MidJourney Tutorial: Building the PERFECT AI Image Prompt - Master Class Part 2 Prompt Tips

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what is the anatomy of a mid-journey prompt if you're wanting to make art in the ai space a lot of the actual artistry involves your ability to create a prompt that gets the exact image that you want or close enough that you can edit from from the art generator we're looking at mid journey today this is an episode in my mid journey master class a full playlist with all of the videos will be linked in the video description and we're focusing on prompt crafting the art of creating a good prompt that manipulates the ai engine of your choice to produce an amazing work of art that you are proud of or that you want to then use to edit and incorporate in your other work we're going to be focusing primarily on the anatomy of a prompt what the different parts are as well as the the the parameters and the arguments that you use to manipulate the rendering of the part and then in the next episode i'll show you some cool tools to actually help you with the more normal language wording to help you describe your prompt better if that's you know something you need help with i do want to let you know i have my own art available analogdreams.threadless.com this came off a freaking vhs tape i have my analog art as well as my ai generative art available on there and different merch i'm still uploading pieces all the time so check back regularly or i will get a mailing list set up at some point go check that out i spent an entire year basically trying to find the right place in the right way i wanted to do this and i'm stoked to finally share it with you enjoy the master class i can't wait to show you what you can do with these tools before we get into any of the other ideas suggestions tips that i have i want you to experiment with aspect ratio that is my number one tip my number one tip for improving your prompts with mid journey and even stable diffusion is to play with aspect ratio aspect ratio can have a significant impact on the look of the image that you get and for an example of this we're going to do two different things we're going to do a kind of generic prompt we're going to say an old a feudal japanese hut in a dense beautiful forest and i'm going to leave it on default but we're also going to copy the exact same prompt and we're going to say dash dash ar for aspect ratio we'll talk about these in a moment these are called arguments and i'm going to do 8x10 which is like you know a big full screen printed photo from the old film days i know eight by tens are still used but they're based on film standards and we're gonna send that off as well aspect ratio is the ratio of width to height of an image a standard youtube video like what you're watching now is 16 by nine it is 16 by nine thirty eight forty twenty one sixty there are other aspect ratios like 17 by nine which is called dci for 4k which netflix uses for a lot of their shows there's two by one which a lot of youtubers use to optimize for mobile there's cinemascope or 2.4 to 1 ish which is also called 21x9 ultrawide there's a lot of different ones with mid journey you cannot use decimal places so you can't do 2.4 to 1 but you can do 21x9 for ultrawide so there's a lot of different aspect ratios out there lots of different things you can research those yourself to figure out what you would kind of want but i'm going to show you the impact that these have so while it's generating our feudal japanese hut in a beautiful dense forest i have no clue why the first job isn't going we're also gonna do an image of a person i'm gonna do something generic just for the sake of time we're gonna do portrait of a beautiful woman with green eyes and curly brown hair anime style and i'm going to do the same thing but ar of 2x3 and we're also going to have to rerun this first one because it's just not doing anything it got stalled okay in this case uh our anime girl actually came out mostly the same in both which i don't often see with pictures of people but you can see here the default which is a one to one aspect ratio which means it's a perfect square instead of a rectangle the size the the width and the length are the same dimensions that's what that one looks like and then our 2x3 which is a standard camera definite or you know aspect ratio like a normal camera here came out mostly the same but you can see it's experimenting more with backgrounds and angles to be more like you're actually doing a proper photo shoot instead of just like a headshot uh and so that can play a role and then the same thing with our dense force here we get a significant upgrade in the verticality of how this forest is conveyed versus the one to one versions which are going to focus more on the hut now this one this top right one still does a pretty good job of conveying that sense of scale of the woods but the rest of them for the most part doesn't same thing with this one on the top right as well so an aspect ratio is one of many arguments which are basically added details you add to your prompt for mid journey that you do with dash dash before you add the argument and so there are a bunch of these that we're going to talk about here and these help you kind of manipulate the image generation process so your standard prompt is just cues and ideas that you want the ai to think about and then process to generate your image based upon the arguments are more controlling the the process of generation and this brings us to kind of analyzing what the anatomy of a prompt looks like because the prompt isn't just throwing some words in there because we can do that we can just hack away add some words and hope we can get what we want but we can also provide a lot more influence and a lot more details to actually kind of help convey what we want our final image to look like to help control that so the anatomy of a good or at least including all the features i guess mid journey prompt includes three things the first thing is actually an image prompt you can actually give mid journey one or two images as sources to kind of reference and take inspiration from it's not going to build upon these you can't manipulate or edit images like dolly 2 can do but what it can do is it can run those images through the same kind of what's called clip or classification process to figure out what and where things are or analyze it for styles and take that to apply inspiration to the prompt that you want to generate and so you have to have a direct link to the image but you can use two which is kind of interesting i've seen mixed results where two images can kind of get pretty chaotic but one is fairly useful and actually i've done this here so for