Learn BLENDER 2.83 LTS basics in 20 MINUTES | Blender for Beginners

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so you want to learn blender but you also don't have hours to spend well don't worry just watch this video and learn the basics in only half an hour so after opening blender in your computer this is the screen you will see this smaller part is called the splash screen from here you can load in a new file which are aimed for specific tasks but for now we are only interested in the general one so click on the general or anywhere outside the splash screen it works the same before we dive any further i would recommend you to go to file then defaults and click on load factory settings so the default blender file is loaded in now that we are in the same page let's get started what you have in front of your eyes is the blender's default user interface and this user interface is basically made up of different editors and if you click on any buttons on the top left of an editor you also have the option to change that editor to any different editor in this course you really don't need to worry about the different editors because we will do most of our work in just these three editors now the biggest editor in the default interface is the 3d viewport editor which has a camera a cube and a light and whatever we have in the scene can also be known if we take a look in the outliner here now to move in the viewport or orbit in the scene you will have to hold down your middle mouse button and then drag around in the scene and you can see you are now rotating around the viewport now for those who don't have a three button mouse don't worry blender has thought about you just go to edit then preferences then click on input and then under mouse turn on emulate free button mouse now come to the bottom left part of this window then select save preferences and if the auto save preferences is turned on then this step is really not necessary then you can close this window now if you hold down the alt key on your keyboard and drag with the left mouse button you can orbit around in the viewport now maybe you are using a tablet or something and you don't even have a keyboard just go to this area on the top right with these cartesian coordinates and you can see a circular area has been highlighted so if you just click and drag over here you can still orbit around the viewport now let's learn about panning the scene to pan our scene hold down shift key on your keyboard and then drag with the middle mouse button and for those without the middle mouse button just hold down shift key also hold down alt key and then drag with left click also you can just simply left click on and drag the hand icon here and you can move the viewport so we learned about orbiting the scene and panning the scene now now let's learn how to zoom in or out of our scene to zoom in or out hold down control key and then drag up or down with the middle mouse button and with emulate three button mouse turned on hold down control key also hold alt key and then drag up or down with the left mouse button and you can also left click on the magnifying glass icon here and then hold and drag to zoom in or out you can also zoom in or out by just scrolling the mouse wheel up or down now in blender the viewport has two kind of views namely perspective and orthographic views currently we are in perspective view as you can see here but we can toggle between the two views by pressing this grid icon and the hotkey or shortcut for this is five on the numpad and for those without a numpad go to edit then preference then input and under keyboard turn on emulate numpad close it down and now you can also use 5 from the number row but what is the difference between the two views glad you asked in perspective view objects farther from us seems smaller as in real life but in orthographic view that's not the case the distance here does not matter now sometimes you may want to see your model from a specific direction for example top or bottom left or right front or back we can do that by using the keys on our numpad like if you press 1 on numpad it will take you to the front view then 3 for right side view and 7 for top view and if you want to switch to opposite of these views just press 9 and it will take you to the opposite of the current view but say if you want to go directly to back left or bottom views you can hold down control key and then press 1 3 or 7 to go to that views also remember you can use numbers on the number row instead of those on numpad for these views if you have emulate numpad enabled from before i can understand these hotkeys might overwhelm you at the beginning but trust me if you learn the hotkeys your workflow will be much quicker since you are a beginner if you forget the viewpoint hotkeys you can also click on view then viewpoint then you can select the view you need and the hotkeys has also been displayed here the viewpoints can also be set from the gizmos here the blue dots are for top and bottom views the green dots are for front and back and the red ones are for right and left views now let's see how we can interact with our objects in the scene first let's see how to select an object to select an object simply left click on it and it will get selected but by doing this we can only select one object at a time so if you want multi objects to be selected you will have to hold down shift key and then select with left click and to deselect objects shift and left click on that again you can also box select them by just clicking the left mouse button and dragging over the objects that needs to get selected now say if we want all our objects in the scene to get selected at once we can press a and to deselect them we can press alt key plus a you might have noticed when we select an object they also get selected in the outliner here which means the reverse should