How to Visualize Products in Blender for Paid Clients (Aryan Tutorial)

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we're going to pick a random product from the Amazon search page and then we're going to model texture and render this in blender this is the best way to get paid with blender and if you want to learn more about the tools and techniques that you see me use in these videos then check out my new blender ebook the link is below usually when you look at a product on Amazon you get a whole bunch of pictures that you can use as references this time we only have one really good picture the rest are just pictures of this product in certain environments and stuff like this so we can't really use them as references but we got one picture from the front and we also got a picture from the back so we should be fine click on this picture right click save image as I always make a new folder for every project that I make in these videos and this is where I'm going to save all the reference images all the textures and all this other that I need for this project I'm also going to use my Snipping tool to crop out this part of the picture and then I'm going to open up PF and with contrl v I'm going to paste that in there now I can keep this on my screen as I'm working and I can just look at it and use it as a reference image it turns out that about 1.4 of my YouTube audience is old as so this video is dedicated to you guys in blender I'm going to go to side view and with shift a I'm going to add a new image reference and I'm going to load up this image which I just saved from Amazon now this isn't really an orthographic projection image so I can't really use it as a background image or blueprint I can just use it to kind of estimate the height and the width and all this other so I'm not going to try to be exact with this project I'm just going to try to make it kind of similar and I'll add a few of my own twists to this object give me some transparency on this image let's place that in the background and now we can start modeling so first of all we're going to make the wooden frame for this radio to do that let's start with a plane we're going to rotate that plane sideways so that it's facing us and we're going to try to align the edges with reference image again as you can see it's kind of hard to tell exactly how wide and how tall this is because of the perspective Distortion but it doesn't matter too much it's something like this once we got that under control I'm going to select this entire plane I'll press contrl B and then I'll press V so that I only bevel the vertices now I can scroll up a little bit to add some more geometry to these Corners I don't want to go too high I'm going to go with something like this for now so I only have five segments I'm probably going to subdivide this later so we're going to add some more geometry here and it's going to look a bit more round and a bit more smooth and whatever now let's extrude this backwards to give it some thickness to make the handle I'm going to first select his face use shift s to snap the cursor to that face now in object mode I'm going to add a new Circle the number of vertices is going to be 16 then I'm going to scale this down and rotate it sideways we're going to place this around here somewhere and I think it should be a little bit smaller so something like this will do and this circle is going to be used to extrude this pivot over here but first we're going to extrude right click and scale up and this is going to be the part of the handle around the pivot now I'll use my 3D cursor as a pivot point I'll select this vertx shift s cursor to selected I'll take these two vertices and I'll scale them to zero on the xaxis so that they're straight over here same thing on the other side now I'm going to take this segment at the top and lift it up a little bit scale it down on the z-axis to zero and use Loop tool space to make these edges equally long now we're going to select this Edge segment at the top extrude right click and then bring it over towards the middle like this and to make it perfectly aligned with the center of the radio we're going to place the 3D cursor on this face here then select this and scale it to zero on the y- AIS while the 3D cursor is still the Pivot Point now select this Edge Loop over here with alt right click and press contrl B to Bevel this I want the bevel to be approximately this wide this is going to be the inner part of the handle and it's quite low poy now but we are going to use a subdivision surface modifier on this object we can fill this with an end gon for now and now select everything and press alt e extrude faces along normals we're going to move our Mouse tojust the thickness of this and it should be approximately this thick and now we can select this face extrude click inset click extrude again bevel this and that's going to give us a shape for this bolt on the side here now now it's time to add a subdivision surface modifier so let's press contrl 2 delete these faces at the end here I'm going to select some of these Edge Loops over here on the bolt and with contrl B I'm going to Bevel them to make them a little bit sharper to make this work properly this bevel has to have a shape value of one now I also want to Bevel all of these edges around the handle and maybe I don't feel like manually selecting all these Edge Loops so I can just select one press shift G select similar face angles and now all the edges which have a similar angle are going to be selected in this case it's not worth it cuz then we have to deselect these edges over here but in many other situations this this selection method is going to be very useful for you now press control+ B to Bevel that and we're also going to uncheck Loop slide to control the shape of this bevel a little bit better once this is done we're going to place the 3D cursor on this Edge Loop over here select everything shift d right click and scale to minus one over the y- AIS like this then select everything press shift n to correct to