Marvelous Designer 7 - How To Create A Beanie

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nice breakdown! such a cool tool for clothes, I struggled with sculpting something in C4D and it was most definitely not the correct route after seeing this

👍︎︎ 1 👤︎︎ u/nytol_7 📅︎︎ Feb 01 2018 🗫︎ replies
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[Music] hey guys alrights i'm going to be showing you how to create this beanie from start to finish in real time and the avatar that i'm using yeah is a genesis 3 female from dares just in case anyone was wondering anyway without further ado let's get started okay so let's get started I'm going to select the rectangular tool and just draw a pattern like this that's a little bit wider than a head and I'm gonna go to my smooth curve hold on my left mouse button to create a curve like this drag it till about over there select my edit pattern select this point hold on shift because that's gonna constrain it to this line and just drag this down and what I'm basically doing is creating like a dart and the purpose for doing this if I go to my images over here of the beanies that's basically the small little detail that you see over here so you see this little line at the top it just makes us beanie look a little bit more believable okay so once I've done that I'm going to stay on the Edit pattern I'm gonna select this line right click and go to unfold and then I'm going to select this line right click and go to unfold as well so we've kind of the basic pattern for our beanie but we are gonna have to extend this a little bit down so these will points over here are no longer Li and need them so I'm going to select them to need there delete that and I just want this bottom line I'm going to drag this down hold down shift and just make that a little bit longer and you can always adjust this further once it's on the character if we want to make that a little bit longer as well but this is going to be the basic pattern for our character and I am gonna make this a little bit shorter as well a little bit taller I'm gonna hold down shift and just drag this in now again I can make more adjustments once it's on the character itself but we are trading the pace the basis of our beanie so you can see that's a little bit too large within our workspace so just adjust that accordingly so this should be fine and again we can adjust this once it's on the characters head now the first thing I'm gonna do before I even simulate this I'm gonna go to my fabric I'm going to select the default fabric over here by the way by default this shouldn't be read it should actually be white but I'm gonna go ahead select this and make sure my fabric is on default fabric and I am gonna change that I'm gonna change that to blue and my preset I'm gonna put this on wool gabardine I just felt like this works quite well when you're doing beanies this particular preset and I'm going to go to my internal polygon line and I'm gonna put a line right down the center over here so make sure you've got this internal line turned on so you can see where that red line is now here's a really neat trick if ever you wanna fold stuff like you see maybe some of you guys don't have access to these arrangement points but if you had an arrangement point you will be able to select this pattern reference one of these lines and it will wrap it around the characters head like that and you'd be able to sew it really easy but if you don't have access to that here's another way to actually fold or fold certain areas of the designs you'll see if I go to fold arrangement and I select this red line I'm going to get this as rotating gizmo and if I basically rotate like there's a kind of pin set so that's just a really easy way to create a bend in a particular piece of a comment so I'm going to select this side as well and rotate it like that I can select this entire pattern make sure that I'm on the select move move that forward okay so this is are we going to sew this beanie right I'm so in this side onto the side right that onto that this one to this as you can see over there oops get onto that oh my bad actually want to delete that sewing over there to make sure that you're sewing this onto this and this onto this and now we are good to go you can see it's intersecting it's basically cutting through the head there but that shouldn't be an issue just move this a little bit more back and even if it's intersecting with a head yo and we've simulated we can always adjust it and just move it a little bit you'll see once you've got it like this just click spacebar to simulate now really important thing is I actually want to move this down a little bit more you can see if it's too far up its gonna end up falling off the character's head so bring this down even if it's all the way down to the nose and then click on simulate and that's perfect even though it's intersecting with the characters face like that it's fine because like I said if it's too far up its gonna end up falling off our character now we've created the base for our beanie over here and this could even be a shower cap some sort now I'm going to select this internal line we created and delete it and you can see I've got my seam line over here right at the back which is perfect and then these little dot points like I showed in that image of visible year as well now the reason why we've seen a lot of our character yeah is the particle distance is still too high so now depending on your PC maybe you need to stay on 20 but I'm gonna put mine all the way on all the way down to ten right now because it's actually a pretty simple comment that's just placed on the head and you can see immediately it gets rid of the fact that I could see you my character underneath okay so we've got the basis of our beanie over here and now we're gonna go ahead just this and make it look a lot better okay okay so for the next part of the beanie we're actually gonna be increasing the length over here and folding