What's going on guys? Balkan architect here. And in today's video we have another Balkan Architect, ravit gameplay tutorial. This is where I find interesting buildings and interesting shapes and I show you how to model something like that in Revit. Now in today's video, we're modeling this really cool spiral cafe. It's in the forest. Park, Iran. And it's created by REM Studio. So I think it's a really interesting project. It's a really unique shape and I wanted to, well, to try to model something like this in Revit and that's what we're doing. I found a pretty good solution. I'm quite happy with it. So I'm just going to be showing you all the steps and the workflow. Now, before we actually jump into Revit, I would just quickly like to ask you to check out my website, BalkanArchitect.com. I'm going to link it up just below this video in the description and then also up in the cards above there you can find all of my Revit courses. I have over 130 hours of content and it's where I can take the extra time to go slowly, step by step and explain all these complex topics in Revit completely kind of in depth and give you the best learning experience. Now also on my website you can find some of my customized, ready to go Revit templates. You can find some of high quality, highly realistic Revit families that we offer. And also there is a plugin that might interest you as well. Okay, so now without any further ado, let's jump straight into Revit. And here we are in Revit. I'm just at the home screen. So let's now start a new project by going here to models, going to new. And then for the template file, I'm going to be choosing my custom architecture design template, the metric version. Now, as I said, this is available on my website and I'm going to be linking this template up in the cards above. So check it out if you're interested. OK, so now I'm just going to click OK and start this Revit project. And the first thing that we're going to be doing is we're going to be bringing in an image that they have found on the site plan of this thing. So I'm just going to go here to the site plan and then just drag over this image. So I had it in a separate folder and this is what the site plan looks like. Kind of looks like that YinYang shape a little bit kinda. So what they like to do first is I like to be able to see this shape in the side plan. And then also I like to give some sort of a base to my model. So what I'll do here is I'll first just log this in place by clicking on the pin button. So this basically pins it down so you don't accidentally move it or something. And then we can draw over this. So because this is overall it's a circle. What they'll do is I'll go here to architecture and then I'll go to model and then model lines. And then I'll go first with a line. I'm going to try to find the center here and go from the center down. Try to find the edge here. Okay. So once we have this straight line going from the top to bottom, what you can do now is go to model line, go to circle and then you can find the metal and create a perfect circle. Kind of following this whole shape. So it seems to be in the correct place. Actually, I'm just going to select these two and then just nudge it in place a little bit. Okay, something like this. OK, I think this is now in the correct position. Okay. So once we have this, actually, I can pretty much get rid of this line. I don't really need it. So the next step is going to be to go here to modify, go to split element SL is the shortcut. And then find here where this kind of goes off to the arc. And then find here this edge. Hit the escape key a few times and then you can delete this part. Actually, I'm just going to bring this in a little bit further. Okay. So once we have this, the next step is going to be to go to architecture tab and then go to model line. And here you want to pick tangent and arc. What this is going to allow you to do is basically to place arcs and it's going to look pretty much like a spline. See how it's kind of organic, doesn't break anywhere. So you want to go with something like this and then kind of finish this whole shape. So let's go like this. Like that going to come in here. So here it's going to the other side already. Click here. So I'm not going to be too perfect with this because it doesn't really have to be too perfect. It's our project so we can change it a little bit if we want. So anyways, I'm just going to go like this and then just going to stop here. And you just click on that endpoint and that's going to stop that. And as you can see, now we have this kind of flowing line. OK, so once we have this in place, now we can get started. So what I'll do next is I'm going to place a set of reference planes here that are going to help us build the surface, the curved surface for this roof. Because 99% of this project is the roof and then the rest is easy. So what I'll do here is go to reference plane and then let's place a horizontal reference plane like so. And then let's center it a little bit and then let's place it. Actually, I'm just going to go a little bit further out like that. Go to copy and then let's copy it once here. Two, three, four, or even five times. Really depends on what you're doing. Let's go like