Making of - Baldur's Gate 3 [Behind the Scenes]

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is affectionately unhinged you don't know when she's going to pop up you don't know in what form she's going to be she's incredibly Trixie and uses all of her while to to get what she wants set to my flesh to your Unholy purpose one of the physical aspects that I really wanted to integrate with Oren was her relationship with her blades her weapons she has a very intimate relationship with them they feel real and personified to her be considered even in the same realm much less share scenes with JK Simmons and Jason Isaacs who play General Catholic Thorne and gortash was such an honor and it was so inspiring and exciting to see their work in this game and experience how her characters come together in the scenes we share to create this Unholy evil triumvirate his Crypt breath sings to my sinews again again again again Oren is a very disturbing figure in Baldur's Gate 3 she really takes the players on quite a journey so I hope that they sit back and enjoy the ride and let me know all of their terrifying thoughts stop Catholic and you may find the cure to that parasite in your head [Music] I'll tell you a story true soul about a Man Who Sold himself piece by piece [Music] he had everything a wonderful wife a brilliant daughter they lived not far from here his wife died too young grief tore through their home like a thief snatching away the scent of her hair the rustle of her skirts but the man did not break he could not break his daughter needed him whole after all she grew up grew strong challenged him filled his heart with such Joy it supplanted all sorrow when she was killed the man he tried to remain whole but it wasn't possible do you understand laughs and the gortash swear us thou by baldran's blade to defend the citizens of Boulder's Gate from enemies within and without you are soon to witness the people of Baldur's Gate granting me complete power over there gods have mercy on those who would stand in our way a Mad Dog understands the yank of the leash on the hand of its Master but it cannot be an equal you can be my equal there's an old wisdom a brittle Alliance can never be mended it can only break I want to lead this city to Glory not Scorch at Earth friends allies to my side let us usher in a new dawn this city is mine I'm not ready to call you enemy what do you say shall we be allies [Music] cities are incredibly hard to make in RPGs because you have to make sure that every single nook and cranny has something to do you have to make sure that it's different so you have to be incredibly creative given that the name of the game is Barbara skate the city was really going to be the thing that people were going to be talking about the city of Baldur's Gate is seamless which it originally wasn't you only can judge the game when you have all the components together and if the mix doesn't work we start over at some point he said like can't we just connect everything and that was uh that was a very interesting day one of the things that that's done is it's brought a level of believability and immersion and also complexity that wouldn't have been there otherwise now was this seamless giant organism and it really really felt good it's been able to look out of a window and see down the city slopes you're seeing down to all the docks and you're like one of my teammates might be down there they might be running around down there we worked on it as a painting almost you start with a sketch the very basic line and then you just start adding layers and layers we can put lots more of the city onto the screen than they could in 1998. so we can do something that is more immersive richer has more texture to it it feels like you are walking around a place where there are lots and lots of people living their actual lives you have crowds that are walking around can talk to pretty much anybody and they react to every single thing it's very alive in that sense every person that you meet in valder's gate has got a story to them [Music] okay we actually build anticipation through all these characters that you've met through all these situations that you've been through all the stories that you have been following and all the decisions that you've been making they all come to fruition in that lower City and the great thing is if you so choose you can be another bad thing that's happening to the city you can arrive and be like this place is on fire and then you can throw petrol all over it during production we felt like the city was our was our destination we spent I think three times four times as much effort on the city than we originally planned but the results the result the the feeling of walking in there is just fantastic you have this constant jostling or things that are very much of the real world and then you can indulge in a completely Fantastical and then when you walk into the city the noise of everybody talking to each other the knowledge that everywhere you look you can go there and you can do something the knowledge that you can fly through it it's great so the thing that I was the most afraid of when we started making this game turned out to be the thing that I'm the most proud of foreign [Applause] [Music] [Applause] this is the way behold secret sauce of Dungeons and Dragons so yeah anyway I hope I really hope we're gonna get it I don't know if they're gonna be open to it but we can try right yeah we're gonna have a good pitch so let's let's try it out hello uh good morning my name is Sven I'm from Iron Studios together with Gigi and we're here to see Mike Mills Financial Embassy and I will email it thank you oh can I can I take a look at all these cool stuff man look this is a mind player here look at this it's a glass