this up so we basically go in for this type of beanie weights fold it up over here and I just feel like it looks really nice you know the image which fold it up so I want to make sure that I'm increasing the length over here quite a bit actually click on simulate that's fine don't worry too much about that because this is gonna be folded up now when you create another internal line it starts from there so you can see whenever I click on my Garmin replaces a blue dot is a reference point click enter now if I go to fold arrangement I can select this line and fold this up really simple and click on simulate now we've got to be pretty careful over here because this can end up falling off our character so actually what I'm gonna do is I'm gonna bring this line down a little bit more okay select that landfall arrangement fold that up and click simulate okay because you see if I went too far up it was going to end up basically folding that up within this beanie sometimes falls off the character and one way to prevent that from happening sometimes is to actually you could select the entire piece right click and go to solidify and then it tries to keep it in that last position and prevent it from moving or we could use a pins so we could basically pin or tech the actual beanie onto the avatar so that it doesn't move too much but as long as you can place that line too high you beanie shouldn't be falling off a character so from here I can go back to my select move and I can start moving this up all right and just to see things a little bit easier because this piece is actually going to be separated from our top piece over there I'm gonna go ahead select our line that we drew right click and say cut and so now I'm going to copy this particular I'm gonna copy that fabric but I'm going to change this preset to wool it's just a little bit more richer than the wool gabardine and in in Marvelous Designer so I'll go ahead select this pattern fabric copy - and I make sure you go in to make this a little bit darker just so I can see which ones are actually separated over here and now if I actually go back to thin you're gonna notice that this piece is actually really dark and that's because the normal only is flipped so to fix this select this pattern right click and say flip normal and it will bring it back see now if I actually change my color here it's back to normal right so that's really important just go ahead and flip the normal on that part of the beanie as well so now we'll continue from here click on simulate I can adjust this maybe bring it over the ears and another thing that you can have trouble with with beanies of characters is the ears sometimes an intersex like this or it can be some simulation issues on the ears and sometimes I'll fix that if I export this out I'll bring it into ZBrush use the move brush and just move it over the year now but you can obviously make this look a lot better and it is gonna also look a little bit more realistic if we can get it to sit flush over the year or maybe you want to be need to actually be positioned behind the ear like that it's up to you but in in this tutorial I am putting this part over the year so we'll continue from here just do some more adjustments and move this beanie until we happy with it okay alright so I'm going to go ahead select this bottom piece and I'm gonna put this on a layer layer one which is gonna put on a layer above this part of the garment and that can sometimes prevent intersection issues but sometimes this can still be stubborn and some of the the piece of this common might end up folding up so if it starts going to wonky stop the simulation undo the changes and try and go back to a previous state but y'all gonna have to learn how to tame this beast because sometimes the simulation can be really crazy okay so I'm actually going to extend the length of this bottom piece over here just a little bit now there is some stuff I am going to skip through and there is actually position in the beanie on the head because that's also completely up to you guys how you want to style this mine's gonna be over the years and this is gonna be up a little bit more hanging down yeah or maybe you guys want it to be like that so let me do that now if you can I'd recommend you guys go to particle distance five and the only time I'll say go into particle distance five so early on with a piece of a comment like this is because this is really simple and if you PC can handle it do it it's just I like to see a lot of the really awesome detail early on and I can do that with the beanie cuz it's simple so I'm going to select everything and put mine on five okay and I want to make sure that this part of the comment that's been folded up is actually sitting over the year now what I'm actually going to do you is I feel like it's maybe a little bit too tight on our character so to loosen this up a little bit but you also have to be careful because it could fall off the character but to loosen this up just a little bit let me stop pulling this down I'm actually going to select all of this and widen it just a little bit so by decreasing the width over here you will make a tighter by increasing it you're gonna make a little bit looser so keep that in mind and I want this so this back piece is gonna come down here and I'm going to try and style this but also tame it because like I said sometimes as piece wants to fold over itself okay you can see I caught that over the year and I'm just gonna keep on moving this until I'm happy but before I do that another thing I move that up a bit this piece over here if you don't want this to keep falling down like this the whole time you could move it up into an angle or position that you are happy with stop the simulation select that right click and go to solidify so to live solidify is going to try and keep it in that position even if you move the comment it will try and keep it there or try it's best to keep it there without that falling down okay so that's