Lightning Talks – Blender Conference 2018 Open Stage

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yeah so whenever they take the beat four minutes so so we get four twenty and then and then so hello good evening everyone and welcome to this another session of the lightning talks I would be just organizing the things so I won't talk a lot of things because we have actually kind of overbooked like on your airplanes and I'm not sure if everyone can fit in so we'll try to be as quick as possible so if you have a lighting talk and you feel you've made your point and you are happy with it then that's fine also so thank you we have the first guy from blender KITT good evening everybody all the amazing blender artists and developers I am here to present something we've been working on for many months with my friends and it's called blender kids somebody would call it an add-on but we call it platform for creators for blender users and also for developers what we are doing is on the first side it's an asset database for blender okay so that's what's written here and I try to scroll down this web page to show actually how our tool that we developed intends to improve Brandenberg phone so what is happening now in the video is I'm sculpting just some rock but you can see the brushes on the top in an acid bar or materials now and these are actually online and by clicking on them they start downloading so there is time I have to wait this is like faster so it doesn't show that but actually I don't have to wait it's not blocking so value-adding you can continue your work now with the models you can see that the there are thumbnails popping up it's also a bit fast but if you happen to be on so internet you can enjoy watching the time a song longer but you can start working on your composition already well things are rolling okay so yeah okay maybe you've seen a tutorial for donuts some day in the past so now you can do it a bit faster and now I would like to tell you more about like how things are meant on on the side of how accessible it will be because we want to basically provide as much as we can for free which means that now there is free everything it's online you can download the add-on you can use it and we want to have the material database and brush database and possibly also other types of assets for free for everybody forever let's hope and the models there is a subscription-based model that video we developed the V belief is quite new ok sorry I know I don't want to show like pricing or anything it's just that we started the company to basically generate cash flow not majorly for us but for brand development so even if like there is a quite a complex calculation of how we share the revenue with creators it means that sorry basically like from every transaction that happens there 15% of the revenue should go to plan to development and 50ms for us and the rest is for the creators like the idea behind this is really to generate new cash flow for development and we are currently also looking for creators who want to fill the database and there are several options for the creators like to for example would like to just support blender then here's the option to upload the models and then 85 percent of what this models make would go to blender development and otherwise he it's just like a contract based relationship yeah that's it it's ready you can use it thank you so sketchfab you can come up sketchfab and after that we'll have Gollum Network so then if you are here yeah you can slowly come down Thanks so hi everybody i'm origin from sketchup and today we talked about the new head on we made for blender okay so to shadow it's in the bag when you came here so it's a platform to those two to share publish and a bit free content on the web and also find 3d models online so today we have more than three million models on the platform with two million users and 170k of those models are available through free download with active combinations and also in addition to their original file nuts they are available Jeff so this is to make those model available for blender user so to the plug-in allows to browse and import 3d content from sketchfab to a blender using Jeff so it's used the Search API and to do that to do that it's based on the Jeff blender on and developed by the doctrinal group to read the JTF and it supports PBR materials and all type of animations as mentioned here and the good thing is that we recently made other dates to make it work we've blended chiffon Heights and Evie renderer so just to present quickly the interface so first you have the parts for the login because you need to be authenticates to be able to do rent download content from sketch file and then you have the regular search bar and some features to to get results with for example certain body counts or any future and to search through categories the results panel so it's using the widgets you already know for the Madcaps and the brushes for example and it was to have the sunlight of the model to have an idea of the shape of the model and then you can click on the view in Sketchup to have the Sketchup viewer and to use the model inspector to break down and inspect the model for the topology the texture and materials etc you have some basic information inside in the plugin like the name out relations and the number of animation the model has and then you have the pages that are displayed like that so now let's say you have strict so the idea is to show video a quick video of the plugin in action so here it's just looking easy and then there is a search and model the first mother will be important in the industry so we'll see that's imports so it's generating the fire adding into the scene and you have the UV render in rendering in PBR so it's the first one let's try another one so the car so same thing just that we just have more some details so the model is imported on the cursor so you can select where to import the model and is selected so that you can easily transform place it's right after the imports in the signal so we have the car and the other element is that's all the notes from the this model are placed placed into a collection with the name of the model so that it's easy to retrieve the notes and do some modification if you need to do them so thank you thank you very much then here you have the famous cartoonist everybody knows him and it's just to demonstrate the animation so it was very quick so you have all the screening data and you can try with the skeleton and that's it and last model just for the just often [Music] [Applause] just the next one sorry click so just to go quickly through the for the next step and what is not working so we are still working to support single surgeon material over on transparency mode and in specific channels