It's FINALLY HERE! VR Omni-Directional Treadmill... and it's INSANE!
Video Statistics and Information
Channel: ThrillSeeker
Views: 2,110,440
Rating: 4.9456458 out of 5
Keywords: vr, virtual reality, omnidirectional, treadmill, katwalk, katwalk c, Thrillseeker, oculus, quest, index, quest 2, oculus quest, VR hardware
Id: l1zuLwLLHY0
Channel Id: undefined
Length: 13min 8sec (788 seconds)
Published: Sat Sep 11 2021
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I'd consider buying one if I could be sure that it would last for years (boy does that look like a great piece of exercise equipment, just imagine the workout from a game of Skyrim), but that thing is not going to survive for any lengthy period of time.
Looks janky and uncomfortable to use.
For 1400 the build quality doesn't look all that great either. For the little amount it looks like he used it, it was already getting pretty scuffed up, lots of play on the bar holding the waist, etc.
For the few that drop the cash for this, I hope they enjoy it, and that it doesn't become a 1400 dollar clothes rack after a few weeks.
I'm definitely not interested in purchasing this, but maybe 5 or so iterations down the line - man, am I excited for what this COULD be.
I can't find good measurements for it. I have a beefy PCVR rig and space in my home for it, but it's my basement. My basement has a low ceiling, about 6'6" (2 meters). I'm 6'1" and am concerned that I won't actually be able to stand up in this thing. I can't find any measurements about how high the treadmill stands off the ground, only how high the entire unit is.
DDR dance pads are to dancing... as Slide mills are to walking and running.
i.e. Notionally representative, using the same bodily limbs as you'd use to do the real thing, but not actually providing the same physical movements or sensations of the real things.
You should only buy a slide mill if you understand as much - this isn't a more immersive way of moving around in VR. It's a different way, one where you use your feet.
It takes up a bunch of space... and is only useful if you play games where roomscale isn't an problem (i.e. unrestricted movement around your room)... and you're looking for decent exercise locomoting around in VR).
Of course... you can achieve similar to better results by simply moving your own two feet in VR in sync with the movement of your character/being in VR - doesn't cost anything, and is actually more immersive than a slide mill, because it doesn't come with a strange sensation of movement, a strap that digs into your torso and thighs, etc. But it does require some degree of 'imagination.'
Sliding =/= walking. This looks awkward and weird, and $1,400 is an absurd asking price. An omnidirectional treadmill for that price is one thing but a sliding mat with a harness that just holds you in? One that you need specialized shoes for? I feel like there is no way that this sells very well.
I was an early original backer for the Virtuix Omni treadmill that operated on much the same system. Here's my experience:
I waited years for my Omni and I got rid of it in 2 weeks.
Questionable durability aside, it seems weird to have made the diameter so small. This thing already takes up a ton of space, why not at least make the leg motion feel like a normal step in that case?