Baldur's Gate 3 Interview: Neil Newbon Talks Astarion and the Art of Performance Capture

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
[Music] good morning afternoon evening whatever time it is where you are welcome to collider dailies I'm John aljets and with me as always is Maggie love it so today we have an interview for you which we have not gotten the chance to do an interview so I'm excited and I know that Maggie's excited I'm so excited because the person who we are interviewing is Neil nuban uh voice actor performance actor just all around great performer behind aarian Heisenberg from I should probably say who AAR is from aarian from balers gate uh Heisenberg and Nikolai from Resident Evil and uh so many other things he's incredibly talented we got the chance to talk to him so uh yeah let's get right into that interview first and foremost uh you you have been nominated for a golden joystick along with the game in general has been nominated for a bunch of them uh I mean with balder's gate game of the year has been thrown out there and game of the decade even some people have gone so far as to say uh how does it feel to be a part of something that is so beloved and so big seemingly so quickly um yeah it's been quite a trip actually uh in the best possible way I think the thing is we we came to this quite early on the obviously laan amazing company laan were working on it for many years before we joined but we've been working on this some of us for four years I started in 2019 um it's been a long journey and and an amazing one as well it's been incredible work to be given and especially those of us you know that have been working so long to see our characters develop in such a way which is highly unusual for a computer game mod you know apart from those big massive expansive games um which there are are many but to be working on a game like this and see the evolution of your character the evolution of the story The amount of passion that we put into it as well and the amount of actors that were brought in to do full performance not just voice but full performance as well as as Amelia Tyler's an amazing um uh voice actor well she's amazing actor who does Voice work who narrated the entire thing as well you know that and we got to be in the suit in the volume and do this which is amazing so the amount of passion the love the experience the fun that we've all had then you have to package it into this wonderful story written by these amazing writers you know Steven re is my main writer this amazing company and then you just go like that and you hope for the best and you hope that people understand what we were trying to do what I was trying to do with the character but you have no control of that you just have to sit back and go whether you like it or hate it just have a reaction please you know and then to see the love the fun the entertainment the connection to all the characters particularly for me obviously with my character Aran to see them not only embraced but really understood largely a lot of the time um I don't think really I'm speaking for myself now there's a lot of in my character that I think people have found that was definitely supposed to be there you know it wasn't like oh I didn't see that about the character it was very much like yeah absolutely you get it which is incredible and the nuances that I tried to lace in under the amazing stewardship of all the directors involved as well as Pit Stop Productions who directors came from as well as laan um and the storytellers there to be able to seed it with tiny nuances and little beats here and there that really my ideas and their ideas combined that we probably would never be noticed necessarily people picked up on these things so I think that was incredibly overwhelming and then the love that's poured out and then it went further and it became bigger and it was it's now been referenced by South Park apparently I've seen now that's a trip that's amazing um I really hope they like it cuz I'm massive fans of Matt and Trey so I really hope they like the game but I think the main thing was that none of us really expected it to be this we all expected it to be taken well and to do well CU I I mean I played Early Access like everybody else I knew it was a great game and the sandbox is amazing the limit almost near Limitless choice of how you want to play the game is amazing but you never know you know you're never entirely sure how people are going to receive it but it's been nothing but love and joy and and wizard of the coast have even been in touch with us and helping us and supporting us as well they're a great company so it's like it it's just been a dream really and I think for me I always got to play the bridesmaid do you know what I mean I was always the villain the antagonist um I mean my character is an anti-hero it's not that far away from what I usually play but to have this level of attention is definitely new and I'm trying to be very grounded and very positive about the experience and uh remember that you know it's it's it's the character that people really are interested in more than anything else and I get I got to step into his shoes for four years and hug him through his journey and help him and that's an honor so yeah it was a very humbling experience but yeah wild crazy you talked a little bit about like playing the character and and going through like the the uh the emotions of this this role and something I think is so fun with him is that there's a duality to him because of the Limitless options of the game you get ascended a staring which frankly scares the [ __ ] out of me that character is like oh it is so good the way that you you play him but what was it like getting to explore two sides of a character which you don't often get to do in a role well I think the thing is about it is that it wasn't just to this is it wasn't just to um wasn't just two sides to the character it was um every conceivable possible combination of every situation that the character can face face so it wasn't just ascended or quote unquote good better or whatever a star in it was