and the next step is to make more readily available like the one you own on sketch pad and the one you buy and to finish quickly so the improved experience to make it easier to import and use the models we want to track the reasons so that you are able to have all the reasons of the model you use in your scene and the most important to take advantage of the new brand or two-point-eight features that are amazing like the asset management so we are looking for it thank you very much [Applause] we're doing the sound mature to put the sound to push and go hi I'm Dan from gone network we are a distributed rendering platform and I'm just gonna show you a couple videos and I'm even gonna do a magic trick for you I'm gonna narrate the video without moving my mouth we have a table upstairs and we have some materials up there we have stress balls if you're stressed and we also have me if you want to talk to somebody about how stressed you are and then also if you want to talk about rendering I can do that too so I'd be happy to quick to show this yeah that's great after launching I start in the network tab to create a new task I go to the task tab to drag and drop my blend file to begin rendering the file is approved so I'm applying a default resolution choosing the frame range format and output location now I'm scrolling down to the task settings and filling them out according to the file I want to render you can check how to best prepare your render task in golems documentation on our website the cost of the job should be around six point six seven GMT for this task I'm now starting golem and blender at the same time and waiting for the rendering to finish you can see the progress bars below the screens so this is our Network golem is connecting two nodes on the network to complete the render blender is using only the power of my local machine golem is moving forward much faster golem has finished first blender is still at nine percent the total rendering time on golem was 40 minutes and we still have to wait for blender it's finished and it took about eight hours eleven minutes about 12 times longer than gone to see my job I'm going to the output location I provided earlier all my frames are there so I'm checking on them one by one and here is the final result so [Applause] so yeah that's uh that's the opinions in that guy do not reflect the opinions of golem Network but no that's that's a quick demo of what our network can do for you if you want to learn more please come upstairs tonight tomorrow and talk to me we want to learn about what you're doing and we want to work with people on cool projects so thank you and Sebastian connect next hello everybody my name is Maddie pond attention akavir alotta I'm an architect on the firm manager so I used blender for a long time for architectural renderings and a lot of 3d printing so ok you can ok there is a mistake here it's with you just go fast ok so this is mainly the two fields I used blender generally so then I walked with a friend of mine that is an artist he's making a lot of linocuts so maybe I can change myself he's making a lot of lino cut he tried the 3d stereoscopic wandering with a leaner cut so you can watch it with glasses is using the default cube too to make change so angering and a lot of monumental structures like this big head in which you can enter on visit it and he asked me one day ok I want to build flying saucer and he does not have the structural background to design the structure so he asked me to to make the structural design of it so I worked with him for that so the first step of course I use blender for that so technically it's very basic modeling we started to define the shape so he gave me those two drawings saying okay I want the people to enter the Flying Saucer and they should not be killed by the Flying Saucer so that's the two main things so the first thing was to design the shape to see okay the size the angle of the crashed flying saucer then while we were drinking beers I made a small video so this is nuts [Music] [Applause] so it was just okay for fun always full screen I'm sorry this is channel checker and you're listening to cage I think it's the work in blender was quite basic I use blender because it's very fast when you new know it so even for structural design I prefer to work in blender so this is the basic frame of the the shape so I designed everything in blender there are a lot of balloons so with billions you got to cross your fingers because you put one body on a second thought everything is fine you're happy and then the 12th body and everything disappears you just have to move 1.01 in one direction and it comes back to life and start again okay so what was interesting is to work with him okay I will not go to you internet again but I used blend4web because he's living in Paris I'm living in a small village so I send him the defining blend4web so that you can move the artist can check if the structure was what he wanted with the guy insights okay it can verify to the size and then he needed plans so I use freecad I imported the shapes in free CAD and then I draw it again with very precise plans so that he can take measurements and then the 3d part was finished for me he started to work so back to reality this is the first test to check if it's working and then it started assemble with fan of him so the the Flying Saucer flow it flied for five minutes like that and then okay so this is the way you did it so it's only garbage food okay and then you have the cockpit inside it's garbage - okay [Applause] and as it was very nice its destroyer which was supposed to stay for months so he said okay I want to participate to another festival so it must be muddy Monteleone playful and he said okay I want a giant octopus easy so why not so I just used blender to make the first sketches so basically it's a remedy for actual modifier so I can just check everything and that's it and we are waiting for the selection process thank you and I would ask undress Fischer to come down yeah hello my name is Abbas and Cooney I am from blender fix we're a small studio in Leipzig and and okay I'll just continue and recently we have been working on a short film and we are still working on it and my talk is about VFX colour workflow in blender but not the default one it's a new one also it's probably not the best idea to talk about colour management in just five minutes but I'm gonna try so I'm gonna talk very fast so this is the movie it's called day I hope given or the jab caught jackpot by Ali's phone cleaner and it looks like this it's not it's not flying saucers or sci-fi stuff it's just water colored boxes on top of buildings so it's basically set extension and so it's not that complicated however the complicated thing was the carrot pipeline because the movie