this. So let's have five in total. OK, so this one is going to be there in the center and then this one can come closer in like that. OK. So now once we have these reference planes in place, we want to name them. So this one will be number one. This one will be number two. So usually I like to name these just so I can kind of keep track of which one is which. This one is four and then this one is five. Okay. So once we have all of this created, we can go to the 3D view. And the beauty of using these model lines is the fact that now while you actually have this in place so you can actually play around with these lines in 3D space, it's not something that's only here in site plan. Okay. And then here just one more thing. Remember that line that we deleted? Actually I still want to have it, so I'm just going to keep it there. I think it can help later on with one of the steps. Okay, so now let's go here to masking site, turn on show mass. And then this is going to be built as an in place mass. I'm just going to leave it at mass one as a name. Okay, so now what you want to do is you want to go to the south elevation and then you want to set a series of splines that are going to be building the surface, which is then going to be trimmed down into this shape. So let me show you how that works. You want to go here to spline through points for the reference plane. Place it on reference plane one click. OK. And then here, make sure it's set to draw on work plane because it's going to snap to those lines and it can go horribly wrong. So you just want to make sure to set it to that. And then you can just create a simple kind of split with a few points and then you can move those points around even if you want. So we can kind of spread them out a bit more. And there we go. So now if I go to the 3D view, this is what we have. Then I'm going to select this. Actually I can select the whole thing, go back to the site plan and then let's go here to copy. And we actually want to copy it multiple times. So make sure that multiple is selected. You click here on the reference plane and then you basically copied on each one of these reference planes. Okay. So once we have that in place, then I want to change some of the elevations. So for example, for this one I want to go to the south elevation, go to move and then oops, I think I deselected that. So let me try that again. Okay, select this one, south elevation move. OK, there we go. And then I just want to move that one up a little bit. So actually I just want to mark out kind of the highest one, which is going to be this one. So I just have like the top elevation and then let's move this one. Actually, I'm going to go something like 6 meters up or something like that. OK, perfect. Then go back to the 3D view. So this one should be kind of in between. Actually, let's select all of the points here, go to the elevation and then move this one kind of in between. And then finally for the last one and this one is just going to be a little bit lower than this one. So back to the elevation and then just move it somewhere like that. Okay, so now when we go to the 3D view, it's going to look like this. Actually, I could have moved this a little bit up. Actually, it should be really close to that top one. OK, perfect. Okay, so once we have this in place, now we will start to kind of play around with the way that this is shaped. So what I'll do here is now I'm just going to leave this flat here on this side and then I'm just going to start lifting these points up by selecting the points and then using this little gizmo to help me kind of position this. So you can go up just a tad here. Perfect. Then for this one, let's see. So you're just kind of trying to figure out that shape, how it's going to look here. I want this one to go up a little bit. This one I'm actually going to go down and this one go down a little bit and so on and so forth. So you're just kind of playing around here with the points and you're kind of creating that shape just by manipulating the points a little bit. Okay, so we have something that looks like this. OK, this might be just a bit too high. Okay. Like that. Then this one again, I want this to be a bit higher like that. This one can stay where it is, this one can go down and so on and so forth. So you're basically playing around and trying to figure out like the whole shape, which is then going to be carved out. And we're only going to be leaving this part like the one that's illustrated by the green lines. So this one should be a bit lower. This one too. And this one here as well. So this can go down a little bit. So basically this shape kind of goes this is the highest part. So if you're just looking at the green circle. So this should be kind of the most elevated. And then this should go down. So it kind of goes spirals up a little bit. So that's what I'm trying to recreate here. Perhaps move this one up. OK, so that's that then move this one up here. So I know it's a little bit repetitive and it might get a little bit boring just to move these around. But yeah, that's how you create these shapes. You don't really have any other way of generating this type of freeform shapes apart from this. Okay, so let's bring this one actually, let's