Kenshi: Major Powers | Shek Kingdom and Hivers

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Possibly   descended from genetically enhanced humans who served in a military Enforcer Cast for the Second   Empire, over time the Shek people’s appearance changed, developing purple skin color while   growing bone plates and spikes all over their bodies. Embracing these changes, they let horns   grow long as a sign of martial prowess, while those defeated in battle had their horns cut off. At some point, possibly after  the fall of the Second Empire,   the Shek migrated to the Stenn Desert,  Border Zone, and Spider’s Plains, where   they lived as warring tribes until the mighty  hero Kral united them to form the Shek Kingdom,   which eventually established the cities of Squin,  Last Stand, the Great Fortress, and capital Admag. Legends claim Kral was finally killed  in a battle outnumbered a hundred to   one. But his legacy lived on for centuries,  providing the basis for the Shek government,   warrior culture, strict honor  code and life philosophy. Continuing on according to Kral’s teachings,  the Shek Kingdom was ruled by their greatest   warrior who could be challenged to  honourable combat, killed and replaced.   This idea of all out devotion to warfare  echoed through every aspect of their society,   believing the aim of every Shek should be  to die in glorious combat. Only victory or   death were considered honourable, therefore those  defeated but left alive had their horns cut off,   leaving them to chose between disgraceful exile  or life as a second rate citizen of their society,   performing the non-military duties necessary  for the prosperity of their civilization. Following a strict caste system within their  own society, the Shek also discriminated against   other races until individuals proved themselves  in combat. Hated enemies of the Holy Nation,   they were often at war with the human, theocratic  bigots to the north who considered all Shek   beasts which must be enslaved and purified  of their corruption. Yet the Shek also fought   among themselves, breaking into factions over  disputes of leadership and other conflicts. Under the reign of King Shager, the Shek Kingdom  continued its legacy of relentless attack,   waging war against the Holy Nation, United  Cities and any other enemy presenting itself.   Yet this strategy was failing and their  people falling to ruin, after years of   conflict led the fall of settlements like the  Great Fortress, the Old Frontlines and others.   Nevertheless Shager refused to change  tactics, ordering a final suicidal death   charge into enemy ranks, so the last of  their army might die as true warriors. But not all were willing to throw away their  lives so easily, causing the warrior Bayan to   publicly object. To everyone’s surprise, Bayan  was then backed up by Esata the Stone Golem,   a member of the Invincible Five, considered  one of the best fighters in the kingdom. Fighting an epic duel, Esata killed Shager to rule  as queen of the Shek, with Bayan as her adviser.   Though she still valued their warrior’s  code, Esata sought to reform their society   and ensure longterm survival by pulling their  forces back from the Holy Nation frontline,   making peace with the United Cities,  and opening their borders to trade. Although this did much to stifle their decline,  conflict continued not only against foreign   powers, but also smaller factions and rebel  groups, like the Bugmaster, a mysterious man,   some say is centuries old, living in an  abandoned outpost, with a connection to   spider insects within his territory of Arach.  Though no one knows his origins or purpose,   some believe he is the last of the ancient humans  who once ruled the First Empire, while other think   he is a genetically engineered creation  of the Second Empire. Due to his location,   some believe he was raising an army to invade the  Shek Kingdom, but the evidence actually suggests   he sought to invade the Ashlands, gathering much  information about the second empire exiles and   their leader Cat-lon. There are also rumours  suggesting the Bugmaster keeps human teeth. A more traditional enemy to the Shek  Kingdom came from Kral’s Chosen,   led by Ida the Flying Bull, a loyal friend  of Shager who refused submission to Esata,   establishing New Kralia in the Stenn  Desert, west of the Great Fortress. Similar to Kral’s Chosen, the Berserkers  stood against Esata’s government, wishing   a return to the old ways of aggressive warfare.  Establishing a village in the Spider Plains,   they also had a strong presence further north  in Berserker country. Led by the exiled warrior   Suchon the Ghost, it is believed he was a warrior  of high station among the Shek until defeated in   combat, possibly by Gorrillo, leader of the  Gorillo Bandits, who then stole his sword.   Surviving the encounter, Suchon was  disgraced and his horns cut off. Yet   rather than accept his fate and lay down  his arms, he became Ghost and vanished   into exile where his reputation allowed  him to form the widespread Berserkers. The final rebel group, troubling the Shek Kingdom,   was the Band of Bones outlaw crew, led by Tora  the Fearless, also called Tora the Gutless,   another Shek warrior who lost a battle and  had her horns cut off. Yet similar to Ghost,   she would not lay down her sword and fled  into exile where she formed a bandit crew.   Though her main camp was in the Stenn Desert  east of the Great Fortress, her people roamed. As humans, Shek and Skeletons spread throughout  the continent after the fall of the Second Empire,   they encountered the Hiver species,  insect-like humanoids who functioned   as an extension of a larger Hive  run by a single all powerful queen.   Found in Vain, Dreg, the Fog Islands, Royal Valley  and Greyshelf, their origins remain a complete   mystery, even to scholars, with possibilities  that included the second empire or rogue skeletons   genetically altering humans to create a worker  caste, organic robots who obeyed without question,   possibly even meant to replace humanity. Others  suggest perhaps they were native to Kenshi,   growing larger and more sentient over time,  or migrated from another land, or even world. In anycase individual hivers were  fiercely loyal to their hives,   but could lose that connection if  they remained out of contact too long,   becoming exiled hiveless, forced to  wander the wasteland on their own.   These Hiveless eventually grew more independent  and capable of living rich, active lives. Yet   even so they often suffered from depression  as they felt purposeless without a Hive. Over time, Hivers separated into three distinct  cultures. The first were the beige and light brown   Western Hivers, friendly, peaceful traders open  to foreign visitors in their villages throughout   the territories of Vain and Dreg. The pink and  purple coloured Southern Hivers, meanwhile,   were hostile, aggressive meat-eaters who attacked  trespassers in the Royal Valley and Greyshelf. Finally there were the blue fogmen of the Fog  Islands, mad roaving hivers without a queen who   attacked anyone they found in their territory. Those able to escape the fogmen, might find   refuge in the nearby city of Mongrel, but often remained trapped, unable to escape the region.
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Channel: CivilizationEx
Views: 10,316
Rating: undefined out of 5
Keywords: civilizationex, civilization ex, civilization x, civex, kenshi, complete history, moon, lo fi games, chris hunt, pc game, rpg, beep, hivers, greenlanders, scorchlanders, shek, enforcers, cat-lon, tinfist, southern hive, cannibals, bandits, tech hunters, first empire, second empire, united cities empire, holy nation, civil war, the eye, cats, stenn, major powers, shek kindom, western hive, fogmen, kral's chosen, band of bones, tora the fearless, bugmaster, bersekers, arach, skin spiders
Id: WAdwOw1Qfqs
Channel Id: undefined
Length: 7min 40sec (460 seconds)
Published: Sun Jul 16 2023
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