Isometric 3D Room in Blender 3.5 | Beginner Tutorial

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[Music] foreign blender you have this Cube camera and light this is the full scene and we will start with the cube in case your total beginner and you have no clue about the blender interface and all the basic things check out my previous episode blender beginners tutorials it's small course made out of 10 episodes completely free it will walk you through all the steps there and all the basic things that I will not cover here so check it out and then come back here for our other guys let's dive into this so basically I'm using right Mouse button for selection W for this right mousebot menu if you're using opposite no issues at all and also I'm using machine tools for this Pi menu the link is down the description explained in the first episode of the blender beginner tutorials and also you can see here my keyboard shortcuts and mouse operations okay so this is the full cube I will select the light and delete it because I don't need the light and the camera let's let's set the cube first and then we'll set the camera so basically I want to scale the Cube S for scale 2 to scale it twice and also I want to move it at the top of the the grid here so G to move it Z on Z axis and two because I scale it twice and this is perfect now let's press 0 to look to the camera go right here and I want to square so 1080 by 1080 we have a square and also I want to go to the camera right here and From perspective go to orthographic in that way we are seeing everything like without that almost without depth and basically this is what we will use to create isometric room because isometric means that all the axes are equal so no matter from what angle you're seeing it will be similar so let me show you that really quickly if you press n Go to view go to camera to view so let me expand this camera to view see all the axis seems really equal okay so I will move this down G and z and move the camera a little bit up practically and this is how we will set our camera I will not move it anymore I will hide the camera from the perspective you'll see here this is the camera I will just hide it because I don't want to be here to bother us and this is it let's start modeling the room so basically I will go select the cube go to the face and select these three faces X and delete faces this is it now I will select we need to add a ducted room there are so many ways how you can do that you can select the cube go to the modifiers and add solidify modifier and just add adapt perfect and just select even thickness and this is one way how you can do it it's really cool non-destructive way because you can see you can always change later the thickness of the walls all right another way is just to go to the face select all faces and press alt e extrude face along normals and add adapt press s to scale it evenly and maybe shift to have a little bit more control and let's say I'm happy with this this is perfect and I'm done so we have Wall now let's rename first walls perfect and now let's create a floor really cool floor I really love this so for the floor let's set face select this one duplicate shift d press escape to cancel it and to cancel the movement p and set rate by selection perfect we have a new selection here new object actually from selection go to the object selected and go back to the face and this will be on our floor so we can move the floor and do whatever we want but you can see if I go back to the object you can see this orange dot right here that's an origin point so this right tiny thing here this is the origin point and it's somewhere in the space well because this floor shares exactly the same origin point from the cube because it's part of the Cube It's Made as a copy as a duplicate of a cube but we don't want that we want the surgeon point to be right there so because of all transformation later it will be much better because now if we see if we scale it it will scale towards the origin point and it will scale up we don't want that so it's really simple fix go to object set origin right there to Geometry voila this is it now if you scale it perfectly also you can go right click and go origin to Geometry that's it this is commenting remember that also you have some issues probably it's a scale or origin Point checkout these two things and it will be it will be much better okay now let's create really cool looking floor I will go to the face View and basically I just want to create one portion of floor and then duplicate it and the easiest way to do it is to add a loop cut so Ctrl R and go right here scroll with the mouse I want to add five of them so one two three four five perfect right click or escape and now believe it or not I will go to the faces and select this this this this and delete all of them because I just want to have one and duplicate it five times and save myself some troubles here so basically I could make just one and shorten the floor but if I don't match the perfect size then when I duplicate it will be maybe over there or shorter a little bit so this is much better way you will understand in a moment so I will select this again Loop cut I want to add one here and I want to add three here perfect now go to the edges come on edges perfect select this this and this and just the soul edges if I press forward slash I will just easily this to see only that object let me quickly explain you if you go and delete edges you will delete also faces that are connected to edges and you don't want that so if you go to dissolve you're basically deleting all the address and all the faces stays and you're just erasing it it's like that like you're just erasing it not basically deleted erase deleted similar but okay you got it dissolve it you don't want to delete address because it will delete also the faces that are connected perfect now that we have this let's select this this this this this this this this and this by holding shift and now I want to Bevel this Ctrl b or command B on the Mac and just move it you don't want to have too many of these bevels you just want to have one so basically like this and I want to set a gap something like that perfect and now I will go from edges to face here and I want to invert it I don't want these faces I want everything else so Ctrl or command I and now press e to extrude this up but just a little bit don't go too much I want to add this kind of adapt to the floor this holes right there and then select it all by pressing a and again extrude it a little bit more so this is our parquet see this is really cool I'll go back to the object and I really love it forward slash and just add array modifier and make a copy so I don't want to go over the x-axis so zero here not zero here I want to go over the y-axis so one here and that's it I want to copy it five times two three four five because I had five lukasi remember I had five faces made with Loop cuts and this is it this is perfect also what I like to add it's a bevel modifier because in real life nothing is a razor sharp so you want to have a little bit better this table or keyboard or monitor or whatever you see there is this tiny bevel and it's a little bit better because the light is bouncing better with the bevel added on and it will be nicer overall so this is too much I will go to the bevel right here and add two of them and also by holding shift more precisely move this down also let me show you a cool trick if you go here to the item you can see the scale is set to two if I press Ctrl a and set a scale it reset the scale to 1 and yeah I can easy control the battle but basically everything should be one and yeah this is a bevel so maybe 0.0 zero three and perfect now let's do the same for the for the walls here add a bevel see cool bevel two of them and yeah the walls are also two let's let's set scale it's one and I really like it so the floor the walls ah this is flooring on the walls are done now let's create a bed in order to create a bed we can do just like this go to the cube Slide the cube and add the mattress oh not that but add um something that is like that and move it up and so on and so forth perfect but a lot of times it's easier just to make a copy of some planes and then add adapt Etc so again select walls go to the faces select this one below if you don't see it press alt Z and you will see through the object so this is selected shift d move it up on z-axis okay P to separate it go here and go to the object and I want to name this mattress perfect and yeah remember the origin point it's not right there so right click set the origin to Geometry we are done go to the top view and scale it on x-axis s x and x x s y scale it on y axis X2 and just as display scale it globally and don't press h h will hide everything alt it will reveal so G instead and I will move it somewhere here this will be our mattress maybe a little bit longer on y-axis so s y and c c what's going on here so some yeah I selected the camera why I said I don't want camera so when you when you press alt and eight it will unhide everything remember that so I just want this on y just shape of the bed it's not crucial you can create it any kind of shape you want so I will go here go to the face selected and e to extrude it down a little bit so this is the height of my mattress maybe gz a little bit more something like that go back to the object and you can see it's already applied bevel is already here why well because we took apart from the wall wall already has a bevel and we just duplicate it and obviously all the modifiers are duplicated so that's cool we don't need to apply it even more but I want to I want to transform it a little bit see the scale here I want to have all one so Ctrl a apply the scale perfect and now go to the bevel and I want to have something like this this is a mattress it should be like more around Fridays we can do whatever you want and now we can go to right click and auto shade smooth perfect and go here and check normals maybe 60 degrees Yeah it's much better this is our mattress really really nice and I want to move it down gz something like this and now let's create the legs for the bed and the frame Etc I will show a cool trick it's really easy I really love this so let's press 7 to go to the top view this time what I like to do is I want to go to add a plane we can again copy part