was shot under avi Alexa and Alexa records in a white gamut and in Roxy that will be a topic later so a few words about the pipeline first of course you do the filming then the director starts editing with editor of course and then the final cut will go to collect rating and why the grater is grading it also goes to V of X that would be us in that case so ideally once we finished we give our final composites to the current rating and then he just switches his footage to two hours and the great will still work and everything will be fine so then we can deliver to cinema and DCP DCI AP whatever v3 to web and to DVD or blu-ray but that only works if the source footage is exactly the same as Vivek's I mean of course with the vivix but the the color space has to be the same in that case that would be a V white gamut for the source footage and a white commit for the visual effects however in blender the color space is rec.709 so that does not work so the source is not the same as the visual effects so why does that better well the white gamut is it's that blue triangle over that weird shape and that's like the possible color spaces of the visible colors and sciency stuff whatever the point is rec.709 is a little bit smaller so there's less colors that we have in practice that looks like this so we have the footage that looks like that it's very flat it's Loxy encoding ari white Kemet color space and that looks horrible of course so we need a lookup table and if you go to da Vinci the color grading software you have the lookup table or a lot and then you can do this you apply the lot and suddenly it looks not that flat amor it looks nice because the colors have been transformed to look nice on a rec 709 display in the or rec 709 color space in srgb displayed so can we do that have do we can we use our white gamut color space stuff encoded and lock C in vendor no we can't there is one guy in probably the entire universe who really understands how that works and that is Troy Sobotka this guy who gave us filming yay and we asked them what we can do and he made us our own config file for blender of the color management config file and now we can do this we can go to type in C we just go to input color space we keep that a V Alexa but the input gamma is not lock C it will be linear and linear footage looks a little bit crappy however we can load that into blender because blender understands XR well yeah so it's a little bit better but now we have this XR in blender but plena still assumes that the XR has been encoded - oh my god - rec.709 so it looks a little bit crappy so now with Troy's awesome config file it looks like this so a little comparison before after so looks great another example we have this chicken with default blender it's a bit crappy but now with a new config it looks great so the good thing is that we apply our visual effects and we save that as an X R and the rigs are will be in a wide gamut because the entire blender has been switched to a white gamut with Troy's color management so the only thing we have to do is to go from lock C to linear XR to do our visual effects and when we deliver that we go from linear X r2 log C but the color space is still the same so our color grater is very very happy so open canario yay also Thank You Troy and I want to raise awareness for color management in blender thank you you made it whoa all right since we don't have much time I'm just going while he's setting up I'm gonna briefly introduce myself my name is Andreas I'm the co-founder and creative director of Studio ANF from Berlin and I'm gonna give you a little tour de force of our portfolio like commercial mainly some artistic over the last I would say five to eight years and if you any questions yeah yeah exactly yeah that's the name of my talk okay yeah so yes so that's it's the lightning talk so we have to be quick no no more animation effects after this so shock and awe as the model for today if you have any questions afterwards let me know so we do a lot of projects that are mainly based on my personal artistic practice which then somehow miraculously turned itself into a more commercial practice so we work for brands and different clients and kind of maybe sometimes also cultural fields and the kind of core of our work is making things that make art and what do I mean by that as opposed to creating a singular work we create a system by writing code by setting something up that has a certain autonomy and a certain life of its own I'm gonna give you some I'm gonna start with the fine art so this is a group exhibition at the Rua read and in Dublin so this for example is something that is made completely procedurally with the open-source programming language processing which is based on Java is like a multimedia wrapper for Java so this is also this is one of the prints so this is this is was produced by the system and I'm going to explain to you what I mean by that so you have a certain degree of randomness and autonomy so the software is running and each time it runs it creates one unique image over time so it's like this is a particle system which is something that you're from familiar with this rendering this is like an in situ rendering which is something that we sometimes do for clients this is of course done in blender just that you get an idea kind of the size of things so this this is an example based on the same system called Schwalm or void kind of the extension of it and so this is some this is for a media installation so this is also something that we do a lot the output from the same system we have work with sculpture so all of this was most of it was prototyped in blender and then since he manufactured this is scenes emailed MDF then painted black I'm not gonna get into this is too too little time I have about two minutes left so I'm gonna burn through the rest more sculpture we did some fashion with some prints we didn't do the actual fashion design but we did the generative patterns on the prints this is for an Italian fashion house here is kind of some brief overview of the more corporate projects from the last year's this is for the ephah for the trade fair this was an a collaboration was with a few other design studios from Berlin where we all contributed some some of the content for this media installation for Samsung this is a 360-degree real-time environment that we also made in processing also some prototyping of that happen in blender that was for diesel for their flagship store in Rome and more we do a lot of like media facade work so we get Commission's to kind of create animated content for like large-scale displays and facades this is the Marriott in Los Angeles a little closer this is in Seoul this is like an installation in a lobby for a bank and Friends and I'm just gonna show one video [Music] of