Lightning Talks Blender Conference 2019

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hi hello good good evening good evening everyone for these lightning talks I hope everything will work fine and that you will have a good time enjoying all our amazing speakers that are going to present to you very different things add-ons work that they've done I mean it's going to be great and I hope no technical problems we start with Lewis and basically I always called the next speaker so next one is Francesco hey everyone thank you I'm just sharing a little bit of curve of I at all I'm developing for one year now it's a a couple of pie menus to assist with gaming development tools in blender and mostly about representing the the menus noting any features like special features of things like that it's really simple and it's a UX change it's available since last week on the road for $10 and it's a work in progress so I invite everyone to check out the loader tested and give us feedback so thank you [Applause] okay thank you hello everybody and I wanted to thank everybody really here because uh well I'm an appended artist and I don't have a proper information on 3d arts or anything related to render so everything I learned I learned thanks to the community thanks to the collaboration on texture the answer of everybody and I'm here to present a job that we did with a team from New York this summer and hopefully it is tied yeah yeah so we had some technical technical problem so like Holly's like I was already nervous and thanks to these I'm even worse so basically I'm mirroring the display now so if you can just switch to Meredith well yeah basically I've been environment artists for these odd and well let's see [Music] [Music] so now I have to understand how to switch well the majority of what you see is made on cycle like it's a green screen and all the rest is made on cycle so I wanted to thank the first unis for Grass Valley he saved our life because basically I we had really short timeline and I started as only one very tight Easter thanks tech fully in the team there was somebody using DaVinci Resolve for the camera for the for the retro scorpion good stuff but all the environment was left to a single person but after three weeks luckily somebody else arrived but well we had kind of a lot of technical difficulty mainly because I see there is a lot of displacement like all the all the Massa is made with subsurface modified and it was arriving to modem whatever preframe and so it was amazing we had to and hate to basically to find a way to make it faster and to make it also non-destructive because some time when our render for a frame and then the client said well but why you don't change the background and to change the background is a mess because how can you mask and ever so basically basically we had to do a lot of I had to do a lot of trial to to optimize everything basically because what you see do it really big and it's really prominent on the on the screen so a lot of trial render with really some time putting the the shaders to just a mission to see how it goes how it's going to shape and as you see as you can see at the end these are the render and then there was a lot of post-production to get the right tone so another problem for example is that the particle system of the masa the most like a tree particles and replicated in a super mess but when when we sent to be on the street we had the most basically every 100 frame it was moving because the particle system was like reloading and and that made a big problem because it was like a 20 second not even like 5 second of sequence it was a hundred two hundred three hundred dollars so we didn't have really the time frame and in the resources to to do everything so thanks to a render suite as well because they are really responsive and they helped us a lot to fix the bugs right thank you sorry these are the rules I will ask Bruno next the mocap guy - comments but you want to start already I thought I maybe introduced myself yeah yeah yeah hello I'm Simona Lipschitz I'm an illustrator and 2d 3d web all-rounder and my focus is on creating WebGL applications and are useful that note notepad plus plus but you don't really need to write code you could also use virtually the atom for that in blender so I create all my things in blender and now I use virtually Adam and I do all my coding visually I just want to show you a little proof-of-concept I did to make you see what you well to inspire you to to get into WebGL I get confused because this is the screencast so this is a combination of 2d and 2d animation in a 3d environment you click with all the interaction in the browser issue some text and here's all the instructions stop it stop weeping you also post cheer us up and there's no reason to weep anymore you know yeah great news it's time to celebrate change blood oh and for 3d have build us a brand-new stone aha even better than before time to have some fun burn we are of course very grateful indeed this animation is done with with parcels in in visual coding sorry all the interaction is all done with visual coding in verse CD and it also has the integrated the physics engine and these are four rigs and it can be handled quite well or with blender and of course the in in WebGL and which is something which wasn't possible a few months ago even you can lift up the cars restore them and play around with it it's just an example what can be done [Applause] yeah I just wanted to say that don't be afraid to try out WebGL you can do it even if you can't write code just learn a little bit of the basics of HTML and CSS and you're good to go just try it out and dive into it I will ask Mike Irving to come down also and I give you the microphone keep it always here hi okay I start I am Bruno I was here last year in the rating talk showing you core data this motion capture system that you can build at home it's an open project open-source project that allows you to basically what allows you to do is to translate the movements of your body to the ones on a blender ARMA 2 so obviously it's a way to produce realistic looking animations and with effort so may perhaps we get to see it's not showing here ok so this is how it looked it looks like so during this year the project has moved forward and what I wanted to share with you some of the news for example the system itself is still in beta but we had two releases and several people from all over the world is starting to implement it for example we have Robin here from India with his team they are working in for political applications there's Nina from Russia who together with a couple of collaborators are creating a derivative to fit their needs and their examples of Piero who is he's like solidifying the trail of his movements to create a sculptures apart from the hardware and the software we worked to put together the infrastructure that allows us to transmit the knowledge about the system for example we created a wiki where you can find instructions on how to build and how to use the system there's also a forum where you can you get to share your experiences and also to get support from our team or from also from the community and one thing where we realized during this year is that even there are if there are some users that are eager to embrace the whole building process other type of user is more likely to to prefer to spend more time capturing namely the animators don't really like to stay there and solder so what we are working on a release production release that we allow you to just buy the hardware and use it right out of the box of course we are committed to maintaining the whole system free and open we release the software as GNU GPL version 3 all the communications on several surfaces made with clear none of you skated protocols