all the different shades of gray in between I'm a greedy actor I love my work and I love being given roles I can really get my teeth into and throw every tool set I can imagine at it so to be given that opportunity by Lan was a blessing and a gift and I have to say thanks to Josh Weeden who got me in for the casting initially was the director um pit stop and also to Jo Jason Latino and S as well who signed off for me um but it's like you know it's it's it's a really fascinating way I like games a lot for this because in film or theater there is the story and maybe sometimes you get branching narratives and maybe they're always set branching narratives like sliding doors is a start to finish experience with two different realities right in games the reality is chosen by the player and the story is dictated by the player in in things like this where there are so many different choices and different possibilities and combinations the fact that Len allowed all of that and the different permutations and combinations and the amount of work that that to do that takes is extraordinary so to see people's reactions to these two different characters I I it's like I I just want you to have a reaction you know you you find him scary he has ascended you should he's terrifying but other people might really like that ending for that character and feel actually I saw aaran always going that route whereas other characters might want to you know help him redeem or help him not only survive and thrive in a positive way let's say um because obviously you know irrespective of which way you choose he is a trauma sufferer he is a Survivor and I think it's ultimately you know I don't really have an opinion of how the story should go um it's just great to see how people decide how their story goes so yeah it was very very cool as an actor to to be able to play everything it was very cool enjoyed it a lot I think I may have strayed away from your question there a little bit sorry if I did you're totally fine and how does like what does the process look like for trying to develop a character like that that has so many facets because when you're working on something that's a little bit more linear I feel like it's a little bit easier to like be able to fine-tune the little details that you can bring out in the character but with a character that you know there's so many different possibilities what does that work look like to have to try to develop that it's a lot of work first and foremost sorry I've got a bit of a cold so I have to watch my throat a little bit um it's a lot of work first and foremost um I'm lucky I've got a very wide skill set so i' I've done everything from community Al lat to Y mgm's work in in Lan method acting is where I started for four or five hardcore years I've got lots of tool sets which is wonderful which is why I always tell people if you want to get into video game you know acting or whatever be an actor be an actor first and learn all these tool these tool sets for me it was a wonderful expiration in a linear story let's take if you don't mind a game I director and performance directed alongside the narrative director and also acted in Deliver Us Mars that's a very linear story structure there's a very definite beginning middle and end it's more like a film in that way so you have a little bit of time maybe the leading time a couple of weeks when you've got the gig and you're going wow how do I play this to then develop the character maybe have some rehearsal time which we built in as well and then you're shooting and then it's like actually you're you're shooting till the finish and maybe if you're lucky get to do pickup maybe vo only or maybe you get to do a re-shoot day depending but that's it with this game we had four years which didn't realize it was going to be four years we had four years of going right now the story is progressing and progressing and going this way now this way and this way and this way and largely we weren't sure where it was going to go most of the time and you find out about things as they come through as they're being written in many cases so actually it was kind of weirdly easier a lot more work but it was actually easier once they set the character and understood where the character's core was because then it was an expiration of habits and facets and what worked well and oh that's a nice thing I like doing that let's make that a habit when he gets pissed off with somebody because they're trying to manipulate him as opposed to him manipulating them or whatever but because we had so much time we had all this generous amount of space to develop a character far further than you would do on a three-week shoot within a month lead and maybe a few days rehearsal so I had an amazing experience with this because there was so much time it was a real slow burn and I think all the casts that I've spoken to the companions but also other people as well lived their characters for a very long time um and I think that was really cool I really liked working like this because if you take the initial part of act one when you meet the star and he's very bound and closed up the voice actually is low register the physicality is more tightened in and that was actually because I just started and I wasn't really sure where to go with the character it was a happy accident that when you get into the literally just after that first initial moments he starts becoming more like that and open and a bit more flamboyant and Theatrical because he's using that as a cover obviously because he's complete damaged inside you know but all that kind of stuff came into it as we quite quickly and it looks like it was deliberate and actually I love the fact that it looks deliberate thank god um but it was a happy accident because I started developing with Steven Rooney not I didn't develop it with him sorry my work was influencing my rhythm was influencing his rhythm that I was working from and so that kind of had a feedback loop effect um but it helped us develop the character's openness and then you get to see more of him in that way and I think that's happened