course [Music] [Music] this place being on fire [Music] I'll break it off thank you [Applause] hi guys I'm Mars from Rando Street and as usual I'm here to give you a quick insight into what we're doing I suppose everybody got the envelope so now you know what to do if you get one of these banknotes you have a few suggestions there you can go for coffee you can buy one month of renderscript one plan and with it do awesome things it's testimony to that the mode 23 million frames with vendor with this program we see you've seen a couple of movies here at the blender conference reddit with that plan both of them awesome and there are more to come the more important thing is to realize that this plan really works you just upload your project by any means you want really the FTP Dropbox plug-in whatever just upload it and it works with dependencies with plugins with everything now moving forward even if tones took us all by surprise and announced blender 2.8 day we managed to put it up on the farm so you can render your blender [Applause] thank you you can render your blender top with 2.8 projects today or tomorrow or whenever we update it as the beta comes and then and as the final version comes out of course now moving forward for the next year you might remember that we had the program called industry for artists when we offered free rendering for open projects it's been running for a couple of years back and now we're trying to reboot it next year so this means that detail details are not ready yet but you can sign up to this URL and you'll get notified when it launches and how this will work but again it will be free rendering for selected projects some other things coming up new interface and functionality for the Japan engine page it's long overdue it will happen soon the beta will be ready this year and we need your input to see how it works so if you want to beta test it to be close better at first just drop us a line and we'll let you know when it's ready and we'd love to hear feedback also we have a lot of other surprises ready for next year I can't talk about it now but you'll be pleased when they are launched and love you all as always for your support thank you and also if you have a free space on your laptop we have stickers with sandals right thank you [Applause] I will ask you a Pyrrhic Pico to come down yes perfect okay so my name is Oliver I'm studying computer science at U Berlin and I quickly want to show you a quick project that I'm working on currently and I want to ask for your participation for a study so basically I'm gonna skip this one so basically I'm doing a project on distinguishing between computer graphics images and photos using machine learning and for that I'm first collecting a data set which I'm currently working on then I will implement a state-of-the-art neural network to distinguish between those and I will conduct a small study and this is the part that will come later and then just compare the results so see how well does the neural network do and how well do humans distinguish between those basically just to answer some questions how good are we in distinguishing between CG and photos what factors play into that and then how well does the machine learning approach work and which images which kind of images are hard for humans and which kind of images are hard for the neural network to decide on yeah so basically if you want to take part in my survey just go to this very short URL and there's a simple survey where there are two questions about your background and then it's just images and you just save it is a photo of the CG if you already know the image there's a button at the very top in the right corner that says I know this image because then it doesn't make sense if you already know this image and know that it's CG for example then we can just skip this one yeah so this would be it basically if you want to support this you can also see on my Twitter I tweeted about this it has pin so if you can retweet this this was help would help me a lot just to reach some more people and that's it basically thank you very much [Applause] you can come next one will be Vladimir from OSM so please come here hi everyone i'm derek from p2 design maybe some of you already knows me because i make some tutorial on YouTube so I'm freelancing i've been freelancing for 5 years now and the last two years i've been working almost full-time on a video game and at the fall of july we were like we have to make a trailer to announce the game for the para games week which is currently now but in paris and i was hoping to finish this soon enough to present it during the blender conference more officially but i finished it last week so i didn't have the time to prepare anything but it's here and it's quite exclusive and it was made in blender evey because time wise budget wise a challenge wise we i couldn't afford anything else so i hope you will enjoy it we have lived on the sandy shores for a thousand years we are the people of the Jews adventurers of the high seas exceptional anglers and wrestlers we are the understate up arms against us other people's they slaughter one another but that is of no consequence to us our destiny is far far distant from the Lancer we have spent a millennium in relative least engaged in the contemplation of the Stars the blowing of glass and the exploration of the Uncharted lands I am aku yang the king of the crash plan and it fell to me behold this fragile peace those cowards killed my son thank you okay that's it ah I think I will like pretty is only making of and the breakdown of everything because I think there is a lot to say about it thank you next on stage is Alan Plains so if you can come down Thanks okay it's sort of near awesome but I would add to say that it's even more awesome with awesome map as a world map created like Wikipedia by thousands of people around the world so it's a screenshot of desktop editor of Open Street Map so it's possible to draw a building called line Street and assign and set attributes for some and set some attributes for like a building or Street so I'm developer of the opposite map importer for blender so some screenshots what the don't does so it's in New York it's also imports area wall terrain so basically they don't creates a real-world scenario with a couple of clicks for nearly every point on earth so the number of roof shapes are supported its Moscow Kremlin and recently I introduced textures to the building so it's a Skype Skype area in Moscow also the late evening setting it's somewhere in New York it's a late evening setting in Paris and a few words about the future direction so it's my four-year-old project that I presented here at the conference four years ago it's a special accept the fact that those buildings are generated procedurally