bring all of this way down, something like that and then it can go up from there. Perfect. And then just the same thing with these. I'm just going to bring this down. And of course at any point you can play around with a little view cube and use that to visualize this from different angles. That's also a really good thing to do. And then for this one, let's see just a little bit down. Okay, I'm happy with this. Let's see, this point can go up and then this one can go like up to there. Okay, so we have something that looks like this. Now this might not be like the final shape. You might have to come back in later and make some changes, make some edits. But let's say I'm happy with this for now. So let me just fix this up just a little bit. There we go. Okay, so once we have something that looks like this, once we have something that's kind of almost there, I'm just going to create a selection of all of these lines and then go to create form. And it didn't work for some reason. So sometimes this might happen. That's annoying. So you basically just select a few of them. Great form. Okay. It has a problem. I think it has the problem with these being so flat. So let's see. So sometimes most of the times it's just a question of moving things just a little bit and then Revit kind of figures it out. See how it just needed that little bit of a change and how it works. Okay, so now we have this basically a surface. Now we have to carve out this part here. Now the trouble is we would basically have to have like we cannot really create a shape that looks like this and then carve that out. We could do something like create a circle. Let me set this to let's see. So if I set this to draw on level one. Okay, so if you have a circle and then like a circle in the middle. So this is basically this part you can't really cut with this. So if you select two of these and try to create a void, it's not going to work. So what you need to do is basically you need to cut this with two kind of half circles. If that makes sense. So I'll show you how that works. Basically, what you want to do is set a work plane to be at level one. Then you just go here to the Line tool. And remember how we have that center line here? Just go out like this, and then you can create like a rectangle basically kind of follows the shape of this. And then you bring it in up to here like that. And then you switch to an arc. And we basically create kind of the outside arc of this side. So we can now select this. We can turn this into a void form. And it's just going to cut through this and cut that one side. And now we just have to repeat the same thing on the other side. It's just going to be a bit more complicated because of the shape. So again, we just go here to Line. Let's start from this side now. So just go all the way from the outside, finish that shape, go up to here, see it there. And then what you need to do is here we can switch to an arc, go up to here. Here we can do an arc that goes like that. And then for the rest of these, I can just use pick lines so I can pick out this line, this line, and just going to continue selecting these green lines that we've placed. So see how it's useful to draw that in the beginning and then it's available in three D at all times. Okay, so now you select this thing and let's see. Okay, yeah, looks good. And you go to create void form. Now, once this extrudes, you also want to select the bottom part. So you just hover over one of the lines on the bottom, and you hit the tab key a few times until it selects that bottom. And then I like to extend that just a little bit further just to make sure it's cutting this properly. And we have the shape. See, it's the exact shape that we wanted. Now, as I said, you can always come back and edit this shape, so you can always use the tab key a few times. So let's see if you select the shape. No. So use the tab key a few times until it selects that surface, see? And then you can go to Xray, and then you can actually come and find any one of these points. So you just use the tab key and then you can move them. Now, sometimes it's going to break the surface, sometimes it doesn't. So you can just kind of play around with that and try to kind of manipulate the surface a little bit if you want or if you need. Sometimes it works, sometimes it doesn't. So let's see here. Will it work? Okay, so here, for example, it worked, but I actually don't want that change. So let me just go back here okay. So that's basically how you can edit this later on. So once we have all of this in place, actually I just want to bring down this point here. So let me just edit that. So what I'll do is I'll try to locate this point here and bring it down a little bit. Okay, that worked. Bring this one down a little bit. See how that point here? It's going down now. Don't have to go all the way down but basically get it as low as possible. Perfect. So now when I click see how it's down here? Okay. We might have overdone it. So again just use tab key a few times and then select one of the points. And then here we can bring it up if it's a bit too much. OK. OK. There we go. So I think now it looks good. Okay. So we have kind of fixed it a little bit. Okay. So once we have this