Make A Snowman In Blender - Easy Beginner Tutorial - Blender

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do you want to make a winter snowman but don't have any snow well i'm going to show you how you can make a 3d snowman in blender this tutorial is aimed at beginners with a basic understanding of the interface and we'll show you how to make a very basic snowman the next video will show you more intermediate to advanced techniques to add a bit more character also you can show off your skills by entering the fox render farms competition which i've agreed to be a judge for the theme is snowman see the links in the description for information on how to submit each person that enters will get a 50 render farm coupon and you can see the prices for the winner if you pause the video now also if you like what i do then do check out my website links in the description for more great content so let's get started making a snowman okay so i'm in the basic scene and i'm using 2.93 and i'm going to start with the basic cube in the center here so make sure that's selected and to make it nice and round i'm going to press ctrl 2. what that does is it gives it a subdivision surface modifier so if i come across to my modifier tab down here you can see that modifier and there's the two levels whatever i press ctrl two three four that's how many levels it gives it i'm using two at the moment because i think that gives it a nice round shape with not too many polygons what's important to remember is that this is a modifier so i can turn it off and i've got my basic cube back and turn it on and it adds that kind of smoothness and extra polygons so if i come to edit this in edit mode with tab i've only got the cube to edit so go back to object mode tab that's object mode and edit mode up here and i want to apply this modifier so i can make some adjustments to it to apply it we can press ctrl a or we can go to this drop down here and press apply now when i go to edit mode i actually have those vertices to play with i'll go back to object mode first and go to front view with one on my numpad and g then zed to move it above the ground not quite above the ground because we're going to edit that in a second and sort of flatten out the bottom a bit as if our giant snowball has squished but before we do that let's copy this a couple of times to make our snowman i'll move up slightly shift d to duplicate so shift d if i press set now that will move it in the z axis upwards and i can move it to about here then i can press s to scale and scale it down g to grab in the z axis and move it into position let's duplicate another one so shift d to duplicate and then z to move it upwards z if you're american s to scale move that down and we've got some sort of snowman looking thing there let's go to perspective mode and see what that looks like not too bad but i think it needs a bit of editing to make it look a bit better so back to front view let's select the bottom one and go into edit mode now now we can start editing the shape if i select the very bottom vertex here i can move that around by pressing g but if i turn proportional edits on which the keyboard shortcut is o i can press g to grab and i've got that circle of influence now and i can use the wheel to make that bigger or smaller so if i move this up and move my wheel you can see that it's influencing more of my shape so i'll move that up to squish it like this and i think i'll move the top one down a little bit as well so i've selected the top one you can't quite see what i've selected there but it's one of these in the middle there somewhere so slightly more squashed i'll now press tab to go back into object mode and select the next one into edit mode and this time i'll select one at the side to add a bit more variation and maybe just one over here and one at the bottom of the side here and one at the front here so i'm trying to vary the shape a little bit maybe come around to the back as well and squish that up squish that across and so on so it's giving the shape a bit of deformity that's great then the top one let's just grab move that down and again into edit mode and start editing the shape very slightly okay so we've got a snowman shape there i'll just move that down a little bit more so it's overlapping a little bit more like that okay front view again with one on my numpad and select all g to grab and make sure it's on the floor just there so we've got the basis of our snowman there it's a bit blocky we can easily select all and right click shade smooth in the next video i'll be doing a more intermediate approach with some sculpting to make this a bit more advanced and give it more character let's work on the arms now so shift right click to move my 3d cursor shift a to add and it doesn't matter what i add here you can add any mesh i'll just add a cube because when i go into edit mode now with tab i can press m to merge all the vertices together at the center so i've got one vertex just there if i press g to grab you can see it i've still got proportional edit on so just remember that but i'm going to right click to cancel any movement turn proportional edit off and e to extrude to pull out a new vertex so somewhere around there e to extrude and let's pull out some fingers like this so always select vertex e to extrude and maybe one of these can have an extra one like that okay it's going off at the side slightly so we can select all and press s y zero and that will flatten it out or you can actually do your edit in front view and it will stay flat g to grab and move that back into the center there i'll move that up just a touch and that looks about right okay so this is just edges at the moment we need to add a bit of thickness to this a great modifier for that if i come across to my modifiers again is the skin modifier so it's under generate and skin now i'm still in edit mode it looks a bit strange at the moment that's because i need to scale down each of my vertices so if i select all with a i can press ctrl a and then bring my mouse to the side and you can see it's scaling those down somewhere around there should be fine and then i'll select these ones and then ctrl a to scale and then the n ones control a to scale and then it adds a bit of a gradient just like a stick i'll just scale those then ones down a little bit further okay that's good but it's a little bit blocky if we look at it quite blocky like that we can go to add modifier and add a subdivision surface modifier or you can press ctrl 1 or 2 and that will automatically add it like we did earlier okay so we've got a arm sticking out the side there i'll go back to object mode and duplicate this to the other side so shift d i can press scale x minus 1 and that will flip it along the x axis to the other side and i can press g then x to move it over now you don't want these exactly the same so good to go into edit mode and start maybe just moving them around a little bit so there's some variation and you can always extrude another one so it looks more stick like maybe even have another little bit sticking out like that to look a bit more natural okay so