example i was trying to see how the obviously the limitation is still me and my prompt crafting but i was trying to see how ai would do recreating this photograph it's of a you know a building tunnel effectively that was built in between these two buildings but it was done so effectively with a shipping container and so i was trying to prompt craft up a shipping container with windows stuck in the air between two contemporary tall office buildings and obviously it just kind of built some office buildings out of shipping containers which i get i understand the idea um but i fed that as an image source first which is why it put this s dot mj.run link at the start same thing over here as i was trying to recreate this photo of flowers that i took a while back a little nice macro shot so i fed that as an image source so it knew a visual of what i was trying to get at and then i described it now i got what i thought was the right flower and it drew something completely different flower wise but you can see it almost recreated the exact photo in terms of all of its vague elements a branch with the flowers book of depth of field blue sky background almost exactly what i fed it just with different flowers and you know slightly different angle that's kind of impressive so to do this you just paste a link to the image at the start so let's find something we want to reference let's do what do we want to reference we want i'm going to do i'm just going to head to google images this is not a copyright violation to use an image as a reference by the way people are gonna freak out about that but like it's what everyone does um we're gonna uh we're gonna look up star court maul from stranger things your url box and make sure it ends in a jpeg png whatever image extension because sometimes websites will try to skip out on what how google images works and won't give you an actual image link so make sure that's there so slash imagine make sure you have the prompt part paste that image first and then start describing so that's part two part one was a reference image part two is your actual descriptive language the the the prompting the description of what you want the image to the ai to think about to generate your image so we're actually going to use two uh image prompts for one of these so i'm gonna go ahead and pull up a secondary uh image here we're gonna open this one in a new tab we're gonna open this one in a new tab so we have both of them ready to go so we're gonna start with one so we pasted in our image we hit space and we're going to say a 1980s shopping mall neon signs reflective glowy light neon cyber punk synthwave stranger things star court small i'm going to say wide angle shot we're going to say octane render i'll tell you what all of these mean in just a minute unreal engine and we're not going to mess with the aspect ratios yet so we've got a description which is a 1980 shopping mall with all these extra terms you can add in as many terms as you want here well there's probably a limit but you can add in a whole bunch of terms and descriptors to help describe what you're talking about including other inspirations so you can see i started i started out with like an actual like grammatically correct description but then i just started tacking on extra words because those are things i wanted to consider or to utilize in the image generation process so we've got neon cyberpunk synthwave those are themes and visuals that it can reference to integrate into the image that it creates got stranger things just as a pop culture reference it can reference things if it was included in the training data which it was it included a lot of mainstream stuff got star court mall in case it knows exactly what that is wide angle is just a descriptor of what kind of photo that i wanted to emulate and then octane render octane render is a type of renderer used in 3d work and so it can actually reference these types of render engines in the stylization that it uses to generate these images so i use octane and unrealision just for some photo realistic stuff so this prompt has two elements so far the reference image and then the plain text descriptor we're gonna hit enter we're also gonna do one with two images so we can see the difference so imagine we're going to you can actually just copy these s.m.j.run links if you want to do that if you're using the same one but i'm going to come over here and just copy both of these directly and we're going to use two images now instead of one that one is a link of nonsense we can't use that one that's why i said to check on it first let's find another one we're gonna use this that's not the same thing copy image address make sure it's something coherent it is paste the link and continue our descriptor here we're going to copy paste that as well and let that one generate you can see here we actually got fairly similar images for both that one you didn't even tried writing out star court but obviously didn't do so well that one looks very close that one's pretty cool as well we got fairly similar images using both as a reference but you can see this one tried to kind of recreate the inside a little bit here but it did a fairly good job in terms of vagueness we didn't give it you know enough to generate a photorealistic scene but in generating a kind of 3d render engine style graphic did a very close job by feeding it a reference engine image recreating the kind of idea that that star chord image brings to mind in your head now let's take a look that was the first part of the image let's take a look at that plain text description a little bit more closely because there is an entire world of terms and descriptors that you can include and for that i'm going to point you to two links in the description below alright the first link i'm going to point you to is mid journey's own documentation of course this is their imagine parameters illustrated but i'm also going to link you to someone else's github page that actually details a lot of references for keywords styles using the different mid-journey images for comparisons and things like that so you can get a more visual guide before we mess with the official documentation we should actually play around with the stuff on the github this from will will wolfgang they have a kofi coffee account if you want to support them for their work here as i'm going to be doing because holy balls the stuff that they're putting out here is super useful uh but they have a lot of documentation set up in the wiki format so that you can dive through and see how things are affected so we're going to be using mid journey v3 that's the version that they're running now i personally see no advantage to using the older versions but you can do that