Hello, fellow adventurers.
My name is Lustboy. A special thanks to Amazon Games
for allowing me to break down the upcoming
Specialist damage dealer, the Aeromancer. The Aeromancer is
a DPS sub-class of the Specialist. Depending on your Class Engraving, she can be a melee-type
or caster-type damage dealer. The Aeromancer only has
two types of skills. For melee combat,
she uses Umbrella Skills. For casting and meter generation,
she uses Weather Skills. Typically, Umbrella Skills have
all the utility: Stagger, Weak Point or Party Synergy. Although Weather Skills
have utility options, they're less preferred
compared to Umbrella Skills, so Weather Skills
are mainly used for damage. As for her identity, Sun Shower, you can activate it
once you fill up the Raindrop meter. Sun Shower does
AOE damage to nearby enemies until the gauge runs out. While inside Sun Shower, all enemies, including raid bosses,
receive an attack damage reduction, which can help mitigate some damage
every time it's up. Aeromancer has two Class Engravings. The first one is called Wind Fury,
which primarily uses Umbrella Skills. The Wind Fury Aeromancer is very flexible in terms of raid mechanics
such as Stagger Check or Weak Point Check. The other one is called Drizzle. Drizzle increases
your Sun Shower duration by 100% and also increases
your Weather Skills damage up to 30% when Sun Shower is active. So, Drizzle is recommended if you would like to play
the Range Caster style of Aeromancer or use Weather Skills
as your main damaging abilities. Let's start with Wind Fury. Instead of attack damage reduction
to enemies, your Sun Shower will give
bonus attack speed and movement speed to your party members
inside the AOE circle. On top of the identity changes, you gain bonus Crit chance
based on your movement speed and Crit damage based on attack speed. If you choose this Class Engraving, you would want to have at least
a little bit of Swiftness in general. On the other hand,
you don't want to go Mass Increase, because it would reduce the Crit damage
provided by your Class Engraving. The Wind Fury Aeromancer uses Swiftness
and Crit as their main combat stats with a lot of play style variations. This Class Engraving mainly uses
Umbrella Skills. They can also use
a few Weather Skills as DPS or to generate identity gauge. However, Umbrella Skills
are your primary abilities. The core gameplay pattern
of the Wind Fury Aeromancer is to use your preparation skills
with the Current Occurrence tripod, then use spender skills
with the Reversal tripod. Her preparation skills
with the Current Occurrence tripod will give you a very special shield
called Current Shield when you successfully land a hit
with them. The majority of the Wind Fury
Aeromancer's damage comes from the Reversal tripod. You need to make sure you always have a Current Shield
from the Current Occurrence tripod before you use your spender skills. Reversal tripods can be triggered only when you have the shield
from the Current Occurrence tripod. This shield is classified separately
from any other shields, so you can't trigger the Reversal tripod
with a Protection Rune or shield effects from your support. Looking a little deeper,
you can't use the Barricade Engraving, because the Reversal tripod
consumes the Current Shield before it does damage. But Barricade needs you to be shielded
for it to apply. As for the Engravings,
she typically uses Wind Fury, Grudge, Raid Captain,
Adrenaline and Hit Master. None of her primary damage skills
are positional, so it's ideal to use Hit Master. When it comes to the Relic set, the Wind Fury Aeromancer has
multiple options depending on your playstyle. Usually, Hallucination
with high Swiftness is recommended since it's very agile and performs well
in almost every situation. Option two is the Dominion Set. You can go six Dominions or mix with two Nightmare
for less mana consumption. The Dominion Set technically does
more damage than the Hallucination Set, but it's not always preferred since it's a hassle
to maintain the set buff. The final option is the Nightmare Set. Crit will become your primary stat
to cover the lack of Crit chance. This option is going to make you
slower than the other two options. However, it does the most damage
in a shorter damage window. As for gems, all you need is to make sure
you have Attack and Cooldown gems on your Reversal spender skills. Then, it varies based on whether you use
three spenders or four spenders, one Weather or two Weather Skills. There are only minor differences