that's working nicely we can select those both and right click shade smooth in the same way we did with the snow balls and now they haven't got any of their blockiness and they look a bit like twigs okay what about buttons for the eyes so shift right click to move into position shift a to add and this time we'll add a cylinder now our cylinder doesn't need to be this complex we can come down to our cylinder properties here and change this down if we want to it doesn't matter a great deal but i'm going to put it down to about 16. i just prefer to optimize in case people want to use this for games or anything like that so let's scale that down now notice when i press scale it removes my options to edit the cylinder and you can't get them back you have to actually add a new cylinder and change it from there i'm going to scale in the z to bring it down to about here so it's sort of button sized and scale it down again and rotate in the x-axis 90 degrees so rx90 scaling the y and that's great but it's not really attaching to our snowman we can come around here and rotate and rotate it again this way but it's a bit awkward doing it like that instead we can turn snapping on and turn snap to faces just here and if you have a line rotation to target and project individual elements on now if we press g to grab we can kind of snap it and stick onto our face like that it may still need a tiny bit of adjustment but it generally does a pretty good job okay i'm going to edit the shape slightly if you want to make it more buttonified so tab into edit mode select this end face here i to inset e to extrude to pull it backwards actually i'll undo that and turn snapping off because it was snapping to my object e to extrude to pull it backwards i to inset again and g to grab said twice to go in the local z axis so if i do that again g z zed that goes on the local x axis so it disregards any rotation that you've made to your object and it's a bit more button shaped now let's go back into object mode press ctrl 1 to get a subdivision surface level of one and it looks a bit more button defined now you can make some adjustments to this but i think that looks relatively okay for what we need and what i'm going to do is press alt d to create a duplicate of this but it's an instance so it's exactly the same as the original so if i go into edit mode and let's say change this it will change it for the original so if i want to make any adjustments to my buttons i only have to do it on one and it will update on all of them i'll turn snapping back on and press g to grab so that snaps and maybe change the size of it so we got some odd buttons so alt d move that down to the bottom scale it down alt d and just keep pressing alt d maybe change the size so scale them up anything you do in object mode won't affect the original so they can have different scales but anything you do in edit mode will affect all of them okay so it's starting to look fun let's grab one of these alt d and move it down to here and alt d again to there scale that down and it's looking okay lastly a carrot so shift right click shift a to add now you'd think a cone would be a good idea but generally it's much easier to model with a cylinder so we'll choose a cylinder again i've got 16 sides i think that's fine rx90 to rotate in the x-axis 90 degrees let's scale it right down to somewhere around there maybe a little bit thicker and then into edit mode select this end face so i'm in face mode up here e to extrude oh let's undo that and turn snapping off e to extrude s to scale and just move it very slightly and then come around to a different position e to extrude s to scale and move it really slightly e to extrude that's the scale move it really slightly scale that one down a bit more a to extrude and s to scale and e to extrude and scale it right down but not too nothing because carrots don't have an end that's a point okay so we've got our carrot there if i right click on that and shade smooth we've got a smooth carrot i think it needs a little bit more adjustment if i go to edge mode with two so edge mode up here i can alt left click and select an edge loop and start adjusting these a little bit more and if you want to make it a bit smoother so i'm selecting this edge loop here with alt left click i can press ctrl b to bevel it and that will create a bevel you can use your wheel to create more cuts in there if you want it even smoother so somewhere around there looks like a decent character i think so there's our basic snowman i'll go across the shading tab and add some basic colors in the next session i'll talk more about adding some complexity to this and some more detailed textures but for now let's just add some basic ones so you can have a finished snowman for this session the snowballs themselves have a good material there which is nice and white but something like the sticks we need a new material that's brown so new material that's added a principled bsdf and i'll call this wood and we can change the color of our items just here with the base color bring it down to the brown area and bring the tone down so it's a bit darker i'll click away so we can see that it's not too bad maybe a little bit less saturated so into the middle of the circle and maybe a little bit darker somewhere around there anyway now to copy the material from one to another we select the one we want to copy to first and whatever we want to copy from last so shift select the one we want to copy from that makes it the active object highlights it yellow like this and we can press ctrl l for link and link materials we've now linked that across the other side for the buttons i'll select one of those add new material and add a sort of dark buttony color around about there notice that all of them have the same because they're all linked that makes it nice and easy now lastly the carrot select that new material i'll call it carrot and let's make that orange so somewhere around here maybe a tiny bit darker i'll press shift right click somewhere else so we can actually see the carrot probably a little bit more orangey and somewhere around there lastly you might want a floor in there so shift 8 add mesh and then plane that's obviously adding it on my 3d cursor but i can press alt g to remove any grabbing so alt g and then scale that up and we've got a nice simple floor so really basic snowman there in the next sessions we'll be adding some more detailed material and more detailed objects like a scarf and a hat do remember the renderman competition and do check out my website for more great content thanks for watching and i'll see you next time
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Channel: Grant Abbitt
Views: 15,286
Rating: undefined out of 5
Keywords: understand, texture, paint, learn, blender, tutorials, 3d, art, graphics, game, material, guide, easy, painting, how to, gamedev, beginners tutorial, blender 2.9, blender 3, blender3d, snowman, make a snowman, 3d animation, blender tutorial
Id: Qjg6R0dA8ng
Channel Id: undefined
Length: 12min 36sec (756 seconds)
Published: Wed Nov 17 2021
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