and you can always will always be able to build a hardware at home if you like this new release will likely to be happening in the first part of 2020 if you want to sign form about this please subscribe to the newsletter that you will find on the on the botton of a web page of course we don't want to fill your inboxes with spam it's like we are just getting too many of this type of requests lately and it's hard to keep up with every respondent everyone in personal basis so there are some users that are building this the Harvard Hall at home and we would like to give a big shout out to them so but the most part of our user right now came from our our what we call the beta testing programs what we do once in a while is to offer a limited amount of suits to us to selected users in order to that way they can use the hard work before it gets released and we get to to collect feedback that really helps push in the development forward so since I'm here we like to say hi to some of the of the beta testers from the blender community I don't know if mitch is here here so Thank You Mitch or for joining and also [Applause] unfortunately Mitch didn't have much time to work to experiment with this lady but really thank you for joining and I would also like to introduce to anyone Oliver su to Justin oh I mean it okay another week opposed to Justin because he was one of first with the tester and he kept job posting updates and feedback on our forum don't how many time okay TWEN we just finished a second reading program we do it so well we decided to build twice as many suits as we were planning originally and the best part is that we reserved five of this load for people in the linear community so if anyone is interested please go ahead and fill the form and we will find in this page and two things before finishing okay okay okay please when you fill the form be as detailed as possible in the description because we would like to know about your your background and I relate to emphatic the fact that we do as for the cost of this suit because we don't can't afford them so thanks many thing so anyone for watching and many thanks to blender I could into it use my hands Oh works I could use a clicker hi that's what I'm doing so I'm gonna give it a little talk about how not to make feature requests first I'm Jason van gunsther I am a lead moderator on Blender artist comm and I also started in moderate on right-click select so how many people actually know if I click select Oh five people how you doing I'm the guy that tells you that you should make things more specific but we'll get to that in a second so you have an idea you want to post it I personally recommend doing it all right click select I do not recommend posting it on developer blender.org or yelling it out into the wind or any of those things you kind of want to find a place to do it but when you post it what do you want to say so one thing you could say blender sucks make it better that's exactly what you don't want to do right because that's not specific it doesn't tell you tell anybody how write what what sucks what specifically exact read because all of us everybody has at least one at least one complaint about blender and how to make it better and an idea about how to make it so the the sucks part be specific about what's not so great but in addition to that be specific about what you want to do to fix it and when you do that oh there's more so here's another idea here's a to our tutorial on some other programs just make blender like that the whole tutorial just use that and that'll help and Linda will be wonderful forever no don't please don't do that because one it's a two hour tutorial people are busy they have things to do they don't want to do that developers are busy other users are busy I don't want to watch you tutorial or somebody else's tutorial unless I want to learn something and I'd rather learned about blender than whatever this other program is so again be specific what in maybe maybe you have an example that's in this tutorial say at time forty three minutes and 12 seconds watch for about 30 seconds that'll maybe give you an idea still not great we'll get to that in a second I'm really disappointed that blender doesn't have this feature that it actually already has try to learn blender a little bit try to ask go on forms like blender artist on.com org blender artists I just figure out that org who go on blender artist ask questions figure out maybe you're going about it in a different way that you're used to from another piece of software and maybe you want to try and figure out to do it the blend away if it still doesn't exist then you can do the feature request the other idea is well you know I don't want to check if people have already suggested my idea so I'm just gonna write it or because you know forums and sites like right clicks like they don't have search features but you know at the same time I totally know that this exists but I want to write it in my own thread because mine's important yeah if somebody else has already suggested the idea may be considered written if their idea isn't exactly like yours maybe consider contributing input to their idea to improve that one idea as opposed to having six or seven different ideas that all kind of sort of cover the same thing oh what's the mock-up so when you give your idea when you're gonna post something when you have an idea that you want to post sometimes we're all visual people most of us are visual people right we have ideas of how these things are supposed to look how they're supposed to work and how they're gonna behave and so if you're gonna do that you kind of want to share that in a way that's communicated to the rest of us so show how it's supposed to work in blender where's that button supposed to be where is the button that's not supposed to be that's working the way it is you want to have a feature removed you want to have an edit show where that's supposed to be in the interface open up camp open up Photoshop open up whatever open up blender paint it in there it doesn't matter as long as it's there could just be a plain water frame but a mock-up is critical so here's the better approach to making a feature request number one learn blender that should be pretty obvious because if the feature that you want is already there your problems already solved maybe this documentation could be better well that's great that's something all of us can do is contribute an add to the documentation also well so be specific one thing at a time if you're gonna make a feature request don't say I have this whole idea about how to overhaul the entirety of blender it's great you should do it all right now be one thing at a time especially on a site like right-click select because well we're voting on things and people looking for people to implement them make a mock-up in blender and talk with actual developers because they're really they they're actually people - most of you have noticed that since we've been here just the biggest thing to remember by making a feature request you're asking someone else to do work for you the very least you can do is put an equal amount of effort into your proposal [Applause] thank you and now we will have to talks about like gamedev so well I will ask Peter gubin to also come down and I give the mic to to Mike sorry I it wasn't it wasn't an intent it's Mike's all the way down recursive mics all right cool hi everybody over the past year I've reached out to a few people in the blender community to run ideas by them and say is what I'm doing crazy and gotten mixed responsive it's like yes it's crazy but it sounds like a good idea and I really wanted to share that with with the larger community of what I've been up to the past year so I was working in game development and it was a it was a