normals then press M merge vertices by distance to connect this middle segment over here and now we're going to select this Edge Loop and bevel is to control this shape a little bit better the reason we're doing this is because otherwise if you look at this shape over here it has this this weird curve over here and it's not a perfectly straight line we can measure that with the reference image in the background but if we bring an extra Loop gut over here it kind of tightens up this corner and starts to look a little bit better so to make that even on both sides we're just going to use this Loop gut which is exactly in the middle and we're going to press crl B to turn it into two Loop guts and we're going to bring that very close to the sides like this you don't want to bring it too close because then it's going to look a bit too sharp but something like this will do you can also do that on this lower segment and then lift it up a little bit like this now go to object shade smooth and your handle is good to go look at how many techniques I'm explaining to you guys if you're a beginner the blender I know you never seen any of this before at least like the damn video And subscribe to the channel we're going to lower this handle down a little bit and now this is ready to go now that the handle is finished we're going to select this face and this Face Place the 3D cursor with shift s exactly in between those faces then in object mode go to object set origin origin to 3D cursor now the origin point of this object is exactly between these two bolts right here which means if we rotate this around the y- axis it's exactly going to Pivot around that point this is of course only going to happen if your medium point is the pivot point if your 3D cursor is the pivot point and the 3D cursor is somewhere over there then it's going to Pivot around the 3D cursor now let's get to the more complicated stuff which is going to be the face of this radio first of all I'm going to select the front and the back face like this I'm going to press I to inser them and this is going to be as thick as the wooden frame in the reference image so something approximately like this maybe we can reduce it a little bit now we're going to go to w Loop tools and Bridge if you don't have your Loop tools active go to edit preferences add-ons and type in Loop tools and check this box right here and now you got this extra set of tools which is useful for all kinds of I explain all of this in detail in the ebook but I also talk a lot about these Loop Tools in a lot of my videos so if you don't want to buy nothing you don't have to you can just find it on a bunch of tutorials now we're going to duplicate this inner segment right here right click and press P to separate that to new object and then we're going to slightly scale that up on the x- axis that's where it's sticking out of this Frame just a little bit then again we're going to press alt e extrude faces along normals and extrude this inwards a little bit like this now we have this inner frame over here and we also have this on the other side because it's also supposed to be there now I'm going to delete these faces in the middle here and I'm going to fill this face in the front select that face in the front and press I to inser it now we're going to bring it towards the Middle where we have this inner corner right here it looks like when we inser this this isn't really a balanced corner so we're going to select all those inner Corners by selecting this face and then deselecting these edges between them and then we're going to use Loop tools space and maybe also Loop tools relax to make this a nicer corner I'm going to select this side segment over here I'm going to push it inwards a little bit like this I'm going to copy this Distance by which I moved it on the y- AIS here and I'm going to paste this on the y-axis box when I move this thing on the other side and that way these sides are going to be equal now we're going to push this inwards like this and now we get to the fun part before we continue let's add some bubbles to these Edge Loops to shade them a little bit better so we're going to select them all like this and press control+ B to Bevel them again two segments in a shape of one we should probably also do this on the frame and now we can go to object shade smooth and that looks a little bit better and now we get to the fun part where we got to model these details on the face so first of all we got to make this bar here which separates these grills from the interface and the buttons and all this other down here now this bar has to be merged with the frame so first of all we're going to add one Loop gut over here and also a loop gut on the other side we're going to select them both and bring them down to the middle of this bar like this then with contrl B we're going to Bevel them to turn them into two Edge loops and we're going to make that slightly wider than this bar now we're going to add an extra Loop gut like this and this goes all the way around the inside of this Frame we're going to select these three interfaces also do that on the other side side and also select this big face in the middle press X delete faces now alt right click to select this Edge segment and then shift alt right click to also select this segment then go to w Bridge Edge loops and it turns out we have to get rid of some of these outer geometry first so delete these inner Edge Loops like this ex delete vertices then select these other Edge Loops like this x dissolve edges now we're going to select these three edges and also the same three edges on the other side W Bridge Edge loops and then we're going to select the same edges on both sides that we just selected a second ago press contrl B to Bevel them two segments and the shape has to be one and we're also going to add some Loop Cuts Like This and like this slide those to bring them forward and give me two more down here we're going to scale those up on the z-axis to push them apart and bring them close to the sides two Loop Cuts