so I'm going to combine these two projects and generate the buildings possibly to add more details so grandma how related will be defined by a simple text format so similar to CSS from Web Design and eventually by note not based editor so and together they don't and simply type blender awesome on your search engine it's available for an affordable price the key for attention I would be glad to talk to you thank you [Applause] after that we would have Victor Jill come hi everyone my name is Alan Plains I come from Barcelona Spain and I'm gonna show a bit about my website and my work I've been freelancing about five years so is me my wife my beautiful wife Michelle we work together she does 2d animation I do 3d and I had the pleasure to recently work on the 2018 Emmys so in association with oneplus tested and Raj Kapoor productions and Ellucian re we work together to creating the full any backgrounds and blender Navy which is pretty interesting really cool here are some images so this is done in evey materials and rendering we did some volume effects this is towards the end of the Emmys is actually really cool his Peter Dinklage and that's some of the backgrounds we work together as a team I'm just like yeah Peter Dinklage no background mine so it's very cool and yeah this is some other stuff I was dating an actress and basically what was great about using easy and blender is this super quick feedback we had between getting feedback and kind of working fast and doing materials and testing things really fast and it was very very helpful for all of that in fact most people probably feel sometimes that using blender professionally can work against that everyone's like we why don't you use other programs but in this case blender is actually what got me the project and that's really exciting news for all of us that the hard work that is going into twenty eight and everything is giving us tons of possibilities I'm just really thankful for all your hard work on that and yeah that's that's it [Applause] thank you next on stage is domestic alright so I am gonna talk about blandest which is experiments I've been doing which is about distributed rendering with blender and ipfs so I my name is Victor Balcombe I work as a software engineer I am NOT a 3d artist so if you want to help me and tell me I'm wrong about some of this stuff please do so I can fix it so I I work on making the internet decentralized basically with protocol herbs which is the company I'm working on we have some projects with this ipfs flippity IP Levi coin and a lot of things but in general in my free time I try to lower the lifetime of my CPU and GPU by pushing rendering to it so why why did i do blandest in the first place so I wanted to learn the planar API I'm a developer I like to deal with code and blender exposes everything with code and I also want to research into ways of making the rendering more efficient and just faster so why ipfs why ipfs blender so IP fssi is a distributed file system it's content addressable it saves bandwidth and storage you have secure transfers and everything is a bug which probably no one knows what that means so I am gonna explain this but it might be a bit too technical but I will be around so if you want to come and talk to me about this it will be very fun content-addressable is basically like moving instead of referring to data based on the location you would refer to data based on the actual contents of the of the content that you are addressing so when we want to borrow a book we don't tell people to go to this library and go to this shelf and then in the far top right corner or the corner you will find this book rather we have ISBN numbers that defines what the book is and then you can go to any library in the world and you can borrow this book and you will be sure it's the book that you wanted so basically what we're trying to do is to do the same with data so instead of going to 192 dot 168 whatever you would just have a hash which is the hash of the content so when the content change you get a new hash and so you have the name based on the content itself so why is it powerful why why is this something that we would like to have so you can get files from anywhere you don't have to go to the Internet if you are friend right next to you already have the file so you can securely verify that you get this file from your friend right next to you and you can just hash it again and you can verify that this is the right thing that you want it through so this is very powerful especially in rendering where we can chop up files and we can kind of like save a lot of bandwidth that would be traveling around in the network so what is the bag it's a directed acyclic graph and now everyone gets it essentially it's just a graph of things that doesn't loop so what we could do is to split up bland files into graphs and then if you're reusing objects in a bland file you can then reuse this across many different files so a quick example this is a this is a doc excuse my handwriting is not very good had a date through this so we have different nodes we have a that links to B and a also links to C and now we have been linked in to D and E and now we have a second graph which is F but F is linking to be an F is linking G but we can see that they are they have the same one part of the graph is the same so if you are sending a file to a rendering form and then you just make one small addition and you send the file again the render form is just gonna pull down the entire file again even though everything is the same except some parameter or just one new object or one material the the random form is still gonna pull on the entire thing so this would be an example of how you can structure a plan file as a dog so you have a file a file have many scenes and the scenes have objects and materials and many different scenes can share objects and materials so the the the main point of this is to save the bandwidth on the wire and also allow this to happen offline if you're not connected to the Internet and you want to help each other to render you can all go together offline on a separate Wi-Fi you can render each other things a more complicated example we have many different files and the files have scenes and the scenes have object material same as before every time you upload the scene is gonna take it's gonna download the entire thing even though the the form already have the files instead we're gonna make this and now we can reuse things but we need to make it happen in the background the user the the person who is rendering this not gonna care about us which is fine but we can make this work without user even having it to care about it so this is a traditional architecture of how our render form works you have a client he uploads a job to a master and the