Make STUNNING Blender Concept Art (For Beginners!)

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[Music] hey artists how's it going this is wallet here uh today we're in this beautiful valley called room stall in norway and as an artist you know you come to places like these and you become so inspired to draw or paint it but today we're actually going to try to recreate this beautiful turquoise blue green water and these rocks inside of blender in 3d and then paint over it a bit in photoshop so it's going to be a real fun one let's do it [Music] alright guys so now we have a fresh new project here in blender i'm not going to go into depth on the basics of blender and how you know 3d works and stuff like that i do that in my course 3d for artists which you can check out this for absolute beginners a lot of landscape stuff and you know great stuff for beginners there so you can check that out if you want i also have another video called create insane art like this in blender or something like that uh where i show you how to make landscapes and stuff so yeah but this one we're just gonna focus on making that water and creating some some rocks for it so let's just hit a and wait let's actually activate the screencast keys so you can see what i'm doing cool hit a x just delete everything and let's just create a plane here let's make it kind of bigger skeleton x so i'm just going to make something like a little scene and let's just place this one so by subdividing it a bit uh maybe let's do one more that's uh that's enough i'm just going to duplicate this in um actually we can go to shader editor now let's see shader editor and then hit new and if you have the plugin called nodewrangler installed you can just go to here edit preferences and then add-ons and just activate the node wrangler you can select this one and then hit ctrl shift t and load one of your textures that you have so let's do some rock here perhaps master rock maybe and png is good to use higher bit rate for displacing in in blender let's change the render engine to to be cycles and go down to the material here go to settings and choose displacement displacement only actually let's let's use an hdri so let's go to this one the world here hit on color environment texture open this one or this one let's try this one okay see how this is looking now so now this hdri will shut it will light up this entire thing okay so the sun is behind here i think yeah it's right up right there so we have our plane and our texture is actually being um uh or our plane is being displaced by by this texture here that we have uh in the shader let's hit command a and apply all transforms and scale maybe we can do two x maybe two in y um let's go to world here in the shader and then in our hdri we can hit ctrl t and that will give us a mapping coordinate here so now we can actually rotate our background hdri so rotation in z let's do 90. so the sun is there now let's have it somewhere around here maybe 140 and then we can go back to object maybe let's displace this a bit more try maybe two yeah i think that was okay you can do go back to the object and then just duplicate this one so hit shift d and then press y you can duplicate it now i'm just going to create some something that looks like a wall or something like that if we duplicate it again make a floor rotate scale a little bit maybe something like this see how this is looking maybe we can rotate it a bit more yeah maybe something like this go up here to uh to the render settings and go to uh denoising and hit automatic on the viewport so we don't get a bunch of weird stuff there all right that's enough for now so now we can create our water so shift a let's do a cube so there's many ways of making water and blender you can do it by just making a plane that's reflective but the thing is we want to see through it right we want to have that glacial nice um uh see-through water that looks you know green and turquoise and all that kind of stuff so what we'll use is volumetrics and some of the surface as well so let's make a cube and we can make it cannot big and just fill where you want to have the water so this is our water cube here go to object and then make a new material so this material should be you can see here you have your material output and typically we would use surface let's just delete that for now and hit shift a do volume absorption so the light coming in should be absorbed and there should be a certain color to it so we want to have that sort of nice turquoise green water there so if we check now in in the render we'll see something something happening here with the with the volume it won't look exactly like water but we'll check it out here okay so it's pretty close we have something that looks kind of like a gas or something there's no like reflection or anything you see there it looks a little bit like a gas um so what we could do is we can take that thing back the principled bsdf this one place that in there and then connect it to the surface let's do 100 metallic let's reduce the roughness to let's just do zero so now it will be perfectly like a mirror and this this could work as a water plane as well see i'm on my laptop by the way so everything is super slow it's my la my macbook pro um okay and then down here you see alpha so the alpha can be reduced let's do point point three or something see how that looks so you see we're getting some of those reflections but also we're seeing through it maybe 0.2 let's make this cube a bit bigger this one we can elongate a bit uh let's see so this one can be if you go to visibility here go to [Music] viewport display and do display as wire so we can see this guy just look at it from from this direction okay so that's looking pretty cool uh we're getting some of those uh reflections but we're also seeing through it kind of like that turquoise uh water what we could do more is actually create some sort of