really exciting experience it was really awesome but by the end I was always stressed out I was burning out and what I really wanted to do is be able to to serve the community blender where I come from I've been doing the development for about ten years and and this is where I really want to be but I want to see it being used more in games and so I wanted to see how how do we make that happen and so at the at the beginning of this year I took a little bit of money I had saved up from the games job and I started a company to make game dev tools to make the process of using blender of to make games better and I spent most of this year going around to different conferences talking to people locally I'm from Raleigh it has a pretty good game dev community so talking to people they're going to GDC and doing game jams and going to East Coast games conference and SIGGRAPH and the reason I was at all these things is to talk to 3d artists that are making games and whether they're using it doesn't matter what engine they're using it doesn't really matter what tools they're using I'm just looking for ideas and to gather all this up and and say what are the rough corners of blender what are people using it for that's pretty awesome that I can share with other people and what are the parts that don't really work right and and as a developer I can maybe do something about and the people are really happy with blender and being able to use it and really the Interop is the big thing that I'm hearing back from people because a lot of people you know tools in 3d are more like this and they want and I want to make that are more like this you know they have a nice sharp edge to them it does one specific thing really well so that's functionality right there and also from the UI and UX perspective you know it has a handle you can wield this thing to do exactly what you want and so that's that's the kind of area I want to get into I want to make things more like this less like this and then this bomb dropped you know Epic Games gave a huge grant of support for blender which is awesome because that shows that a major player in the industry is confident in what we're doing here and the direction things are going and basically the terms of this grant or hey keep doing what you're doing you know here's some you know it's great just just keep making it better and be able to afford more developers and all that and and that was awesome and one thing that wasn't in that deal though is like ok Epic Games they make Unreal Engine a lot of games are made in that and then blender you do all those 3d stuff but there's there's no real bridge between these two and that wasn't part of this grant it wasn't like build a bridge like build compatibility into this blender foundation and so which is great because that's what I've been working on and since January and so working on two basically two sets of plugins one that that handles meshes everything about your meshes to get them from one to the other and everything just works I pass all the complications of FBX and other formats and just have native support for blender meshes you can bring those right into the game and everything works the same way you can model in m'gann's alright cool you can model in m'gann's everything comes over it's lit the same way all your vertex normals come through fine it's just a matter of making it simple to get things over into the game exactly like you see them with blender and the other thing it's more of a long-term project is procedural materials being able to bring everything from even cycles right into the graph editor in Unreal Engine and have everything lit up that is a doozy of a problem and and that's going to be a while before that's out as releases of product and if you're interested in the sort of thing I can get you in on early testing on this stuff but the mesh stuff is very close to being ready so if anybody's interested in this kind of thing please reach out those are my my Twitter's right there and we're taught to me here at the conference because I'm super interested in getting this into the hands of people and having people check it out so thank you hello everyone I would like to I my name is Peter Cuban I would like to present to you my tools for game dev I wrote these tools for myself but hopefully there will be handy for others and first tool is awesome it's basically a way to export your rigidbody simulations and cloth simulations to engines such as unreal and other stuff it can also do auto key framing for you which will do keyframes in some intervals so here is an example of cloth simulation back to bones here's another simulation region rigid body in this case so as you can see it transform transforms each chunk into bones and create your skeleton for you here's example of those simulations in a real engine so here's some simulations generated in this tool and next one is exporter basically what it does is your recreate assets and elegies for it and you can assign different collections for for those Elodie's and export your assets in one click and it goes through all your all your assets and optionally it can create a folder for each asset and we'll put any elegies you have in two different folders and you can also isolate your allergies to preview as you can see here I have several Elodie's here and export every asset I have in one click so hopefully hopefully it will be interesting for some of you who work in game dev and thank you [Applause] good evening everybody while you're so many okay thank you again good evening everybody my name is Prisco Vichy dominum 40 years old I'm Italian I'm a communication specialist with more or less 20 years of experience so I work with digital communication as a freelancer and as a teacher in a secondary school here in the Netherlands tonight I'm going to present you this project of me not share as pirata the Forgotten towns Purita means disappeared in order to explain why there's a wannabe short movie I make a step backwards because this project is born and goes on according to every conference of blender that I'm I've been in two so three years ago I develop a website to collect all the postcards about my hometown and not share them fedora in the south of Italy because I want to make a cultural project but after I developed the website actually became instantly static so what could have I done to make it more dynamic more alive and actually I discovered blender was summer 2017 and I went I came to the first to my first blender conference in 2017 and I thought what ok a better stop and do something else no of course not I explained my ideas to Francesca CD on Sunday on Monday after the conference any gave me some indication a couple of names are up titled to say someone at Golden Age of Netherlands and I start following tutorials and in one year I managed to realize what was my scope to design at the center of my hometown in 19th century 1930 because it was completely different and I managed to design 10 let's say six buildings then he came in blender conference 2019 came and I showed what I did to the president of the Italian blended Italia Association and invited me in May 2000 19 to present my project in Italy oh yeah why not I'm gonna do it and of course I still have 4 months time and then I had one month left to do everything because I my job is completely different I have to learn blender and try to follow my idea and then adopt my idea to my skills and which translates in always doing a modern maybe 20 times or more so on may 2019 thank you I deliver this is an abstract of the presentation this is the centre of my town nowadays as I said is completely different but I managed to do also some really weird and basic baking I'm sorry for that if the eyes of someone new is bleeding now I'm really sorry thank you but weirdly