if you want we're just going to be looking at version three and so you've got parameters writing as well as cross analysis stuff we're just going to focus on prompt writing right now and we're actually going to focus on this section the stylistic information first and foremost so you've got themes artists that you can reference drawing and art mediums lighting post-production dimensionality tv shows all sorts of stuff we're going to dive through some of this i'm going to let you kind of explore a lot of it on your own as you want to get through but i'm going to give you like a brief run through of everything so that you know what you can play with here so with themes you have three different sections here and it this has illustrations of the stuff that you can reference so you get an immediate like these are the impacts it can have on my design and they just have it all with different spheres and things like that so retro is going to be more kind of 1960s 1970s blues and greens almost wood grainy look whereas retro wave it's gonna be more that synthwave cityscape neon grid kind of thing and you can see here they have a bunch of different styles including future fro future funk which is pretty rad uh we're gonna play with a couple of these in a minute but you can see here they have a ton of different styles that you can reference and you can use these in your description and i'm gonna show you how to do that so we're gonna do outer space so you can see here there's a bunch a bunch of different things you can reference for space that have slightly different impacts on how it draws your character so something i've been working on is my concept for if i can scroll back to it some sort of space emperor so we're gonna type imagine and then there's all these different like descriptors for space things quasar is a very specific thing we've got a magnetar we've got a black hole we've got wormholes so i'm going to leverage a celestial emperor who rules the cosmos starry galaxy background and actually before we put background i'm gonna put another one that is a supernova behind him supernova behind uh we're gonna say with a supernova behind him starry galaxy background that's probably all we can shove in there we also got planets that we can reference as well i don't think we need to reference specific planets but then we can pull in some styles so that is the descriptor and you we can go ahead and just kind of export that out um so we can see what that looks like so that is just these are themes not styles so these are themes that you can reference so these are sci-fi themes you can do holiday themes etc then there's design styles so you can do simple basic detailed hyper detailed intricate complex and all of these affect the level of details that you get in what you're working with so multiplex gets kind of things built on top each on top of each other intricate's going to do more ornate things or like patterns you've got confusing which is going to be just inconsistent which is kind of cool uh there's a lot of different things there maximalist has a bunch of different like textures and patterns and things like that and then you have even things like yukio e flat design which can do more japanese print style stuff maybe you can reference specific decades as design factors so i often use of course a lot of 1980s and 1990s style designs but you can do y2k stuff as well even 2020s and then you have different like actual art styles like cubism expressionism psychedelic stuff you can try to do kind of fractally informed you know designs things like that which is pretty rad and then of course there are digital categories which we'll talk about in just a second after we check on our emperor oh we're getting something completely different here so that one's looking pretty good you can see we got the supernova in the background points for creativity but i don't know what's happening there i love the star crown maybe we can borrow that in one of our designs looks like he's being absorbed into a black hole there so i'm liking one and two so i'm gonna tell those to upscale while we're working but now we can also influence this with one of the designs so we can come over here and say we want what kind of design do we want we want 80s design so we'll come over here we'll copy our whole command a celestia or emperor blah blah blah blah slash imagine actually do we want 80s maybe we want we're going to do 1970s so we're going to paste all this in 1 1970s for 1970s sci-fi and we're also going to add in some other things so you can obviously some of these are going to override or conflict with each other so you can't use all of these in tandem there's like cool glitch effects things like that obviously if you're using a specific kind of flat art design like the 1970s one that's not going to work but let's say we want i don't know one of these cool designs here we're going to do a glitchy one there's also game system graphics so we can reference specific consoles i have tried referencing like playstation 2 and stuff like that it does not work it seems to only reference some of these older ones although xbox 360 is in there so we're going to do one for ps1 graphics and we're also going to throw in with data bending so we're going to do 1970s sci-fi i'm going to copy this whole command we're going to send that off i'm going to do a new one and instead of 1970 sci-fi we're going to do playstation one graphics with data bending is that what we wanted yeah okay we have to say some of the wording on this is specific so we're going to say with ps1 graphics i'm going to fire that one off and you can see here separate from how you describe what you want to describe you can feed all of these extra things in and that's kind of why i'm starting with these out of this because everyone kind of gets the idea of just telling the computer what you want just like you tell a person what you want but there is some quirks to that too that we will talk about as we go and actually part two of this we'll be using a bunch of extra tools that help you write the plain text descriptors a little bit more better whereas with this one i kind of want to focus on the the stylistic characteristics so here's our one with 1970s sci-fi and you can see here it's doing a lot more like flat uh you know old school sci-fi looks i'm loving that one that one's kind of unique actually i'm loving all of these they're not done yet though actually these did just finish all right we're gonna upscale all four so we can look at it i know that's wasteful but i like doing it and then we're about to get our data binning one in just a sec here's our upscales of the galaxy involvement ones you can see here it's like just like his eyes are in his hair and