Light Your World in Unity - 1 Minute Tutorial

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You're gonna be spending all this effort  on your world and it's gonna be, like,   pale and drab? You're acting as if lighting  ISN'T the most important thing ever.  New Unity Project. Create a material. Shader, Skybox/Procedural.  Drag that bad boy onto the sky. Now we can change settings!  Make it greeEEeEEEeEEN But what is this? What is this nasty-  Go to Window > Package Manager. Search for Post Processing. Install.  New GameObject. Set the layer to Water, or something.  Post-process Volume component. Check Is Global, click New  Add Color Grading and set the mode to ACES.  Now go to your camera, add component  Post-process Layer, set layer to Water.  Now it looks more real, look at that! They should make this the default...  Lights in Unity come in 3 genders:  Realtime, Mixed, and Baked.  Use Baked. And set the intensity  to 1.5. The Sun is really bright.  Make a scene! Select everything that'll get baked, and hit Static. Go to Window > Rendering > Lighting Settings to reveal the... [PRAISE BE] Set the lightmapper to GPU, set your bounces to 4, and make the lightmap resolution waaay less than 40.  Finally, make a Reflection  Probe and put it in the middle.  Click Generate Lighting. [CRONCH] Eyyy, you did it! You really did it...
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Channel: HIYU
Views: 171,978
Rating: undefined out of 5
Keywords: vrchat, lighting, unity engine, unity editor, tutorial, lightmapping, GPU Lightmapper, GPU, baked lighting, light baking, post processing, color grading, world, vrchat world, lazy tutorial, ian hubert, short, unity project, skybox, sun, furality, virtualfurence, furhub
Id: NOv31HSqs6U
Channel Id: undefined
Length: 1min 0sec (60 seconds)
Published: Tue Feb 01 2022
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