enough people were enthusiasts because you said oh you did all of this in this short amount of time yeah working by nineteen weekend with my child in my hands yes I made it but then one week after I presented this project in my hometown and then the Town Hall was full of people people sitting people standing people handing hanging from the ceiling there were super enthusiasts they interviewed me I went even a local television yes and it was a big success so I thought you know what this project has several potential use but I want you to find something that attracts the attention of everybody so what what's best than an elimination movie if it's done well of course so after that I received help from other people from the Italian community and I managed to say ok let's move a step forward and let's try to imagine our animation movie would be so I imagine a walk in this street between two person and from July on I'm busy now with the cameras with the lights and with improvements of course the texture of being strapped down and now other people are working on it I'd like to thank Nicolas La Mora here and we can go to the next picture which is what it is the project now blend the conference 2019 so we have a guy and a lady it's not a tea pose actually it's just saying what am i doing now making a tea there's the flag of the old Italian Republic and the rest is now in under construction I perfected the street and everything it is for you maybe a bunch of boxes that you could have done probably in one week but for me as a beginner has been a lot of work of research finding blueprints asking people in building departments and considering where I started two years ago with an idea in my brain and a cup of coffee in my studio and look at me tonight I'm explaining this to you so thank you a lot for your attention laughs if you want to follow me here are my information thank you everybody I will ask William to come down for the next speaker thank you hi guys I'm mother's from Alonso Street I'm the CEO of the company and one of the founders you might have heard of us we're having a lot of people do a lot of friendless tough or easy so it's my seventh year here at the conference it's also our fifth year a sponsor of this conference and it's the first time I'm going to have a presentation here so it's going to happen tomorrow Saturday at 3 or 3 p.m. in the small room downstairs and if you using render state already or even if you're not using honest it already but want to know how we can help you with your renders please come in I'll be talking about some interesting stuff like how to use renders it more efficiently so we have a couple of tricks that you may know or you may not know so I'm going to talk to you about that how to work efficiently decrease your cost acacia render times and so on also I'm going to present the new interface will be knocking off for that for a while it's the first time we show it to the people you can see it live as well at the at our booth at the first floor here if you missed it drop by and check out it's live so it's actually the website working you can pair with it you can see it you can just even render a few projects or you can just talk to us and one small peek preview into the presentation tomorrow our monthly plan on the street one has just reached 35 million frames delivered successfully it's a nice number going on 50 so see you tomorrow thank your first support this is what makes it possible for us to be here [Applause] maybe week we should introduce us and Peter from blender kid hi and I'm villain and what we are doing is a shared asset library for blender and maybe you heard about us and we wanted to talk not only what we do but also why we do it because we found out that we didn't explain this may be quite good to people so we are here to do that maybe you didn't hurt us so I will explain what do what do we do and how we do it we have shared asset library as well and said it is online library which everyone can upload and download their assets to and from we have we have adorned installed in blender it's right in in blender 2.8 you just you can just check it and enable it and use it and you can just search your asset model material or brush as you want and just drag and drop to your scene very easy easily okay what we achieved so far because first birthday of our service will be in a few days and we got 23,000 registered users so far and 400 of these users decided to support us financially too and there are 2060 assets in the library which are materials models and brushes and I'm very happy to say that 54% of these are completely for free and yeah and include that's what Peter said and I'm also happy to say that we are supporting actively blender development out of the money that we get from the users which was our mission from the beginning and that's where we come to the why why we do it I'm an artist and I've been using blender for more than twenty years and I think I released about fifteen to twenty three atoms which are lost somewhere in the forums or some of them are still inside blender partially so I really missed a library inside blender something I could work with so I did it for me but also for other artists and we wanted to make something that is free but that is sustainable so that's why we are partly commercial but also we want to keep the spirit of the community so this all comes together and that's why we made something that is on the border it's like a marketplace but also a free sharing site together and also like as I said we are in deep love with open source so it's part of our mission to do this and the company has made an also give a fixed percentage of a stew blender development and here I come to our finance model which is a bit weird that's why we want to explain it a bit it's a subscription so everybody can pay ten bucks a month or something like this and basically everybody then gets unlimited downloads for that and the subscription is shared to repeat to the artists there are about 160 artists that uploaded something to our database and you actually are supporting actively the artist from which you are downloading your assets and I came with this idea because I saw there are many artists that share free assets online and they get support with pattern which is something really great I love it but for me it became a bit difficult like if there are if I want to support an artist or 20 artists I can lose really track of who I am supporting or how and so that's why we invite a system where by simply downloading or writing the assets there comes some small amounts from the subscription to the artist from which you download and yeah that's the last point and we wanted to make the side where you can support the whole thing's we laugh and that's also under development and that's it and we want to just say thanks thanks to thanks to Tundras and now thanks to blender foundation and thanks to all the artists in the community and you are amazing [Applause] so I'm actually not calling anyone because I want to present something I'm also taking this opportunity but not a lot of time it's just one message well there are more slides but one message and I want to show a bit a few things that I've been doing this this year I decided to challenge myself and I participated in something called blender 52 it's a basically every week you have to produce one image so it's very hard and sometimes the the word the themes are more easier but I show you some of the images and then I'll come to my point so these are some of the images I did for the so there are different themes under the water laser some low poly things the idea is enough to show you what I do because I these are images that I do some I like some I don't like less but the question is what about you are you doing things and of course