master distributes the item but rather what we can have is a peer-to-peer architecture so the agents would share the files with each other and because we have the content addressing we can make sure that agents are sharing the right content that they are not faking each other's data sending around so that's it the project is open source on MIT I am not providing any any binaries yet because it's a prototype it's made with golang and Python obviously the source is here you can come and talk to me you can email me as well and here is a nice little graph that I made on how it's currently working so how the master the server is passing the jobs to the agents is still missing some things but that's basically it [Applause] in five minutes right it was good five minutes like color management and understood everything so hi my name is Thomas Eric my talk will be less technical more stuff to look at and switch one so yeah I'm a teacher through 3d graphics and animation and I also use blender for fun and recreation so yeah this is one of my recent projects just that just popped up on accident and it all started with a rock that rock is a 3d scanned model that I did myself in the excellent mesh room if you haven't used it before go and try it it's open-source it runs on Windows Linux and Mac OS and it's awesome anyway there's this rock here turned out to be a three and a half million polygons thing and I thought ok I want to render this in a beautiful way and just make it look interesting and I rendered this and you notice I wasn't really happy about the bouquet so you can see the shapes of that bouquet I already tricked around a little bit with that it has a custom aperture in it so that the bouquet circles aren't really round anymore but still I was unhappy and I want to improve that so first I had to understand how bouquet is made and I just wanted better bouquet and bouquet is actually on the left side you can see perfectly mathematical perfectly round bouquet the stuff that is typically generated by 3d graphics software and on the right side you can see an actual photo that I took myself and you can see that the shape of the bouquet is actually dependent on the position on screen and also has some every regularity is like the the cut off cut off pieces there on the lower right and if you look very closely you can actually see a little structure inside the bouquet circles on the lower right as well so there's like like a small type of fingerprint in it and all of these things are missing on the left side so I went on to create something like that so CST here is a simple lens made of two spheres and a simple reflection shader and I set up a camera to look at a particle system that was made up of little fireflies basically and I got that thing that you see on the right and this told me it's possible to make better bouquet in cycles and I went on to to experiment a bit more and this is one of the first results I did it looks pretty neat I actually already had the type of effect that I wanted custom bouquet but the problem was with this scene this was like a 250 millimeter Teela shot and so it was completely unusable with regular scenes and I experimented a bit more and got this and that's not really what I wanted it's kind of blurry so I had to do some more research into how lenses can actually affect the image itself and I basically went into photo history and found this wonderful piece of software called optical ray tracer that helped me design lens systems made of of classical photographic systems and it's a pretty neat you can just push around the lenses and adjust the parameters of the lenses to see what kind of result you will get on the right side and I use this to create more custom lens systems this was one of the results so yeah it's a even a bit better but I'm still not happy yet using this kind of system introduced a couple of problems like focusing you couldn't just put the focus point directly on the object anymore because you're basically behind the lens system and I needed to adjust the the focus point just in tiny tiny steps and needed to have a life render to actually see what I was doing and this yeah while it is very tedious it actually produces pretty neat results organized amount and disabled this year it's focused all right okay this is an animation of what refocusing actually looks like in the bouquet and you can see the shapes of the bouquet actually changing depending on the focus by the way what you can see here on the upper left and everywhere basically are a couple of optical aberrations like comb attic operation operation that's when the piece is actually string up like this and I needed to correct that a bit but here's another thing I actually built a little synthetic aperture I could control with the shape key so opening opening it up and closing it would produce different aperture sizes and shapes and eventually I came up at this year as you can see the cameras upside down by the way because that's the way photographic systems work and it took me from this to that okay so I need to finish up have a look at a closer look at the left left top side as you can see there's actually a little structure in the end the bouquet itself that's because I actually put a displacement map on the front left front lens it's pretty cool I did a few more experiments I tried to simulate lens flares but I had to give up after 65000 transmission samples and almost eight minutes render time it did kind of work but I think Michaels has some problems with that okay anyway here here's some more renders as you can see quite a lot of distortion but maybe I can fix it in post I don't know enough about optical design yet to actually make a correct camera system that corrects this but I think this is this is pretty neat that's a scene that I had rendered previously and it it's more like a dreamlike thing which was also the inspiration for the scene anyway but yeah that's not that's cool so there's there's also one attempt to actually fix that's that distortion and it kind of worked but yeah I have to do a bit more experimentation and downsides it's pretty complicated to build and use and the render times became a bit longer not that much longer though so maybe one and a half two times longer I think that's a kind of a okay trade-off for that kind of effect there are some things that cannot be simulated in cycles like chromatic aberration and of course optical design needs to be your thing but the plus point the results are awesome and I finally got that look that I want it so thank you and enforce them in case you want to see more stuff of mine I've got an Instagram channel as well thanks thank you I would ask a few people really quick Frederick Steinmetz and Kevin quick quick sir if I eat the names hi guys my name is Thomas Beck I'm a