of the floor or the mattress it doesn't matter I'm just showing you another way add a plane and what is the difference between adding a plane or adding a cube so now if I add a plane let me show first make it smaller this is my leg of the bed I will put it somewhere here maybe maybe a bit bigger okay this is a leg and now g z somewhere here now if I go to the face and extrude this and screw it all the way to the floor doesn't matter if you go a little bit through the floor and go back to the object so we did the same like we had a cube and just extort it on z-axis but with that difference that this is much easier because let me show if we had a cube now here and go back to the top view make it smaller like this is the second leg doesn't matter that's the show okay and now you need to go to move it somewhere here okay then if you press s and z uh it will go from the from the origin point and then again you need to move it down or just go to the edit here and select the faces and move them and it's a little bit different it's not that bad but this is why I like to go with the planes and just extrude them because the origin point is always right there perfect so we have this and let me show you how we'll create the whole frame just from this leg so I will go to the top view go to the face edit and add a loop cut one Loop cut here move it like this one Loop cut here move it like this and also maybe the bed is to say too low so I want to move this a little bit up like that and that means that I need to move this also a little bit up and this time I just need to select alt Z to see through select all these faces and just press one to go to side view g z and move them down perfect and now I want to add another loop cut right here and put it down so this will be the size of the Gap below the bed something like that it's completely optional whatever you want and I will go to the face select this face this will be really cool e to extrude it and make sure not to go over the half of a bet trust me you will see the reason really shortly so here also e to extrude and go somewhere here doesn't matter if it's not all the way to the hub just don't go over it perfect and now go to the object mode and we want to make a copy around the bed from this Frame so how to do that well really easily go to the modifiers and add a mirror modifier perfect and see it's a mess but it's a cool mess so what I want to do here is to set the mirror object mattress perfect then I want this clipping to be on because if it's not on let me show if you go to the face here we want to move this face G and X move it here ah it's going across and we want to clip it here so how to do it set this on and set merge on also because it will merge these two faces all the vertices there so if now go with the G and X see it cannot go further than this so it's like that's cool also here and there is nothing to merge on why well because we need y-axis too perfect G why that's it and we have really nice bet also I want to add a bevel here and let me show a really cool trick if you add a bevel before that it will bevel everything here and we don't want this obviously we don't want this so we want to Bevel after mirror perfect and we can also control air and set a scale and add two of these points and just move this bevel a little bit down like that and we have really nice really nice bed frame and I will apply the mirror modifier so just go here and say apply why well because I will do something now but before that maybe to scale this mattress a little bit or not I will see after I do the second part so select the mattress shift select the bed forward slash and we have only this visible so we can easily work with this select this one go to the faces and I want to select this this this this this this this and this space and really easy just e extrude up and C maybe g z move it a little bit up and this is it this is our bed we are done with the frame it's really simple you can change the shape of it you can add even more details whatever you want but because this is a beginner friendly tutorial I will stop here but now what I like to do let's see about the mattress maybe a little bit bigger maybe seven to see the top maybe s and z s and X to scale it on x axis also maybe like that and yeah we have really nice bed perfect what I like to do now is just select the mattress go to the face and select this one this one this one and this one and this will be our sheets so I will duplicate it perfect and uh what I like to do again separate by selection B and choose selection go to the object select that object this is sheets okay and yeah this let's name this this is not plain this is bad frame perfect let's select sheets and go by three to the side view go to the vertices alt Z to see true and I want to select all of these vertices G and you can press G and Y to move it on y or just this GG to move it where only it can be removed okay and I will put it somewhere here for example perfect but because this is a Razer team this is actually has nodes Dimensions it's zero so we need to add some thickness to it so for that I will go to solidify modifier and yeah I will apply the scale first and I will go to this and just just add thickness so maybe yeah this is cool you can make it as thick as you want do you want to make it like just tiny or maybe a little bit thicker whatever this is cool I will leave it like that and I will apply a lot of things here I will apply the bevel if you if you apply the solidified before the bevel see it will be like a square and you don't want that so maybe you want but I don't want that so I want to apply all of this and go to the faces now let me show you a cool trick if I add a loop cut right here and then select this phase this phase this this and press Ctrl shift and select all now I can do something really cool I can press special button alt and E extrude along the normals press F to scale it evenly and I can add this I really like it so see looks like a really cool sheet Also let's try something go to the address alt and select this Edge it will select all of it all the way there yeah and if I bevel this Ctrl B uh it's crazy oh it's crazy let's see the scale here come on oh yeah I need to go up the scale the scale is okay but uh something is not okay all right so let's go to the edges here and first origin origin to Geometry that's cool then go to address select this one Ctrl B and maybe just add a tiny I'm scrolling with the mouse wheel here just press and hold shift maybe just like that see it's a little bit better just just a little bit better also we can do it here nobody will see this side but just to show you what is possible so we can select this and just just do the same okay and this is it's a little bit softer also you can add another subdivision surface modifier and um maybe two and just make it a little bit softer really cool you can select it and maybe make it bigger a bit bigger like that press g z move it up um maybe just g s and X the skeleton X is is too much maybe but it is see how this crazy thing is happening here but like that and I would leave it like that you can you can play a lot with this but this is really cool for a start and now let's create a bad uh that is already created the pillow pillow is really simple and easy you'll be amazed I will just add a cube perfect wise here well because wherever the origin point is the the cursor is the the new element will be added so press here add a cursor here and select Cube make it smaller s and Z to scale it on z g and Z to move it up and S and X scale like that and I think this is really cool pillow maybe it's not so comfortable to sleep on this so let's modify it go to the face Ctrl R add Loop cut here Ctrl R Loop cut here and go to the vertices select this oh this press and hold shift select this select this and select this s Z scale it on Z like this and now go to the address and select this one this one this one and this one perfect and I want just to set s and scale it like this and this is much better really nice looking pillow if you go to the side and R to rotate and move it here we have a beautiful pillow so comfortable so soft and not but it will be if you press Ctrl 2. why is nothing happening because I didn't select this Ctrl 2 amazing we have a really cool pillow right click Auto shade smooth and I want to go from 30 to 60 here on normals and yeah let's make it bigger maybe wider Maybe it's enough perfect we have this maybe a little bit bigger why not I like I like it and let's make a copy shift d duplicate make it smaller shift Z not shift Z but gz and the G and Y to move it somewhere here maybe rotate it a bit and move it up and yeah we have two pillows perfect nobody will notice that this is going through the sheets it's crazy yeah I will notice so G Z move it up art rotated a bit gz move it up and this is much better perfect now let me show you another thing that we need to do here if you go back to the room and now okay the bed is maybe too big we should make it smaller so now I need to select this and deselect this with the control and now I can ah it's too much work so let's make everything as a group as a parent so I will select everything by holding shift but the last one that I want to select is the sheets right here and then press Ctrl p and select object or object keep transform it's different but for now I will select object and now if I select only the sheet I will make it bigger or smaller but if I select the pillow I can move it separately Etc everything is like separate but also this you can see but if you select the sheet you can make it smaller you can move it wherever you want and that's perfect I will go to the top right there and yeah I want to make it smaller because this is not too big so maybe like that maybe on x axis to scale it and leave it here okay now what I like to do for now I'll leave it like that save it now I want to create this thing right here I don't know the English word for that if you know just let me know down there in the comments I will show really quickly so I will select the walls go to the face select these two faces duplicate shift D and P to separate by selection go back to the object and select this this is I will call it wall floor part I don't know how to say it so I will go to the side view go to the vertices shift Z to see true I'll Z actually and G and Z to move it down