of water oh that's that's convenient look at that it's an iron flask do you know where nine flask does yeah they use it to trap creatures don't touch that sorry about that sorry uh oh it's a beholder I'm Beholder all right cool no sorry about that he's he's thinking his head so the hands from time to sign what's your business today oh we're here to license office good luck with that people have been trying for many years really I came prepared um I get prepared I did come prepared this is the second time that we're putting on the armors because we managed to put it backwards uh getting ready for a high profile meeting with the leadership of winners of the goose so hopefully it's gonna go well this time hi guys it's Savannah how's it going good no one told me it was going to be this kind of meeting well I got a special request [Music] a deal maker well uh yeah well you don't need that I don't need the armor well I'd like to license Baldur's Gate tree why if you need the armor yeah I think you really need the armor ready what is it gonna take this is gonna be big I mean this is gonna be a grand Adventure okay it's got to be true to deity lore to have you just been Reinventing things but we're not looking okay the players have to feel that their choices matter it's not uh you know it's not fake Choice it's real real decisions yeah got a player agency you know and furthermore I mean you know the creativity the freedom the graphics I mean just across the board we're gonna need to see just the best version that anyone's ever expected except the bar pretty high over delivery okay and you got one more requirement I think we need to really feature the process of Sarah morphosis I think if we do that that will bring everything together and make it a true DVD experience sorry doses eh Sarah morphosis okay all right all right well I think we can do this deal shouldn't be a problem all right well it's good you wanted to do a tour let's do the tour all right this is it day so here we are it's the easy officers all right all right see the Ampersand there yeah I will yeah that's the beholder it's not a mind flare I have you there nice yeah see I was testing you I went for the eye warmer products something's missing here you don't have a Baldur's Gate somebody should be putting a bubble gate there yeah I can help you with this uh Baldur's Gate that's the Crown Jewel we don't really want to do anything with it until we know it's the exact right partner in place the exact right story to tell we'll see you mind players this is really the root of everything that I think is important to you right an amazing monster are you need a piece of lore what's the thing in the eye can you just point that out laughs okay oops ah can we just how's your day been nice to meet you yeah huh construction Mike Mike what I need you to tell me everything you know about serot thrombosis come up it's seromorphosis yes I'm not going to tell you until you can pronounce it correctly cerebral War OSIS okay it's the process by which a humanoid creature is transformed into a mind flare and actually they stick this tadpole thing like right into your eye socket crawls into your mind it's really like my flare is one of the most like interesting monsters in Dungeons and Dragons it actually all goes back to 1974 when the game I don't need a history lesson I need to know about seven thrombosis no no I am I'm explaining to you she understands there are more forces you're taking mind players capture humanoids and they transform them to more of their kind it's this process by which their brains are devoured then transformed in some brutal horrible experience a humanoid anyone who undergoes this process is destroyed utterly only the most powerful magic being a wish spell could possibly bring them back that's how mind players make more of their kind but as I was saying do you understand mind flares and startomorphous in detail we have to go back to 1974 and understand the dog you're really good you know your okay so this is what we're gonna do I'm not gonna let you out just now I'll take you with me you're gonna go on a small trip I promise I'll let you out but not just right away better strap it out of here damn it damn it and that is how we got the license to Baldur's Gate three well more or less my name is Ben Baker I'm the founder of learning Studios and the director of baltus Gate 3 and I'm so happy we can finally talk about this game because we've been trying to keep this thing a secret for a very long time with the emphasis on trying and now we don't have to remove all the posters from the walls anymore every single time somebody steps into the office uh we are going to be sharing our development progress in videos like this throughout development just like we did for Divinity or Johnson Too you'll see us show you new features you'll see us react to your feedback with adaptations to those features and like this slowly but surely we will evolve but all the gate 3 into the bestest and biggest RPG that learning Studios has ever made we're working super close with Wizards of the Coast they've been spending plenty of time in our offices and we've been spending plenty of time in their offices you can expect from us a grand Adventure that's going to be filled with stuff to explore stuff to experiment with challenging combat memorable companions tough decisions and much much much more you'll be able to gather your party play on your own or with friends and it's going to be incredibly amazing if you want to stay informed on what's going on in the world of Baldur's Gate 3 be sure to sign up for the learning Gazette it's the thing that's going to replace our Kickstarter updates and it's where we're going to be posting all of our development updates that's it for me thank you for