maybe you cannot do every week but there are so many challenges and online things that I think if you use that one it's hard to maybe sometimes it's hard to do it I mean I have a family also and I try to sometimes in the evening and do a bit but it's really good and I'm just listing a few of them that like game jams also things hackathons inktober so these are more every day in during one month you have to do it I started and I just couldn't do because of all the life going around so choose the one that you like it that you like and basically just do it thank you [Applause] hi a glad to you glad to be here my is my third conference me I'm a developer you know and this talk is for developers but I think if you are an animator and do re Hina put some script you're not developer to you know if you are do some scripting for your cameras in your project you are a developer to last 12 years ago I do some interactive stuff and I get some little tools from the community and used for my own use at-at the years I get a some word Swiss Army knife for me for the bug in my code in blender you know this these tools are collected from the community some tools are lost and I get in the new versions you know that tools from from the community that talent guys from the Python community is the tools you know I want to for explain I all my little tools I make an add-on I do a packet for the community oh sorry I want to do some metaphor you know imagine like co-developers our mad scientist you know no no no no really really I want to make more rare least metaphor you know think your code your ad on a script or driver in Python ask your patrons you know and think you as a doctor right okay a home doctor comes to the harm and talk with the patrons I think like that is like the blender text editor and external notepads you know when you want to know about the patrons you ask them you know with the print council statement you know but sometimes the patient is in conscious blender crash or sometimes the patient's is in a loop you know and respond every time I'm fine I'm fine I'm fine I'm fine now sometimes you know well I think we have a other side is the Ospital you know the pain the patient is in conscious but we have a many tools for diagnose you have blood pressure heart beat you know and in computer science I think that like integrated development environment IDE like eclipse pitch arm Visual Studio code and developers know about that and these tools give us the buyers refactoring code 3 code Explorer and I think my Adan is like light support monitoring deviceport table like that you know is oh it's it's a blender Adan that brings element from ideas into blender like the bagger katrien and that it's called with blender ID oh I know what you thinking but it's a recursive acronym you know if I got from science guy with an ounce and power at developer you know right right now my idea is complete but for blender 2.70 only I need to compare to 2.8 but some guys is when are we working with that for one year more you know and it's work for Windows Linux and Mac in a banila ways in a way in a Python packet with no modifications you know this is our de features Eagle view code 3 code file explorer autocomplete debugger breakpoints pop up up in a vagator because i decision for for the for the interface okay that debugger adorned that the baguette itself is because my adorn i fin it with my Adan you know and eating your own dog food is because I used for that and I have a demo here [Applause] one minute is it's one-one minute long I stop when they're here with the terminal console you know you have a script but you can navigate through your add-on or your blender file you can see your open files do you have do you have a slide with the in the end where we can download the Adam isn't get cap now yes [Applause] hi I'm Frederick from blender diplôme some people might know me and I've done it talk about cycles and basically what happens if your blender if you use Google to Google blender in cycles and shortly after that I was asked to actually try and do the same thing about evey so at this time I actually literally knew nothing about evey except for how fast it renders and I hadn't even even looked at of course not looked at the of what it means then so unfortunately this talk is a little bit let's say back and forth because I was asked to do the talk about evey so I started thinking about what it could mean then I got told it's actually not an acronym then I got told I got told that tone actually already made a contest in order to find out a good acronym by that time I was already done preparing my talk so I didn't reverse it even though I'm now telling this and you get the point point is this one in my eyes was the best the best answer in the Twitter feed so I liked that one a lot but I still didn't want to throw out all my all of mine even though some of them were finally kind of late night ideas not to be taken too literally and at some point I just started typing words checking do we have anything else with an e because that that is tough try it for ease in a sentence and then a week I think this is the one I'm going to stick with not entirely sure yet because I do have a few more this one I think we can leave if I was forced to submit one to the to the original thread this is the one I would have taken so yeah so some of you might remember what happened when I typed in blender and cycles on Amazon and other sites I was let's call it complaining it's exaggeration but I was complaining that the blender team takes names like blender and cycles that can be misunderstood by search engines for kitchenware and similar stuff so this is an actual search result from Amazon for blender cycles so imagine my concern when I typed in vendor Eevee for the first time which basically didn't have [Laughter] so yeah since I did not find that on first try I had to do it myself and and so basically that's it from us just one more thing we're from Lana de plume comm we wrote the cycles encyclopedia and I think it's worth checking it out for pretty much everybody who does anything with binary even previews [Applause] thank you so how everyone my name is Latimer Aristotle I am developer of the blender also made on so awesome is opposite map is a wiki alike map of the world created by thousands of volunteers around the world and they don't import opposite map data into a blender it was imports to rain it places some simple textures on the buildings and also can plant trees but basically those pitches I present a year ago and now I wanted to talk about new features and the development right now so I wanted to bring diverse building facades to my done and let's see how it could be done let's see building somewhere in the suburb of Amsterdam so there are pitting blocks in this building and the red ones and each block is composed of yellow blocks with windows and balconies and there is a block in the middle with the address door and then inside each yellow block we have blue block it's composed of a window and the balcony so I managed to somehow to describe it blender nodes custom set up with some hex so let's see how it's done first volume extruded out of building footprint and we set the number of levels roof shape and this gate can be set by his socket it could be randomized it could read from the from opposite map attribute and then let's see another part here we design how the yellow block with window and balcony looks like so we have a basement it has small windows we have a repeating levels of floors and each floor is composed of window and balcony and similarly for the middle part here the middle part is composed of ground floor which has the entrance door and discompose and also is composed of repeating levels which have which has a small window and then we put everything