something like this perfect and now I'll go back to the object let's see what we have we have that go to the face select this face and this face and I will press alt e extrude along normals and just extrude it like like this you know what I'm talking about but I have no clue how this is called in English so I'll go to the address out and click to select we should select all of these edges so just I'll click and it will select connected edges right there in a loop and shift not shift one always saying shift it's Ctrl B and with this you can play like that but before we do this I want to go and let me show here I want to go see the scale is cool okay now let's go here Ctrl B and add a little bit of these these these Loop cuts have a smooth version of it that's perfect and then out of the shade smooth this is cool again if you know how this part is called in English let me know down there in the comments I have no clue okay so the next thing is to create a window right here and for that we will do something that we already covered in the previous episode It's called Boolean so bull tool and if you don't have it just go right here and go to the add-ons and search boo and check this board tool on and go and save reference it's close it and now we can continue with this okay let's create really cool windows so in order to do that I will press shift s and move the cursor to world origin right there create a cube okay and go to the one to the front view and just G and move the not F but G and move the cube somewhere here this will be our windows so I will press s and Z to scale it on z a little bit then s to scale it globally down G to move it where I want my window to be something like this probably maybe scale it a little bit more down and maybe s and X to scale it like this it's completely optional we can always refine it later we will see but for now I will leave it like that and go to the side view press three s and Y to scale it on Y and G and y to move it here so this will be the element that will make a hole through the wall and before that what I like to do I like to make a copy of this of this um how to say Cube so shift d to make a copy and this will be window frame okay I will hide it for now and select this in order to use a bull tool and to make a hole properly first select the object that you want to make a whole width then select the object where you want that hole to be so this is it press Ctrl minus and voila we have it perfect now let's go back to our window frame here turn it on and go to the front view what I liked here I like to see through press s to make it first need to select it as to make it bigger like that maybe s z to add like this this will be our frame perfect go to the side view Sy and scale it on y-axis something like this should be perfect maybe gy to move it a little bit here and also now let's go and select face yeah before that we see the scale is off so I will go Ctrl a set of scale go to the faces select this one select this one go to the front view press I to inset and just insert it a bit like like this okay a little bit less than a window frame and then right click or W and press Bridge faces this is perfect so we have a window frame I really like it we can add a bevel here and yeah I look crazy but we will make it even more crazy by lowering this down and and I really like it we can go select this cube right here that is transparent and hide it all because it's making a mess I don't want it so perfect we have a window let's create other part of the window let's select the window frame go to the edges and what I like to do is I want to select this set by holding alt and select it will select the whole Loop okay shift d to make a copy then P separate go back to the object you know the drill select this go back to the edge a to select all and now what I like to do I like to press F to fill it to make a face out of it perfect then I want to select this face we can go back to the object why not go back to the side view press three G and Y to move it somewhere here perfect go back to the front view and now what I like to do I like to make my life again easier let's go to the face here select the face control R add a loop cut to the middle and then delete one of these faces whichever you want so go back to the face click it X and delete face perfect I like to use this in order to make two parts of the window but just one part and make a copy of it so I will select this press I to inset like that this will be the frame okay and then what I like to do I like to use a knife k for a knife and yeah we can just make anything that we want but I won't don't want that I want to press K and press shift to cut at the middle shift shift right click and enter perfect also here press and hold shift all the way here by holding shift cut it and press enter and now we have four faces perfect now let's go to the edges select these four edges press Ctrl B to Bevel it but scroll down you don't want not many Cuts so just like that maybe maybe like this that's cool and now what I like to do here is to go and select faces like this this by holding shift select all these faces okay and extrude it so e and just extrude this a little bit so I think this is cool the the back side is not important because we are seeing everything from the front side here if you want to have a backside and everything cool you can select all Let me show that for you guys who want that let's go to the side view and extrude everything move it a little bit so okay this is the depth window and then you can just select these faces and say extrude inside okay so now you have back nice and you can also another cool tip is that you can select all these faces all these faces and just press extrude alt alt e extrude the faces along normals and yeah go back and until they overlapped so before that like that and then see you have really nice window and that's also cool so whatever you want that's an option I'm showing you because this will be just a room from from this angle here the back part will not be visible so if you don't want to waste time no problem okay now that we have this press one this will be upper window and shivdi and press Z to move it down I want to move it not all the way down yeah all the way down actually all the way down like this and remember the trick by moving down so gz press control and put the mouse right here perfect and it's all the way flat with the frame and now let's go to the side view alt z g and Y want to move it on y-axis and put it in the front of the or in the back whatever you want so in the front or the back of the upper window so when you skate when you open it it will open from inside or outside part whatever you find more comfortable with let's go to the back part like that and let's see there is no Gap gy like that perfect and now if somebody want to open the window we have it also I want to create some kind of uh shade here some kind of a curtain so for that I will select this go back to the edges select with the alt all these edges duplicated remember P go back to the object go here shade or however it's called go back to the face select all by press a and then F to fill it perfect and e to extrude it but just a little bit this will be tiny so go back to the object and let's see yeah it's tiny it's perfect alt Z to see true go to the side G and Y to move it on y-axis and I want to put it somewhere here in front of that window so maybe let's see yeah it's perfect right there as you can see next to that window maybe if this is too thin tick I want to press s and Y and make it wait what is the problem the problem is this regular problem so this is guys what I told you already the origin point is not where it should be so go to the object go to the right click and origin to geometry and now this is too tick s y and just scale it this should be really thin perfect and also I don't want to cover the whole window I just want to cover the part of the window so go back to the side RZ to see true go to the vertices again I'll Z select all of this gz and move it up go to the front view gz move it up probably something like that also what I like to add here let's do another trick this this is a geometry that is selected I want to go with all shift s and cursor to select it perfect why well because now I want to add shift a and add a cylinder right here press R to rotate X to rotate around x-axis and 90 degrees or r y 90 degrees this is actually what we want and I want to make it smaller a lot smaller like that on the side here I want to make it even smaller like this gz and move it down again g z and move it here then I want to scale it on x just right there perfect and I'm going to make a copy shift d Escape gz move it up I want to move it all the way here and I want to scale it again but this time I don't want to scale it on S on x-axis so just shift X and like that g z move it up and this is it and let me show you how this looks this is the part of the shade right there you can put also a string if you want but I don't want to go with so many details this should be really simple so we have it very really really good now let's create a table so for the table I will select shade this is this is not zero zero zero one this is lower window bottom or I don't know Opera I don't know if this is a proper way to say it but I know what it is it's important that you know what it is okay let's select the room here the walls go to the faces select this face shift d separate by selection go to the object go to the walls here and rename this table top okay and yeah again remember origin to Geometry scale it down move it right here scale it on y like that and then just I'm just scaling it to set it the size of the shape of the table so probably a little bit bigger maybe maybe like that okay and [Music] see maybe is to move it right there maybe let's Zoom it I just want to make it more and why like like that and let's see I want to move it up like almost all the way here let's see and I want to go to the face and remember we need to extrude it up so the depth should be whatever you want to have the depth not the depth actually but the height of your table that's perfect we have already bevel and everything I can just apply the scale here so let's see if we select object and say scale the value will be better I will leave it like that we can just shade smooth and maybe instead of 30 degrees