KSP 2: About Those Wobbly Rockets...
Video Statistics and Information
Channel: Matt Lowne
Views: 148,386
Rating: undefined out of 5
Keywords: ksp, kerbal space program, kerbal, space, program, jebediah, kerman, matt, lowne, matt lowne, nerd, british, funny, epic, commentary, abridged, amazing, gameplay, ksp2, ksp 2 gameplay, kerbal space program 2, wobbly rockets, wobble, ksp2 glitch, patch, bug report, update
Id: IpK_jGTJG3k
Channel Id: undefined
Length: 9min 12sec (552 seconds)
Published: Sat Jul 01 2023
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There is a reason the Kerbal Joint Reinforcement mod was so popular in KSP1, even after auto-struts.
He is 100% right! I was hoping that KSP2 would make for more stable and steady rockets than KSP1 but we got the opposite of that. It's not normal you should strut 2 tankers that have the same diameter stacked upon eachother.
It's frustrating to see the devs think wobbly rockets are fun. Have they ever played seriously? At least what they could do is set a check somewhere in settings if we want stable or wobbly rockets. I don't want to play the game with wobbly rockets and thus keep it at KSP1 for the moment.
The physics was the main thing I wanted to be iterated on in the sequel. The game should run much more smoothly with all the lessons they learned from the first so it could have been built in a more optimized way that can even deal with some more fundamentally difficult issues to solve like floating point calculations causing drift. It was apparent immediately that they did not deal with any of that and didn't seem like they spent any time to rebuild the physics engine. I was left thinking it was basically just a reskin of the same game instead of as a true sequel, and I also am not sure that opinion will ever change. It's sad because I was looking forward to the sequel for years but I've yet to buy it and don't have any plans to. If they do add back in auto-strutting that's still just making the game more like the original instead of actually iterating on making something that exceeds it.
I just honestly don't think they can fix KSP2's issues because it needed a complete physics overhaul.
I think rockets should only be wobbly when youโve done something completely wrong, such as attaching two 3.75m parts with a single .625m fuel tank, or attaching a giant radial SRB with the smallest decoupler in an attempt to save weight, and that such issues should be able to be fixed by simply adding a strut or two in the right place or swapping out a part with a different part thatโs better-suited for the job.
Kerbal-ness definitely has a place in the game as a sort of โwell that wasnโt supposed to happenโ kind of thing, as the structural equivalent of forgetting a parachute, or putting the wings of a plane too far forward and making a backflipping deathtrap, but it should be easily overcome by simply building the rocket in a sane and reasonable way.
Tall rockets shouldnโt flop around, but flopping should definitely be a thing when you do something completely wrong.
It's rare that I agree 100% with a youtuber take, but this is the case here.
Stupidity should occur only when you're being stupid about physics and design, not because of game code excluding absurdly large contraptions ofc.
devs folding on the "it's the kerbal way" would be really bad for the game cause it affects the pros doing massive builds and noobs that are learning with flawed physics.
I totally agree with his sentiment. I'd love to hear opposing views though.
Wobbly rockets were natural for your first few rockets. The ones that were janky as hell and relied on prayers and good feelings to get to orbit.
For those, some sillyness is great.
For a properly designed craft, it is absolutely not.
I wish there more games in this genre. hearing the KSP โ2โ devs talk about things like this just makes them sound (to me at least) that theyโre too incompetent to figure out how to fix the problem, so theyโre embracing it. I love KSP 1, but I think Iโm ready for a more mature game that leaves the โXD so kerbalโ shit behind.
I can't believe that the PR guy said that "Nah this isn't a bug, it's a feature, so Kerbal! See how fun it is guys??" about a bug that makes the game almost non-playable. This game has been a joke since it dropped, I was so excited for it and now it just seems like a catastrophic mess that has had, at best, incremental improvements to it 4 months on.