planner developer and entrepreneur and as we heard yesterday when it kept in this illusion had a talk we are called and so I wrote our Bible I I went back in time traveled back in time six years ago I started writing this Bible then I finished it yesterday morning I released this yesterday morning you can see it's all in there that you maybe want to learn with blender the blender game engine is not in there that's the only thing that's not in there if there's anything missing right me that's the address just have a look at it and that's all because I want that you are on stage now thanks [Applause] hi everyone I'm Melea from videos last year I stood here and I did a talk about automatic motion graphics in blender and last 10 minutes of that talk I just complain and whine about how blender is bad for motion graphics because it is and I felt I was consumed by guilt afterwards it really sound bad sounds bad I was just complaining that not doing anything about it so I talked to my colleagues at videos we talked to tone don't always talk to delightful into who knows project manager project coordinator of bladder 2.8 and we fix things we fix some of the things I was whining about so we fixed yeah we fix text don't get excited it's text no one uses text except us motion graphics artists yes we fix text we fix the vertical alignment and we fix the way text boxes deal with extra text in them so first video please so this is just vertical alignment it works correctly now it wasn't important correctly at all earlier so if you pick bottom it seems like it's not correct until you use like J or some other character that goes underneath the baseline and we've also fixed so that's vertical alignment working correctly Center is not working correctly to top seems like it's off but until you use a taller character so this is information got from font itself like you know which is the tallest character in the font and there's top base line which is you can only see it if you type extra text in the second line and now if you Center the text vertically you can spin it and rotate it and it will work correctly not like swinging around because it was not censored okay next video is about text boxes so we introduced this is already in binder 2.8 and this next thing is not yet the end but it will be soon so if you have a text box and you type in some extra text in there the extra text is actually going to go out of the box which shouldn't happen you what's the purpose of the box so now we introduce text some extra options it's also benefits for this with this fixed vertical alignment but now with we have a option like overflow is default which is now and truncate will cut off extra text by words and there's also scale to fit option which will scale text down to fit that that text box yeah [Applause] so so yeah and overflow is how it behaves now so that's pretty much it thank you guys keep learning instead I'll see you around bye [Applause] so I will ask Janice deshyla yonis to come down hi everyone my name is Kevin COO cook for a while I use blender for my 3d printed products jewelry's home decorations from lampshades to cloak all my designs are always quite yea square and I was thinking now would be good to use plain the red really shines maybe make a character tell a story somehow so a few months back I design this character really basic really simple but yeah I think it could be quite nice to improve my skills on this character so I was thinking yeah what can I do with it how can I tell a story so I just raked up a few characters I made some 3d prints out of them and then yeah I'm a big fan of street photography as as well so so yeah I just took technologies his name to come for small right in in London so my next steps will be to yeah create more characters improve my character a bit and and go from there and yeah you can follow techno man at 3d keV if you want thank you very much [Applause] and after that I would ask the guys from code that yep okay you're in so yeah you can Yeah right yeah I'm Fredrik and I just wanted to I bought this mouse and I thought it might be worth sharing why I really like it for example I think that for example I think that if you want to use blender you can optimize your PC but you can only get so far at the end often the bottleneck will be yours your performance meaning the tools you have the hardware and how it fits in your hand and however comfortable you are with it and how much you can how fast you can use it actually depends on your gear for example if I model a lot so and I know that if you're working with hair or smoke simulation or something you need this one because you're gonna be stressed out at some point so that would be the next step in what I wanted for example this thing has a continuous mouse wheel which I really like if you push the mouse wheel it will keep spinning until you push it until you touch it again so it stops and a lot of people can't really deal with that and they ask me what this mouse we're supposed to do it for me it works really well because you can scroll through 600 lines of codes with just one finger spin and for non coders that's about 15 Facebook pasted wall thingies ok so since this is continuous mouse wheel our since this is a very designed Mouse there's actually more stuff for example this little thing that means I can use the mouse wheel to push it to the left and to the right and I use that for navigation like in a browser ok I would push the mouse wheel left and right and this way I have my hands I have these two keys here I can reassign so I have more buttons on that Mouse and also it doesn't interfere with the middle mouse button Jeff phone is great so I use this for forward and these I put ctrl and shift and that's actually something very to me because when it's late at night I sometimes really still want to do something but I don't have the strength to use both hands so what I usually do on my desk like that and you can do a lot more if you have control and shift on your mouse for example you can use the node Wrangler with nodes you can use a lot of things again just hold controllers shift and connect all your notes it's really handy so in the end I realized there's one button left so now I have have quite a few buttons and I can give quite a few things with with just my right hand and I see Alex laughing so I'm guessing a lot of you guess what I assign this button to as I said I'm a modeler thank you so who's next yeah yeah all right so I'm Jonas I've been using blender for eight years now and two years ago I tried the HTC vive for the first time and I just thought the first thing I thought was this would be fantastic with blender because you have a 3d interaction with a computer blenders 3d so why doesn't it exist for blender yet so I've been working on that ever since and