ripples on here so it looks like actual water so if we go to our material here which was the let's see let's choose our cube and let's call this water so we don't miss it we can go back to our to the water here and then hit shift a and create a noise texture and then make a displacement node we want to displace the surface of this cube with this noise texture and so you can just place the factorial into height and then displacement into displacement so what will happen now is that it will it will create these waves and you see it already started creating some of these big ones but we want to have smaller ones so we can change the scale here from five to maybe let's try a hundred yeah so that's looking pretty pretty realistic now it's a little bit too much i think so we can take down the scale and displacement instead this is kind of how much how strong it is let's do 0.1 see if that makes a difference and then we reduce detail to 0.5 just to make the render a bit faster 150 maybe so this the the the greater the scale here the smaller the noise will be and also like the the smaller it is there the bigger it will look if that makes sense rotate this down a bit more yeah so this is looking pretty cool i think and so now we have this water we can apply this to anything like any object that you have you can you can have this water uh this water shader but remember it has to be a an actual um a volume i think maybe it's a bit too much still on the water let's do let's do scale to maybe point uh maybe oh three yeah i think that's perfect some sharp edge here i think this one needs to be let's scale it in y let's do something like this and click this one to take away the overlays all right so that's pretty cool i think we can add in we can make it one of those rocks that we saw in um in the valley there so just click the 3d cars over there and then let's do another mesh let's do a cube make it a bit bigger and go into edit mode and let's just subdivide it a few times maybe i don't know 20 times that's okay now we can go to sculpting increase this a bit i'm just gonna create something that looks like a rock so again i go through all this in in detail in my course 3d for artists which you can check out it's going to be out in in september okay so this is where reference comes into play but kinda know how that how the the rock looks so we don't need to make it too realistic for for this because our texture will do a lot of the work but what we could do is actually append uh one of our brushes let's see where do i have the brushes there we go append these let's go up here to remesh and let's remesh it to perhaps 0.00 0.04 maybe see how this this will look yeah that should be enough and then go up here let's pick one of these these rock brushes i think that's enough for now i can take this guy out a bit all right then finally we can remesh it again a little bit smaller let's do 0.03 just so it fixes all the all the polygons okay go to layout so now we have a rock here um let's actually use that same rock material that we had before and if you click this one here it will make its own thing so let's call this uh boulder and so we also want to give it a uv map you can do here you can change from from uv to generated and then you don't need a uv map but if you just hit tab select everything go to uv and just do a cube projection because it's kind of like a cube so now i will project that uv there all right let's see how this is looking now let's go to shader maybe we'll displace it a lot all right that's not too bad i think it's placing it a little bit too much maybe can go down to scale here let's do maybe one all right that's decent so we can go back to this one and just place this rock here actually i liked it when it wasn't uh wire let's do let's go back to textured let's make it smaller and then we can even duplicate this rotate it maybe make it higher like that and just see how this is looking now can press that and press dot and that will that will focus it a bit more all right let's render yeah so that's looking pretty cool i think so that's kind of how you make water and and rocks and stuff in blender and of course we could take this now and we can paint over it inside of photoshop if we just like play around with our scene make it the way we want to so i'm just going to create some some scene here and um like some layout and i'll i'll take it over to photoshop later we can actually render it as well just make a quick render or we can even print screen it's like just you know bam like that and then take that into photoshop and start painting over it right away but i'm just going to take my time here a bit and um make some some layout and then finally we can just render it and paint a little bit in photoshop all right see you then all right guys so i've just made a little change to the layout i added this plane here as well it's um it's just sand basically i did the exact same thing like the other plane i made a new plane and i chose a sand texture and you can find all these textures in you know 3d textures or 3d assets one i think it's called i'm going to post them in the links but you can check those out there so i just made that thing and also i went in and sculpted some of these um these planes just a little bit to give it a little bit more realistic look but this sand here is basically just like this so it's the same thing as before just make a new material and then import that thing so now all that's left to do is kind of like just tweak things the way the way that you want them maybe make the waves a bit bigger change out the textures a bit you can even add moss and stuff to these rocks but i'm just gonna make a quick tutorial here for about this thing i go through a much more detail in my course 3d for artists on on how to make really nice um different types of textures and how all this kind of stuff works with subdivisions and stuff but right now i'm just going to