watching I hope to see you very soon let us know what you think of the announcement let us know what you think of the teaser trailer post your suggestions and questions and we'll do our best to respond take care and until next time bye bye hi everybody and welcome to 2 Community update number three for Baldur's Gate 3. I have great news today we finally locked down our Early Access content and we decided that we're going to bring Baldur's Gate 3 for the very first time in your hands in August 2020. as to say maybe and the maybe has everything to do of course with cool fit 19 we've been hit like everybody else in the world we've been working from home which wasn't necessarily the easiest thing as game developers because we like to huddle around the Monitor and discuss about the things that are happening in the game but nonetheless we managed to make a lot of progress since you last saw the game at PAX East so we think we're gonna make it depending on a couple of things one of these things for instance is our performance capturing and motion capturing or people have started returning to the office we've been recording again and if we can hit a certain speed and recording then we should be able to make it the game is looking amazing it is absolutely incredible to see how much progress has been made since PAX East and I think when you'll see it you'll understand what I'm talking about the visual Fidelity has increased a lot and the cool part is that actually uh we're going to launch a game in August in Early Access but we still have an entire development period to go after that so it's going to look even better by the time it's going to release you will see things like Improvement in combat we did a lot of changes in how combat flows how the camera moves how the initiative system works all together they make for a much more refined combat experience which is a lot of fun I can tell you that there are changes in the way that we do our narrator that was something that we had a lot of feedback on there's the integration of the rule set is getting better and better so we were getting a really good handle on how to do things and so it feels like a really really cool game with a lot of depth get out of my head here's the really cool part you don't have to wait until August 2220 to see what I'm talking about because we'll do another gameplay live stream and we'll do it just in front of Dungeons and Dragons live on June 18th and you will decide for me whether or not I'm going to kill a hobgoblin who deserves to be killed his name is draw raxton or if I'm going to descend into the underdark I'm very much looking forward to it so I hope to see you there on June 18 it's going to be a lot of fun take care bye hi David this is David he's producer of original sin and we'll show you the game together today so if you're playing a multiplayer that means that Davion and I can disagree off-screen but also on screen hey there's a talking child here really yeah really I think you should sell it but no you should sell it okay so if you are in a disagreement like this uh when you have to make a decision the game checks and calculates who wins the discussion and in this case let's find one I'm happy that we're doing this again David what doing what while playing multiplayer it's been a lot oh yeah yeah it's always fun yeah what did you do with the show come on Michelle oh yeah that silly thing yeah I just sold it and then I always wondered about that actually oh I got a I got a scene here with us the intellect divorce uh us yeah have you seen this oh hold on you're gonna love this let me show you there's there's really a lot of options here so one second all right check it out all right yeah I mean okay so what do you want us to do I could do the guitar thing destroy it but there's also other stuff that I can do what do you think you are a good Yankee so if you role play it you could what are you doing here what's he doing here big dexterity but why no yeah no I'm a guitar well but yeah maybe so I think foreign [Music] we could also use it online oh when you're streaming you can ask your audience what would you do oh my god let's do this yeah those feature buttons one two three you can push on the button it's not even blue I don't see there's no blue face online [Music] [Music] ah it works it's done brilliant it is yeah it's gonna work yeah now someone's going to have to tell Jason and you know what that's exactly what we did but about two years ago we told Jason Latino our cinematic director what our Ambitions were with Baldur's Gate 3 for both single player and multiplayer cinematics and he came up with some fantastic Solutions we have an interview with Jason so I suggest we have a look at that and then I'll be back I'm Jason Latino cinematic director here at larion Studios uh we're in the Dublin office this is where both the writing team is centrally located along with cinematics so we're determining in this office like what story we're telling and how we're telling the story which is taking that camera down from being above the players um and and right into the drama and right into the action say it you think I'm a monster we've come up with a system that allows voting that allows kind of seeing other players preferences for what I would do in that scenario you might be learning secrets you might be uh finding out about a weapon cache somewhere or a certain mission that you want to do on your own the fact that you're suddenly observed is information you need to know as the player and presenting that in a cinematic way is is what my whole department is doing Baldur's Gate is an absolutely huge game uh I don't I can't think of another Early Access game that's done cinematics uh on this level that has deliberately chosen to to present their story