then you got the little mustache and stuff but i feel like i could borrow most of this and the crown to blend in with another element like this like maybe i don't like the the novo behind this guy as much i can kind of blend some of that together give him the goatee maybe lots of possibilities there and then our 19 or our ps1 graphics i love this it's got it's going for the like old school cut scene kind of vibe so it's a little blurrier it's a little hard to read and the data bending kind of blends things together but look at that second one right there and even these these are looking like some funky cinematic stuff so i'm gonna upscale two and three or yeah and do a variant on one and you can see the process we're kind of going through here and it's upscaling this one that's looking kind of comic booky as as well there's not gonna be enough detail in there for it to really recover but still some cool ideas to start out with so those were the the themes and design styles you can also reference other artists which is pretty rad now of course you can reference the styles themselves or you can just say that a piece is painted by or drawn by or whatever a specific artist so what if you got this has references for all sorts of artists this is why this is a massive resource for any ai art tool because a lot of them will be able to reference these kinds of artists and so i can come in here and reference like a manga style so i can do hari toriyama i think that's supposed to be akira toriyama maybe i should submit an edit uh that's who you know dragon ball z and things like that we're gonna do angus mckee just for the sake of it so we're gonna come in here we're gonna use our we're not gonna use the 90s sci-fi we're going to use the one we started with up here because that one was turning out pretty solid slash imagine we're gonna copy our prompt of a celestial emperor who rules the cosmos with the supernova behind them sorry galaxy background and then we're gonna paste in painted by angus mckee we're gonna see how that affects it but you have all sorts of artists that you can reference here from all sorts of styles and mediums and you can just tell them that it's made by that and they even have reference like instagram reference artists in here as well so like holy balls uh we're gonna do this one as well so i'm gonna i don't know why i keep copying the add-on before i copy our command so i'm gonna do imagine blah blah blah except we're going to do art by oon.visuals we're going to fire that one off and you can combine a lot of these so obviously different styles as i mentioned will override each other and so if i say a 1970s sci-fi with art by oon visuals those are going to be kind of conflicting because these are very different styles and so you got to be clever with how you can combine them but you can also be creative in how you combine them to get very unique results now the examples by the way i want to show you now we've just been looking at spheres you can also compare them based on landscape views so if we pull up say psychedelic it'll show a how it impacts say a landscape or you can say just the style itself and pull one up and it's going to do just like a generic painting by some of these artists which is pretty rad it helps you really visualize what's going on and that's the power of just the wiki that they've kind of built here all right here's our painted by angus mckee in the kind of comic bookie cartoon style this is pretty rad this definitely looks like an old school like 90s cartoon or like comic book art style i'm loving the concepts behind some of these getting away from what i'm after but like these are pretty unique pieces i could see a lot of potential in those and then this is the art by u1 visuals and you can see we have a lot more of that neon kind of super contrasty and lit scenes and some of these are pretty rad as well so you can kind of see the impact that it has we're getting very different styles here depending on the things that we put in like that is freaking dope this one still didn't turn out super great because it lost all the detail in the face and there's no hands but you you know you start combining elements and you get some pretty rad stuff i love the just the vhs look almost to that painting lots of creative stuff there but we're we got so much there's artists there's drawing and art mediums and so obviously you can have things be drawn in specific means and of course again you gotta find the right combination to get exactly what you want but it shows you examples of the different mediums themselves you've got materials that you can add in so you've got like liquids and and solids and gases and powders takes a minute for some of these to add in but it shows you examples of those and how you can integrate those into your pieces including material options you can add in reflections and roughness and madness you can really just describe exactly the scene that you want you can also do lighting now i will say you're not going to get exactly the lighting that you want so if you're trying to like craft if you're trying to like craft a a a scene and you're like i want i want a key light here and a rim light over here and whatever you're going to kind of get like a vague idea of the type of light you specify but don't don't expect the exact specific thing but like crepuscular rays god rays as they're often called uh we can add those in so i can say we're to go back up here and we're going to add in with crepuscular rays and we're also going to say referencing the game engine section that we saw before octane render unreal engine and then level of detail that we looked at a minute ago hyper realistic i'm going to take a look here see if there's any other things that we want to reference so this is lighting we've got colors so you can specify kind of color stuff that gets a little funky because you have to start waiting the image to get colors where you want it to we'll talk about that in a moment but then you've got entire color palettes so you can specify color palettes so i can say [Music] neon that's one i use a lot polychromatic colors light mode versus dark mode those kinds of things you've got post-processing shaders so you can do ray tracing ambient occlusion anti-aliasing digitally enhanced and all of these will have an impact on what you're looking at so i can say cgi you've got stylization with chromatic aberration anaglyphs stereoscope scan lines edge detection interlaced moire patterns obviously these aren't going to stay super consistent that's kind of a downside of ai and if you want to add things like scan lines or chromatic aberration rgb separation those kinds of things add those in post but you do have options here to kind of play