped correctly so go to UV editing select everything and take all the UV maps and place them somewhere in the corner in the black area then only select these two faces scale those up rotate them and we're going to place those on top of the logo like this we might want to UV unwrap those again so that they have a better ratio rotate by 180° we can scale them a little bit to stretch them out on the z-axis a little bit it looks like we're having some problems because we still have some subdivision surface active so we can apply that and UV unwrap this again and now that works perfectly then back in the shading workspace in the matte black material we're also going to add an image texture node open up the icon texture plug that into base color go back to UV editing in face select mode select this surface inside here U unwrap we're going to have to rotate that by 90° and adjust this so that these icons are visible around the button we can completely up this U map by just moving some of this inside here so we don't get this little white piece it doesn't matter because it's only the visible rendered result that matters with L and face select mode we're going to select the surface again with our brush select tool we're going to deselect all of this and now we can move only that part of the UV map a little bit and that way we can adjust this little ice icon and now everything is going to look a little bit better the body of this object just select that and place it somewhere on the black area we're also going to select a little surface down here and this is where we're going to place the company logo so you unwrap by 90° and place that over the company name now the textures are ready to go make sure that the UV maps to the feet are in a completely black area cuz we don't want any text on those and now let's go ahead and make our glass material so create a new material up here crank the transmission in the principal note all the way up set the roughness to something very low like 0.05 or something we're going to go to the world shading settings add a new environment texture node plug that into base color and open up an hdri if you don't don't have any hdris downloaded then go to this website called hdri haven and you can download whatever environment texture you want and this is going to light your scene properly you probably want to use something like a little Studio or some kind of a room during the day the night sky obviously wouldn't make much sense for a product like this or a vendor like this but you got to be smart and pick something suitable so now in the Cycles Render engine when we go to render preview we got some cool looking glass on this blender and the last thing that I want to do is fill this blender with a couple of ice cubes so give me a new Cube subdivide that twice and then we're going to duplicate that Cube two or three times place the 3D cursor in the middle of this Cube duplicate a vertx in the corner and snap it to the middle select that vertx go to proportional editing set that to random scale this down to beat up the cube a little bit and we're going to do the same thing with the other cubes as well this is just going to kind of randomize the shape a little bit you can also use your smooth proportional editing to randomize this shape a little bit further by making it look a little bit more molten or something we can make this a little bit smaller and now we have a few variations of ice cubes which you can place around the blender so add one or two levels of subdivision surface object shade smooth for all of them and then go to side view and just Place those cubes inside the blender obviously they're going to have to be a lot smaller so you're going to have to play a little bit of Tetris with these and scale them and rotate them then remove the lid and now you can look inside the blender and see what they look like you can place them around the blender try to avoid any major collisions because that might give you some shading issues but I don't think it's going to be a massive issue you can add as many of these as you like just remember that this might take a big toll on your render time because all of these are going to be transparent and shiny and that's pretty difficult for blender to process sometimes if you're rendering now in the render preview you can see your ice cubes inside the blender but the ice cubes don't have a realistic material yet so select one of the ice cubes add a new material to the Ice Cube again crank the transmission all the way up and set the roughness of something very low and we're going to give this a slightly bluish color but the saturation has to be very low something like 0.2 select all the ice cubes make sure you don't select the blender then deselect and reselect the Ice Cube which has the material press crl L link m materials now anything you do to this ice cube material is also going to appear on the other ice cubes as well so now in the render preview you can see that these ice cubes have some kind of a glass material if you really want to take this to another level then you can just go on YouTube and search up how to make realistic Ice Cube textures or materials you're going to get a lot of tutorials for that I don't really care that much as long as it kind of looks like Ice Cube so I'm not going to spend any more time on this but I do want my lighting to be a little bit better so I'm going to add an area light somewhere up here like this I'm going to scale that up and I'll crank the power on that area light to something like 500 at least I'm even going to increase the intensity of my Environmental Lighting a little bit and now I'm going to add a plane right below this blender we're going to scale that plane way up extrude the edge in the background and lift it up a little bit go to side view add a camera if you don't have one control alt zero and now just adjust the camera settings for example I want to zoom mine in a little bit like this and now you can hit F12 and render your scene now we can make a bunch of cool animations of this product we can do some close-up shots we can do all all kinds of with this and then you can send this to the company that sells the product and tell them hey I can visualize your product like this I made these for you you can use these on your website if you like this type of footage and you would like to work together let's have a conversation and next thing you know you're getting paid big money by big companies but really you're sitting on a beach in Croatia with your laptop and you're making this all day while you're smoking a cigar and drinking a martini if you learned something from this video then check out the ebook make sure you subscribe to the channel let me know in the comments what you want to see next and I'll see you in the next one [Music] [Music]
Info
Channel: Aryan
Views: 18,132
Rating: undefined out of 5
Keywords: blender, tutorial, product, visualization, design, render, rendering, 3d, modeling, aryan, arijan, money
Id: Y9UREBx4Z5g
Channel Id: undefined
Length: 19min 40sec (1180 seconds)
Published: Mon Jan 08 2024
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.