to quite a few actors on this like initially it was like well I know the core of him let's just explore there then gradually they become more comfortable with each other especially the companions is a good example of this the companions start because they don't always like each other you know like dysfunctional family and so that allow that time allowed us to then find those little habits and nuances no I like will a lot but I don't like this person don't mean the actors I mean the characters right because we all love each other is actually brilliant it's it's an amazingly big cast of 248 people and I've met so many of them and we they're just such delightful actors to work with and the companions we've become a party it's great it's really cool um so for that I it was a really lovely way of working I actually preferred it branching narrative is great as well because you get to work every different iteration of the character so for me I'd love to do something like this again that was amazing and that's such a rare opportunity as an actor to kind of be there from the ground as it's being built up around you um you know a lot of actors also like hate watching themselves and things like they won't even watch trailers you you are currently like live streaming as you're playing ball Gate 3 but what has it been like for you uh to revisit the scenes that you recorded you know four years ago at this point it's a funny one man it's like I hate watching myself back in TV in film I hate it with a passion um I always gave myself a role that unless the director called me to the monitor I would never do it and I that was very early on in my career and it was very wise because it made allowed me to stay in the moment it didn't make me I have everybody has a healthy vanity I definitely do so I did not want to see myself looking good in a shot and then trying to reproduce that on the next take because that's not my job my job is to live in the the truthful moment fictionally in the moment so that was difficult I always found that really hard um and then games are easier because I can get to take my face off which is a wonderful thing because it allows me to play anything appropriate to my ethnic background anything within that so for me it's easier there's a there's a lot more I mean aaran is always going to be a part of me I feel I've definitely developed his laugh now like hysterical high pitched naughty mischievous laugh when I'm feeling mischievous um but I think I think there is a dis there's a slight distance that you can't really get in TV in film that you can get in animation because although he looks like me we look similar I think um it's it's clearly an animated character it's clearly a comp game in that way it's not literally the this flesh it's the it's the everything underneath the flesh that's there so it's a little bit more helpful having said that there are moments I'm like I can't believe they let me get away with that you know what I mean so it was an interesting experience I definitely find it easier to to play a game I'm in didn't ever watch anything live action that I'd ever have done that was terrifying it's terrifying seeing that yeah yeah and does that does that change when it's a game that you also did performance capture for or is it the same no not really um I mean I direct now I produce in games for performance um I've been acting in games for 15 years and Voice work and performance capture motion capture as well so I view it in a very difficult uh sorry not difficult very different um uh mindset because I I Mentor people as well uh I am fascinated by movement and I started my career in games and movement and then went to voice and stuff so I view it in a very different way um than I probably did TV and film when I was a young actor trying to somehow get through the industry that clearly didn't want me to work that much so so with games it because I started with the mechanics first it broke down performance in a different way it's still all performance I think actually to be honest with you map is probably an oldfashioned term now it should just be called performance capture it's all performance and map actors who are actors first that do moap you know whatever um it's all performance even if it's just a walk cycle there's still intent you might be playing as a certain character or creature or what have you it's all performance stuff but I viewed it in a kind of more mechanical way initially of like okay I know the feeling of what well how I'm going to get to the feeling of this experience but what are the mechanics how do the what can I do in my body intuitively or maybe with a bit of rehearsal and thought to create this character moving forward so because of that it does help a little bit of distance um I think um I love the work it's the it's the the first time I think I've truly found 15 years ago when I started doing it I truly found what I was supposed to do and where I'm supposed to be and for me it was always made sense theater and film the Fine Line in between the two and it's it's just been a gift that's kept on giving I'm incredibly fortunate and very very lucky and that's down to all the people that have given me work over the years you know I wouldn't be here without Champions like um Brian Mitchell from audio motion gave me my first gig for instance Steve kely director we've worked together five or six times now so you know people like amazing and Lauren so thank you yes how has the technology um Advanced with performance capture over the years because you you know 15 years like you said I'm sure you've seen it evolve and change and where do you think it's headed because I feel like balers Gate 3 is such a perfect example of like the beauty of using performance capture for video games and different forms of entertainment agreed yeah I think this is where I saw peap um or rather full performance perance let's say being 15 years ago um there's only about a dozen of us in the whole of the UK in around 2009 2010 that were doing it there wasn't many people most people didn't want to do it I spoke to actors in theater and they