Jinx Is OP in Every Meta. Here's Why.

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people have forgotten about Jinx she is an ad carry with a rather simple kit and only really works with crit items those meta trends of umber glaive ad carries or Mage Bol laners simply don't suit her however Jinx just doesn't care about the meta as her unique combination of high range and enormous team fight potential is always valuable in a Solo que environment no matter which other Champions might be popular at the time living proof of this are Summoners like death sequence as a result of her meta defying qualities Jinx is an incredibly consistent Champion to one trick this Summoner for example plays literally nothing else but by making perfect use of jinx's strengths they able to still consistently carry in Master Plus lobbies and what works in High ELO of course always works in lower ELO as well so no matter your current rank Jinx is a champion worth picking up if you want to climb the runes and items are very simple and always the same allowing you to instead fully focus on the actual game once you understand the concept behind them the full Rune page is lethal Tempo presence of Mind Legend bloodline and Cuda grass with absolute focus and Gathering storm secondary lethal Tempo is very strong in the late game and Jinx being a late game hyper Carry has perfect Synergy with this Rune she excels in longer team fights due to her passive and with her Q stacking lethal Tempo is super easy the minigun form allows you to stack it as fast as possible while the rocket form allows you to keep stacking even if the enemy tries to walk out of range a very typical situation would be to gun down your first Target in rocket form stacking lethal Tempo from a safe range and once they fall you run towards the other enemies with your passive and keep going with lethal Tempo bonus range rocket form Muto attacks are really at the core of jinx's play style as they enable all of these strategies so presence of mind is a must have for this Champion especially once you get some attack speed your Rockets cost a lot of Mana in team fights but when your passive triggers presence of mind will trigger as well so you will have enough Mana to keep going in rocket form if you have to staying true to her late game hyper carry nature Jinx also wants a late game Rune in the next row Legend bloodline does take a while to stack but it does add a lot of safety in the late game while at the same time allowing you to get more aggressive items as you will see in just a second Jinx does not buy any life steal early and instead focuses on damage kudrass is your vanilla choice in the next row Jinx has relatively High base HP making cut down a little awkward and last standard is only really useful for Champions who are in the middle of the fight like Samira for example absolute focus in gathering storm are huge sources of attack damage for the late game further boosting your power where it matters most your crits are going to be absolutely monstrous with this setup and this Champion has to be able to run over the enemy team in the late game no matter what so this power boost is much needed now the item build is just as streamlined you go for Kraken Slayer Berserkers griefs Infinity Edge phantom dancer a last whisper item and blood thirster in this this exact order Kraken Slayer is a crucial core item for Jinx by attacking the same Target over and over you of course stack your lethal Tempo but Kraken Slayer ensures that Target actually dies eventually the faster Jinx can trigger her passive steroid the faster she can clean up the fight in a similar fashion you buy Infinity Edge and phantom dancer to maximize your auto attacks there simply is no better Mythic item for the strategy than infinity edge but phantom dancer is actually quite interesting some people go for a rapid fire Cannon aruna's hurricane even but in most games phantom dancer will be the most consistent not only does this item also reward repeated Auto attacks over a longer time but the added movement speed in combat is crucial for sticking to your target should the enemy get out of range you can no longer stack your Keystone and you cannot keep going as a result Phantom Dan's movement speed adds much needed consistency to jinx's play style now of course a last whisper item is always needed in any AD carry build because Champion levels increase base armor by quite a bit and in most games Lord Dominic's regards will be the best choice for Jinx however there are of course situations in which the enemy relies heavily on healing and your team does not quite yet have enough healing reduction so motor reminder can be necessary there blood thirster is the perfect mix of safety and damage for the last item slot but if you keep getting one shot from out of Vision by arenga or a Kix for example guardian angel can also be an alternative okay let's now look at the consistent strategy that allows Jinx Mains to carry their teams to Victory jinx's early game is generally speaking not very strong and she frequently gets bullied as a result however that is actually not a big problem because you will always have a secure late game your job in the early game is to not lose Lane whereas other Champions have the burden of trying to win Lane Jinx can just chill and play for her power spikes instead jinx's biggest power Spike by the way is her level 9 because level 9 fixes her biggest weakness her short range Jinx is below average Auto attack range yet her range with her rocket form scales with levels in the ability it's a huge power Spike but you need to be patient you need to wait this early jarvin gank is unlikely to lead to anything especially since they're fighting in the enemy minion wave it costs them Summoners that's pretty much all yeah you need to be aware of your power spikes and keep your head low when you're still weak and the following repeat gank serves as a perfect example here we get a good engage on saraka trying to chain CC with jinx's Chompers which is generally speaking a strong move but I mean they get their sumon as and jarvin continues with the gang however the enemy bot Lane is so much stronger than Jinx right now even with a stack lethal Tempo she is barely not able to kill kaisa and kaisa gets a double kill as a result I mean the play looked promising but mistakes like that will happen if you don't play around your power spikes properly however I would argue that it was still a smart move of this Jinx one trick to follow up on javan's gank because if you don't you just tilt your jungler and then you just lose the mental game if your team decides the game's not worth playing anymore you ought to lose so that's the number one thing to avoid and the lane phase is still okay for Jinx she also got a kill and some gold for her items so all she needs to do is sit back