together this red block is composed of the block for the window and balcony and the block for the middle part until they're symmetric I will just check here an option is symmetrical so here's how it's done in custom weather setup now how its generated is still under development so a lot of things to be done now it's done by textures and later it could be also generated with some real meshes so to have more realistic view that's basically that's it and if you have if you like to have my own with existing features or future features for an affordable price just type blender awesome in your search engine thank you for attention [Applause] hi my name is Raymond I'm from China I came all the way to talk for five minutes so this is what we tried to do with blender so you call a crystal platform is a platform that have planning - tracking collaboration as a management and cloud-based system so who are we where website we publish magazine we do movies we have a research center in the university so this is roughly what we do everything with a larger distributor for animation in China so China market ok so doesn't want to market in the world support animation United States and China so this is the movie they just shown you China box office seven hundred million dollars cost ten million dollar to mate how much money you make okay so problem with China in animation businesses all the tools is free unfortunately so if difficult to push blender in but we think that blender will be very important for the digital media industry in China okay that's why we try to bring China bring blender into China so population why we have fourteen 234 years old four hundred million people's okay so the whole United States is three hundred million so all other order people in that is there only fourteen to forty-five years old so China four hundred million so it's the biggest market for digital content consumption so what are we doing right now we try to design a pipeline for everybody to use so you go in you sign in from here then you get your job assignment here so no more time try no more nothing you go in the sign into the system you get your jobs assigned to you then you type we go into blender so if you're modular signing today so the next that you're coming is signing a go strictly take you back into well you have done yesterday so if any major are there so very closely tied into with blender then we tracked the system track what they have done every day then do the asset the markup tools so everybody will see the mock-up tools then the most important thing is is this one okay so everybody want to know what happened to the project one glance it you see everything 75% is complete animation 14% 13% rigging 14% modelling 7% so management can just take a look at this let's see everything so this is what we tried to developing right now so we hope everybody in come in to help it develop this if we finish this by next April this is the first page they release then everybody will have a tracking system so the design philosophy for this system is shotgun f track and Monday together thank you hello everybody I matured upon the dinner show I'm an architect I was an architect and I'm still teaching blender and I use it a lot for 3d printing on some strange things things like what I will show you now so I said it I walked for some years with an artist that is called how long hose and he is making some linocuts chainsaw and going on very big sculptures so last year I talked about the giant flying saucer we did he designed the the thing and asked me to design the structural part of it and I of course I did it in blender so it stayed for six months and then it has been it flow away again back to the space and as we really enjoyed working together I said okay now maybe we won't sell a lot of food and flying saucer so let's start a giant octopus in the trees it's for an art installation in a Volvo in France so it was supposed to be monumental on playful so alongside people should go inside the octopus why not so he started the artistic design with some sketches a little model made in a real wood and then he asked me to start to work on it so first thing you Google to have some references and in fact you find some things I will let you try a giant wooden octopus climbing trees you have some results not giant you have small ones so I made the first design I showed it last year so I will go fast we were selected the beginning of the year so we had some money to continue to work on it but it was supposed to be structural correctly and because people were inside so first thing is to choose the place where put it on the first problem its but I wrote trees after nasty habit not to go grow straight so we had been d3 so how to get the accurate model I use photogrammetry so 153 for pictures and with mushroom which is of course free software and to get some okay some basic shape of the trees second problem trees of the nasty a bit to roll leaves so if you have to 3d scan some trees better do it in winter so that you don't have leaves so in our case it was not a big problem because we just need it in the shape of the trunk or not the upper part so I cleaned it in blender and so that next step you have to have some references because the your photogrammetry mesh has no scale so when you take the pictures you take some references to it's the most difficult part because the tree is just nothing is straight so at the end we had a five centimeter error in the worst part of it and then I start to design it okay I had some fun with NPS sheet shaders on things like that but hold on didn't like it because the the focus was on the octopus not and rendering so we finish with this very basic design further the things I was sad but that's it and this is the the Parts I made calculation for because it was where the people were climbing on the other parts I used okay basic modifiers is not the interesting part so array modifier curve modifier and what we we really enjoyed is the background false exchanges with the artists I think okay I want this bigger so I move the shape and then everything adapts thanks to the modifiers under you can do quick screenshots to exchange give the size to the thirties and this is the interesting part during this one [Music] thank you all it's supposed to stay two years so you have two years to go and who are in France two two seats okay thank you all so my name is Liana I'm from Riga Latvia and I'm here behalf of my friend Martin he is bitching the blender conference this year but for a very good reason he's having his first kid and his wife is giving birth to their first child while this conference is happening so I wanted to talk about an add-on that Martin has developed so it's called physical Starlight and atmosphere add-on for blender and it works for both Evie and cycles and he's been studying sky and water and light rendering for the lot of time and this add-on is basically a result of his research about it and it basically gives you the opportunity to really accurately simulate sorry I'm nervous I have noticed yeah it gives you the opportunity to simulate precisely the planet planetary atmosphere any kind of and with any kind of altitude so on the next release next releases he will also add clouds stars and other planets and moon and you can find this add-on on blender market it's currently number one so it's really really really easy to find it and currently while he's writing I forgot the word documentation so while he's reading the documentation this add-on is on sale on blender market so get it today and support him thank you very much and excuse me thank you I will ask Colleen to come to the speakers no place and hello my name is Thomas Radhika and you might remember me from some freaky talks in the last year's this time it's gonna be a bit more simple