Joel Did Nothing Wrong - The Importance Of Ambiguity
Video Statistics and Information
Channel: The Critical Drinker
Views: 776,200
Rating: undefined out of 5
Keywords: Last of Us 2, Ellie, Neil Druckmann, Abbie, feminism, SJW, Bladerunner, review, retrospective, naughty dog, The Last of Us
Id: a-FaVdykpzI
Channel Id: undefined
Length: 11min 14sec (674 seconds)
Published: Thu Feb 18 2021
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The mongoloids over at r/thelastofus hate this video. What a surprise.
Yeah I was about to post the vid here myself if someone else already hadn't. Critical Drinker with another banger vid. Based on my interpretation of the ending of the first game, Ellie knew Joel wasn't telling the truth, but she trusted him and accepted the lie. That "Okay" speaks volumes. And then that all went in the trash in the second game. He explains it perfectly at 7:20 in the vid.
I was just about to post this here myself.
Drinker has a wonderful way of delving into a complex subject and weaving an intelligent argument. I love listening to his hours long 'podcasts' where he discusses different movies with a different 'special guest'. I usually do so while playing games like Stardew Valley and Civ6 or while drifting off to sleep.
That's all I've got for today, go away now! lol
We need a merch store with "Joel did nothing wrong" shirts aha
The top upvoted comments at r/thelastofus criticizes critical drinker instead of the video. Is it because they don't have good points to counter his points?
Itโs a pretty nice take on the concept of โambiguityโ in storytelling. And how TLOU1 was great at utilising that tool at the climax of the game.
But I really would of loved the author of this video to dive in a bit deeper into TLOU2 and explore more areas of critic which he had on its storytelling โ and perhaps areas of praise (if the author had any).
TLOU2 is an interesting game. Itโs a beautifully polished world, but marred with a VERY divisive story. I have read both of the affirmative and negative arguments for TLOU2 story. But for me I just lean a little over to the negative.
Itโs just crazy how they ruthlessly they killed off a beloved character and expect the audience to play as his killer for a large portion of the game. Although the reasons as to why you play the character are revealed, it still makes for a very tough pill to swallow and you cannot fault the audience for hating the game because of it. Itโs uncomfortable and unfortunate that Neil went sooo dark that it was like an attack on the original writer.
If doing everything to survive in a post-apocalyptic world is bad then there's not a single good person left in that world but people can't seem to comprehend that. At least he doesn't torture other for pleasure unlike a certain good someone.
Tlou1 ending isn't even that ambiguous, the fireflies are clearly optimistic hobos in a basement with no idea of what they are doing, no idea of how to do it and no convincing infrastructure to mass produce and deliver a vaccine across a civilization that collapsed and is ruled by gangs. I don't believe anyone played the game and thought joel DID prevent the world from being saved.
Sure it's fun to ponder about it, it's fun to think that some part of him believed in the cure, or that he took away ellie's choice. But the game forces you to experience joel choice quite fast so you don't think about it too much, and you're more busy being shocked seeing him shooting down civilians. It's more of a tough decision than a dilemma since all the information and consequences are given to us. (Like the infected soldiers in mgs5.)
To the people saying "how can you hate tlou2, it's exactly like tlou1", I'll say that joel left more to ponder to the player by changing his mind at the last moment. Than ellie not killing abby when she can, let her save the boy, let them approach a boat, beg for an obligatory boss fight before having a flashback make her change her mind and cry while going home.
While tlou2 ending in unambiguously good (let abby live and leave so she can protect the boy), it tries to play with ambiguity with elements that aren't tangible, explained and understood (psyche, trauma). But there is also no ambiguity to interpretation either: of course the joel flashback made her realize abby was protecting someone like joel and of course the nightmare were cured because she showed empathy. So it leaves with a faux sense of ambiguity, one where you can't even pretend there's a dilemma.
I would've prefer a clear conversation/cooperation and look back on their journey to subvert my expectations instead of a dumb mandatory boss fight between two exhausted characters where everything is clearly put to make everything as miserable as possible.
Donโt bother. Those people are retarded fucks, they are not worth our time.