in close-up like this there's a lot of games where the moment you add cinematics they have to get smaller because they have to you there's animations and and all the the manual work that goes into this stuff uh we didn't want to do that we don't want to limit the the stories that I don't want to be the guy that showed up and limit the stories that larion's telling so we're working on uh some adaptive cameras that work the same way if you're a half elf or if you're halfling and we want you if if you're playing a gnome for that story to be told from your perspective we want that to be cinematic we want you to feel like you're telling your story and we're shooting it for you if you're walking around and you see one of your your buddies is engaged in dialogue that means they are a scene and cut scene that they they they have blinders on and this is something that kind of goes back with the the kind of valerian tradition of being able to to pickpocket people that are kind of engaged in social activities and sequences uh and so you can pickpocket your friends you can pickpocket the person they're talking to you can move around Dynamic objects and pickpocket them better my my The Mask suits you but later on if you choose to play a Starion or a vampire you might wake up in the middle of the night kind of looking for a midnight snack uh you know the the menu the dialogue options the way that you can take that scene is basically going to be a list of your friends or party members uh if you're playing multiplayer that's going to be a list of of the guys that you're playing with uh and what's great about that is not only are they on the menu for that night they're going to see that and they're going to see that they're on the menu and through the kind of the voting mechanic they're going to be able to say this is like no no okay I'll I'll give one up for the team or they can try and sell out their buddies and just say no no bite him bite him uh so that's that's a way that like there's that dramatic irony that uh we're able to play on and we'll be looking for more ways to experiment with as we develop the game uh because uh taking on multiplayer cinematics is something that hasn't really been done it's typically you'll have a multiplayer game with cinematics and they they're but they're consumed basically the same all I want is a little thumb is that so much to us uh uh and what's what we want to do is take that one step further and actually this is like well your friends are seeing that you're seeing this as well and they're putting their boat on they can try and sell their friend out they could say Don't eat me or just like no bite me uh uh and so they're but they they don't have control over the situation uh so there's that that that fine kind of dramatic irony that you get in this game with our multiplayer cinematics and we're always going to be looking for more opportunities to do this uh that's just one that we're wrenching in currently stop or give out uh you know it's an experiment it's there's not many uh uh kind of narrative experiences of that kind uh cinematics is typically you watch a movie versus participate in it uh and uh even though there are other games that allow you to to choose where the story goes there are very few games that allow you to do that in concert with your friends and through multiplayers so developing those scenes figuring out when we're trying this what works and what doesn't um uh throwing stuff out adding things in mutating rewriting reshooting that's that's an organic process that we all get to do together that's what Early Access is all about is figuring out what has impact with you guys what has resonance and how we can surface that more in the way that we choose to do our work and that is just the dialogues and multiplayer there's so much more to the multiplayer version of balticate 3 that you have to experience it to believe it for example in combat when it is your turn and it is another player's turn at the same time you can now simultaneously command your party and have them do things and have them interact with each other actually which leads to a lot of discussion obviously but it's also a lot of fun likewise if you're a streamer you can at any moment that you want give control of your dialogues to your audience and then you will see what they voted for and I think it's going to lead to a lot of very very interesting Adventures we have more but it's not all of it is ready because the game is still in development and we're just preparing for Early Access but once the Early Access campaign will be rolling we are going to introduce multiplayer feature after multiplayer feature and obviously we're going to listen to what you have to tell us and then we'll add those things on top of it also at least they're doable uh that's it for me today we are going to be back with a new community update and that in that one we're going to tackle the topic of romance and Boulder skate 3. see you soon take care bye bye foreign [Music] [Applause] foreign [Applause] [Music] s again I guess I know who's responsible for dinner tonight what's wrong with braids fam I don't know I mean like rains yesterday the day before that ever since we started on this project Brains Brains Brains I didn't even want to eat brains in the first place let alone this many times even the dog is starting to brains but we can eat a dog no you can't eat a dog you gotta pet the dog I'm not trusting you anymore with the responsibility of finding food for our party it's over all you do I was a rogue you can never trust me speaking of trust this brings us seamlessly to the team of our community update today today we're going to be talking about romance and relationships in Baldur's Gate 3 and building up trust in your party and joining