we can say 60 it's a little bit better shading here and that's it but before we continue let me show you just something uh if we select the wall we can see the wall has a bull tool modifier applied for the window but if you select the table also we have that bull tool modifier and that's because we created a table out of the wall so yeah we don't need it so just cancel that delete it and that's it alright so now let's go here I want to go to the face and select this face again make a copy P to separate it and go to the object select this object right there go to the face and basically actually go to the vertex alt Z and select these vertices G and x and I want to create this part like that and go to the front view go to the object and again I can press alt Z back G and Z move it down perfect and see where the origin point is double click right click and origin to geometry and now I can go to the face select that face extruded down and remember the trick gz and press Ctrl and it will snap down if you have this Square this face icon right there perfect this is how it looks so now let's add a few details here to add some drawers drawers here so I will create really simple trick let's go here and uh you know not need to select anything press Ctrl R to add Loop Cuts I want three Loop Cuts perfect and also I want one Loop cut somewhere here and let's see let's see something first of all we have let's go back to the object we have the same bevel that is applied right there we can narrow it down maybe a little bit okay that's one thing the other thing let's go to the address and if we select this this and this Edge and this this this and these edges by holding shift and now if we bevel this press Ctrl B and bevel this a little bit like that for example that's cool and now what I like to do I like to go to the faces and select this this this face and this this and this basically I could just deselect these small faces but it's okay like that and now I want to go alt e extrude faces along normals and just just do this just do this a little bit not too much maybe like that and perfect not bad uh see the shading here is a little bit off well that's because that's because let's undo a few times before we do this before we even bevel it let's see let me let me see you know at Loop cut we cannot add Loop cut because we break broke this so before even bevel applied okay I want another loop cut right here and now let's select this this an easy way to do it let me show you just go to the side view alt Zed and just select everything like this perfect and not just like that but if we select this it will be crazy okay I said something but I need to do it manually perfect so okay now let's press Ctrl B to Bevel this a little bit okay go to the faces and now we can press Ctrl and what I did now I don't want that I want to press Ctrl and come on I want to deselect this face this face maybe it is easier the first time and this face and this face and basically I could do it again with that trick on the side and just select everything but it is how it is okay alt e and just do like that okay go back and now it's much better perfect I really like it and we can play with the bevel a little bit we can also we can also apply the subdivision surface modifier and fix that shading a little bit uh then we have issues here we can go and add inset on these faces a little bit oh come on I and just do this and okay it's better the shading is fixed yeah it's not perfect but it's it's pretty much okay for this also I want to create some handles and for the handles really cool trick go to the front view and just click right here go with cylinder for example okay and then RX 90 degrees what I did is rx 90 degrees scale it down like that go here and just go to the side view move it don't hide it g y move it here and we can go with scale on y-axis like that and go to this right here and I for inset e to extrude and this is it this is the whole thing G and Y and move it somewhere here and now I want to go to the front view here let's see I want to move it I just pressed G and not G but I just I just press shift Z to see the mesh here and I just want to move it somewhere here perfect then shift Z oh before that before make it a copy I want to go to I don't need to go to edit view but I want to go here in Shades mood perfect and add a bevel add a bevel this looks cool we can add two we can also apply scale it can be like this it can be just like one maybe one is even cooler like that why not and we can add a subdivision surface if we want but this is so tiny detail that actually we don't need to play with that too much so I will I will just go with one bevel and even less even like zero point zero one perfect and for me this is really cool let's go here shift that shift d make a copy right there and another copy shift Z shift deep and Z here shift d and z here and this is pretty much okay for the handles and uh we also need to create legs that part is really simple let me show you again we can just go here make copy not of yeah we can make a copy actually of everything but but I don't want to make a copy of everything I want to go to the faces make a copy of that face remember the drill right there go to the top view make it smaller make it square like this put it right here maybe even smaller put it right here I want to go to the front view select the face right there I'll Z okay selected and eat extremely down then g z remember wait g z and control and this is it this is perfect and maybe this is uh the lag is maybe two big I want to go to the top view and scale it without scaling on Z so shift Z something like that move it here also the barrel is cool let's see apply the scale the barrel is now cool and I want to add another copy right there so let's add a mirror modifier why not we can do that select the table and we don't want next we want them y perfect the table is ready let me show you a trick again select legs oh go to the object select legs all of these and Ctrl P that's it and now if we want to scale this move this perfect also we can select everything here again and add it in a separate collection so now we can press m new collection table perfect we can do the same for the bed and M bad perfect and window so this this this and another Cube that is hidden this one so not that one but come on this one okay so let's press h to C and that's it also we need this one and this one H to see what we are hiding yeah that's and I will press m and I will say window perfect that's really cool I really like it we have table we have a desk we have maybe the desk is a little bit too big maybe let's make it smaller on y-axis like this and move it towards the window a little bit okay and now let's create a chair the chair will be fun it's really simple let me show you I will go to the side view right here and I will create let's go to first shift s curse of the word origin create the cube or whatever it doesn't matter let's create a queue let's make a cube smaller let's put a cube somewhere here and go to the edit whatever M and collapse it will have just one vertex here in the middle at the middle I will go to the vertex press a to select it and E to extrude then I will now go like this like this like this and just pressing e or I can press Ctrl and see just click on left click where I want this vertex to B maybe maybe like like that and this will be the shape perfect now we can go to the edge select all then extrude on x perfect we have really cool chair shape maybe g x maybe a little bit more also I want to add a loop cut at the middle and let's see if I go to the object and press Ctrl 2 to add subdivision it's really cool I like it also we need to add modifier solidify and before that I want to apply scale okay solidify is there and something like that if we go with the solidify before subdivision that would be even cooler so solidify right there and I want to shade smooth and change the angle to let's try 60 not bad not bad the chair looks pretty decent from here let's go to the top view and move it move it right there origin to Geometry it I just want to move it a little bit to have a little bit more depth here on the seed part so I will go to the vertices vertex and go here and g x no gy sorry come on I want to select all of these GUI and like that and also this G come on don't hide it I always press the wrong gy like this and also g y this may be this one a little bit up so why not like that and yeah this is much better if it's too wide here but maybe it's not we can always fix that but for me this looks pretty decent okay let's make the legs down there and uh it will be really nice chair maybe maybe even more let's go to the vertex here let's let's go here and gy like that if you like like that why not it's really cool okay now let's go to the top view click right here for example add a cylinder okay make it smaller like that go to the front view move the cylinder down and I want to make it bigger skeleton z-axis like that perfect okay so this will be the part of the construction of the legs down there I want to see the height of this so maybe if we move this a little bit up like that and then move this a little bit up there and make it a little bit bigger even so like that and I will go to the face edit view add a loop cut Ctrl R add a loop cut somewhere here and ALT and select objective faces alt and select all the faces here and I want to go with alt e extrude along normals and something like this and this will be perfect for this example and now let's go to the top and add a circle and it's huge you can see but before we change the size or anything I want the vertices to change to six and that's it and now I want to radius Tylenol 0.3 or even less shift Z even less so something like like this should be cool move it down gz go to the top view and let's see this will be okay maybe a little bit wider like that and I will go to the face for example select all press f and have it like that also I want to extrude it down so e and extrude it down like that and then I will select these faces right here okay and I will go with should individual faces so like that see and let's see from the top view how this looks looks pretty decent I want to move these faces down so gz okay and also what I like to do here is if I scale it it'll be like that but I don't want to scale it like that I just want to scale it on that yeah but