be true as well but to select multiple objects shift selection won't work here instead you will have to hold down control key and then select with left click so since we are in the outliner let's talk about the eye that's steering us if we click on the i symbol it gets closed but what it does is make the object written next to it disappear no it does not delete that object it only makes them hidden so if you click on it again they are back there is also a hotkey for this h on keyboard will hide the selected and alt key plus h will unhide it to actually delete the object you will have to first select an object then click the right mouse button and select delete let's undo that by pressing ctrl z a quicker way to delete will be to just press x and select delete or just press delete key on the keyboard to delete now that we have learnt how to delete objects let's learn how to add different objects in the scene to add an object hold down shift key and press a then a menu pops up and you have some variety of options to add and under the mesh option we have a bunch of primitive objects to choose from let's click on plane now we have a plane added in our scene you can also access the add menu from here let's choose a cylinder this time now you might have noticed whenever we add a new object it always starts from the same region and it's not because the x and y axis meet in this point it's because the 3d cursor is located there now say we want our object to start from some other place than the world's origin for that to happen we will have to first place the 3d cursor to that place so to do that hold down shift key and then by clicking right mouse button you can change the 3d cursor position now if we try to add any new object it will start from where the cursor is placed you can also select the 3d cursor from the toolbar and then left click on any region to place the cursor there next is the move tool with move tool active you can move the object if you left click on the blue line and drag while still holding the left mouse button you can move the object in z-axis in same way the red stands for x-axis and green for y-axis you can also use shortcuts to move your objects press g to move and then left click to confirm and to move in a certain axis press x y or z to constraint it to that axis respectively next is the rotate tool if you left click on the green circle and drag while still holding the left mouse button you can rotate the object in y-axis in same way the red stands for x-axis and blue for z-axis you can also use shortcuts to rotate your objects press r to rotate and then left-click to confirm and to rotate in a certain axis press x y or z to constraint it to that axis respectively next is the scale tool if you left click on the red line and drag while still holding the left mouse button you can scale the object in x-axis in same way the green stands for y-axis and blue for z-axis you can also use shortcuts to scale your objects press s to scale and then left-click to confirm and to scale in a certain axis press x y or z to constraint it to that axis respectively next is the transform tool here the move tool rotate tool and the scale tool are combined together arrows for moving circles for rotating and cubes for scaling till now you have only worked in object mode it has some limitations like you can't do anything with the vertices edges or faces of a mesh even if you want to but now you will learn about edit mode where you can do all those things you can access it by going over here and selecting edit mode you can also use the tab key on your keyboard to toggle between object and edit mode quickly it's important to note here is that if you have selected the lamp or the camera you can't go to edit mode so if we select the cube and press tab to go to edit mode the first thing you might notice is that we now have some extra tools on the left side we won't be going over each of them in this video just some of the basic ones but first let's look at these menus the first one is for vertex selection then there is edge selection and face selection with vertex selection active we can select the vertices of our mesh then with edge selection we can select edges and with face selection turned on we can select faces and with holding down shift key you can also enable multi selection at once and you can also use shortcuts like one for vertex selection two for edge selection and three for face selection now say we select a face with left click in edit mode we can use the hotkeys g to move it or to rotate it and s to scale it now let's look at extrude tool with this active if you left click on the yellow plus button and drag while still holding the left mouse button you can extrude the selected face and the shortcut to use the extrude tool is e on your keyboard so let's select an edge this time if you press e it will get extruded then left click to confirm its position let's extrude again with e this time cancel it with right click or escape you might think the extrusion has been cancelled but it's not really cancelled you can check that by trying to move this edge so be careful while using extrude tool because when you cancel it only the movement gets cancelled not the extrusion you can just use the undo shortcut ctrl c to make it right next is the insert tool with a face selected if you left click on the yellow button and drag it inside while still holding the left mouse button you can inset the selected face it's kinda similar to if you extrude a face then cancel it and then scale it down the shortcut to use this tool is i on the keyboard and then left click to confirm next is the bevel tool with bevel tool active if you left click on the yellow button and drag while still holding the left mouse button you can bevel the selected face then in the operator panel you can control the offset segments or change the profile to inwards or outwards