me to explain you how we do things in bg3 are Sarah Bayless or lead Rider and Jason Latino or cinematic director we did a big interview with them so I suggest we have a look at what they have to say for example you have someone like Gail who needs to consume magical artifacts in order to survive he's got this I don't think I'm supposed to say that never mind that's a spoiler okay uh when you meet the characters in this game they're not just sitting there waiting for the player character to happen upon them really they have their own motivations their own reason to be their um their own history and when the player meets them they have an opportunity to form a party that has a shared goal blesses me this day so the group that we're traveling with under normal circumstances would never ever have anything in common have any reason to travel together you have a get Yankee Warrior you have a full care of the blader Frontiers you have a cleric of char you have a wizard that wants nothing more than to be in his Tower studying wizardly things but they're kind of forced into this situation where their best chance of survival is going to be to rely on each other but that doesn't change the fact that under normal circumstances they've got next to nothing in common and the question is going to be is this shared goal going to be enough to keep them together or are their differences going to tear them apart [Music] what that your mind proved it's equal half elf so because your party is made up of these extremely different people who would normally never be Associated or have a group together there's going to be plenty of conflict particularly at your Camp when they have a moment to reflect on what's been happening what decisions you've made that might have favored one of your fellow Travelers over another that's all going to kind of come to a head at some point and it can't even happen that one character might not survive a particular conflict depending on how you decide to settle it the relationships that you have with your companions are not solely defined by the specific things you say to them in a one-on-one conversation if I'm traveling with Shadow heart she's always going to be observing the decisions that I'm making who I choose to fight who I choose to spare so everyone in your party is always going to be watching you seeing how you interact and forming their own judgments about you based on that your Camp is the place that as you're going through your adventure you can always kind of get your bearings talk to the people you've been traveling with have a moment to reflect on everything that's been happening and in these kind of Quiet Moments are where the conflict comes to the top you have a moment of silence and safety and it's going to Bubble up there not only conflict as well you might have a relationship developing with someone that you're traveling with and in this kind of quiet moment around the campfire is when you're going to have a chance to explore that and get to know them a bit better or maybe they'll come to you and say they've been noticing you or really impressed by something you've done and the camp is the kind of moment where that's going to come to a head as well I want you to know that I like what I see in short I've grown to trust you um so we put a lot of time and effort into making our Companions and origin characters as kind of nuanced as possible but at the end of the day this remains a d d game and the most important character in a game of d d is you the player who you want to be um what kind of character you want to create and we tried really hard to make sure that a customized character is not missing out on anything in the game World they still have layers to discover about themselves and Mysteries to unfold a dwell in a shot stand down this one's got a touch of the absolute about her so with Dungeons and Dragons we're all telling a story together a part of telling a three-dimensional story is is romance so we have to look at is we have to look at uh the the scenes that the writers are giving us uh the the the rules of the game um the all the different uh races and classes and stories that the players can tell and the romance options and make that all feel real to them and make that feel authentic to the player you know who I never thought I'd find myself caring for foreign [Music] here we have like Shadow heart and the player getting to know each other uh over a bottle of wine uh while they watch the stars come out over the Skies of faerun um this is something that is it's not written explicitly into the script but it's something that uh the the writers allow us to adapt into into cut scenes and figure out how we can arrange the characters so they're closer to each other when are they looking at each other when are they looking away from each other when are they staring into their bottle of wine um wondering what to say next when are they fumbling for Words uh uh you know this is this is something that comes up with you when you have a dialogue UI and it's it's it's analogous to getting to know somebody for the first time and choosing your next words wisely uh because in a game like this what you say dictates what these relationships can turn into how far can they go how much do you learn about these characters and uh just generally what shape a relationship is going to take I must submit you've been a surprise and not an unpleasant one there are other more intimate moments that we film here as well uh we use storyboards to onboard the actors on board uh the art team in order to figure out uh uh what's going to happen uh what needs to be captured live in the camera what needs to be present in the data as well as letting the actors know how we're going to use that data how we're going to present