also I want to scale it on X and uh it's crazy so we don't want that we want to change here from medium point to individual Origins also you can press a period for a shortcut but not on a numeric keyboard if you press on a numpad it will go to something different it will focus only that object so period on the regular keyboard and individual objects so this is it I want to scale it like that and then s z this is what I like also what I like is to add some kind of loop Cuts so go to the top view and press Ctrl r Loop cut here control R this is approximately there is a way to do it more precise but for this trust me guys it's more than enough and yeah and also I want to go all the way down go to the faces select this face this face this face all these bottom faces you can see except that this is not the bottom face come on I made a mess here deselect this select this I want only bottom face so this yes no okay come on this ah yeah this and this perfect we have all the bottom faces and e to extrude it down and this is really cool maybe as to scale it but I don't want to scale it this this looks really decent and I will stop here I will add subdivision surface modifier control two this looks cool and now I will add Loop Cuts so we can first shade smooth and go to the edit add Ctrl R add a look at here add a loop cut here let's go to the top view alt s just to see what we are doing add a loop cut here perfect and also where we should add Loop cuts that's pretty cool so let's go and add maybe three levels because two is not good enough and this looks pretty decent we can also add Loop Cuts right right there so right there if we want and I want why not to make it even more interesting and yeah this this looks decent we already done everything and now we need to make wheels so for the wheels again really simple and easy trick go to there's so many ways again but I want to go with cylinder and press R and x and 90 degrees like that make it smaller move it down gz okay make it even smaller or it's leveled up and let's move it move it on the x-axis right there let's see this seems cool but I want to make it a little bit bigger and less wide so scale it on y-axis like that and I want to go to the edit and add a loop cut in the middle and then go to the edge and just scale that Loop cut like that perfect and also I can go to the faces select this and this and go with the eye inserted and alt e strad faces along normals and go a little bit inside and that's it Ctrl two to make it smooth and now you can see the inside part we need to go with another inset so I'll just select these two faces and another inset and that's it we have these really cool Wheels you can go even further and if you want you can add Loop Cuts here and move this down and move this up for example also on the other side come on Alt Z to see what we are doing so one here one here and not there but one yeah here one here and this is it see looks really really nice so now we can go to the top view and move it a little bit move it a little bit here and I will just make a copy of these these wheels so shift d duplicate rotate a little bit shift d shift d rotate maybe a little bit like this shift d right here and shift the right there perfect Let's see we don't want to go to the edit view we want to go to the object I want to select now all the wheels then this then this and finally chair and parent this okay that's perfect maybe the seed part here is too small let's make it bigger so if we make this now bigger it will be crazy big we can do two things we can go to attitude select all and then make it bigger or just cancel the parent by Let Me Show You by pressing alt p and then cancel parent but I will go to the edit and just go and say okay everything and make it bigger everything and maybe move it up and maybe move it back somewhere here and let's see this looks much better like really cool chair and also maybe no the height is pretty much okay I'm just thinking about the size of the seat part maybe to go a little bit bigger like that and and say all right we have really really cool chair and now we can rotate it and set it something like this and maybe go to the top view and move it a little bit inside here and like that and perfect so this is it maybe a little bit to the left maybe a little bit here oh see we have one wheel is not parented why okay no problem parent it one wheel is parent but it's parent to this okay now let's see yeah that's cool so go here rotate it a little bit like that perfect let's see through our camera I really like how this looks okay we finished the chair we finished the bed we finished the table now it's time to add few lamps some shells some candles really cool objects books and let's do it okay let's first create the shelves they're really easy I will just make a copy of this table top just do like that move it scale it on y scale it globally like that and go here I want to maybe put it somewhere here maybe I want to have more height on the Shelf maybe a little bit more like that and this will be one yeah obviously I want this to go all the way to the wall right there and let's see if I set the scale now the shading is proper I really like this maybe I will see maybe I will make it more tip maybe maybe just just maybe okay and then I want two more so I will make a copy of it and uh move it here r z 90 degrees on that and I will move it GX and remember the trick press Ctrl right there and make a copy Zed and somewhere here and now it's like both of them and maybe move them a little bit up maybe a little bit out there so this is just approximately how they will be maybe I will move them but this is it also I want to make really cool frames for the images so I will make a copy of this r x 90 degrees and just go to the front view s skeleton X and scale it like that and I will put it here for example maybe scale it even more skeleton X something like like this apply the scale I will go to the face and insert it a bit and I want to yeah before I do this I just want to make it thicker so s y and this will be our frame perfect now let's go and insert it and extrude this a little bit like that that's perfect and maybe this is maybe this is I want to make it even a little thicker like that and move it to the wall g y and control and click remember perfect and let's make two of them so move it here select both of them GX move it here perfect I want this one to be shorter so s z and this is not how it should be done see this there is a better way so this is we are here to learn go to alt Zed and go to actually go to vertis then I'll Z and select all these vertices g z and voila this is what we want maybe oh don't do that maybe gz a little bit down like this and go back to the object make a copy move it on z-axis and then s and scale it on Z like this and a little bit more Z more on Z if you say it fast and more on Z okay so these are our frames okay maybe uh I will make another poster right here on the wall let me show you how to do this we can either make a copy you know what's this yeah we can either make a copy of this same plane but let's do that make a copy don't go anywhere P to separate it go to the object separate and go to object make it yeah don't make it smaller origin remember origin to Geometry make it smaller go to the side view make it smaller and I want to put it here and this will be like a poster here on a wall I want to go to the face and to add adapt to this poster by E extruded a little bit just to have some kind of adapt so this will be our poster maybe move it a little bit down here something like this maybe to move all of these a little bit down that let's see not bad not bad okay I like it so this is cool maybe this shelf a little bit down also right there and uh yeah this this is already much much better now it's time to create a lamp so let's create the lamp right here and then populate the shelves and then add a few more details here and there so for the lamp yeah before that the poster remember we don't want this Boolean tool and everything here is okay I will select all of these control not control but M collection and name this images or pictures I know pictures with s and that's cool and now let's create a lamp I will click right here go to curve and not the curve to mesh and add Circle but this time I want back to my 30 32 vertices perfect and let's see the size besides pretty much okay let's go to the face feel it extrude it okay maybe g z a little bit more than inset and just tiny bit extrude this a lot yeah maybe maybe this is too much so let's scale it even last through it like this let's see on the side well it's decent maybe a little bit more gz like that and then I will go and let me show a trick go to the face select all of these shift d duplicate P separate go to the object and yeah see yeah we want this but actually let's rotate it like that I want to make it smaller so Maybe s and yeah before we rotate it let's let's undo it s and shift Z I don't want on that axis smaller so something like that then rotate it shift not shift but the G and move it somewhere here are to rotated something like that and it's too long so s z z twice then to go to the local axis otherwise you can go from Global to local and then if you press SZ once it will be just that but I like to hold it on global and press SZ twice and this is it perfect this will lamp also here I will I'll put it here and go with another cylinder it's big I know R and X or R and Z 90 degrees I want something like that go to the front view make it even smaller gz move it down and I want this like a holder here for this go to the side view G move it up and you can add details if you want here so let's shade smooth this let's say smooth this and this and here I will add a bevel and I will scale it okay perfect and now if you want let me show you can add some details here like this for example and insert it a little bit more and then go to the face and select by holding alt this and say we can do it on the on another side too but because this side only will be visible I will not do that so I don't know I need to do it and I'll say to this is uh my brain don't let me to do it like this like that like that select this by holding out and ALT shift select both of this and then alt e extrude along normals like that perfect and we have it also you can press Ctrl 2 to add solution smooth subdivision surface modifier to