After Effects Speed graph vs Value graph | Graph Editor

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Hello and welcome I am your  host Elias Sarantopoulos!   This time around in After Effects  I will be answering the question   how to use the Speed and Value graph to smooth  your animations over time inside the Graph Editor.   Alright so let us go ahead and  start this off inside After Effects,   I’ve got a couple of layers that I will animate in  order to show you how to work with the Speed graph   and the Value graph inside the Graph editor. Now  a quick tip before we animate those two layers   is that the Anchor point is not center on either  layer. Now the anchor point refers to the point   in which all transformations are manipulated from  so it's a good practice to set the anchor points   before you begin animating your composition so in  this case, I am going to go up to the Layer menu   and inside the Transform I am going to go ahead  and use the Center Anchor Point in Layer Content   or I can also use the keyboard shortcut which I  am going to do for this one. For the Circle Dot   I am going to run the keyboard shortcut and then  what I am going to do is, I am going to select the   Inner Circle and inside the Align panel here I am  going to center this Horizontally and Vertically.   I will do the same for the Circle Dot I am just  going to move this out of the way a bit let's say   around here. Great, now I am just going to lock  this inner circle and focus on the Circle Dot to   show you how to change the spacing speed between  frames eventually using the Speed graph but first   let's go ahead and set the animation motion path.  So, for that I am going to go ahead and animate   the Position property so for that I am going  to press the letter (p) p on the keyboard and   (p) stands for the Position. I also want to make  sure that the Current Time Indicator is right at   the beginning of the timeline and then I am going  to create the first keyframe by clicking on this   stopwatch right here and here's the first  keyframe. Great now I am going to scrub the   Current Time Indicator to 15 seconds and then I am  going to click and drag and move this Circle Dot,   let's see, around here and here is the motion  path. I am going to continue this to 30 seconds,   move this over here and I am doing  this as I mentioned before because   it's a great example for us to see how the  timing will change through this motion path.   Alright, so let's go ahead and press the Spacebar  to preview this animation (RAM preview) and as you   can see it's just a very boring animation just  a Circle Dot going around. So how can we spice   things up? So what I am going to do is actually  I am going to click on this vertex right here   and once I do you can see those two dots  so if I click and drag you can see those   two (2) directional handles, now these two handles  move together at the same time but what I want to   do here is actually I want to split those handles  so I can have control on both sides independently   and make this a discontinuous Bezier path, of  course through this vertex. And the way we're   going to do this, we're going to hold down the ALT  key and when I click and drag this control handle,   I am going to position this right here, release  both, ALT key and the mouse here and then just   click and drag this directional handle and put  it right there. I am going to do the same one for   this vertex here, I am going to hold down the ALT  key or the OPTION key, going to click and drag,   release everything, move this control  handle here, click on this vertex,   hold down the ALT or the OPTION key, move this  down here, click on this directional handle   and over there and as for this since this  is an open path I can just click on this   directional handle, click on the other end  and just move this one here. Alright, great!   Now let's give a little space here and perhaps  let me move this a little bit out of the way,   perhaps a little bit here and  just move this out of the way too,   like so. So, let's go ahead and press the  Spacebar (RAM preview) and as you can see,   we have a more meaningful motion path to work with  and changed the space and speed of the frames.   Now let's talk about this motion path and what  it means. The spacing between those dots in the   motion path indicates speed and each dot is the  Position of an anchor point at each frame. Right   now, let's go ahead and press the Spacebar to  preview this animation. This animation is a   Linear animation which by the way is indicated  by these diamond icons. Alright that means, the   animation begins instantly at the first keyframe  and continues to the next one at a constant speed   and velocity and that's why we have an equal  amount of distance traveled between every single   one of these frames. So, let me show you what I  mean, this is the distance that I am referring   to between each of these frames and that's why we  have a Linear animation. Now in the graph editor   once we click on the Position and then click on  the Graph editor and by the way if you click on   this graph type, here we are working inside  the Speed graph. So inside the Graph editor   the segments connecting those points here with  Linear Interpolation appears as straight lines.   