and the shortcut to use bevel tool is control plus b and then use mouse wheel to adjust the number of segments by scrolling it up or down then left click to confirm also in the operator panel you can play with more settings now let's take a look at the loop cut tool after selecting it if you take the cursor to the object you can see a yellow preview edge loop if you take the cursor to a vertical edge a horizontal loop appears and if you take the cursor to a horizontal edge a vertical loop appears these loops divides them in halves as you can see here left clicking will confirm it and after doing so you can also add more loop cuts then in the operator panel you can increase or decrease the number of cuts and with factor value you can slide the loop as well now there also exists a shortcut to use this tool so hold down control and then press r this will activate the loop cut tool now hover the cursor to where you want the cut to be and with scrolling the mouse wheel up or down you can increase or decrease the number of cuts if you left click once you will be able to slide it by moving the mouse and with left clicking again you can confirm it now you may want to color this masterpiece so to add material to it you will have to go to material properties then click on the new button now by selecting base color and then choosing any color by left clicking on it you can assign colors you can control the brightness from the slider near it but in spite of adding color we don't see any on our model that's because we are currently in solid mode we have to switch over to material preview mode to see the colors sometimes you may want to assign different colors to different faces of the object you can do that by first going to edit mode press 3 for face selection then select a face now in the material properties click on the plus symbol to add a new slot then select new button and then click on assign and now let's go back to object mode and choose a color let's add a mesh plane so that our cube has something to sit upon now this material preview mode does not take the scene lights into account instead the lighting is done via some built-in hdris which you can change by clicking on a drop down and then clicking the world sphere you also have some more controls down here but whatever you see in here won't be in your final rendering so now go to render mode here the lamp present in the viewport is lighting the scene if we select it a new property tab appears with a bulb icon it's the light properties we can increase the power since it's too dark now we can also move the lamp just like how we do with the meshes we can delete this lamp and with shift plus a add a new light there are some other types of light as well we will look at those in some other video now let's see how we can capture this image to do that you will require a camera which we have already or we can add a new one from the add menu to enter camera view you will have to select the camera icon here click on it again to exit out of it this can also be achieved by pressing 0 on numpad or people without numpad use the 0 on number o if you have emulate numpad turned on from before you can zoom in or out but when you try to orbit you exit out of the camera view if you don't want this to happen then open up the sidebar by dragging this arrow or by pressing n on the keyboard then under the view menu turn on lock camera to view with this enabled you can orbit or zoom the same as you will outside of the camera view you can also pan the scene as well now in order to render this image we will have to go to the render menu up top and select render image or use the hotkey f12 if you don't know what rendering means then just understand that it's simply a process of generating an image from a 2d or 3d model now go to the render properties we can render this image by using any of the two main render engine blender offers just remember for now that rendering an eevee is fast but the lighting is not so realistic and rendering with cycles is slow but the results are more accurate there are ways to tweak ev settings to match that of the cycles but let's leave that for another video so let's now render this by pressing f12 key so after the rendering is done click on image option then select save as choose a folder from the file browser where you want the image to be saved then name it as you wish and then select save as image now you can close this window so the image has been saved but you may also want to save this project to do that go to file then select save as now choose a folder from the file browser where you want the project to be saved then name it as you wish and then select save as now after all done to open a brand new project go to file then select new or use the hotkey control plus n and choose general this video was just meant to give you a quick overview of how to use blender to learn more watch some other blender tutorials leave a like down below if you think this video helped you also comment if you have any problem following the video share this video if you think this video will help someone and subscribe to this channel as well and ring the bell to get notified 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Channel: 3DGreenhorn
Views: 140,634
Rating: 4.9180088 out of 5
Keywords: How to, Blender, blender 2.83 lts, tutorial, blender latest version, software, 3d software, 3d software animation, 3d computer graphics, blender tutorial, blender 2.8, blender 3d, blender beginner tutorial, blender beginner, blender beginner tutorial 2.8, complete beginners guide to blender 2.8, blender absolute beginner tutorial, how to use blender in 20 minutes, blender basics 2.8, learn blender in 30 minutes
Id: il_KNYaUfnY
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Length: 21min 1sec (1261 seconds)
Published: Sat Jul 25 2020
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