their performance to the audience so when you're working with the the player's guide from Dungeons and Dragons you have all of these different races at all these different sizes uh action scenes romance scenes they all have to work for whatever the player chose to chose as their race we have to consistently honor their choices we have to say it's just like you know you're a halfling hero uh there's not there's no problem that's too big for you um nope nope don't do that don't do that no matter who you are no matter what story you're telling uh romance can be a big part of your journey and we're here to make that feel for you and there you have it now just like the characters that Jason and Sarah are trying to bring to life are looking for a way of getting rid of the tadpole that's going to turn them into mind players we at learning studios are working very hard trying to get that early access version in your hands whether the party is going to succeed of getting rid of some more focuses and everything that that entails we don't know what we do know is that we are about ready and it should be in your hands very very very soon and with that said this is probably one of the last Community updates before the Early Access release so thank you very much for watching see you very very soon we can't wait to hear what you think of bald's Gate 3 and I look very much forward to hearing all of your feedback take care until next time bye-bye Community update number 11 for Baldur's gay three we just released patch 3 today and it features a whole bunch of things that address feedback that you've been sending us via Reddit VR steam via our own forums we looked at them and we started making changes to the game and today you are going to see the first rollout of a whole bunch of these changes a bold statement if not an accurate one we started making companions a little bit more tolerant we noticed that he didn't like Shadow heart nitpicking about every single little thing that you did or like telling you you can't do that you can't do that you can't do that so what we did is we made them more tolerant we focused more on the positive sides but they still will have very strong reactions whenever you're going to do something that they feel strongly about I will never understand your kind the second thing we did is we looked at how DC's and difficulty checks were handled in the game we changed our strategy a little bit so you will have less catastrophic failures and if you have a failure like your older one for instance as himself to me what you're going to be able to do is you're going to get a second chance this is something that a dungeon master would do around the table and we figured that at these really key moons in the game it would be important that we also let you have a second chance same as the Drone but Master halson said eventually if you failed that second check there's still going to be hope for you because we fixed the inspiration UI also so now you're going to see exactly how much inspiration points you have and there's a handy little tutorial that's going to explain you how they work we also gave you now the option of getting experience for bypassing combat so in the past if you persuaded somebody not to kill you you wouldn't get experience points but now you're actually going to get experience points which is pretty cool we've removed the surfaces the surfaces from canned trips like a fireball or acid Splash or a ray of frost so those cancers are not going to create eye surfaces or acid surfaces anymore you will still get surfaces from casting the Spells but not on the cancer we also made it so that now if you go to rest if you take a short rest you will get two short rest per long rest so it's not limited to one short dress per long rest anymore this is going to be obviously very beneficial for character classes like the Warlock [Music] one of the things that we did that's going to be very welcomed I think is that whenever you get a level 2 or level 3 spell you can now accost them directly from your UI so you just have to click on the button select if you want to cancel that level one level two and you're going to get that spellcast at the correct level another thing that we did is that whenever you jump over a cosmic your followers or party members are going to jump automatically over it also that is going to heavily reduce the amount of clicks you need to overcome like really complicated obstacle parkours and like this there's been many improvements there's a lot of fixes also there's a lot of more stability performance optimizations that were done lots of Polish you'll see better lighting better cinematics Etc so quite a lot of work but that's not where it's going to end because after patch 3 there will be patch 4 which we plan now somewhere after the holidays and in patch 4 you can expect quite a lot of of bigger things being added and more feedback of the community being integrated into the game unfortunately dispatch breaks save game compatibility it had to happen eventually actually we started making changes in the story adapting to the way that you guys have been playing also making changes that we needed to do to anticipate certain things later in the game and so we can't make that work with existing save games however fear not if you were engaged in like a really long campaign and you wanted to continue playing with your existing save games you can because we allowed you to go back to another branch and you can use your existing save games mind you they're not going to be compatible with anything going forward but you can still continue on your existing save games and finish that EA content if that's a thing you want to do and if you want to know exactly how to do that just go to the patch notes it will explain