in the middle and scale those up on the y- axis to bring them all the way to the sides and now this looks all right since we're using a subd workflow we're also going to need some Loop Cuts Like This and like this scale those up to bring them close to the sides also do that over here on the sides at the bottom and on the frame of the radio as well and now let's make these grills so this should be pretty simple because we we just have to make one Grill and then we can use an array modifier to stack this and bring it all the way from one side to the other side so let's place the 3D cursor somewhere in the middle of the upper part of this face shift eight at a cube scale it down adjust the thickness so it's as thick as one of these bars then scale it up on the z-axis to make it long and we're got to take the back face and scale it up so it's a little bit longer than the front face and we can extrude this backwards and into the face delete the back face push this inwards on the x-axis this should Collide so it should be something like this then we're going to add two Loop guts in the front alt right click to select this face Loop alt e extrude faces along normals and push them inwards a little bit like this delete these little faces on the top and the bottom and now we're going to Bevel some of these sharp angles like this this is going to help us with the shading also bevel the side edges like this now when you go to object shade smooth that looks a little bit better now we got one bar we just have to push it to the side like this add an array modifier set the Y factor to two and now just crank it up until it gets to the other side something like this should do it maybe we got to adjust the position just a little bit but I think it's fine we're going to parent that to the frame with c contrl p and the grills are finished and now we got to move on to the really hard part which is going to be the interface on the lower side of this face now here's the difficult part about this lower part of the front face the problem is that we have this very specific label which it's impossible to find on the internet there's no way that we can edit this out of the picture because some parts are covered by the buttons it's also not orthographic projection we can only do this the hard way which is we make a new label ourselves luckily I'm the king of making custom textures and blender you and I both know that nobody else does this on video so let me show you my way of doing this I'm not saying this is the best way this is just my way I'm crazy I admit it any day first of all we have to model out the features that we have on this face we got these two knobs volume tuning and then we got these buttons over here for play mode frequency whatever so I want to have a plane which is going to be facing the front and this is where we're going to make all these features that we see in the back the simpler the geometry on this object is the easier it's going to be to make it so first of all let's split this into squares with a couple of loop cuts it looks like like four Loop Cuts does it about right maybe we can do two Loop Cuts this way and then we're going to add a couple of vertical Loop cuts and now this is made up of only squares now we can subdivide this further if we have to I'm going to select this surface over here inset with eye Loop tools Circle delete the face in the middle and this is going to be the first knob which is the volume over here on the left side of the radio that's got to be about this big I'm not trying to line it perfectly because there is some perspective Distortion Happening Here in fact maybe it would even be better to do this a little bit further to the left side so let's bring it somewhere around here instead fill this and extrude it backwards and we're going to bring this over to the other side give me some extra Loop guts like this I'm going to select these two face Loops like this scale them down a little bit on the z-axis inset them delete the faces on the inside and we're going to use that to create this bar in the Middle where we have this slide for adjusting the frequency or whatever we're going to delete all this back geometry so we only have a flat surface that way when we subdivide this we have a nice round smooth surface over here and that's going to help us to create these buttons over here as well we're going to need a little bit more space so let's take this whole thing and push it out to the side side a little bit maybe we can move it by minus 0.1 on the y- axis then we also have to do this on the frame and also on the handle now we're going to use this geometry to make these buttons we need 1 2 3 4 five buttons right now we can only make four if we have equal spaces so maybe we should add another loop cut like this and like this then with Loop duel space we can balance that out a little bit better I want to apply a level of subdivision surface so I have some more geometry here and now I can select one 2 3 4 and five surfaces like this all of which are 2x4 faces inset and leete faces now we just got to make sure that all of these have the same shape do that we can place the 3D cursor exactly between two of these holes delete one of them select another Shifty right click and mirror it across the 3D cursor and then we can Bridge Edge Loops to connect it over here and we're going to do the same thing on all these buttons to make sure that they're exactly the same now when we subdivide these again these are going to become a little bit smoother and rounder we can then use the geometry to make the button itself we just have to copy this to new object fill inset this will give us a little Gap once we delete this outer part join join all the vertices that you have to join to turn this into quads only now you can push this backwards and extrude it out like this delete the back faces bevel whatever you got a bevel I'm going to give it a large bevel like this with only one segment and then I'm going to Bevel all those edges which I just created to make this button look a bit