find a good camera angle you can even change the color of the water but i think um it it looks really nice so what we can do now is uh go to our renders we could just print screen print um yeah print screen this thing but we could also change the render settings here you know there's lots of stuff that you can use here different render passes uh we won't go into depth into this stuff but i'm just going to make a let's do a mist and under i think the missed pass here let's say it starts on 1 0.1 now let's check how big this scene is okay so it's about 50 meters let's make a camera and go to zero oh screencast keys stuff plugging out uh if you go to zero you're gonna go to your camera and then hit n and go to view lock camera to view so now you can actually move around the camera here and if you press home it's gonna make it kind of big like that maybe we could make it a bit more wide angle see how this looks yeah i think it looks beautiful maybe this one can be moved a bit and then you know we can paint over this we can make a boat or something here but um okay so i'm pretty happy with this what we can do now is we can change the these render samples to be a bit more than 128 so let's do one 256 maybe and then if we go down to light paths we can change the total bounces to be two in total i'll make things a bit quicker to render volumes maybe max steps could be 64. cool so let's just hit render here and wait for it to render okay so it's finished rendering now and we can see here that took about 44 minutes 45 minutes and here's the combined one and then we have the missed pass so the mispass isn't super useful in this setting and we can use it a little bit to create some more mist but um but we could take this now and just save it down go to image save as but anyway let's go into photoshop and start painting a bit all right so now we're inside of photoshop we can start painting over this and make it the way we want to we can take away some of this 3dness from like you know these polygons here you can also shade smooth and stuff but i don't spend too much time on making it super super realistic like if you look up here this could be a photo you know so and actually i forgot my tablet my wacom my wacom tablet back home in sweden i'm in norway right now so i'm just going to use the the track pad on my laptop and just create something that looks nice and also here's the the mist pass but actually this is a very clear day so i won't really be using the mist pass choose the mixer brush and just you know start mixing in a little bit here make it look a bit more like water some areas mixer brush is a really good tool for taking away some of that 3d look yeah it's really nice to have a away a tablet with you instead of having to do it with your trackpad but i'm just going in here we can go and paint in some stuff some more sand it's like it goes up oh it's in color let's do normal and 100 opacity so we can sort of make it look like it's coming up there yeah this won't be super nice but at least you get the point maybe use the mix brush take away some of the 3dness you can even paint uh paint some water lines and stuff like maybe reduce the opacity maybe make it a new layer some more lines like that you can use smudge tool so this is more like a c now you know with the sea foam and stuff but it works well for like glacial stuff sometimes you get these foamy things now obviously this is really hard to paint with trackpad but it works alright for demonstration let's erase some of that something like that or maybe we could even paint in some like a boat or something something like that and then to a bit darker color here maybe brighter the edge i'll definitely try to remember to bring my my tablet next time okay let's do that all right so that's a little about there you could even paint in a character and stuff maybe there could be some shadow here actually not sure how to paint this let's do [Music] something like this and so this is typically how i work you know it's it doesn't have to be too too complicated using 3d like this you see that looks pretty cool obviously you can paint much better stuff and spend some more time i could even start tweaking the image a bit if we want to maybe the highlights can be a bit more like that more reddish and then the shadows maybe a bit bluer something like this could even start creating some light effects uh to multiply switch it around see how it looks on this side let's try some linear dodge or soft light let's do that instead okay let's uh merge these ah let's line your dodge here's something like this all right and then maybe take away some more of this greediness from some areas [Music] [Music] all right so that's a little scene there um you can even add a little bit of grain but actually when you render you're gonna get some of that grain uh in some of these areas and you don't have to do too much to it to make it look a bit more filmic in the end there but yeah that's how you make some rocks and some nice glacial type water in blender and 3d and stuff so yeah i hope you enjoy that and if you want to learn more about all this kind of stuff you can check out more of my videos on youtube and also the 3d for artists course for complete beginners going to teach you everything about 3d that you need you know to get started with concept art and how it all kind of works creating landscapes and creatures and some props and stuff like that a bunch of textures and a lot of stuff like that so i hope you enjoy this and i'll see you on the next one cheers
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Channel: Walid Feghali
Views: 18,202
Rating: 4.9475656 out of 5
Keywords: blender, 3d, concept art, tutorial, water, realistic, rocks, mountains, ocean, animation, photoshop, epic, art, boat
Id: QKIRrXcTThA
Channel Id: undefined
Length: 28min 55sec (1735 seconds)
Published: Fri Jul 30 2021
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