to you in detail how you can access your previous branches that's it thank you once again for playing Early Access the game has been a huge success for us we are getting an incredible amount of feedback we've compiled over 100 pages of things to do we're now in the process of executing all of those things it will take us several months but the net result is going to be a much much better game and that of course is the reason why we are in Early Access thank you very much take care everybody and see you very soon for the next match hello everybody my name is fenwinke I am the director on valves Gate 3 and I'm gonna talk you through today all of the cool things that we've added to bg3 in patch 5. so let's get started [Music] one of the highlights for me of patch 5 is the inclusion of what we call the active role system how does it work well it's very simple whenever there's a check that pops up you can actually ask your character to cast a spell to eight fate a little bit so for instance here you can see me cast guidance and that's going to give me a one to four bonus on the role that I need to do but you could also ask one of the other party members in your vicinity to cast a spell to Aid your luck a little bit and like this you can stack them and that can make a very big difference in gameplay to give you an example I was playing the game earlier today and I was accessing the chapel there's a a lock pick check that you can do there and usually that fails because it has a very high DC number it has a 20 which you need to match that's very high but with the eight of my cleric and Shadow heart I managed actually to open that door something that I hadn't managed without cheats in a long long time and so I discovered a completely different way of entering that chapel and I was very happy to see also that our scriptures and the writers had anticipated all of that and I had a completely different entry point to my adventure so be sure to try out the active role when you download patch 5 you're going to find that it does quite a lot of good things go ah hello next stop is actually a pretty big feature which is the background goals when you create a character in the game you get to pick a background so you get to be a full hero for instance or a noble well say that you pick Fork hero and you do something that a fork hero would do in the game then the game is going to reward you with an Inspiration Point or with some experience if you already are at your inspiration gap which is actually also a new thing but you're gonna find that there's over a hundred of these goals that were added in the content of Early Access for you to discover and every single time you're going to discover one of them you're gonna see them listed up here in this neat handy background goal UI that was added to the game it rises from the stone hanging in the air in silent offering [Music] something that you have been asking us for and something that we actually were planning for quite some time is the ability to Free Shadow heart in the tutorial in the past you couldn't free her but now you can you don't have to it's up to you what you do with it but you can free her and you'll notice that that introduced a whole bunch of new permutations to the story as you will try how to play The Early Access content you're alive we also added something that was also a very big Community ask and which took quite some effort to do because we're trying to do it right it is what we call the point and click system it's very simple whenever you're going to click somewhere your characters are now going to say something just like they did in the original games so for instance if I ask Shadow heart to walk somewhere she'll say this I must keep going but if I ask her to go into sneak mode she'll save this unseen as I was taught now the really cool part about this is that they will change what they say in function of where you are in the story and where you are on their character arcs depending on what decisions you made for Early Access alone we actually recorded for each of them over 800 voice bars and we're going to be recording much more as we finish obviously the entire thing we need to keep focused by popular demand we split up the jump and disengage this was in the past jumping equal disengaging now we have a separate disengage action and jump it's in its own a thing uh and this is popular demand also from Community uh you can now break concentration there's a little uh icon there you can click on whenever a character is concentrated if you want to break their concentration if you are a pacifist player you don't necessarily need to kill everybody anymore you can just toggle the non-lethal attacks if you don't start smacking them you're going to knock them unconscious so you can still Rob them blind but you don't have to kill them it's better for your karma minicams mini camps mini camps is super cool okay so mini camps is essentially the feature that when you go to sleep somewhere the background setting of your Camp is gonna match the place where you go to sleep remember how in the past when you go to sleep you were always in the wilderness always with the forest background well no more because if you now go to sleep into the underdark you're going to be in the underdark if you go to sleep into the chapel you're going to be in the chapel you go to sleep in a cavern guess what you're going to be in the cavern it's fantastic it's really adds a lot to the immersion of your adventure took a lot of work because we had to modify all of the cinematics to be able to take place wherever you were but it was definitely worth it so it adds a lot to the gameplay [Music] you did it you're channeling the weave speaking of Camp again uh there's a couple of extra cinematics that you'll