a 35 feature is pretty useful you can see over here it's still part of this comment goes a little bit crazy so just tame it guys be aware that sometimes positioning and moving the stuff is gonna be a little bit tricky but as long as you keep pulling it and push in and pull in you'll be able to tame it and that's all I feel like marvelous design a lot of the times it's just this animal this beast that really needs to be tamed so yeah I'm not going to record this entire process of me position this beanie on the head because I feel like it's unnecessary it's gonna take way too long so style this i if you want be aware that sometimes the simulation can get up at wonky so just tame it okay let me actually just stop the recording here and move a little bit forward until I get something positioned correctly okay so another trick that's actually really useful that you guys can use if you're still having trouble with the ears is if you go to your character you'll say of Genesis three female the skin offset by default is on zero point three now I increase mine to three and basically what this is doing is it's offset in this comment from the actual character so now I'm having less and intersection issues with the ear and it's just making my life a little bit easier so I'm still gonna go ahead and just shape this beanie until I'm 100% happy with it but you can see there it's really nice and especially on particle distance five we can see that it's actually taking the shape of the ear over here as well and you're getting some folds on this region so it's nice to have this sitting over the ear but if you're going for a particular type beanie like this so you can see with that skin offset on three we having a lot less issues with the beanie basically intersecting with the yeah over there okay so let me continue shaping this beanie until I'm happy with it okay so again guys go with the back maybe pull down certain areas like this and just shape it however you want okay another thing if you don't want this to be too tight on here we could always increase the wealth or we can select this bottom piece and your by shrinkage whiffed if I put this on a number higher than 100 it basically adds on more fabric on to this particular piece and shrinkage warp also kind of an adds more fabric and and increases its size a little bit so I'll put that on 110 if I click on simulate you can see over there it made some changes so you can play around at some of those values until you happy with it so I do I do want some indication that yes it's tight on the EOB essence you can still see at the actual shape of the year and this piece but I don't want it to look too tight but also the ends up looking too much like a shower yep so again I'm going to just adjust the shape until I'm happy with it okay okay so I never really export thickness our marvelous design I usually handle that in ZBrush with zmodeler but just to get a a more accurate representation of how certain areas would look with thickness I actually do apply thickness in Malaysia the designer is reference so I want this area to actually have some thickness applied so I'm going to select that go to air thickness and put that on to make sure that I'm on the thick textured surface now if i zoom in over here you can see that it's got some thickness applied to it so it's just a nice way to get an idea of how that will actually look now make sure not sure I like the fact that this is puffing out so much from this piece and that's because of the shrinkage whiffed so I actually might decrease this back to 110 you can see it puts a little bit tight over the end just looks a little bit better so if you had yours previously on 130 like I told you to put it on now you put on 110 and will look a little bit better okay so you can see Ben is definitely taking shape now so I'm gonna go ahead save my project really important in case the simulation goes crazy on a jump back to a previous state okay so another thing that really pushes this this beanie forward is the fact that we need to get some type of texture on here right so if you're going for a knitted beanie or a wool wool knit beanie having that extra visible is going to actually make this look a lot more believable and we can bring that in as reference into marvelous design as well just to see how it would look with different textures on it so to do that I'm gonna go to my default fabric I'm gonna click on these four dots and I just downloaded a wool knitted textured pattern from the internet a seamless pattern right that's terrible and I over here by color they can maybe bring Sylvia and I want to decrease the size of this walnut pattern so you want to go to hit a texture select the pattern drag this down and that's basically going to tile it and you can see automatically it just makes it look a little bit better and do the same for this bottom one bringing that walnut pattern as well select that pattern and just eat and just decrease the tiling with a pattern so you can see automatically by having a walnut pattern on there or something that better represents what this bean is made out of it just makes it look a little bit better I wish I could push this beanie a lot further with ZBrush by using the move brush to adjust certain stuff as well but there's still a lot we can do in yeah to continue modifying this beanie okay so let's continue okay so before we continue with the next step again guys just save your project it's always good to just have a saved state of your project in case you need to rollback or maybe you've done something and you just felt like what you saw previously looked a lot better so it's good to save okay so maybe you guys are going for the beanies that you see in the video game the division so I'm actually gonna just open up my folio game so in the division you can see where we've got this folded up with this cap is a lot tight on our character so to do that all you'd have to do is you select this pattern and basically make it shorter