were like no no it's going to ruin your career you shouldn't do it it's going to ruin my career so I'm not going to do it and I just thought you're wrong you don't hey you're not Gamers you don't get it but I started zedx Spectrum days right with cassette tapes and making your own like printing your own um games you know off a back of a magazine cover whatever you so I was like well that's happened within my lifetime look at where we are now so in another 10 15 years well well the one thing that's going to change is software is going to get better computers will get more robust and faster processors will get stronger 3D you know 3D Graphics or graphics cards are going to get better therefore it's going to become closer to film which means Nuance writing directing acting all that stuff will have to raise with it because a people becoming playing more games um and so therefore it becomes not a geeky thing I used to do when I was 14 years old and getting you know bullied for but it's going to become more mainstream more po more culture part of the culture which it has become but also the Nuance of performance and the need for better performers better writers than what was originally oh don't worry the story is not the thing the game's the thing I knew that was going to change and we all talked about it amongst ourselves all the performers and slowly bit by bit I think it we suddenly noticed a massive change for me I saw the biggest change personally with Planet the AP Last Frontier and Final Fantasy Kings glaive days to play an ape um with using AP ape s language that we made up for that game um and then also Kings glaive the the facial um uh the quality of the face facial Graphics were incredible that was 2015 I was like wow that's I've never seen anything like that suddenly because they even had this little wink that I did as nycks which was like a wi when somebody's name was called out which was Tiny and they caught it and they used it in a close up camera movement and when I saw that I was like that's it now this is where the levels have been raised this is where the doors open and suddenly we've got nuance and we can really do some crazy wild wonderful things so yeah I kind of saw it as it was going to be now so when I started Boulders Gate 3 I was lucky that I was ready to really go right I'm going to take this this this gift that I've been given I'm throwing everything at it Blood on the floor metaphorically and occasionally literally actually and just really go for it in the future who knows I mean there's a lot of talk about you know motions that we won't need moap suits anymore or silhouette stuff I mean I don't know I'm not really techsavvy as in that way you're probably better asking the developers to be perfectly honest um I hope that it'll continue to allow this extraordinary blending of theater and film together that this extraordinary idea of using imaginations and really pushing the boundaries of performance honestly I don't know is the truth I not really thinking that far ahead um I just know that right now is is where I always hoped and wished and kind of knew that we would get to in terms of games and I'm just lucky enough to be a part of it and to be able to help other actors be a part of it as well because um myself andada we run a nonprofit bunch of workshops to help actors either start in the industry but at least understand the technology um and that's been a blessing too to be able to be in that position I talk a lot man you have to intervene sometimes I mean it's just it's it's so great hearing it's it's so great hearing someone talk about something that they are very clearly like excited and passionate about you seem to be with performance capture uh so I I mean you kind of already answered this this question for me but I guess I thought but uh you know performance capture live action voice acting these are all three three different aspects of things that you are capable of doing three different ways that you were capable of doing your craft for a lot of people who are not in the industry they may not necessarily understand the differences in what the work looks like between those three but can you give like a a very very brief understanding of where the differences lie between like just doing live action and doing performance capture so between performance capture live action and Voice work yes so um live actions as we know it's either theater on a stage 3,000 4,000 years old what have you um then you've got TV and film which pretty much the same process you'll have a fixed camera or maybe multiple fixed cameras they may be tracking and moving but essentially it's a passive medium that you're watching the director and cinematographers vision of the actors's performances and that's the story usually that it'll follow from a start to finish how it gets there is up for grabs but it'll start and finish somewhere um that's live action um so Voice work um which is still acting um you're going to be in a booth you're going to be with a microphone with a director you probably won't have any graphics necessarily to go off or even sometimes a storyboard and you'll be giving a performance um possibly line by line or maybe scene by scene depending and you have to have fill it with a lot of imagination um it's the voice it's not really a full body experience but I always urge people to stand up and give it a full body experience if you can without making too much noise because it helps norly it's a it's a very very very very detailed skill I've got many friends of mine who who do who are actors that do a lot of Voice work it is not an easy thing to do it is not easy things you just go I'm going to not use any of this or just the way I look what have you and just use the voice it's a very delicate skill to do that and It's Tricky but it's wonderful when people really can nail it and have this wide variety of of malleability of voice and then you have performance capture so then imagine taking The Voice work in the booth the live action stuff and then the external nature of theater and you slam it all together so you're in a volume it's