smooth it and this looks cool also here we can add a bevel let's see out Ctrl a to scale it and like that and also Ctrl 2 threads this subfusion surface modifier I really like it and that's cool and now also what we need to do here is to go right there for example and add let's see what we will add we can add sphere we can add sphere it's too big obviously but like this scale it on Zed like that perfect and I want to go to the faces go here I'll Z to see true and select all these faces and delete perfect and we have only this so we can go to the object obviously I want to shade its mood I want to set origin to geometry and then rotate it like this move it somewhere here go to the front view here move it like that and this is cool maybe this is too big not maybe but it is too big go to the side view scale it a little bit go here and I want to add that here so we can add solidify modifier let's scale this and this is perfectly okay let's add subdivision surface modifier and we can either go here and add a loop cut come on where is it oh nowhere because we cannot do that we didn't apply subdivisions uh solidify modifier but we can use bevel instead and you can use bevel at the top and say actually let's bevel it after solidify after solidify and that's much better so let's see like that and yeah I like it so this is perfect this is really cool this is our lamp and what we want to do now is Select this this this this oh yeah this this this and this at the end and parent it perfect and let's see that's working that's working okay so we oh this is not working why well because we went here from we went here to individual but we don't want to individual we want to median point and now our and everything is working so if you have some issues with that this is how you should solve it so this is our lamp let's see perfect we have really nice lamp here also what we want to achieve here is to go and create another lamp on at a table here it's exactly the same principle so let's create a circle shift a circle make it smaller and go here F to fill the faces e to extrude it I want to go here insert it a little bit more then extrude it a little bit more then inset and leave it like that okay this is a base yeah and before that sorry I just want to add this to collection standing lamp or however it's called and this should have a bevel perfect scale applying the scale Bell like that shade smooth and we can add subdivision surface modifier why not also what we can do here is shift s and cursor to selected so the cursor will be in the center here and I want to add sphere this but make it smaller like that go to the top view top view come on okay and make it smaller move it up and have it like there and then okay Shades mood and then on that shift s go cursor to select it go to the cylinder it's a cylinder it's huge I know but okay I want this to be like that and I just want before I continue I just want to check normal's face orientation oh yeah we have few things to correct don't worry it's simple and easy fix as you already know but you need to check that okay so this will be like that okay I want to move it here so this is one and uh also what I can do I can make a copy of this one right there Ctrl D and alt p and clear parent and I can go and move it right here and put it in the center rotate it on Z 90 degrees and make it smaller and go to the front view g z and put it right there so this is one way to do it or to make it completely from scratch but there is no need because we already did it okay let's shade smooth this and I will just simply make a copy of this poll rotate on y-axis like that put it here okay move it a little bit up Maybe maybe to rotate it a little bit more put it here and then I want to make a copy of this shift d put it somewhere here okay I want to make a copy of this make it smaller on local z-axis like that rotate and yeah this is it this is cool now what I want to do is to shift s and cursor to selected and create a sphere basically I will do similar what I already did so make it smaller and I want to select only let's go to the front view by pressing one I'll Zed and I want to go to the faces and select all of these bottom part and I want to delete faces go to the object actually go back to the edges and select this edges but but actually we need to see through this like the whole Loop gz and move it a little bit down like that okay now let's add a solidify modifier but I want to apply the scale let's see that's cool also we can shade smooth and also we can add Ctrl 2 to add subdivision surface and it's working fine we don't need to touch anything else press one to go to the front view and ALT that and R to rotate and move it somewhere here and also I will make a copy shift D and S to make it smaller and put it right there like this rotate it put it here okay let's see how this looks looks really decent we have really nice cute desk lamps so I will select this this this this this this this this this this this and this and parent to the object and also M and this is desk lamp perfect I will make it a little bit bigger Maybe and I will put it put it put it put its number here for example art rotated come on like that for now and uh yeah we can always rotate this separately perfect I really like it our desk lamp is ready this lamp is ready okay let's make some books and let's make some candles and let's populate everything so for the books I will select this create a cube okay top view press seven and just scale it to the book size and SZ to scale it like like that Zed I want to g z and actually gz and control and maybe this is too thin maybe I want a little bit ticker book so move it with a control perfect okay now I will go to the faces select this this command where are you this face and I will just press I to insert it and see the scale is not good so before that let's go here yeah the scale is off Ctrl r a set scale and go back to this face edit View and now it's much better perfect like that and I want to press alt e and extrude along the faces along the normals like that this looks perfect and it's almost done what I like to do now I'll make a mask Ctrl two yeah I will make a tortilla uh it's 30 yeah it's not a book but don't worry I added just subdivision here go back to the faces Ctrl R to add Loop cut so one Loop cut here oops Ctrl r one look at you can go if you want Square back part you can go like that but I want a little bit rounded so one Loop cut here Ctrl r one Loop cut here and one Loop cut all the way here to the top and I will leave it like that it looks pretty decent just shade smooth and voila we have a book so now in order to populate everything with the books maybe this book will be like that I will go to the top view move it move it here put one book there make a copy Z and and let's see put another here maybe rotate it a little bit maybe make a copy and another one g z and here and maybe make it tiny and smaller like it's a notebook or something and go with the g z and Ctrl to snap it on this one so we have three books here maybe one of these to be yeah this one to be somewhere here like somebody sitting and reading this that looks pretty decent okay so now what we can do we can go with one of these books this one move it here and actually G and move it snap it to command on hide it G and snap it here gz Okay g z like that we can either leave it somewhere here let's go to the top view this is too big so we need to make it smaller like this or maybe like this this is one then I want to go with another one right there rotate it on the y-axis 90 degrees and then rotate it on the x-axis 90 degrees like that and G and Z up and G and Z down with the control perfect G and Y to move it somewhere here maybe make it bigger and then put it right there and maybe I want this one actually to be wider so like this and then make a copy of it and this one be a little bit not so wide and it can be it can be rotated like this let's press one to see what we are doing ah it's perfectly okay like that and also we can select for example this one make copy shift d and now it's just a matter of populating everything and put it on different shells here so just put it right there okay that seems perfect the room is already looking really really decent I'm really thrilled about this it will be even better and now what I like to do I want to create a plant and actually I want to create two plants one is like leaf type plants another it's Cactus so let's do that okay let's create a cactus first let's go here at a table first what I like to do is again to go with the circle okay a little bit smaller and go to the face feel it extrude it wait select hole I have to fill it e to extrude it and let's go here and what I like to do is to g z make it maybe like that and S to scale it and e not e but I like that and go with e to extrude it down like like this perfect this will be our pot so let's go to the edge I want alt and select this Edge and bevel it Ctrl B just a little bit like that perfect and then we can go with con we can go with Shades mood and then we can add either Ctrl 1 or 2 or add this and this is how it looks really perfectly bad but let's add a bevel at the top of everything and yeah it's much better don't use the keyframe like that and also I want to scale it let's see something like that looks decent okay I will go with this I will accept this this is perfectly acceptable all right now let's go shift s and cursor to selected but it's already there and also what I like to do is to go shift a and add a sphere and I want this time it's weird to have maybe 16 parts let's see 16. come on 16 not a bad not bad maybe eight let's say eight eight maybe better yeah let's go with eight press enter and I won't just scale this down and go here move it up gz and G not G but s z to scale it up like this so this is a cool cactus it looks like that but it will be even better so now I want to shade its mood wow the shading is crazy but we'll fix it here maybe 60 I will go to edges select this Edge and press and hold alt and then select this Edge and let's see yeah all these edges I want to select all these edges by holding alt and shift of course and then add a bevel here so Ctrl B but I want three of these so scroll with the mouse wheel something like this perfect and then select only this middle by holding shift and ALT key come on only these parts right there perfect and I want