cooler object Shades moveth two levels of subdivision and look at how cool that looks duplicate this button and place it on all the other slots one by one it looks like this last button has to be a little bit different so maybe we can make this slot a little bit wider we're going to have to push this one inwards a little bit then inser it inser another surface in the middle extrude that out make it a little bit thinner and this is where we have the switch or we switch between FM AM MP3 s SW whatever maybe we got to add some more geometry to make this look a bit better maybe some more subdivision object shade smooth extrude this backwards and now you can move this around and listen to whatever you want to make the knobs we're going to use this circle here duplicate it and scale it down a little bit separate it to New object push it inwards a little bit like this and this is just your usual extrude right click scale down fill extrude inset extrude bevel inset again extrude again bevel again inset again bevel this inner Edge loop loop cut in the middle push that Loop cut backwards and now we're going to select all the edge Loops that go around this button and with control B we're going to Bevel them shape one object shade smooth and give me a subdivision surface modifier on this the switch in the middle here needs to be made from a cube so give me a cube but we're going to delete all these faces which we can't see push that inwards like this two Loop Cuts bevel them extrude them inwards and now we got a button I'm going to Mark some mean creases around the holes for the buttons in this hole in the middle as well then I'm going to extrude right click and push this in words so once we have the shape of this surface that we need to make the face we got to figure out a way to make these little drawings and these deals and whatever you want to call this stuff I'm going to have to make some of these details in blender and some of them I'm going to have to draw externally for example these lines around the knob I'm going to have to make that on blender because I can do this very accurately in blender but I don't have the tools for this in the program that I'm going to use so let's lift this thing up somewhere above the scene of the crime place the 3D cursor in the middle of this knob give me a tiny plane make that face me make it a little bit longer like this crl b v then we add a little bevel so now this is one little Dash we're going to lift that up here in edit mode then use alt e to spin while the 3D cursor is here in the middle use duplicates crank up the number to something like 32 you can always go higher but then we got to scale down these little lines on individual Origins this looks pretty good I'm also going to delete the lines at the bottom because I'm not going to need those there's a gap here for the volume text and then just bring that over to the other side here I'm also going to take this bar and then I have to figure out a way to align these dots here properly so you have a number three dots a number three dots a number three dots and so on so maybe I can create an edge somewhere up here and on the lower Edge we're going to need 1 2 3 4 5 six sets of three dots so give me six Loop guts place a 3D cursor on this vertex give me a small circle with let's say 16 vertices duplicate that and move it to the left side then give me another one to move it to the right side now we're going to copy this object and place it on all the other vertices we're going to duplicate the first set and lift it up here somewhere make another dot place the origin point exactly in between them and now if we align this with the lower one we can can just bring it up and it's going to be the same all the four dot sets need to be around here somewhere and we're going to use the gaps to add some text in a moment we also need some triple dots underneath this bar so duplicate this right click and move it down somewhere around here should be fine once this stuff is ready we're going to render this into an image with a transparent background then I'm going to export this into paint net which is just a free image editing program that I use all the time and I'm going to draw some of these other things in that program so first ins side view orthographic projection I'm going to use Control Alt zero to align the camera with my view switch to type to orthographic adjust the orthographic scale so this thing fits into the frame let's say the Y resolution is going to be 1024 and the X resolution is going to be 2048 we can even make that higher like 3,000 or something go to the render settings open up film check transparent make sure you got some light in the scene and then press F12 to render this go to image save as we're going to save this in our radio folder make sure the file format is PNG and the color is rgba that way this is going to be saved as a transparent image save as image then lift this up and and bring up the face of the radio and we're going to render this as well we're doing this so we can remember the exact positions of the holes and this way we can use this as a reference for the markings image save as name this as template and now we're going to switch over to paint net and start painting some of these lines and whatever we have here on the face now I'm going to open up paint net and I'll press crl o and then I'm going to load up these two pictures which I just rendered from blender I got my reference image right here so I just have to look at some of these lines and I'm going to use some of the basic deex tools and shape tools to make these things I'm going to place these two images on top of one another but the surface underneath needs to be black so we're going to invert the colors on that now in the layer with the dots we're going to take our text tool and then I'm going to start writing out some of these numbers we got 87 89 93 97 you get the idea we got some higher numbers down here in the second row which start from 522 then we got 655 680 and so on if you're wondering what these numbers