with then you can start affecting like how it looks based on the screen so surprisingly 4k 8k 16k blah blah blah blah does actually have an impact on the like way it conveys detail which i find super weird because it's obviously not generating 4k 8k imagery but we can say 32k it just feels so dumb you can control the aspect ratio by describing it here and that's going to affect how it renders things not the actual aspect ratio of the image i'm going to show you how to do that in a minute uh you can do like you know 8-bit those kinds of things again it's not going to adhere perfectly to pixel art we're going to look at that in just a sec but you can play with it so we're going to send this off with a whole bunch of descriptors for like styles and things like that and we're going to take a look at what that looks like all right and here is our super cgi engine rendered ultimate like crazy lighting mode render and these look absolutely incredible but they're also kind of getting away it's starting to lose kind of what i wanted it to reference because this one doesn't even have a space emperor at all and that helps transition us towards the third part of the prompt anatomy and that is the parameters the arguments and i'm gonna tell these to upscale while we talk about those so the third part of your text prompt analogy are parameters that are added with two dashes before a couple letters and then usually a number or something like that and there's a lot that you can play with so first there's aspect ratio which is dash dash ar you may notice that all of these specific images i've been rendering i've been doing with a dash dash ar 8 by 10 or 8 colon 10 at the end of it because i want more of like a long tall kind of portrait style photo uh rather than the one by one square this is an advantage that mid journey has over something like dolly 2 which can only generate one by one square images mid journey can generate most aspect ratios now you can't do decimal places in your aspect ratio so for example your standard movie widescreen cinemascope is 2.4 ish to one you can't do that but you can do the rough equivalent of 21x9 and still mostly get there and so again that's dash dash ar and you can either do it as short numbers which is just the reduce ratio of like three by two for a standard photo sixteen by nine for a normal widescreen computer image or you can do effectively the actual resolution man these are turning out amazing again we lost some detail there though so i would mostly use these for the backgrounds and then put the other space inverters kind of in there although this one if we don't want a head and just want to do like a silhouettes turning out rad too look at that all right anyway we're getting distracted so for example if we want to do this same scene we can do dash dash ar we can either do 16x9 or 1920 colon 1080. now it's not gonna make a 1920 by 1080 image keep that in mind you cannot control the actual resolution and it still makes mostly low res images at the time of recording they did just add a beta upscaler that goes even higher resolution but you can always up scale later in post we'll have a whole video covering that both for mobile and for desktop but i'm going to fire this off with 1920x1080 which is effective which is 16x9 if i remember to actually do the slash imagine part we're gonna let that render now i will say right off the bat this does not illustrate it very well but aspect ratio has the biggest impact on changing the composition of your render out of everything except obviously what you describe the image to be and this is actually going to be illustrated by what we're rendering here so again i was choosing an 8x10 aspect ratio to be like a full screen old school film print of a photo and we're getting a big kind of portrait portrait or movie poster-ish epic scene but the same prompt literally the same prompt fed through a 16x9 aspect ratio is getting more of like a video shot a movie shot more of like you know what you would see filling a movie or a game or something like that and then if i do it again we will fire off the same prompt but i will do an aspect ratio of just the default so i won't even include it at all we can see we get something else but here we get some cool stuff but it's maybe not what i was going for when i'm imagining just like a portrait that i want to print on a t-shirt for example of a space emperor and that's another reason you may want to play with aspect ratios too is a square aspect ratio is great for posting to social media or maybe cutting out a resource of but it's not great for much else if you want to include it in a video or use it as a wallpaper you're going to need 16x9 17x9 21x9 or if you want mobile wallpaper 9x16 or 1x2 but if you want to use it for t-shirts then you want something closer to eight by ten eight and a half by eleven which you just have to do eight by eleven or nine by eleven um and that will also change the composition but it'll also help you get towards the goal of what you wanted cause like something like this is cool but it's not necessarily what i'd want to put on a t-shirt because of the way it's composed and with photography with art in general composition is incredibly important and so the fact that you can use the aspect ratio to help guide your composition more towards what you want is pretty cool so you can see here with one by one we get something very different in that it's even experimenting with like close-up shots versus wide shots versus i don't even know what's happening there like very drastic images across the three aspect ratios that we've played with here now as mentioned you can actually use dash sv one and two to use the older versions of mid journey you can also do this with settings so let's talk about settings for a minute there's a lot of extra commands aside from imagine in the discord bot so if i type slash you can see here it's already pulling up some but there's even more than that and obviously it'll pull up based on other bots or discord things you have going on in a specific server but we can say settings and it will pull up a whole bunch of things that we can actually change that will use as default for our images so for example this is mostly set up on default other than my private mode access so by default you're using the latest mid-journey version 3 which is going to be the best for most things and then your stylization which is just we'll talk about it in a moment but it's just how much it like tries to go hard on the stylizing and you know dressing up of your images you've got quality rendering so again you can do higher quality renders it costs more of your credits your points um so by default it's set to base quality but you can actually if you're