this summer I started to really get serious with it and developed well yeah that's that's that's the headset if anyone's not seen it so I created these menus these PI menus that you can populate with functions so they're completely modular and then you can create a second menu or even more and just link them to each other you're out just and you just add it to there and then you can switch between the menus and you have a bunch of functions in there these functions you can either use the ones that I built into the add-on or you can add the art functionality to your own add-on with a simple API that I wrote in Python and here's a few examples of a function that I wrote for example here you can select objects and then see how long it takes me to do it taking my time here sorry so then you can use the translate function which has like pinch-to-zoom functionality and stuff so that's pretty cool it works with edit mode too and I recently added grease pencil to just last week so here here's me trying to draw [Applause] that's supposed to be bear and then there there it's done so then I added edit mode too so you can extrude stuff and move them around with the translate function yeah excuse my terrible modeling here I was pretty tired at the time I was like before in the morning before I left to come here so sculpting also works so here I'm just moving stuff around and another bear I guess I'm they're fun to model pretty fierce bear this time angry for some reason yeah at the bottom you can see that's the view from the headset itself yeah yeah that's that's the bear pretty good bear and to demonstrate that the the Python API really works I've been working together with chip and master Zee on 1001 I think that's his real name he wanted me to call him that so yeah I've been working together with him he made the hard ups and box color add-ons and I've worked with him to implement the his new kit ops add-on which lets you add like Kate bashing elements to existing meshes and adjusts to the angle of the surface so yeah here's an example of that so you basically have a bunch of folders in there with blend files that you can then add to a mesh like that yeah and yeah yeah exactly and I did not add anything to my add-on to create this functionality I just had to add stuff to the kid ops add-on so yeah so anyone can basically add stuff to VR with with [Music] with the API and here's another example of the grease pencil with the color picker which there you go there's a real pencil on it and then there's a color picker and yeah pressure sensitivity is there too because the trigger detects how much you're pressing on it so yeah terrible handwriting [Applause] one more example for what you can do with the API is I tried to do something with physics so here's bowling did not get the strike but I did try again and managed to get a pair I believe let's see will I do it and slow ball but and yeah [Applause] so I haven't published it yet but I will soon and I will be posting information on how to get it soon and probably the next weeks or months and a little bit of self-promotion can't hurt either so there you go that's where you can find me all right [Applause] I will ask or data to come down and Valerio and this friend I forgot his name now Michelle I think the two Italian guys you can come down Thanks I can use the hey hi everyone in brew I want to share with you brush appearing working on for the last years is a motion capture framework it's a hard word software motion capture framework yeah it allows you to do human motion capture and also another type of motion motion capture let me just show you a quick video that might explain it better than me core data is the motion capture system that you can build yourself it allows you to have your own motion capture gear just by putting together some inexpensive sensors and open-source software our goal is to make motion capture available to projects where the current costs of this type of systems would otherwise be unmanageable we also want to help those of you which like us delivering free and open tech we want you to have access to a motion capture system that matches what you think Tech should be in order to build the hardware you can buy preassembled kits each one comes with a board and some pre solder components apart from our hard work you will need a regular micro computer like the Raspberry Pi all the sensors in the micro computer go takes to the performers body and connected together with telephone like wire you can now download the software flash an SD card with the custom linux image containing the main program on your computer download blender the powerful 3d inoculation software available Windows Mac and Linux with in blender our add-on will allow you to start capturing with just a few clicks this is the system is an open source system I developed the harbor on SOI software and the video that says those kits are available for sell I think the system is operation is past prototyping stage everything works really fine and we are working on making it easier to use like for example making wreckin do not have to solder it by hand how much time a minute let me show you quickly okay okay the system is basically composed of those tiny sensors this is really pixelated this image but the sensor contain what is : inertial sensor is like the ones that they're on telephones this is one of the main hardware development of the project then all this data is collected by a Raspberry Pi a common microcomputer SVC and it is processed and transmitted to a client in this case client is an Brenda add-on with blender a lot on the development because it's a really handy 3d sandbox but it can be any client for now there is the the blender one is available all the data is transmitted and on a wireless network and it kept inside blender on any client can be recorded camp you process or can be read just me to another program like for example to show you for example you can do like visual art with it we did something with open frameworks and if you know it for example this should here is you cannot see it properly but there is a projection there with live visuals what say in when anyone is interested tomorrow I'll be putting the system together upstairs if anyone wants to take a look just come upstairs thank you [Applause] okay thank you that was the last lightning talk so I know they were still people who wanted to show and it's always hard but we have to move on with the program so no oh yeah
Info
Channel: Blender
Views: 12,930
Rating: 4.9430604 out of 5
Keywords: blender, b3d, blender 3d, lightning, talk, bcon18, animation, cg, computer graphics, de balie, amsterdam
Id: BV0PECfGHVs
Channel Id: undefined
Length: 78min 24sec (4704 seconds)
Published: Thu Nov 01 2018
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