This is a straight line; this is a straight line  and so on. Now these points here these basically   are keyframes so when I select one and I switch to  the Layer Bar mode we can see within the timeline;   they are the same point in time as the ones inside  the Speed graph. Alright, just keep that in mind.   now when we hover over each of these keyframes  here we can see the Position property that is   measured by pixels per second overtime and the  Speed graph shows how it calculates between those   keyframes. So, let's go ahead and take advantage  of the Speed graph and fine tune those keyframes   to make changes over time so it will take  longer for this Circle Dot to travel over the   beginning and end of each segment of the motion  path, instead of traveling at a constant speed   and velocity. So, how do we do that how would we  change time? Well first of all we need to select   all these keyframes, and again I am inside  the Graph editor, inside the Speed graph, I   am going to select all the keyframes by using the  keyboard shortcut and then I am going to change   the keyframe type from Linear Interpolation to  Easy Ease. There are several ways you can do this,   we can right click here for example and under  the Keyframe Assistant I can use the Easy Ease,   I can also use the F9 as a keyboard shortcut or I  can just go at the very bottom of the Graph editor   and just use Easy Ease, alright, here it is! So,  the Speed graph dramatically changed comparing it   to the Linear Interpolation, now instead of  straight lines we have curved paths. Also,   looking at the motion path, alright, there  is less space between frames in the beginning   and end of the animation and there is more  spacing in between, see that? So, what can we do   to actually improve that even more and change the  timing using the speed graph? What we're going to   do is actually, we're going to select for example  this keyframe and drag this influence handle   coming out of each of these keyframes, this way  when we edit the curve the gap between frames   will shrink, I am talking about the beginning or  end of this segment here and it will be widened   in between. OK, so let's go ahead and for example  pull this influence handle out and as you can see,   I am holding also the SHIFT key on my keyboard and  what happens is, it influences the amount of time   the animation it takes to start off. You  see, it starts at zero (0), it picks up   a three thousand something and then it dies down  to zero (0). Let me bring this up even more,   do the same one here, let's see. So now it  picks up to 5000, so let's see how this works,   you see, it's a much better animation here. Let's  look at the motion path, you see the distance here   it's much less in the beginning and end of this  motion path here at each segment but there is   much more space in between here. Great, let's do  this one here, I am going to bring this handle in,   this handle out here and I am trying to kind  of match this, right? Alright, so let's play   this again… there you go, you see it starts  up, it speeds up and dies down again. Great,   that is one thing, now what else can  we do? There's another thing we can do,   we can actually change the speed, the timing,  right now we changed the spacing, how about   making the animation even faster, how can we do  this? Well, what we can do is actually, we can   click and drag this keyframe up and do that which  is a nice way to do it, but I highly recommend you   use actually a numeric value, so you control the  animation precisely. So, I am going to Undo this   CTRL + Z/CMD + Z) and then I am going to double  click on this keyframe and this is going to bring   the Keyframe Velocity window. So, in this case  I am going to focus on the Outgoing Velocity   because the motion is coming out of that keyframe.  So, for the Speed, let me cancel this out,   right now the Speed says 5000 something so double  click here again, I am going to change this   to let's say 5000 and then for the Influence  I am going to set this to 70% and click OK,   here it is! As for this one, double click and  now, I am going to work on the Incoming Velocity.   The Incoming Velocity is because we  are moving into this keyframe’s motion,   I am going to actually leave the speed to zero  (0) pixels per second so the motion eases into it,   but I would definitely change the Influence, I  am going to set this to 70% also and click OK,   there you go! So, we know this motion when it  comes to this keyframe this is going to go faster,   do you see the difference? There  we go! Let's double click on this,   again inside the Keyframe Velocity  the speed, I will set this to 5000,   Influence to 70%, click OK. And actually, for this  one since I kind of know, this at the end of the   animation as well, I can bring this in to let's  say 70%, OK. So, let's go ahead and preview this,   this is slower here well it depends of course  what you want to do and what kind of animation   you want to accomplish, so basically this is  how we change the speed and timing of keyframes   using the Speed graph inside the Graph editor.   Alright, so let's go ahead and focus on the Inner  Circle layer and actually create two (2) separate   property values, one for the Position and  the other one for the Scale. So, I am going   to make sure the Current Time Indicator is at the  beginning of the timeline and since I am going to   animate the Position property I am going to go  ahead and press the letter (p) on the keyboard.   So, I am going to go ahead and click on  the Stopwatch to create my first keyframe   and I am going to scrub the Current Time Indicator  to let's say 15 seconds and then go ahead and add   another keyframe. Then I am going to scrub the  Current Time Indicator back to the first keyframe,   click on the first keyframe and then click and  drag, and I am holding the SHIFT key as I do   and just place this around here. Actually, I am  going to set this specifically on the Position Y   to 600 pixels just because I want to have round  numbers and for no other reason. OK, great! So   let's make sure that we're on the Position and  click on the Graph editor and just to remind   you that we are still, if on the Graph Type,  we are still on the Speed graph, in this case   we're going to use the Value graph and something  you need to know about the Value graph is that   we adjust property values with the value graph  whether be Scale, Rotation, or Position. And   something else to remember, some Properties  consist of more than one value or dimension   in this case the Position property consists  of two (2) values. The position of value graph   includes two colored lines, in this case the  red line represents the Position X and the   green line represents the Position Y. Now right  now as you can see, we have a Linear animation   indicated by the straight segments so let's go  ahead and convert those keyframes to Easy Ease.   