a paid member you can set it to half quality by default and just have all your renders use less credits you've got fast versus relax mode relax mode you have as a paid member unlimited uses of but they take a very long time to render so you can maybe switch it to relax mode if you fire off some before bed when you just have some late night dots you want to see rendered out the next day fast mode is what i use by default and then you have the different upscalers so there's regular upscaler which is going to add more details into the render of the image itself you have light upscale which is just going to take it and blow it up and then there's the new beta upscale which i'll probably have a whole separate video on but it's basically light like light upscale where it just kind of it's a normal traditional upscaler that makes things bigger but doesn't add in more details but it does still affect the image a little bit so you can change all these settings right here for your defaults and that's also where you can change your mid journey version so just for an example i i don't want to risk leaving this on but with mid journey version one and stylization we're gonna leave it on medium only my biggest prompt crafting tip beyond the aspect ratio is to only change one like thing variable at a time so we're gonna say imagine and we're gonna do the exact same prompt but using the first version of mid journey there's also dash dash hd a lot of people don't use this anymore um it's kind of better if you want like physically larger objects or generating like a bigger scene but the the compositions kind of fall apart this is actually a really good example of that because one of mid journeys especially the older versions like biggest flaws is that it starts adding things that would be in a scene where they don't go for example trees and like power lines or power poles on city scenes and things like that it'll just start injecting them everywhere and it's not ideal i honestly don't recommend using that but then you have things like no so you can try to say no plants and it would try to remove the plants um and this actually affects into the image waiting which we can cover but i don't always have the best results for this like i tried doing a movie poster with dash dash no text and it still did text so your results may vary looks like we're still getting kind of consistent examples i think the final render here will be a little less impressive looking but i'm actually surprised at how that turned out i'm gonna let it finish rendering and then i will switch back okay exact same prompt but with mid journey version one yeah it's just it's very different i don't really have a good way of showing it maybe the other thing will in a minute but that's fine you can also tell it to stop at a percentage so if you're trying to if you want something that's like blown out fake bokeh depth of field you can stop it at 50 it'll just be a blurry mess uh what i've seen people use this for is saying to stop at 90 when doing portraits character faces because it will help preserve the eyes a bit better because as it does the last like 10 percent of details on the eyes that's where they get kind of destroyed you can experiment with that and then if you add dash dash up light that's the same as coming in here to your settings and just doing light upscale you can see here it will just all these do is just add a extra suffix those arguments by default to every prompt you type in without you having to do it which is a bit of a time saver but all it does is just use the light up scaler and you can see here the regular one adds in more details whereas the light one just upscales so pretty neat there we have seeds we're not gonna talk about seeds just yet we're gonna go over here to the other parameters in this github document to show some of the differences because you also have stylize stylize is a fun one uh by default i believe it's 2500. am i remembering right is this gonna yeah stylize default is 2500. so this is how much of a stylization based on whatever style you give it or whatever style it decides to go with it uses so 2500 is the default as you go up and you can go all the way up to 60 000 now it will just completely like override a lot of what you say or suggest or what you might expect with okay so using a more customized prompt here is our original render of our space emperor and the cosmos with all the crazy lighting and renderings this is default stylization of 2500 about what you'd expect given what we've seen so far this is with stylized 625 so much less of the engine things it's still rendering in the engine but isn't going over the top with it although that one is getting there but it's also kind of losing what we were after that almost looks like that's a face in the cloud this is with ten thousand so it's going even more over the top and we've completely lost our guy um although that one's there but we get some really cool looking space scenes and then sixty thousand completely runs away with it and we're just getting some hyper stylized space scene now and the emperor is nowhere to be seen i think that's a better illustration now stylize is one of what i call the big three of arguments or parameters that have a significant impact on your image in terms of the final render it is stylized quality and chaos as dramatic as that might sound so stylize affects the stylization it's kind of a bit of an intangible because it doesn't always have a huge impact quality is literally how long the ai kind of sits with the idea thinks about it so to speak and tries to render something out and then chaos is just randomness and you can do a zero to a hundred percent we're going to go through these and actually there's some cross reference docs in this google document so you can see a scale of quality so you can see here 0.25 oh we're gonna like zoom in on this okay 0.25 is going to be very much more abstract much less realistic but probably a lot less close to what you were describing whereas you know yeah quality 5 is going to get more photorealistic a lot more details things like that this is also cross-referenced with the stylized factors so if we scroll all the way down here to 60 thousand with with less quality we're very abstract here and then with more quality we're still hyper stylized but have a lot more of those details so quality is about details and trying to get much more accurate to your prompt and so you probably want to live somewhere in the middle i use quality 2 a lot one is the default but if you want more simple or abstract things using half quality or quarter quality is going to be better and that also means that you get less credit impact on your renders that one's turning out kind of cool