a threedimensional volume with near infrared light being shot off on into a suit with these things on which which your markers which I got T um and they bounce the light back it creates a skeleton which the is the actor that's the actor's psyche Soul whatever you want to call it you can then add any skin and clothes on top of that as a rig so as opposed to live action you get dressed up in Prosthetics or in an outfit or a costume now you can swap all T entire bodies and then on top of that you can add the coloring and and all that rest of the stuff the skin of it and then the act of course can perform using the voice so it's it's like a marriage between all all different mediums in one I really think that this is a modern this is a new modern methodology um but that's a substantial difference so in performance capture you you kind of move a little bit like theater speak like film so you can have Stillness you can have Nuance you can have a wide and a closeup shot like film simultaneously you don't know where the camera's always going to be so the camera may be here favoring then you say it's going to be heish somewhere because the camera can be put in afterwards and you can be moved physically in the environment and the environment is not necessarily set out like theater it might just be a bench and a cone to say that's a door or it might be a door and no walls like theater you know it's it's it's completely what they need and what what doesn't get in the way of all the light going backwards so with film traditional everybody knows how it says CGI maybe background green screen but essentially it's live in camera voice booth just the voice some else and performance capture is everything theater voice film the whole works in this one open threedimensional space called the volume for me personally although I love doing TV and film I love theater as well and happily do as much of that as I can for rest of my career I adore performance capture because the one thing that it has that the others don't is that you can do a 10-hour day the setup time between each um costume change of your of your rig and also the environment might Take 5 10 minutes so you can act with quality with rehearsal time as well built in more in that one day or that 4H hour session or the eight hour session if you're doing double you know voice stuff which we had to do sometimes um you can act more in that time period than you ever can doing a mat and evening performance of theater or doing a film where you have an entire set change that takes half a day and maybe you have to come back tomorrow to finish the scene because something wasn't working lighting changes blah blah blah where you have to be ready the whole time in your trailer or a green room or just on the street depending on what you're doing um to then do 10 minutes of shooting or an hour of shooting that's it so for me I love performance capture and that is the big difference is that you probably will be an actor in working more than any other medium and that's that was a real eye opener when I saw that was really exciting sers not so s at all we're we're actually coming up on the end of our time so I I guess I'm going to leave you with one last this one's going to be a little bit of a fun question for you um so should I do it as a star then Dar I mean you can uh so you if you insist so you've you've now been a part of the Dungeons and Dragons Universe You' a part of you've been a part of the Final Fantasy Universe you've been a part of Resident Evil you've been even a part of Star Wars uh I have in a little way the the Old Republic you did you did a few things um what is one like franchise or universe that you would love to be a part of in the future that you would love to bring your talent to Elder Scrolls fall out Elder Scrolls fall out without a shadow of a doubt and also anything naughty dog does like anything yes um I would love to work um I'm a huge fan like everybody I'm a huge fan of the pioneering work they did on Last of Us one and two um Beth it's just this all I mean I would be like a merchant somewhere you probably end up killing or something like that but I just love the world of it it's really fun The Fallout I really I mean the main quest is always like you don't do the main quest Nobody Does the main quest you leave that till the end so you know but for those kind of games those kind of Worlds was such fun I really dig that kind of stuff a lot as a gamer that's as a gamer really but as um as an actor I would love to work with nauy dog um I think they they really challenged what I think what story was at the time and uh some of the things they achieved was absolutely extraordinary so I'd love to work with them I like working on Indie Games as well though so I mean to be honest with you the bottom line is I just want to do great characters have fun push maybe a storyline in a way that's unexpected I I do tend to play with my characters a lot how they let me get away with the Heisenberg I will never know that was extraordinary that was little bit of Jimmy Stewart a little bit of um uh um uh oh God Nicholas Cage and Carrie Grant running together are you kidding nobody nobody nobody should sign off on that so when I realized that was you that that surprised thanks kid than you what you're really made of that bug up it's it's fun you know so um I've been very lucky and that is down to everybody else not me that's down to people taking risks and Chan on me um I'm grateful that I get to do my job and I have nothing to lose so when I try and put my work out it's everything I can regardless whether it's Indie a a AAA or is it quad somebody say quadruple a is that a thing I don't know if that's a thing or not um probably not yeah no you probably have to literally like film another planet for that I don't know I did have one last balers gate three question that I have to ask because I feel like a lot of fans also want to know the answer to this um I think it was a few months ago maybe a month ago on one of your streams you said there was like 2 hours of of content that's taken complet yeah no it's taken out of context