hit finish, it's going to finish that shape. And now you just turn it into a roof by going here to massing inside roofs. And let's use a basic roof. I'm just going to change it. So go to edit, type, duplicate this and let's make it 70 mm or 70 CM just to have that extra thickness. Okay, click OK, select the surface, create roof and there we go. So now we have that roof there. Now what I'll do here is I'm actually just going to select that if I can select the mass itself. Okay, perfect. And now if I just go here to the south elevation, I actually want to move it up by the thickness of the roof. So I think you should be able to do that. Let's see. Yes I can. OK, so let's move it. Let's not go 70 but 60. Okay. And now if you want to, if you move the mass or if you make some changes to it at any point you can come to that roof and then you can say update to face. So it's going to move up with it which is exactly what you want to do or see in this situation. And then finally I can just turn off show mass. So I don't see it anymore. OK, so once we have the roof in place, let me show you how you make the steps. So the steps are a little bit complicated and I'm not going to show you all of them because it takes forever to do that. But let me just show you the approach. So what you want to do is you want to go to the site plan. And here we still have that image below. So you want to go here and set this to wireframe. And now you can see where those steps are. Then you can go to architecture. You can go to component model in place. Let's call it a generic model. Okay. And then here you can just use void Extrusions and use an arc. So just create an arc like that for the first step. And then you can just whatever to complete that shape, hit finish, go to the 3D view, and then you can just extend it here. So for example, this will be your first step or something like that. And then you can cut that geometry out of that, out of the shape so we can move it up a bit. Oops, so you don't want to overdo it. Yeah, it can work like this. Then you would go back to the site plan. You would go back to create void forms void Extrusion, and then just repeat the whole thing. So go from here to NL like here for the second step. And then just kind of complete that shape, go to the 3D view, hit finish, and then just readjust that to go like this. And then you just cut. So we kind of have that second step. And then we go back to design plan and we go back to create and we go back to void extrusion arc. And then go from like here to here like so. And then make sure to grab the whole thing, go to the 3D view finish and move this whole thing up. And then just adjust it to wherever you want that step to be. So for example, if it's here, you can go to cut geometry and so on and so forth. So basically you would follow this and you would continue kind of carving out steps out of this thing. So that's basically how you create the steps themselves. And it looks really good. Now for the walls of this restaurant, I guess what you can do is you can come in here and actually what they would do. Okay, so it goes up to there. Okay, so let's go to our level one view. And then in level one, I would just go to Architecture Wall and I would use like the simplest wall. So something like interior wall, use PEC lines, give it a generous offset, something like 30, then offset that to the inside here. And then just kind of follow the whole shape all the way around like that and complete it here. Okay. And then this side, I'm just going to pull this in all the way up to here because I just don't want to go up to this kind of angle. But anyway, so we can go a little bit further. Okay. So once you have these walls and you can, I think, select them all by using the tab key. Okay. Now you go attach top base. You select this roof and it's attached to the roof. And then you can replace this with a curtain wall, which is going to work much nicer. So you always select the curtain wall and it's going to place a curtain wall there. And then of course, you can make modifications to the curtain wall. You can make it look nicer and so on and so forth. But that's basically the approach I would use, obviously, to get the exact thing, what we've seen in the image. So let me just show you here. Yeah. So to get something like this, you would need probably a few days of work just to finetune everything and get the shape to look exactly like that. But I think this is the approach that I would use and this is the way to do it. So if you perhaps do this and complete the project, please send it to me on Instagram or something. So I would like to see that. Okay. So anyways, if you want to get this Revit Project file or any of my other Revit Project files, you can find those on my patreon page. I'm going to link it up just below this video in the description and then also up in the cards above. That's where I upload all of my Revit Project files so you can check them out there. Thanks for watching, guys. Make sure to check out my website, BalkanArchitect.com, for more Revit courses. There I have over 120 hours of content and I'm adding more each week. Make sure to subscribe for more videos. And also I've added a video over there that might interest you as well.