I want to talk about a little add-on that I developed it's basically an add-on for an add-on that is you probably all know sapling the tree generator right since it's built into a blender it's really easy to make simple trees with it but it has one large disadvantage it can only make one tree at a time and also that tree doesn't have any materials and also it has wrong axis orientation so you can't put it into a particle system and so yeah yeah okay so yeah and he's gonna click it from me okay thank you the thing I did is now called sapling randomizer and it's installed on this laptop here so I just go and invoke it it brings up this little dialogue here where I can basically pluck a couple of options into the sapling plugin so it's it's doing some automation here let's let's try with the quaking aspen preset here and let's let's take a ten piece yeah let's go basically you just select a couple of presets you can also make new presets in sapling and then use them here in the sapling randomizer and these are now basically ten completely random trees based on the preset that you had in sapling before so let's let's go and see what that looks like in look deaf so there are materials on them here by default which is also something that sapling does not do by default so let's get rid of everything and let's try a bit more so quaking aspen that's oh I think that's a good preset let's make 50 of them and spread them out a bit more in like five meters and also say let's prepare that stuff for particle systems so as not to have a curved object as the trunk and another mesh object as the leaves so now the four particle system object is now basically joining everything together mushing everything everything together and fixing some X's orientation bugs and there we go fifty trees and now the fun thing is the whole thing has actually been created as a collection that means I can now go and make like say a plane scale it by 50 or so and let's say let's make a particle system on that here that is using that tree collection so no physics thank you and render I don't want to render that as a halo I want to render that sa collection and here is my quaking aspen collection pick randomly please let's check the particle system options like frame start one frame and 200 no let's go from 1 to 1 thank you now maybe 0 I'm not seeing anything it's probably very very small let's see is some scale your particle system is not working yeah I just pressed play actually to get the particle system going but yeah of course it's a speak am I on the rangoon from collection maybe no actually it's the right one here what what sorry am i off well it did work with emitter earlier scale rhythm s yeah well that's that that's that's the presentation thing [Applause] all right so yeah it's supposed to have a thousand of these now of course I could tell you to imagine them but I actually want to get that working so let's see why it is that not doing oh the plane is part of the collection thank you very much so I got my tiny little forest here in the middle which is actually a complete collection and yeah you can actually just go and make new ones like I think if I going to take like a calloused one here that's gonna take a bit to generate but it's just ten piece let's go so that's over here now that is over here because I accidentally placed the 3d cursor over here but so now you could get to see another feature of that thing and if I go and go to the plane and switch up the collections here this should actually go and replace all of the trees so these are now well yeah ten randomized versions of that same preset but if you hit up sapling make your own preset and export that it will immediately show up here so you don't have to restart on there or anything and then just select whatever options you want and hit OK [Applause] so now I'm trying to write the address where you can get it but basically I can just tell you it's a github.com / to melodica and I'll just quickly type that yeah you can write it if you want the thing is I would also make a PDF file with all the informations and all the websites and everything that I'll share online and let the website this kind of thing so that you can find every lightning talk and every people contact email that you get them so yeah [Music] [Music] [Applause] [Music] just just put it here okay hi my name is Colin today I want to talk about this for those of you who thought it would be a I'm sorry I just thought this would grab your attention actually it's the glass of it so no beer for you sorry I want to talk about a glass shatter I developed together with Gleb Alexandrov early this year January and yeah let's start I have a little sheet here I'm a bit nervous first talk here why should we need a different glass shader or an additional one it's actually not group because the d4 class said I got some problems we have no built in dispersion at least I think so and caustics are not customizable if you want to have caustics brighter or darker and want to have a different pattern or color tint you need extra notes and yeah same for dispersion and they cost lots of fireflies that's why often people just turn them off in the render settings and yeah as I said you can just add notes but you wouldn't like was a big note noodle soup as I want to call it and yeah that's what we did we ended up with a notable soup I didn't know it's a bit lower resolution don't meta yeah how it started first started I develop to develop it alone in my room and as far as I god I thought it would be ready to release and would be quite good one day later I kept Alexandrov uploaded a tutorial on how to recreate realistic class and I thought oh yeah that's it I can we never compete against him he got like a few hundred thousand YouTube subscribers and is very known for the blender community and my product will never be seen by anyone but then I decided to message him and Swedish light he replied and said yes we can politically shudder together and combine our tools yeah I sent him to Claire shed and that's what he sent back like 12 pages of bucks I got in my shader and what we need to fix and ideas [Applause] and I guess what we should add and that's what is on the next page our aims we wanted to have dispersion customizable course takes even more dispersion and absorption to methods or fold it I think most of you have tried to build class and made of three different colors red green and blue to have dispersion we took this a step further and we split the color up into the three different channels added a value for the i/o air depending on how much dispersion you want that's what happens here and recombining them all together and measured for dispersion oh sorry I forgot that yeah I cranked up to this person to a very high value just to see of how it looks on the big screen and of course you can turn it or lower values that's not realistic that way just for show and here's our second method it's in Clips video explained just word for globe search for clip Alexandrov class on YouTube and it will be the first result to pop up and he explained how his method works with shifting normals it produces much less noise but maybe it's not that good for closer brenda's and yeah caustics a big problem - we want to draft him customizable and if possible a bit less noisy than the default ones for our ones you can just turn default caustics off in the render settings because we faked them there will not be physically accurate but they looks that way you can have different colors in them a pattern increased contrast and so on and you can even render them onto separately if you want to have them on a separate render pass for compositing yeah that's the next one absorption I think it's quite beautiful how the light gets one okay I will come to an end oh yeah we got two methods