Maya To Substance Painter And Back To Maya

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this is an overview let's go back to the basics and assign some textures and get this from here into substance pain right back again here's a sphere here's a box with some extrusion on side to inset the faces I'm gonna sign a texture to the box right click assign new material and it's gonna be a blend let me scroll way down here in that tube you tighter select the blend and I'm going title this what's a great name for this I know box mat and guys sign of color to the box matte red sounds awesome select the sphere right click assign new material again and it could be bling and going to select the color swatch make it yellow so it's easy to see you know what I need to give this a good name an original name what could that name be sphere sphere no wait yeah sneer yellow got to boston name for this a sign a texture to the inside select the faces by shift-clicking the faces assign new material guess what Blin again I bet you can predict it by now give that a color a nice blue color and what should I call this blue box awesome and out an outline or I'm going to name these elements boxes box and I guess I should call this round I bet you thought I was gonna say sphere I'm going to export now first I'm going to save the scene and then select it all and export file export selection of course it could be FBX could give it a great name props time to wire up some textures and substance file new the type of template up here we have various templates for now unity 5 document resolution 2048 select the file and that's going to be the prompts and then just click on OK and wait a moment to maneuver around the viewport hold down the alt or option key and left mouse button to rotate alt or option key depending if you're on a Mac or PC alt or option key and right mouse button zooms in and zooms out alt or option key middle mouse button if you have one pans and as a bonus tool shift I bet you thought I was gonna say alt and right mouse button makes the light spin around excellent now we're ready to wire it up that off to the right side our texture sets and the texture sets are based upon the material IDs for Maya selecting any of these texture sets will reveal the layers that make up this texture set here and there empty we have to wire in some new material to start next to layers click on texture set settings scroll on down I didn't use the Willing mouse I just dragged that time and go to bake mesh Maps click on that button turn off I D which stands for the material ID for Maya that's not useful for this workflow take a look at the output size here's a chance to change the output size this is fine leave that put eyes at 2048 next use low poly mesh as high poly mesh because there's not a high definition high detailed model that that was created in Maya we're gonna use this option if we had a higher resolution model that we want to bake the normals down to this to get more details you would select this and then select the file select this icon find the file high bake to low it's a little more complex than that but it's not so complex another video another time as a review leaving this as is click this button click on our just bake what is selected here or Big Oil texture sets on going for all texture sets and wait and wait and wait and wait wait a little longer and it's almost there I bet you could pop right to 90 nope hundred there we go it's done taking spin around excellent reveal your model after the baking to assign textures to all this pick the texture set that you want to assign a touch to - so texture set layers click on the layer this is an easy one going to drag gold or actually aluminum here looks gold that applies this material to this layer of the sphere to delete a layer click on a layer don't need the empty layer press the trashcan excellent iconology this layer system is used to build up material if there's a scratch on the surface right now show through to nothing maybe beneath the scratch on the surface is a cement color because this will spray on metal that's the concept of this layer system within substance painter assign the Russell materials to this object going to the box Rijal named smart material smart materials are regular materials with generators to create smudges grease edge wear things like that drag it to here that's looking pretty awesome and the last thing is to fill in the blue box which are the insects there are cool smart material to use well I guess plastic is cool and that's it as the boxes rotate around the plastic cusp as ripples on it and they're showing the reflection of the scene time for the light show light show is shift left mouse button and you could view your object rotate around it looks excellent let's get into Maya file explorer textures from the configuration select Arnold 5ai standard if you using Arnold 4 then it's on a for AI standard odds are using Auto 5 that makes it on or 5 AI standard pick the right location the right location isn't just a random folder on your computer no because by now everyone's been setting up projects within Maya that gives structure to your project go down to source images and plug-in that as the folder name when the open Maya will be able to quickly find the images that was just exported these are the different materials that are exporting in of course you want all of them so leave them all checked and then click export the export button is lo shy there it is click export next stop Maya oh wait next stop is waiting for this progress bar some what's there come on you could do it and and there we go now the next stop is Maya now so treat I'm showing the menu system I know no more guessing with which menu is selected open the previous file file and I guess that's a wasted step I should just open the previous file to begin with but for those who forgot how to open a file you now know how to open file this is the file and save it file save as and the reason saving it because want the base file to hand out to wipe the textures that were just exported from substance select an object sphere in this case control a if you don't see the attribute editor pick the material slot gee I wonder which material it is oh look it's the one that will shouting in capitals convert this material to an AI standard you go to the material the material type and select AI standard from the drop-down window scroll Scroll scroll and AI standard surface for the color swatch oh wait before I go to color swatch it changed the name darn I guess it didn't like my shouting letters let me dress shout sphere again because we don't know if it's really yellow sphere it's kind of the gold sphere under color select the input that's file and from the file folder icon just click on it and from there oh wow because the textures are saved in the right place and the project was set up it knows exactly where to find the textures amazing isn't it but don't want the blue box want the shouty sphere yellow base color open I don't see anything oh no what'd I do wrong in the viewport press the six key clicking on the sphere again warm up the other slots color diffuse roughness click on it file I see a pattern account and that's going to eat into some of the time not mountainous roughness next click on spear metalness to to go oh why does it look like that because the metalness map isn't wired in yet and the last one click on sphere scrolling down I'm using while' mouse to geometry and for the bump map it's gonna be the normal map oh no we're gonna be here click on the file tab now you'll see the folder second list one the list going to light up the scene Arnold light sky dome light hit render let's see what we got there we go viewport was very deceptive I thought I did something wrong I should have known better next step wire up the rest of the materials click in the box finding the material and when your attribute others get so long and you don't need any history just click on this button which is edit delete by type history and that makes a lot shorter easier to find things the box matte which is the red color convert that to an AI standard don't grow so fast i overshoot it there it is for color to color next click on the object give it its name back again box the other three slots have to be wired excellent all done oh the inside box one more to go now it's done render again and take a look selecting this one and this one will show how the actual image will render out clicking on render awesome right
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Channel: Creator Brew - Experimenting & Sharing
Views: 13,581
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Length: 12min 56sec (776 seconds)
Published: Tue Mar 31 2020
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