now here's one with chaos chaos again adds more randomness so you do dash dash chaos at the end of it as you see here and then it adds in more random elements so you can see here with little stylization and zero chaos this is what it looks like that kind of scene and all these are made with the same seed by the way which is just the same base image and then we add in a bunch of chaos and it really just starts adding in random details or ideas to the image it still starts with what you gave it but you can see here if we go from 60 000 style and 100 randomness like it's just making whatever that's a pretty cool scene but it's probably not what you were after originally and it just ends up in ah those are cool though ends up in all sorts of other places so pretty interesting to play with that and of course you also have chaos versus quality and there you can start getting some really crazy details but they might be details you don't want so then you'll have to play around with the like light scale and things like that but if we do like 25 percent chaos then you get like it's basically there to help you add in some extra originality or spice if you don't feel that you have the exact prompt that you want so if we do our celestial emperor prompt i really liked the stylized 10000 and then i want to do quality 2 for it to think on it a little bit longer and then we're going to do chaos 75. we're going to see what that comes up with it's going to take a lot longer to think about it and to render it but then it's going to come up with something pretty wild potentially i didn't do an aspect ratio there so we're still going to be square but that's fine for the example i also wanted to mention while that's rendering you can also do dash dash wallpaper at the end although i've had it tell me this doesn't work sometimes and it's going to kind of brighten up the image which is kind of weird um i think i can do a comparison of this so if we do our celestial emperor without the stylization or whatever we'll do a normal one at 16 by nine and then we're going to do the same thing with wallpaper all right you can see here by doing a high stylization rate and a fairly high chaos rate we get something unique and interesting but it really just kind of ran away from what we were describing which is fun if you want to explore the art rabbit hole and come up with new ideas then you can tweak from there it's a lot of fun but if you're trying to craft something specific maybe not i love this little like angel wing orb but clearly it developed a feathery theme that i didn't input and just kind of went with that but i love that fourth one as well so it can do some kind of cool stuff now you can see here wallpaper came up with something way different now it's really exciting i love where this is going but with the normal 16x9 aspect ratio it's still trying to generate something that's like a video frame a movie still something cinematic-ish and fill that frame which is pretty interesting these definitely look like movie stills but the wallpaper is just trying to make something dramatic and usually brighter this is hard to convey since it clearly just generated something very different but like luminance levels on average tend to be pretty a lot brighter on the wallpaper and it tries to be more like colorful and punchy so we definitely got some fascinating results with a wallpaper so it's something you can play with too even if you're not specifically trying to make wallpapers you have that option to you but you can see here by using the wallpaper command it still made it a 16x9 aspect ratio without me specifying that so pretty interesting as well all right we have two more final argument parameter things to discuss that can affect things as well as impact your image props which are pretty weird the first is image weighting and the second is seeds both kind of tie in together so image weighting is how you start to tweak your prompts to actually get what you're after so you can see some of the things we have struggled with with our celestial emperor dude here is some of the prompts have gotten away from the emperor at all like it's getting the supernovas the galaxies all of that but it lost my dude that i'm trying to render the emperor himself and that's where image waiting can help now you can imagine the specific text that you put in the prompt as well as a source image and we haven't done one with a source image but i'm going to do an example of that here we're going to pull up some sort of reference image of a space space emperor i don't know what we're going to come up with about what you'd expect not much but you know that's a dude we can reference and so i can fire our prompt off with that slash imagine and again your image prompts go out the front make sure it's an actual reference to an image itself so chop off the rest of that and then we'll copy paste our prompt here i'm not going to do a aspect ratio right now so we're going to fire that one off with just the image prompt as inspiration but then you can also wait that image prompt so dash dash iw sets prompt to the weight the default is it only considers it 25 of the way and so you can go all the way up to one now this will not iterate on the image itself like dolly can kind of do it still just uses it for inspiration or reference or structure but you can go up there now i said go all the way up to one you can't actually go past one with weighting so that it just overweights it so we're gonna do the defaults point two five we're gonna do a one and then a five so we fired that one off and again you can just copy the link that it gives you here the smj.org.mj.run without recopying the image url which is really handy for iterating and we're going to do iw1 so it really considers that because clearly it's still not rendering anything that looks like that image and then we're going to do iw5 and we're going to take a look at those differences all right image weight of one we start to get more of an emperor focus in our images as you can see here which is pretty cool dig whatever's going on in that one but then with an image weight of five it's purely just like okay you clearly want an image that looks like this and it's gonna focus in on an old dude emperor and we're getting something way different than the rest pretty impressive how that plays into it now you can also wait the specific text you give it so we're going to go without an image prompt this time but we're going to weight the individual descriptors that we have typed out so an emperor who rules the cosmos you got to be careful with where you put it but you do so we're gonna say a celestial emperor we're gonna do two colons after the word emperor and we're gonna do two because it's a weight