among the variations, so the best way to figure out what to use
is for you to try it yourself. The Wind Fury Aeromancer
doesn't rely on many Runes unless you're looking
to run a Dominion Set, which will require you
to proc Conviction and Judgment before you cast your Awakening. However, Conviction, Judgment
and a few Focus Runes can be handy regardless of the Relic set, as the Aeromancer
is a very mana-hungry class. Moving on to Drizzle, if you're looking for a more skill-shot-based
and less spammy class so you can focus
on your positioning and decision making, then Drizzle is the path
you'll want to follow. Unlike Wind Fury, Drizzle relies
on Weather Skills to do damage, while Umbrella Skills take care of utility
like Party Synergy or Counter. As an Engraving, Drizzle increases
your Weather Skills up to 30% while your identity,
Sun Shower, is active. So, your goal
as a Drizzle Aeromancer is simple. All you need to do is build
the Raindrop meter as fast as you can without using your primary Weather Skills,
which are Wiping Wind and Scorching Sun. When Sun Shower is active,
you want to use everything on cooldown. As for the Drizzle Aeromancer's
combat stats distribution, she uses Specialization
as her primary stat, because her weather skills scale
with Specialization and it helps with Raindrop meter gain. She doesn't have any sort of Crit modifier outside of her Awakening
and Party Synergy, so Crit is recommended
for her secondary combat stats. Most of her damage comes from two skills,
Wiping Wind and Scorching Sun, during the Sun Shower state. You can squeeze them in
two times each in a single Sun Shower once you achieve a certain amount
of cooldown reduction. As for the gem setup, the Drizzle Aeromancer needs
damage and cooldown gems on both Wiping Wind and Scorching Sun. Cooldown gems for these two skills
need to be prioritized until you can cast them
twice in one Sun Shower. Then you need another damage and cooldown
on Whirlpool and Rainstorm, which are your side damage
and also Raindrop meter generator. Similar to the Wind Fury Aeromancer, Drizzle also uses Conviction,
Judgment and Focus Runes. It's easy to proc Conviction and Judgment
with Weather Skills for extra cooldown reduction
and mana regen. However, they're not necessary
and the heavy mana consumption can be covered
with multiple Focus Runes instead. It's best to have at least two
Wealth Runes for optimal gameplay since Drizzle relies
on filling the identity meter. Drizzle Aeromancers typically use
Grudge, Keen Blunt Weapon, Drizzle, Adrenaline and Hit Master. Same as Wind Fury, none of her primary damage skills
are positional, so it's ideal to use Hit Master. The Drizzle Aeromancer uses
Hallucination for her Relic set. She doesn't use Salvation since the bonus attack speed
from Salvation isn't that beneficial for Drizzle. You don't use Nightmare since the damage from her Sun Shower
is a good chunk of your overall damage, but it isn't affected
by the Nightmare Set, because the identity doesn't consume mana. Hallucination is the best option here
as she has a fairly low Crit rate. There's a simple rule you need to follow
as a Drizzle Aeromancer: hold. You need to hold damage skills
when you don't have Sun Shower active and you need to hold the meter generator
when Sun Shower is about to run out so you can fill up the meter
as soon as possible. Usually, you should be able to fill up
the whole meter with these two skills, but if anything,
you can always use Whirlpool, which is another great meter generator
that also does really high damage. So, this is your emergency button if you have
just a little more meter to fill up. Otherwise, you want to squeeze this skill
in your Sun Shower rotation for extra damage
from the Drizzle Engraving. Drizzle's damage is heavily back-loaded. Wiping Wind and Whirlpool
do more damage on their later ticks and Scorching Sun takes
more than two seconds to land all the hits, so you need to be patient
and look carefully for a damage window. In other words,
the better you know the fight, the more rewarding Drizzle is. In closing, both Aeromancer Class
Engravings can be as fun as you make it. Whether it is an unstoppable blade to slice and dice your enemy
with Wind Fury or calling upon nature's power
to strike your enemy with Drizzle, the Aeromancer has
a little something for everyone. That was it for now. My name is Lustboy. Thanks again to Amazon Games for giving me the opportunity
to introduce the Aeromancer.