find in Camp definitely check out scratch and the owl bear if you ever figure out how you can get and the dog and the old bear cup into your Camp it's possible then you're gonna have a very adorable scene as Baldur's Gate 3 continues to improve its bet simulating skills uh We've added a new feature that we want to try out during early access and it's called Camp resources so uh what it means if you go to sleep now you're going to be asked what you want to eat and if you eat sufficient you're going to have a very fruitful rest and you're going to restore all of your spell slots and all of your HP if you are for instance a wizard however if you don't have enough supplies you will have what we call a shallow rest and you're going to be able to restore everything the reason we did it is because we want to differentiate stronger between short rest and long rest and so we're very curious to see how it's going to play for you so do let us know what you think of our camp supplies the system it definitely adds a lot to finding food in the world and and you will notice that as you continue playing the game the cost of going to rest is going to increase as you level up and that actually reflects the the growing upkeep of your ever increasing camp in the game so very curious to see what you're going to do with that I will feel you from with arrows or you turn around and your backside gets the same treatment a strange symbol glows marked on their flesh and something within you stirs in response and there is a lot more now I'm not going to go through the list of everything uh there's just too much but I do want to share a story with you of how dispatch changed my own gameplay experience and I was really happy with what I saw so I already mentioned to you that using my active role I actually managed to open that Chapel door something which I hadn't done in a long time so I went inside and as I went inside I had some traps to deal with and I had a little fight that I need to do and then I went to sleep and as I went to sleep I had enough supplies so I ate my supplies and I was super happy to see that I was actually standing inside of the chapel as I went uh to sleep rather than being in that Wilderness it just felt right and then when I walked outside of the chapel and I surprised those bands that are there something that you usually don't see because typically you would go from the other side and just meet the bandits in their normal default script setting they reacted to it I saw a scene that I hadn't seen in a long time there was a guy yelling at me hey somebody's coming out of the crypt and I was feeling like hey this is how it should be it's a small thing but it was important to me so I wanted to share it with you because this is uh essentially the incremental nature of development things are starting to come together and as they're starting to come together we can start seeing the light at the end of the tunnel of development where the game eventually is going to be released hopefully somewhere in 22. uh that's it for me today [Music] I can read your mind I know what you are thinking where the hell is he why is he wearing a different shirt why did his face change does his hair change well as it turns out uh we forgot to record the outro to a little update and that's why we decided to record a new one here at the ravenstein in Ghent as we are preparing for battle from Hell number three before I go and I say goodbye I wanted to let you know also we are already hard at work on patch six so that's going to be coming faster than you think and of course we're also hard at work on finishing the entire game that's going to take a little bit longer but it is going to come eventually and when it's going to come it's going to be I think pretty good all right thank you very much for watching take care everybody until next time and there's an update looks fine it's fine have you guys seen Sven there's an update okay it's fine it's fine it's van Sven [Music] who are you um a doctor okay and where is Sven spends incapacitated at the moment look of concern grows over the healer's face he clearly suspects you're suffering the early effects of cereal Focus what was that no he just thinks you're weird you've got a parasite in your brain and it must be removed but first according to the official apothecary health and safety protocols we'll have to to test your memory tell me what do you still remember of the last 18 months I have to I have to leave no I'm going memories wash over you as the worm Burrows into the lobe responsible for producing quality promotional videos suddenly a trailer materializes in your mind's eye fully formed [Music] [Applause] [Music] [Applause] [Music] back [Applause] [Music] to comfort chicken near me [Applause] [Music] [Music] [Music] by the nine L's we've added a lot of great stuff already and there's more where that came from so join us in Early Access on our journey to Ballers Gate 3 or come along in 2023 when the game releases thanks Doc wait no no no no wait your Sarah morphosis foreign
Info
Channel: NeoGamer - The Video Game Archive
Views: 242,939
Rating: undefined out of 5
Keywords: Baldur's Gate III, bg3, Larian Studios, Swen Vincke, Baldur's Gate 3 pc, Baldur's Gate 3 making of, Baldur's Gate 3 ps4, Baldur's Gate 3 ps5, Baldur's Gate 3 xbox, Baldur's Gate 3 series x, switch, gameplay, documentary, Baldur's Gate 3 behind the scenes, voice actor, voice actress, motion capture, bear, bear scene, Neverwinter Nights, BioWare, Dungeons & Dragons, intro, ending, scene, theme, music, ost, J.K. Simmons, Ketheric Thorm, Maggie Robertson, Jason Isaacs, Amelia Tyler, D&D, 4k
Id: qld34lDYOnc
Channel Id: undefined
Length: 50min 48sec (3048 seconds)
Published: Sun Aug 13 2023
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