please clarify it yes and I've actually have already clarified it in another interview and stuff which is is fine um this was a week after it was released um okay I know that because I got my tattoo then um and it was healing on the thing what I was referring to as reactivity in I didn't probably didn't word it very well but it was a week after which means people had not got through more than maybe act one or something so this was a reference about um I don't this this is a spoiler folks you haven't played the game big spoiler not big spoiler small spoiler but there's a bit where there's like a laser cannon and you can blow the crap out of a certain place and that takes like about two hours that particular thing to do that but you have to do the ending of that in a certain way and if you don't do and if you do that you have to kill a certain someone let's say and then if you kill that certain someone you have to resurrect that person in a certain way and if you do that you get this this bit that you will never see unless you do all of those steps and nobody knew about it and I hadn't seen it at that point and then like within 2 days obviously I didn't mention it cuz I'm not going to break IND but then within two or three days somebody found it and I was like oh yeah okay they found it already they play the [ __ ] out of that video I still see that video of you pop up all the time and I'm like 500 hours into this game and I'm like have I missed something no no you haven't there's nothing else to be found in the game no no no as far as I'm aware everybody's found everything in the game what I was talking about was the amazing reactivity of this game to do all of this you had to spend all this time and then you get this thing that most people will never see because they won't they'll try and not do that you know what I mean so it was about reactivity and possibility but obviously I couldn't go into detail because I'm not going to spoil things for people the game would only just come out I probably did word it in a very bad way but it was you know but not many people knew about that possibility only the people involved in developing that particular possibility knew about it so and then you know not every most of the cast probably didn't know about it the directors didn't know about it apart from the one that work with me on that thing so yeah that's what it was there's no hidden secrets as far as I know um again it's like everybody's seen everything as far as and we but that's what that was about reactivity and hidden things that you can get when you do two hours of slogging through making very specific choices now I can talk about it which is great so rest assured you've played the [ __ ] out of this [Laughter] game uh one thing if I if you don't mind me saying I know we're bit over time but I'd like to add that please um I have been incredibly humbled by the number of people approaching me that are survivors um that have seen and connected with the story many different characters by the way but specifically for me with the starring story it is incredibly humbling for people to say that they've been seen by the stories and the characters in this and that on top of that that it was handled so maturely and with such care and detail and that for me I think was being one of the big biggest honors of this is to have that kind of effect on people through the story and the character and the work we've offered up is uh is an incredibly beautiful gift especially because so many people said it helps them so I just want to thank the communities for embracing not everybody but also myself and my character just to say thank you so much for trusting us with these heavy heavy things and that we we really threw our hearts and souls into everybody did and that's also a testament to laen and the amazing writ and my writer stepen Rooney is incredible so just want to say that thank you well that's a good note to end on thank you Neil so much for coming on and talking to us uh where can where can people find you on the internet and is there anything that everywhere um they can find me on I do twitch uh stream we do some charity work and we we do it as a safe space an inclusive safe space which is a comedy show kind of um we're playing the game at the moment um I'm on Instagram and Twitter and stuff I try not to read things too much like Reddit and things it's very unhealthy um I do have a Tik Tok page I don't use it for anything because I'm old um but I have it I'm just gonna I will post something at some point it's a very new Step it's baby steps so that's where I'm at but I hang out on Twitch quite a lot because I really like it so yeah you can find me there a lot well thank you very much thank you very much indeed for asking appreciate it nice to meet both of you all right all right Adam's going to hit the button just hold tight while we wait for it to can we do one of those like like everybody goes every laughs and then holds themselves like this and the credits just flash up big thanks to Neil for joining us that was a fantastic discussion Maggie how do you feel about it I it was awesome I really enjoyed getting to uh talk to the man the myth the legend behind aaran it was a ton of fun um tomorrow Steve and Perry are GNA be back they're going to be talking about stuff and things so you should jump over uh tomorrow at 10: a.m. live and join them for that until then I hope you have a wonderful weekend and uh we'll see you back next
Info
Channel: Collider Extras
Views: 5,646
Rating: undefined out of 5
Keywords: collider, collider dailies, movies, film, movie news, hollywood, live show, perri nemiroff, steve weintraub, john aljets, maggie lovitt, podcast, baldur's gate, bg3, neil newbon, astarion, resident evil 8, resident evil village, heisenberg, elijah kamski, detroit become human, final fantasy xvi, performance capture, motion capture, voice acting, actor, larian studios, golden joystick, game of the year, goty, interview
Id: KSvo6pYpBK8
Channel Id: undefined
Length: 34min 18sec (2058 seconds)
Published: Thu Nov 02 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.