first of all I'd want it to be shorter so that there isn't so much of this hanging off and you'll see if I click on simulate here we go so by making that shorter you get something that's a little bit more tighter when the characters hit and takes the shape of it as well so maybe that's a particular style of beanie that you're going for okay let me undo those changes if you go in for a classic h3h3 beanie which is this is some art rocker sonar station by the way that's basically poking up like this and that's quite a tall beanie all you have to do is you could either increase the length of this but where this is really gonna come into play is by actually selecting a different fabric you'll see I'll increase the length it's gonna also add more fabric on there okay but by changing this fabric from wool gabardine to rip knit so not rub knit a ribbon it's a she's gonna make it fall down a little bit more by changing this to wool it basically makes it stand up just a little bit more and then you just have to aid it over here so if you were maybe going for a beanie like this this is how we do it and then I'll actually select that pattern in let's add on the shrinkage warp so I'm gonna add 120 on there and there we go that makes it even taller so you could literally create an epic h2 h3 beanie we could put that on something crazy like 115 and then you've got this like ridiculously tall beanie so maybe that's something you go in for maybe you want something that's completely ridiculous you could do that so that's just another style that you guys could go for some makes you're gonna undo that showing a load in my other project go back exactly from where I resumed before I made these changes that's why I said it's good you save your project so I'm going back to the current state that I was at and now if you are going for a more droopy beanie you'd obviously have to see others beanies are actually placed on human heads so you can see the back is really true POV there's quite a lot of fabric and just the way it's positioned you left to move there to maneuver it in a way that it's hanging like this but to create that excess fabric over here you would select this and maybe put this on something like 130 click simulate and it's just gonna add more fabric over here and then you'd have to adjust and move this so that it actually falls with the gravity but you can see the systole being a little bit too rigid so I would change my default fabric from wool gabardine to something like a rubber net you can see that actually fell down a lot more something that just has more gravity applied to it and then from here it would just be a matter of you adjusting the beanie until you happy with it so you can see what it's going to put crazy over there it's going to put too crazy remember roll back those changes guys if you don't want to fall off the head roll back the changes and then you can start again from here and increase that shrinkage rift and just adjust it until it hangs a little bit better but anyway I wanted just a classic beanie like this I thought it looks really nice but they stole some more detail we can add on you okay so to make this really look like it's been folded or like rolled and fold you at the top we're gonna use an internal line on this bottom piece I'm going to put an internal line you just click it just to reference you okay so I must put it at the bottom just drag an internal line like that click enter go to my edit pattern select the line I can go into simulation and if I put mine on 0 and increase the fold strength you can see that it actually starts like properly folding this like that which makes it look a little bit more believable maybe that's a bit too much and I can see that this piece is starting to roll up so I'm actually gonna undo that and I'm gonna solidify this so that it stops moving and I can just adjust this over here until I get something I'm happy with so small details that make the beanie look a little bit more believable okay so I'm gonna go ahead and save this and we'll continue let me see over there maybe you know what I make sure to do I think I still got 110 I'm bringing this all the way back to 100 so that it's sitting nice and flush against this beanie piece over here okay well yeah it's just a lot of playing around some trial and error until you get something that you are happy with and maybe if I wanted to hit me just hide that I can select that and decrease fold rendering but we don't really see a harsh line over here I'm just going to decrease it anyway and maybe in ZBrush I could use the smooth brush to round this off a little bit but you can see it kind of gave it like this edge with this lip over here on the beneath it looks pretty nice okay so I'm gonna go ahead save and we'll continue okay so at this point I could be considered finish with this you can see I pulled it down a little bit more and extended the length there just a little bit but if I wanted some more surface detail I could maybe use ZBrush for that or maybe if I've got a material that's got height I could use that as well and it could basically deform some of the geometry so maybe if I had a knit material with height on it I could apply that on yeah but another cool trick you can use in your if you want to add some more detail to you beanie you go to your edit pattern select this line right click go to offset as internal line let's say number of offsets 40 and your by distance you'll have to play with us until you get the correct distance so let's say eleven point eight no eleven point nine looks fine that all looks like it's even spacing so you see you can extend or you can even reverse the direction what we don't need to do that click on okay all right so this is to like create some ribbon over here and if I go to this you can see where all the lines are going to be placed that's let's hide show internal and if I click on simulate increase my full strength and increase the fold angle you'll see over the it can start creating