mean these are the frequencies of the radio waves that transmit signal and sound into the radio you got FM radio up here and AM radio up here and those are just two different ways of encrypting sound information into a radio wave different radio stations use different signals I should do some Physics classes that would be more useful than blender tutorials we got some more frequencies down here that are written as decimals 5.9 7.1 7.1 appears twice I don't know why and then we got a couple more numbers over here now I'm going to draw a little ellipse here we're going to copy paste this a couple of times because we're supposed to have three of these on this side we're also going to copy paste all three of these and bring them over here to the other side then we're got to add some text for example FM up here am down here and S SW down here we got kilohertz kilohertz and megahertz below these volume knobs on the right side we have the right tuning and on the left side we got volume we're going to make a little play pause button down here using a triangle in two lines then we got these other buttons which I guess they let you roll back a tape you're playing or something we need one for going back and one for moving forward then there's another button over here that says mode and lastly we have four settings that we have to write under this this button over here MP3 FM AMW so let's write MP3 FM AMW now we're going to create four full stops and then we're going to use some lines to connect these full stop to the text below now we're just going to make some of these lines on the sides here so I'm going to try to make some kind of a beige color and then on a new layer I'm going to start creating these lines one by one and once we added all the lines that we need here we're going to merge all the layers save this image and now in the shading workspace we're going to add a new material to this face which you're going to name face image texture node load up this texture that we just created plug that into base color and now we just got a UV unwrap this and in the UV editing workspace we have to adjust this UV map so that it fits the image once we adjust the image you can see it fits pretty damn perfectly now you can control some other properties like the roughness you can make this metallic if you want and now we just have to create some more very simple materials for the rest of this radio we need a beige color for this Frame that has to be metallic as well we're also going to apply that to the grills and we need a a chrome material for these knobs here so make that metallic reduce the roughness same material for the buttons we can select all the buttons and then select one of the buttons which already has the material applied crl L link materials and now they all have the same material which can be adjusted simultaneously we're going to need a very simple Brown material for the handle and we're also going to select the geometry from these bolts on the sides here and apply the Chrome material which we just created to these finally we need a wooden texture for the frame so we're going to make a new material which is going to be called wood and every time I make one of these videos I have to download wood texture so I already got a whole bunch of textures on my computer otherwise just go to this website called Ambien c.com and you can click on this button and it's going to give you a whole bunch of materials that you can just download for free we're going to plug the image texture node with the color map into the base color of the principal node for this material then with contrl t I'm going to add a node Wrangler and map this by object and set the projection type to box duplicate this node setup and instead of the image texture node we're going to load up the roughness map set that to non- color and plug it into roughness this makes it look pretty shitty so we're going to use the color map for the roughness map as well and we're also going to have to load up a normal map color space non-color then run that through a normal map node plug normal into normal and now we also got a normal map on this material I don't feel like filming anymore so I'm not going to make the back part of this radio we're just going to hide that from the render and as always I'm just going to make a very simple environment for this object I just use a plane extruded out the back Edge in the shading workspace I switched to world and this is where I loaded up in hdri and in case you didn't know all these hdris that you can see over here in your material preview you can find those in the blender files and then you can also Al use them in the rendered view if you load them through an environment texture node I like this hdri with this Courtyard now I'm just going to set up my camera in front of this radio I'll adjust the lighting a little bit more and maybe I'll make a little animation with this thing as well if you want to download this model it's going to be up on my patreon page along with all this other that you see me make on this channel and if you learn something from this tutorial then you can't even imagine what's going to be in the ebook right now everything that I ever use for modeling and blender is in there but I'm also making a big update where I'm going to do texturing materials lighting all this other that you need to visualize products and blending so bear with me for the update I know I said I'm going to do it and it's taking a long time I got to do man it's coming don't worry let me know in the comments what you want to see next hit like And subscribe to the channel and I'll see you in the next [Music] one
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Channel: Aryan
Views: 8,965
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Keywords: blender, tutorial, product, visualization, design, render, rendering, 3d, modeling, aryan, arijan, money
Id: ujZQUM8z62g
Channel Id: undefined
Length: 22min 21sec (1341 seconds)
Published: Tue Jan 30 2024
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