So, first of all I am going to marquee select  all those keyframes and then I am just going to   use the Easy Ease, there we go! OK, so what just  happened now is that we have an S-shaped curve and   here we have a straight line and that's because  we didn't animate on the Position X. Now let us go   ahead and read this for a second, in the beginning  we are at the 600 pixels and when I scrub this,   we are at the 360 pixels. Now another thing to  note is that the fact that there are no handles   coming out from the Position Y either on  the first keyframe or the second keyframe.   In order for us to manipulate the curve  as we did before with the Speed graph,   again just to remind you some properties consist  of more than one value and the Position property   in this case includes values for both the X and  the U coordinates, therefore we are not able to   edit the S-curve with the Position property that  has both values locked to each other. So, the   trick here is to separate those two, so I am going  to click on the Position property and then use the   Separate Dimensions and now we have the X position  property and the Y position property separately,   and the color reflects that inside the Value  graph, alright? Now again, in our example   there is no animation on the X-axis so what I  am going to do is to make my life easier here,   I am going to remove the keyframes on the X  position and then focus on the Y position.   Now because we separated the dimensions the  S-shaped curve got a little bit messed up,   so I am going to marquee select those two (2)  and then again use the Easy Ease, like so.   Great, lets take that, click on this  keyframe, and bring this out and just   make sure you hold down the SHIFT key as  you do and I am going to bring this in,   again I am moving the directional handles. If  I play this, it starts slow picks up and then   dies down, it's just it's a very short distance to  cover. Alright, so, what else are we going to do,   just make sure you're on the Inner Circle, I  am going to press the letter S on the keyboard   because I am also going to animate the Scale  property so I am going to press the letter   (s) on the keyboard, I am going to switch back  to the Layer Bar mode, I am going to make sure   that I am in the very first keyframe inside  the timeline and I am going to click on the   stopwatch to create the first keyframe, great!  I am also going to press the letter (u) on the   keyboard to see all visible keyframes, I am going  to scrub the Current Time Indicator to 15 seconds,   add another keyframe, perhaps I am going to go  down to 10%, let me scrub this to like 35 seconds,   bring this to 70 percent, at the very end I  am going to set the Scale to 100%, alright?   just make sure you are on the Scale, I am  going to bring up the Graph editor, as you   can see we have again a Linear animation. So, I  am going to marquee select all of these keyframes   and I am going to use again the Easy Ease, like  so. Alright, so let's play this (RAM preview),   already things are looking better but I am not  happy on this point right here. So, as I mentioned   before with the Value graph, we can actually  change the properties, in this case I am going to   change the Scale property. So, I am going to click  on that, right now we're on the 70% and I am going   to bring this to 100%. Alright! Nothing special is  going to happen here but what I am going to do is,   I am going to create, I am going to do one more  tick which is, I am going to overshoot this.   Overshoot refers to going beyond the resting value  of 100 scale in this case right now we're on the   100% Scale so we're going to overshoot this beyond  the resting value of 100 and then return back to   the resting value. So, what I am going to do  is inside the Value graph I will push this one   off the space and beyond this horizontal  line and I am going to overshoot this. Let's   play (RAM preview) this, there we go, see  that great so we have a mix and match here   so it's not a boring animation. Let’s also  make the Circle Dot visible on the layer here   and let's look at this. I think it looks pretty  good, we can actually overshoot this even more,   there we go, split that again press the Spacebar  on your keyboard for RAM preview. Great, alright,   so to sum it up the Speed graph measures Speed  or Velocity over time whereas the Value graph   measures the value over time! Thank you everyone  for visiting my channel and watching the inspired   lectures and tutorials, do not forget to subscribe  and share the knowledge! Elias Sarantopoulos.
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Channel: Elias Sarantopoulos
Views: 34,098
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Keywords: speed graph vs value graph after effects, value graph after effects, value graph vs speed graph, value graph vs speed graph after effects, after effects speed graph, after effects speed graph vs value graph, adobe after effects speed graph, graph editor after effects 2020, how to edit graph editor after effects, easy ease after effects 2020, smooth speed graph ae, after effects keyframe interpolation, ae keyframe velocity, after effects keyframe velocity influence
Id: xM9w0SSpgtc
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Length: 20min 43sec (1243 seconds)
Published: Tue Feb 09 2021
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