railings and volume absorption railings is a bit faster but more noisy and the other one is a bit more beautiful and that's how the final shader looks many options here and here's a comparison beside blend I'm also Microsoft Paint Trophy yeah on the left side you see the developed trader and and write such a default shade on and yeah that's the end one thing I want to say before I go down I don't want to make this a five minute advertisement for something you have to buy its own blender market you can buy it for a $9 but offer you to talk to me later and give me an email address and I send you a free copy and if you still like the product you can support me by buying it or just take the free version and enjoy it yeah thanks [Applause] don't forget your beer I just have to ask the next speaker which is not from Switzerland so I don't know cajeta can you come yeah can you go just come here and all right so I am but I strike from mrs. rich my own company I do artistic historical reconstruction it's a funny title I gave myself because I wanted to make my own job a few years ago I see her on the stage and I present it to you a video of a fee our experience of a castle gate house this year of last year I worked together with Heritage Foundation from the city of Leiden and it's the place where a rembrandt von Rhine the famous painter which you can find a lull here in Amsterdam where he was born and grew up until it was 24th year the house is not standing anymore so we created the town or the little corner of the city the city wall the street where he lived in and see for yourself and enjoy [Applause] [Music] [Music] and I will ask Sam to come here okay hi everyone I am a cotton Kwasniewski from Poland and I'm create Bollywood movie studios yes thank you so see first movie egg breakfast hey you know to make egg breakfast egg breakfast co-teaching or the egg the rest oh yes this girl at this place [Music] [Music] hey is that us what do you say both yes - may yet know Rajee no great family as a Nadya what do you say me to sit at us because to wherever chance it's a bully because it's so pretty today okay no don't finish a second yes second movie oh yes yes like Skyrim no no no no no play okay like Skyrim this is the Khajiit characters - future my favorite anyways yes and the last animation don't finish small time oh please all time ago historical time heroes time my first contact to blender either my first animation see fun and try [Music] g-sync su Mei Niang should render kokuto for yogic to the China Benji - Skol [Music] for years and she's back who knew - Anya first animation [Music] three solutions go to Masada agnya go to fear shall be Scarsdale document [Music] yes Tonya is dorfner approach nervousness she will yes Tanya Jonesy Barrett and even a vague lon East Russia pura not in the Bollywood movies in the auto so thanks for watching create and fun thanks I'm sorry to cut the time is the time but again I repeat all the link for these kind of YouTube channels will be on the PDF so don't worry you can see what happens to the chicken and now we have a last speaker and good this way click on the right hand ok hi I'm Sam I'm here to tell you a story about when I first met blender that you might remember from your first render it all started with stop-motion and let me tell you that stuff takes devotion you got a moving arm take a picture move a leg take a picture and then I started hearing about the elixir after stop-motion aged me 75 years blender was music to my ears I'd be whizzing through my work in no time I thought as I downloaded version 2.79 I opened the program to find an impenetrable box just floating I tried every keyboard combination no changes were showing I finally figured out how to add another object and I was glowing I just had one question where are my layers going luckily I quickly found blender guru and this guy has never led me ask you Andrew price shout out to you I was so proud I posted my little donut online and promptly got roasted for using 2.79 2.8 was in beta it was near the finish line but learning new software's like walking up a steep incline you see I was six months into this stop-motion expedition so you could say I had some suspicion I did some research before I made the transition giving 2.8 a chance to change my position I saw promises of a better UI getting started would be easiest by real-time rendering on the fly layers and collections that's no lie so I started over on my donut render in this completely new version of blender I broke everything I was confused to my Center and the docs made me want to give up and surrender I couldn't find answers to my questions online but good news sprinkles hide everything it's fine so I finished my donut render and I kissed it goodbye finally back to my own work I was ready to fly I started modeling my first little guy I was doing fine nothing was going awry well he could use a visit to the gym but he was finished and I had another whim only I needed an armature to attach to him before the rigging could begin and with all of this blender training nothing could prepare me for weight painting because of it I was having problems with my edge flow moving an arm should not put dent in the torso during the next couple of days my progress was Micro I was just trying to avoid moving the elbow I needed a mentor because this was the hardest so I asked my first question on Blender artists here I met a friend who gives me knowledge I can harness Danka belt him you are the smartest there are a lot of things about blender that I find fascinating but I really fell in love with it around the time I found shading that spiderweb of node modules is groundbreaking at this point I know I'm almost done with what I'm creating I got the rigging and even keyframing my little guy couldn't walk I couldn't stop exclaiming I didn't expect the next step to be problematic I had to pick a rendering engine one that was systematic not erratic and the internet was divided I'm not being dramatic so I looked at the facts real pragmatic cycles uses ray-tracing the results are realistic if you're looking for photorealism cycles is magic Evie has its benefits it's also fantastic it's fast as the flash but looks less organic so I use them for different things it's not monochromatic I use Evie for simple tests you know more schematic I use cycles when I'm ready for cinematic I only got five minutes but if I had to narrow it down to one thing that beta 2.8 taught me it's to save my work more often than the Queen drinks tea the release was amazing this is totally shade free I'm in it for the long run I'm a lifelong trainee oh it's already in beta later I met some Maya folks and they all wanted me enlisted now they might be persistent but I tell you I resisted we're all friends I'm not here to start a rift but between you and me I think blender is a gift because I knew even as a new member that there was something special about blender and it had nothing to do with my render it all made sense when I watched Andrew interview Popat on it cuz he's one of us he's no corporate spawn and it's open source forever come on danke Vell you're our hero puppet on and the reason that blender works beautifully is because it's made by the community I'm Sam that was my role in verse find me after this I would love to converse so thank you for all these talks and thank you my assistant as well Alexander and you can come on so next up is the Susan Awards so we have a little break and soon everything is going on again [Applause]
Info
Channel: Blender
Views: 9,194
Rating: 5 out of 5
Keywords: bcon19, blender, 2.8, #bcon19, blender 3d, b3d, blender foundation, blender 2.8, 2.80
Id: o4BTL_tLzcs
Channel Id: undefined
Length: 100min 9sec (6009 seconds)
Published: Fri Oct 25 2019
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