Keyframes, Easy Ease & Graph Editor Explained - Adobe After Effects Tutorial

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hey guys welcome back to animotion in this episode today i'm going to show you the basic of keyframes and graph editor [Music] so previously i've been doing more specific technique in after effects so i thought it would be good for me to create a content where i show you the basic in this case is the keyframe [Music] i'm gonna start with animating the position of my object so create keyframe there i'm gonna go to two seconds and i'm just gonna move this object across the screen and basically what we did there we created linear keyframes and what linear keyframe is basically it moves your object in a consistent speed so if you zoom in here those dots are basically the in between frames that's automatically created when you create two keyframes like this so if we go frame by frame and as you can see that the gap between the dots are all equal now if you select all of the keyframes and go to the graph editor so there's two types of editors there's speed graph and there's value graph this is the speed graph speed graph basically shows the speed of your keyframes and in this case because it's linear it's consistent throughout so it's just straight line like that now if we click on this button and then go to edit value graph usually value graph will have this colored lines and in this case there's the red line which is the x position green line is the y position we didn't really move the object in our y axis so the y line is just straight but for example if we move it up here the y line started to change i'm just going to undo that and just focus on the red line which is the x axis now what this means is basically this is where your object starts on this x value which is 388 as we scroll our playhead the value of the x position also increases so basically it means that it starts from 388 and then it goes up to a thousand five hundred now we have these two icons here this one basically if we click on this it will just zoom into the keyframes that we selected and we can zoom it out here again so if we select this keyframes and then click on that icon again fit selection to view i'll zoom in on those keyframes we can also select all of the keyframes and then click on this again to show the whole keyframes and i'll zoom it out again and the icon next to it is basically it's going to show all of the keyframes that's available on the position so without even having to select the keyframes if we just click on this button it'll just zoom into those areas all right now i'm gonna go back to the main con by clicking the graph editor again i'm gonna select the keyframes and i'm gonna show you the easy ease so click on f9 to create easy ease keyframes and what easy is is it makes your object easing and easier so what that means that when the object's starting to move it started slowly and it ramps up in the middle and then it slows down again at the end i'm gonna show you real quick see how it start slowly and then it's kind of like speeds up a little bit in the middle and then it slows down at the end so in comparison if we change it back to linear keyframe by holding ctrl and click on your keyframe so the speed of linear keyframe is all consistent whereas if we change that to easy ace again by hitting f9 it just kind of adds that slow start and slow ends now if we select this easiest keyframe and go to graph editor we'll see that the value graph changes it just basically means that the x value increases slowly and it speeds up in the middle and then it kind of like slows down again now let's see the speed graph so this is the speed so basically it means the speed starts at zero and it ramps up and it ends slowly again now i usually like to play with speed graph more than value graph because i just like to edit the speed of the movement itself my favorite way to edit this easy speed graph is usually i would bring both of the handles all the way to the left like so and i'll show you how this looks like so basically the speed is really fast at the start and it slows down at the end so you see the spike on the graph that basically means that the speed starts really fast here and then it just kind of like slows down at the end and if we zoom in to look at the in between frames again there's less in between at the start and there's way more at the end so if we look at it frame by frame there's actually only like one two three four in between frames at the start but then as we go towards the end there's more frames created and that just means that it slows down now you can always edit this speed graph the way you like it like for example if we select this again and then i'm going to hit f9 and maybe we want to start the object to start slowly and then ends really fast see how that looks or maybe we want to just select the end keyframe and then hit f9 so that it creates this slows down at the end it starts really slow and then ramps up towards the end but then it slows right down at the end or maybe we can even like drag this handle all the way to the middle and just kind of like create this back in the middle which means that it's gonna speed up only in the middle now let's go back to the main con i'm going to select both of the keyframes hold ctrl and click on the keyframes to turn it back to linear keyframe now i'm going to show you keyframe interpolation now i'm going to create another keyframe in the middle and just kind of like move my object upwards as soon as we do that we created this handle which is called bezier handle now bezier handle basically is a handle that lets you adjust your path which is this this is your path so basically you can change your path however you want it like for example you want to start doing that kind of like wave movement now if we select all of the keyframes right click and then i want to show you keyframe interpolation so there's temporal interpolation temporal interpolation is basically your keyframes and it's set as linear as you can see and then there's spatial interpolation now spatial interpolation is what affects the shape of your path now i set us continuous bayesia you can set it to linear which basically get rid of the bezier handles and just create this rigid path and you can change it to bezier which creates the spacer handle again but this time you can adjust the handles individually without affecting the other handles that's connected to it or you can change it to continuous bezier and if you set it to continuous bezier or auto basic the handles that are connected is affecting each other this is exactly the same with auto bezier now let's go to the temporal interpolation so if we change it to bezier continuous bezier or auto bezier it basically creates this easy ease keyframes but the problem is when you go to graph editor it doesn't really change the shape of your graph editor it does give you the bezier handles there but then when you play it it doesn't have that easy ease effect so usually i would just hit f9 to create that kind of easing effect if you want to the last one that i want to show you is hold frame so whole frame is basically just holding that exact frame where your keyframe is so for this instant there's only three frames so it only created three hold frames basically and there's no in between as you can see here if you click on your object there's no dots that we usually see for example if we see it with linear you can see the dots there but with hold frames there is no in between keyframes so i'm just going to select this keyframes again and hit f9 so easy is it and the last thing i want to show you is separate dimension so if you select your position here right click and then separate dimension it's just going to separate between your x and y position this also works on rotation it will separate the x rotation and y rotation so if we select both of them and then go to graph editor now this is your speed graph it does create this like weird shape in a speed graph but if you go to value graph it just shows you that you can actually adjust this graph individually by using the bezier handle and this usually is really helpful to me when i animate camera because usually animating camera is really tricky and i just like to separate the dimension now if we go to speed graph i would usually just start with easy easing it again so that it's nice and clean now as you can see that even though it's easing in the shape of the path is very rigid that is because you separate your dimension so if you go to keyframe interpolation as you can see you can't change the spatial interpolation when you separate your dimension that's another downside of separating dimension but you can adjust it using your value graph basically so for example if we want to change the shape of the middle keyframe so we can do that but then again i personally don't really like editing the value graph but it does work in some instances so if at the end of the day you decide that you don't want to separate your dimension you can undo that by clicking both of the position and then right click and then just turn off the separate dimension and it just sends back to the normal position keyframes that's it for today for basic keyframes and graph editor i hope that could be helpful to some of you out there and thank you so much for watching feel free to follow my instagram because i'm doing this challenge every friday where if you tag your work with hash high and emotion i might repost it on friday thanks for watching guys you
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Channel: ANIMOTION by Sharin Yofitasari
Views: 9,141
Rating: undefined out of 5
Keywords: after effects, ae, motion design, motion, motion graphics, animation, tutorial, adobe, youtube tutorial, after effects tutorial, motion graphics tutorial, easy tutorial, basic tutorial, quick tutorial, easy after effects, basic ae, basic, basic after effects, graph editor, curves, speed graph, value graph, linear keyframe, easy ease, bezier, hold, smooth
Id: WyU30vgN104
Channel Id: undefined
Length: 12min 24sec (744 seconds)
Published: Thu Jul 09 2020
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