to scale it in so just without Z so just scale it something like or maybe something like this oh something like this let's see not bad but not good just scale the shading is totally off we will fix that but this is not bad also I will go with vertices select this one and go gz and move it up but not not just that one maybe this looks cool I don't know but what I can do actually guys is Select select select nothing go to the object and Ctrl 2 to add subdivision surface modifier and then go and add also bevel let's see what bevel will do here yeah it will help a little bit so let's say that this is our Cactus it's stylized Cactus we can make it smaller maybe like that go to the top view move it right here and or no or no make it bigger even bigger like that and then make a copy of it copy Ctrl d make it smaller rotate it a little bit and this is our cool Cactus right so I will select this this and this and parent it perfect let's go and put it make it even smaller maybe put it somewhere somewhere here what do you think yeah just right there just right here perfect it's not perfect but it's almost perfect g z control it's a snap to this snap it what happening here I want it here to reset come on why you don't want to snap on this I have no clue but it manually like that okay really nice cool Cactus let's select everything here make a copy and move it here and now what I like to do is press G and move this press seven go to the top view it's easier move this one maybe to this shell right shelf right there and move it up maybe a little bit down rotated on z-axis and yeah leave it like that we have really cool Cactus here too maybe this one should have two of these why not just shift d make a copy put it here rotate it maybe make it even smaller and let's see maybe maybe like this and and this is cool okay the cactus is done now let's add what we need to add let's add another plant so I want to copy this part here and put it right here make it bigger like that and okay now let's create a leaf let's create a plane make it smaller scale it down I want to press forward slashes to go to isolate mode to see only the plane let's go to the face edit and let's see if I add subdivision surface modifier with two let alone viewport and I add a loop cut so I can add Loop cut right there okay and add a loop cut right here I can go to the vertices and I can move this vertex right here for example both of these oh you don't hide it like this and use these two and scale it as the scale it together I like this so also you can use we can go with this and this and scale it down so with this we are having like really cool Leaf shape maybe like that maybe with these two I can move them let's see I can move them a little bit down like that and scale it perfect and now I need to go to the edges and select these two and bevel it Ctrl B not bad not a bad let's see but if I bevel only this one Ctrl B so come on only this one Ctrl B yeah this is what I want I want a small triangle there you will see why so like that perfect and I will go to vertices here and I want to merge these two vertices so let's go to this option Auto merge vertices and if I select this one GG move it here it will merge it also if I go to the faces now I have these two faces I have this and this is not face perfect also here if I go to the vertices I can select select this one g y and um maybe maybe all three g y and move it up yeah and scale it something like that and then go to the edges select this Edge and this one and move it down g z just a little bit perfect and we can move these two up a little bit gz perfect and also we can go with these two vertices and move it up g z something like that and if we add a loop cut right here for example and select these three vertices actually all of these gz move it down just to have really nice shape of the leaf this is really cool and now what I like to do I like to go and add solidify modifier let's go all the way up and let's see first go to the object shade smooth apply the scale and yeah like this really nice maybe this is too much for the leaf like that okay so this is really cool for what we want to achieve we will add a little bit more making here but I want to go to the faces and remember these two faces more faces I want to extrude and so e to extrude them down even more and we can go to the side view and just by pressing and holding actually holding Ctrl and press the left click on the mouse button we can create this this looks perfect and yeah this looks really good let's see about subdivisions let's add one more because it's not too many of them this is cool and I will say I'm pretty happy with this Leaf go right here and move it up and now everything is just a matter of positioning and making copies of like this this is one and make a copy RZ rotate move it here let's go to the top view move it here for example make a copy RZ move it here and then move it down this one is okay to be right there maybe this one even more towards here and then make a copy maybe four of them is okay here okay this looks decent now I will select all of them shift d and move it up rotate it a little bit scale it down and maybe a little bit down like that see and all again shift d move it up scale it down rotate a little bit and here we have it we can also shift s and Z to scale it like that oops and maybe some individual leaves to nudges a little bit here and there but this looks really decent really decent plant what I want to do right now is to scale this pot but not on the z-axis so shift that and scale like that s shift Z and then I will select every single leaf here manually because my auto Leaf selection is not working currently okay press h to highly to see okay we have one more this one and now select the pod control P that's it that's perfect so I will go to the top view I will move it somewhere here scale it a bit down then move the lamp somewhere here and that looks decent move this a little bit here and yeah don't highly like that and I really like how this looks and yeah this looks really really decent let's let's stop here and take a look at this looks really decent now let's create a candle so let's go here again Circle make it even smaller like that go to the face F to fill e to extrude this will be our candle and yeah e to extrude insert I to inset e to extrude down and then again I to inset somewhere here okay then let's go and maybe even wider extrude then scale it then extrude again like that and extrude again and scale it through it again scale it even more and one more time extrude scale it and I want to move this G and move it like like this maybe Maybe gz and like that maybe add Loop cut right here and move it so here no no maybe this is too much just like that just like that seem decent like that and now I will apply subdivision surface modifier Ctrl 2 perfect and go to the face that if you add a loop cut here go to the bottom select this face right there I for inset like that perfect and let's go here add a loop cut right there add yeah I want to Bevel this Edge we go to the Edge by a little bit let's see this looks cool shade smooth yeah I really like it so this is cool we can also go right here and add a loop cut right there and loop cut right there and add a loop not not there not there come on Loop Cuts right there yeah that's that's cool and I would leave it like that this would be our candle and uh what we can do here is just put one candle there and let's see looks really decent and I also want to put one candle here and move it down and this looks decent and yeah this is this is basically it and the modeling part of our room is ready now let's add some light and materials and render it and it will be amazing also what I like to do is to go shift s and cursor toward origin and add a plane I want to make this plane really huge now about zero on the numpad go to the camera so I just want to have it as a background and now let's add a live so I will go right here shift s cursor to selected and I will add a light I will add area light and go right here to the properties and I will go yeah before that I will go to the cycles and I will go to the render view so area light is cool I want to make it smaller I want to go right there and also I want to go to GPU compute and now put it put it somewhere inside go to the light properties and I want from Square to disk perfect make it even smaller to be inside and change the angle from 180 to 60 for example and yeah this looks cool this looks really decent also I repairing this light to this thing right here so if I rotate this it will rotate also the light this is what I want so Maybe maybe I want something like that all right then I want yeah this is too dark right now so before I add even more lights I want to go to the word properties here go to the color and go to the environment texture and Open my hdrr light so I will go with the blocky Studio that I already used in blender beginner series tutorials so basically check out the link down there in the description and you can get get it for free okay so here I will leave it like that and I'm just going to 0.2 for example okay and let's add even more light so let's go here to this lamp shift s cursor to selected and then add area light perfect I will go again to disk Zoom it here make it smaller put it let's let's go here let's go here okay and I want to r x and rotate it like that that's perfect and shift select the lamp part and Ctrl p parent it with that that's perfect let's just check this yeah that is really cool okay we have these two lights also what I want to do is shift s cursor toward origin and add more light so I want another area light I want to make it bigger I want to put it all the way up I want to have a disk R rotate on the x-axis like that and move it on the y-axis here so this is one maybe go on the side and go like that then let's go to the top view I will make a copy of this slide move it right here r z 90 degrees and make another copy of this light move it here and r z and 90 degrees okay I have three of these lights I will move this a little bit up and and and change the angle like that and also this one maybe a bit bigger scale it you will see now you know already if you watch my London beginner tutorials in the course of 10 episodes you know how the lights affect the size of Lights affects the um sharpness of the Shadows harshadows soft Shadows Etc so