like this ribbon effect when our beanie so maybe that's something you're going for and obviously the more lines you have either more of these ribbon ribbon folds you'll have on your beanie as well so that's something you can do but I'm gonna revert back to my previous video maybe put more lines in here we'll just leave it out entirely but I just thought I'll just show you that quickly if you want to add more detail to the beanie okay okay in some last-minute details you can start adding like a patch or logo onto your beanie as well I can see over here some of these beanies have these nice little patches and these logos on them it's really simple to do so I'm gonna put my country's flag over here the South African flag I'm gonna put it right over here so I'm going to click blue daughter reference with it is and I'm going to use an internal rectangle and just draw that out over there okay so that's an added on to my design make sure that you got internal line one and then and see so I want this to be centered and now you could apply a logo as a texture but having an extra piece of geometry is gonna make it look believable because it's gonna look like something's been sewed on there it's gonna stick out from this piece of the garment and just having that extra piece of geometry makes a world of a difference you'll see exactly what I mean okay so maybe over there that's where I want my logo to be now you guys can move this box wherever you want you can move it over there put your logo there it's up to you but once you are ready with your placement and you look at the selector right click and say clone as a pattern so it's turning that line into a pattern and there we go this is gonna be our extra geometry I'm just gonna move that there I'm going to immediately put this on five already and I want to put this on layer two so that it's on top of this layer this is on layer one so make sure that's on layer two so there's no simulation of intersection issues now let me see over here no I'm going to select both of these and let's increase the worth of it because I feel like that's just a bit too square you can always adjust it okay now let's so so I'm going to sew this on to this and if your sewing is all tangled like that you can just select that and say reverse sewing but in this case I'm actually going to actually that's exactly what I should do reverse the sewing it fixes it okay so this onto this same issue yeah so this year oops that must go to the other side and this over here now again you can see it's those tangles so just reversible the so in if you encounter in the same issue and there we go now if I click on simulate oh and another thing the reason why it looks like that is because doesn't have thickness so put it on - there we go and now maybe - might be too thick you put on one but having some thickness applied to a chair your marvelous designer isn't you'll be able to view it correctly and there we go so we'd have our placement for a logo and if we wanted to move it I just select this and this and I can move it wherever I want actually I was supposed to go the other direction and then if you wanted to actually put your logo over there to see what it would actually look like I all you have to do is go to graphic 2d pattern and I've got a whole folio just a bunch of different logos retro logos but I'm going for my South African flag click on that shape if this pops up just click on ok now go to transform graphic select your graphic and decrease the size of your graphic over here now obviously I can adjust this however I want now this will just give you an indication of how it would look if it rose on that logo now of course you can just apply like in a 3d program to supply your texture onto the separate piece of geometry and it'll be good to go alright guys so we are officially done we've got our beanie created over here the only thing is different that I did when I exported this out I actually didn't take this over to ZBrush this is just this exact same comment from MD and I exported it out but actually select the entire garment I mean file export obj selected and I'll just say AAA and I these are my settings I said single object thick I unified UV coordinates and centimeters because I'm using a DES model and that was my scale for the tears model and then this was rendered in octane render and you can see I'm still using that same walnut a seamless pattern that I got from the internet but then I'm also using my own the texture set over here which is from my textile patterns part too and I'm using the check wat knit this material over here on the front just the increased scale and then just to get some of this a wool or weave pattern to pop out some more I actually created a bonus material over here in substance designer which had this knit pattern and I just applied some displacement with some height I applied the height map just to get that to pop someone you can see it a page basically adds some displacement to the actual geometry to make it look more believable and then in ZBrush I did add quickly some fiber mesh for some stray a fire by zero on the beanie and that was basically the name is Maya South African flag so now you guys know how to create your own be me feel free to send me your results and as always guys thank you so much for the support I truly appreciate it and stay tuned for some more tutorials alright good bye
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Channel: Travis Davids
Views: 71,412
Rating: undefined out of 5
Keywords: education, art, 3d, artist, digitalartist, pixologic, zbrush, fusion360, cad, marvelousdesigner, cinema4d, octanerender, tutorials, travisdavids, md, marvelousdesignerbeanie, 3dbeanie, mdbeanietutorial, beanietutorial, beaniesewingpattern, fashiondesign, fashionbeanietutorial, md7, marvelousdesigner7, 3dfabric, gumroad
Id: cZbrCChY8bs
Channel Id: undefined
Length: 37min 2sec (2222 seconds)
Published: Wed Jan 31 2018
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