again i believe a scale of one to five or zero to five because it's a scale of zero to two and that github that i'll have linked below has a descriptor of this you can see here it has the the the prompt is sphere cube and so as it goes up in sphere it's more spherical as it goes up in cube it's more cubicle and then as it goes to both of them it tries to blend the two so celestial empire two starry galaxy background one perpescular ways one and octane render well we'll just do all those to start and then we'll do the same thing but we'll say slash imagine we're going to say 0.25 for the emperor and we're going to say two for the supernova and that kind of plays into what parts of your words have to be more emphasized but of course if you get really wordy and descriptively figuring out where to put your weighting gets kind of confusing so you really got to play with it you can see here we're already getting a fairly bit of a different image here than what we've gotten before because we started rating things or weighting things a little different obviously it's easier most easy to convey with these simple prompts which is why i'm still referencing the github instead of purely my own examples but hey all right so here's the image with a lot of weight given to the emperor himself so he's kind of you know prominent in most of the images but then this is with the emperor having less than one weight and instead the supernova is the priority and now we're getting some wild supernova stuff it's pretty cool so that's image waiting you can wait and control the emphasis on your specific descriptors or your reference image and those can all have powerful impacts but then there's also seeds so every image that you generate in mid journey has a seed which is a random text it's kind of like if you've ever played minecraft you can do world seeds and then if you do the same seed over and over you get the same world for the most part mid journey can't recreate the same image over and over something like stable diffusion can mid journey cannot at this point in time but it can still use mostly the same thinking process to get similar so for example to get the seed i showed you before if you react with the envelope image it will dm you the seed and some information about that run and so now we have the mid journey about dming us we have a seed we have job id and videos of the progress although those never work for me i know they're supposed to i don't know why they don't and then you can jump to wherever the message is in discord so i'm going to copy the seed and again you add this as a parameter to the end of your description so we're going to say dash just seed that text string i'm going to copy paste because if you run the same command over and over you're going to get slightly different results whereas the seed is going to give you much more similar results paste in our text before the seed not at the end of the seed so it's the exact same as this most recent prompt we just generated fire it off with the same seed now you can see here we don't get the exact same images across all four from the first to the second run with the same seed but it's very close this is effectively kind of similar to the re-roll button but keeping it very strong now if you get the seed of an individual image after you've upscaled for example so if we come down here when have i upscaled this one if i do envelope for that one and we copy this prompt so we do slash imagine i can't spell anymore paste that prompt in we come in here we get the seed for this specific image not the grid of the four images but this specific one that we've upscaled you can then then do dash dash same seed instead of just seed same seed and paste the text and what this will do is it will generate all four images in the grid based on the seed of that one image so they end up looking very similar and we can see what that looks like so all four images should look like this dude up here the halo supernova above them and you can already see from the blur we're getting very similar looking images because it's starting with the exact same framework to generate all four images all right and here you can see we don't have the exact same image because again mid journey isn't going to do that for you but it's taking the same visual structure and ideas and trying to make a similar looking image to that seed which is really powerful so this has been a super long and in-depth video i will have time codes to all the sections so you have the chapter markers on youtube in the description so you can skip to where you want to go come back to it reference later take your time play with it and have fun that's the whole point enjoy it don't get stressed out hopefully this helps you kind of craft your images most of this is focused around like the the left and the right of the the anatomy of the prompt where you're crafting around your description because i assume that you have an idea that you want to see the ai make and you need help crafting the exact image that you want if you're having trouble getting the right words for to actually describe your image in that middle section of your prompt sandwich then i have the next episode in this course is going to point you to some resources to help you craft the text part of your prompt most effectively so you have the style guides that are referenced in the github if you need that obviously like go use that um you have lots of stuff there but if you need help just writing it out you want something that's going to help write it for you that is what the next episode in this course will be so i hope you get subscribed go check it out playlist link will be in the description below so that it stays updated as i upload these videos and if you want to check out my work analogdreams.threadless.com or join us on discord discord dot gt plus box to play with the bot yourself in a less crowded environment and so on let me know your questions in the comments below and happy happy creating remember to be kind rewind
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Channel: analog_dreams
Views: 32,098
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Keywords: midjourney prompts, midjourney promptcrafting, midjourney prompt tips, midjourney ai, midjourney ai art, analog dreams, eposvox, midjourney ai tutorial, midjourney tips, midjourney how to use, midjourney prompts tutorial, midjourney stylize, midjourney image source, midjourney bot, midjourney discord, midjourney prompt tips and tricks, epos vox, midjourney master class, how to get high quality images out of midjourney
Id: lQQzeMeVczo
Channel Id: undefined
Length: 53min 48sec (3228 seconds)
Published: Tue Aug 23 2022
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