this is how it looks okay for now and I will now go to the render View and for now I will leave it like that also I will go to the film here and say transparent I don't want to see anything else okay let's go to our camera and also I want to go right here I want just 128. okay maybe even less maybe 64 just for preview it's pretty cool and yeah let's go to the view camera view and I just want to move the camera more towards the center okay perfect now let's start adding the materials and then we will play more with the lights and everything there so basically materials are pretty easy I will just split here the blender on two screens come on like that this screen right there will be render View and I will uncheck all the helpers there and everything so this see and this screen right here will be where I will add materials so press n here and also this here will be actually materials this will be maybe be Shader editor this will be where I will preview and click things Etc and this is it okay let's start from the walls here I want to name this material walls okay and set a color this will be really simple basically just adding a color so saturation is cool maybe the value come on iteration something like that and maybe the value will be darker something like this looks really cool also don't forget to check the normals see if everything is working perfectly as it should so face orientation we have some issues here and I will just quickly fix you remember how it was just go to the face select all the faces shift and and I will just fast forward this because I will do for every single of these elements that are red color so fast forward another cool cool trick is that I forgot to share is to select all the items that has flip normals like everything like this and this and I think that's it and then go to the face a select all and shift 10 and this is it with really fast way to to do it okay let's go back here and let's go to the edit view so the render view so let's uncheck this and let's play okay so we have this material let's go to the bed sheet I will make a copy and name this sheets okay and this material will be some kind of really nice orange reddish tone something like this also if you want to assign the same material to another object select that object Ctrl click to the one that you want to copy materials from Ctrl L and Link materials see really easy okay let's go to this pillow this will be yellow color basically I'm just adding colors here and it's simple as that and I will Fast Forward I'm just adding colors to the different materials fast forward and I will just stop and slow when I'm doing candles and things like that to show you some cool tips okay so now that we added the material to all these parts let me share a trick how to create really nice window light and transparent shade here this curtain shaded however you want to call it so let's select the window and I will add a new material I will call it white because it will be white it will be just like this down but this is it and now I will go off FL I will go forward slash and select faces I want these faces to be selected go here to the material add a new material and name it La window light okay perfect and I will go all the way down to a mission bright like yellowish Stone okay and a mission around we'll see but for now around 30 and I will just say assign perfect see how this looks and I will go back and same for this window right there so let's isolated okay let's create new material I will copy this window light here perfect and that's cool now we need to make this transparent first I will create this is a shade this will be like like that kind of yellowish orange look and we just need to go on the principal Shader go go all the way down to the alpha and I will just lower the C but this is too much I'll go with something around this value and also I will select this and this and this and Link these materials perfect also all these already white material that's perfect but if you want to add some pictures here let me show you really quickly how to do it so again just go and yeah create a new material here and sign either any color you want or if you want to create an image inside just drag and drop any image you want and put it here to the color base color perfect I will go right here to preview and we cannot see anything why well because we need to go to face select all U to unwrap and say Cube projection and that's it now you have it and if your node Wrangler is on that I explained in previous episodes but preferences and just go to add-ons and node Wrangler this you need to click at this and just go to the image Ctrl T and you will have this and with all these settings right there you can for example with a scale you can scale this you can move it see and position it however you want and then you will you will have that cell let's let's continue with adding materials and now let me show about the candle there is another cool trick so I want to select the candle let's go to First the whole candle create new material and I want to add some kind of this kind of Almost White look let's go here to better C in render view then I want subsurf material here and I want to put this I don't know 150 or so and I want to set the color to Orange like that and see this is already really nice and also I want to add a light here so go to the faces remember that trick let's go right here remember the trick that we used to use maybe so select face this one and then control plus plus until you select everything now add a new material here assign and name this candle light and I will do the same I'll go to the mission here and just add some kind of yellowish tone and maybe I don't know 20. let's see how this will work and go back to the render and let's see how this works really nice I like this the candle is really really nice we can always change the brightness here of the flame Etc but for now I will leave it like that and I will just simply now because I already have that candle delete this one and copy make a copy of this but before that I wanna create a copy here make one smaller okay and copy here and make this one taller and maybe like that why not so this is it also I can move this one right there and this one seems very strange because let's see I don't want to yeah I want to apply scale and then make it a little bit bigger like that and then move this one somewhere here not a bad and also I will go to the top view I'm just copying this candle all over here and move it down gz here and that's it okay let's continue adding more materials like Cactus and other stuff okay let me show a cool trick for the floor add in one color and if you want to have some kind of variations let me show really quickly here so this is how it looks for now we can go to the face here and select certain faces for example this and this and go right here add a new material assign it and Sample maybe similar color maybe not that that dark maybe something similar and maybe a little bit darker so you will have really cool variation just smooth variation here in color barely visible but it's there it will be cool also another cool thing is that you can add some kind of a rug here so let's go here to the wall and select like we did before separate selection find this okay and go back to the object yeah it's this one and move it up like that extrude it a bit move it up tiny Extrusion make it smaller but make sure to set the origin to Geometry make it smaller go to the top view and yeah I want to have it something like this and this is kind of some kind of right here I will set some kind of gray tone like that you can also add the material but like that it's perfectly okay right now it's time to play with lights so I will go really bright and change the color a little bit towards the warm tone perfect then let's go to this one 150 watts then go to this one maybe 100 perfect maybe go here and 0.3 something like this seems pretty decent also here for the rug we can also add an image texture I will add this one so I have already saved it I will leave the link down there in the description and I will just apply it just connect this to the base color and it will be better but we need to go to the face select all U and Cube projection now this is much better I want to add a little bit more depth here so select this one gz perfect okay so after some tweakings and rearranging few things here and there and adding my own images right here I'm really happy with the result I'm rendering it in Cycles if I rendering it in EV it will be different similar but different and because EV is Real Time render engine you can in real time preview a lot of things here and this is cool and in Cycles Cycles is Ray traced based engine render engine and it has more realistic actually uh realistic photo realistic render and this is how it looks I prefer Cycles this is it and I will go with 512 samples for this image I will render it let's see here maybe 2000 by 2000 and everything I believe like it is just one frame I will go here to render render image and we'll be back in a second and this is a final result from Cycles blender and this version is tweaked a little in Photoshop hopefully did you like it also you can get this blend file this blender file you can find link down there in description it's at my patreon account there and also now it's your time to create your own room it can be any kind of room better room style room bathroom whatever you want kitchen I don't know and when you create it just post it on Instagram use the hashtag 3D not 2D room and tag me there with at 3D not 2D and I would be more than happy to see I would love to see what you came up with after watching this tutorial and have fun experiment see you in my next one episode bye bye
Info
Channel: 3Dnot2D
Views: 9,723
Rating: undefined out of 5
Keywords: isometric room blender, blender tutorial, blender, Isometric room in blender, Low poly room in blender, Blender beginner tutorial, 3Dnot2D, Nemanja Sekulic, Isometric room blender tutorial, Blender 3d, blender isometric room, blender tutorial for beginners, how to make low poly room in blender, step by step tutorial, isometric, low poly, 3d modeling, blender modeling tutorial, modeling tutorial blender
Id: puX1RVwHUz4
Channel Id: undefined
Length: 126min 4sec (7564 seconds)
Published: Tue May 16 2023
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