and farm which is super easy once you get some components and you can be proactive and make plays later on take note how this Jinx one trick is not afraid to literally sit under Tower doing nothing waiting for the minions to come just to ensure that he doesn't mess up and feed away his late game potential however that doesn't mean you should never punish enemy positioning mistakes here kaisa walks out way too far essentially leaving herself 1 V2 against Nami and Jinx of course saraka behind her can heal her back up which makes these traits a little bit more iffy than they should be however Jinx is able to deal good damage to kaisa regardless despite kaisa trying to outplay with her ultimate this fight ultimately though won't lead to much except for trading some Summoner spells and some damage but you need to keep the enemy on their toes you can't give them stuff for free the general gist of all of this is even though your max strength at level 9 you can do stuff earlier in this situation Jinx has already four points in Q and her finished Kraken Slayer which gives her a lot of range and a lot of damage at the same time especially once she triggers her passive she can clean up this mid- game Skirmish no matter what this Lane phase Ends by the way with Jinx losing her first Tower which should be expected it is very common that this will happen because of the early game Power imbalance however you are coming live slowly but surely it doesn't matter if you lose your first Tower as long as you don't in you can still do a lot of work in team fights and yeah picking up a quick shutdown like this when the enemy greets is nice but but is not required all you need is your level 9 power Spike to carry team fights going forward and the general game State definitely makes up for whatever shutdown money Jinx got there botland Tower fell as I've said but also Midland is in a lot of trouble Oriana outright gets dived here with aelia claiming that most important Tower immediately after as well and the state of Top Lane is actually even worse our Jinx one trick will have to do some heavy lifting in this game but the good news is I mean when Garen takes an early inh inhibitor at least Jinx can now start farming super minions which is a nice source of gold they're as valuable as Canon minions after all however the only way to stop this gar and split push is if you press the Subscribe button right now go ahead press that subscribe now for real when you're an immobile squishy ad carry your only move in a situation like this is stay away from the FED enemies as much as possible if they jump on you you die you have to stay hidden don't walk into enemy vision and take whatever Farm you can get to keep scaling and unironically super minions are a good source of income regardless of course Baron isn't even greater source of income but it is what it is right anyway your game plan is still the same you want to stay at Max Auto attack range in rocket form and play around your passive it is extremely common for enemy bruisers to try and die the backline especially when there is a squishy immobile ad carry but Jinx with her range can actually avoid the initial engage aelia heavily overcommits and Jinx is able to punish with her damage from Kraken Slayer plus infinity edge with the passive movement speed she can quickly join the rest of the fight and keep applying damage in rocket form the enemy has no chance to trade back because kaisa's range is much more limited so they have to disengage of course you are relying on the enemy to make mistakes in a situation like this but I mean that's the of the game if they were playing perfectly when they have a massive lead you would just lose however League always has a human component people make mistakes people get greedy and people get impatient you need to punish that but while your range is Big You Are by no means Invincible aelia gets a crucial flash engage onto Jinx in this fight here and there's nothing you can do about this I mean you can only do so much if you stay at max range to Auto attack you're useful but you're risking the enemy flash engage if you don't stay at max range in Auto attack you don't deal any damage and there's that so some risks you will have to take and sometimes it does go wrong red team cannot finish as a result luckily but they're still tearing down blue team's base however Jinx has a three item combo of Kraken Slayer Infinity Edge and phantom dancer by now which makes her one of the most deadliest punishing ad carries in the game not even Garen was able to run away from this one so blue team can now take Baron get the objective Bounty and some much needed Breathing Room Baron will buy them time to fend off the super minions allowing the Inhibitors to respawn and blue team to regroup Oh and about the move aelia tries to pull again look how Jinx uses her chomas as a disengage tool by placing chomas on herself she can trap aelia when she tries to jump on her and then she can use her flash this time to counter aelia's engage completely beautifully played exactly how you need to do it with an immobile ad carry but as I've said blue team need to use their Baron buff defensively they need to wait until the Inhibitors respawn use Baron to prevent the enemy from just split pushing and clear super minions yet trind sets up a trap here finds the engage on the enemy saraka to which red team triy to help but Jinx is always ready to follow up team double kill the combination of long range and high damage this Champion provides is just invaluable for solo qu not only are the follow-ups safe and consistent but they're also very impactful now while Oriana stops garen's Relentless split push with her teleport Jinx and her team can actually take some Towers themselves now but Lilia gets caught in the vortex the damage is so incredibly high with such long range and in combination with a Nami slow and the speed up from Phantom dance There Is No Escape the teams are relatively even in terms of gold now but a full power Jinx is just Unstoppable the dragon steel was of course cherry on top but the real MVP is this wall being able to attack over it with massive range while staying safe at the same time the enemy has little time to respond to your damage and they will most likely just perish if you want to learn more about optimal bot Lane strategies just click the link on your screen right there
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Channel: MissFortuneDaBes
Views: 26,158
Rating: undefined out of 5
Keywords: League of Legends Guide, Guide, League of Legends, MissFortuneDaBes, Miss Fortune Da Baes, Miss Fortune Baes, MFDB, Miss Fortune Da Bae, Miss Fortune Bae, jinx, jinx guide, jynx, jynx guide
Id: -lOEQNw3pSM
Channel Id: undefined
Length: 12min 39sec (759 seconds)
Published: Thu Oct 05 2023
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