Blender 3.0 Beginner Tutorial - Part 1

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👍︎︎ 16 👤︎︎ u/dh-dev 📅︎︎ Nov 26 2021 🗫︎ replies

LETS GOOOOOOOOO!!!!!

The all awaited Blender 3.0 Donut tutorial is coming!

👍︎︎ 25 👤︎︎ u/Helljumperz64 📅︎︎ Nov 26 2021 🗫︎ replies

Ok guys, who's up for a speed run?

👍︎︎ 4 👤︎︎ u/leif777 📅︎︎ Nov 26 2021 🗫︎ replies

so 3dec blender 3.0 will be released?

👍︎︎ 6 👤︎︎ u/quarius12 📅︎︎ Nov 26 2021 🗫︎ replies

Is there going to be a big change with 3.0, or are we in the dark on what's happening?

👍︎︎ 5 👤︎︎ u/The-Male-G-Spot 📅︎︎ Nov 26 2021 🗫︎ replies

I Started yesterday with the old one. F

👍︎︎ 2 👤︎︎ u/accordionastronout 📅︎︎ Nov 26 2021 🗫︎ replies

Ahh, perfect time for me to get back into it.

👍︎︎ 2 👤︎︎ u/hparamore 📅︎︎ Nov 26 2021 🗫︎ replies

cant believe im hyped for a donut tutorial

👍︎︎ 1 👤︎︎ u/erichirari 📅︎︎ Nov 26 2021 🗫︎ replies

Yeeeeeeeeees!!!

Gonna do this again. I did it twice a year or so ago, then repeat it a few weeks ago and picked up a couple of nuggets I'd missed the first TWO times.

👍︎︎ 1 👤︎︎ u/b_a_t_m_4_n 📅︎︎ Nov 26 2021 🗫︎ replies
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if you've just opened blender for the first time and then you've tried to do things maybe trying to see how far you can go without getting help you might have discovered you need help immediately you can't even move things without a tutorial but the good news is um you don't need to learn everything that you can see right i for example have been using blender for 18 years and i still have not touched touched some parts of blender like scripting never touched it because i don't need to for what it is that i'm trying to do this fly is going to kill me um it's if you're familiar with the 80 20 rule i think there's really about 20 of blender's features that you'll use in 80 or 90 of projects um and that's what i want to teach you in this tutorial series and then since i think uh doing is the best way to learn along the way we'll also be building our very own donut of course the donut what i'm known for this is the third time i'm making a a donut tutorial series every time blender releases a new version i uh make this this series so if you finish this full series you will end up with a donut that looks very similar to this so uh let's get started this big window that you can see right here opened up this is called the 3d viewport and it's where you'll spend probably 90 percent of your time because everything you need to visualize whether it's an animation or an arc vis or anything like that it all happens right here so by default you can see you get three objects you've got a cube you've got what looks like a ball on a piece of string that's a lamp and then you've got a camera this little would you call that like a triangle arrow looking thing that's a camera okay and then if you were to render this by going to render render image or hitting the uh hotkey f12 it would take a snapshot from that camera view okay and although this looks very similar to what you were just looking at this one actually has lighting information okay you got shadow you got some light coming off the top here and if you had textures or materials and everything else it would all be calculated okay so if you've already used other 3d software you're already familiar with the concept but this is one of the basic principles of of 3d rendering what you build in the 3d viewport is sort of like a simplified version of um what it is you're trying to create and then when you're ready for that final image you hit render and then it uses your cpu or your gpu to crunch all the numbers and calculate the light and the bounces and everything like that to create that final uh beautiful image um so that's uh that's the basics all right but you might notice like okay well all right let's just can we move this thing how do we even do something basic like move it there's two ways you could do it one would be to use the move tool in your toolbar if you activate that you can see that over the cube now you get these arrows and if you were to click and drag on any of those hours you would move it along that axis if you clicked on the white circle in the middle then that would just be sort of like free dragging it okay now you could do it that way but actually i never do it that way because it is far easier to just learn the hotkey um which in this case is g g for grab okay so if you just hit g your cursor doesn't have to be anywhere near it and i'm not clicking my hands are off the the clicker it's just attached to your cursor basically the moment you hit g um and then if you just do a single left click it will confirm its movement so g click and my cursor could be anywhere right and i can do it which is actually good because you don't have to like think about where is my curtain i have to like get it on here and then hit it no it's really it just allows you to work um really fast excuse me while i get a drink of water i know i'm only two minutes into the video four minutes all right anyways now one thing you're missing with this um is those axis lines like being able to move it along a specific axis is actually a really common action you want to use it all the time and you can do that after you have hit g by typing the letter of the axes so there are three axes and the axis letters are x okay which is the left and right y which is back and forwards and then zed which is up and down some 3d softwares call the y-axis the up and down but blenders it's the the z the blue the blue one alternatively you can also as you're moving it if you hold down on your mouse on your scroll wheel if you push in that's called the middle mouse button push in until it clicks and just hold that and you can see you get this little line that draws out and then you can just drag it to the nearest line nearest axes and it will automatically snap to that which is really handy pretty cool not too bad okay so that's that's moving things now the other two actions that are really common is rotate and scale and you can again you could use the tool just by clicking here and then you can you know rotate it on a specific axis you could click in the middle and like do a trackball thing uh scale exact same thing scale it like that but again i recommend learning the hotkeys which you can learn just by hovering over it um and uh yeah the hotkey for this one so where it says shortcut shift spacebar it's technically true you could activate it from this little menu here if you hit shift spacebar but it's the one after that ah really easy to remember r for rotate okay so rotate and then you can hit the letter of the axes as well or do that same holding the middle mouse button oh that's weird maybe because i did it after tapping that anyways and then you've got a scale which is uh hovering over it s for scale okay s x y and z um like that and if you want to cancel a movement you can hit escape or you can just right click as well and that'll also cancel the movement um but yeah so you can see you could do quite a lot just with those few little uh movements there okay so that's how you move stuff about now let's talk about the next thing you probably want to learn is like how do i actually move my view like how could i look and explore the rest of the scene and that is also done with your middle mouse button okay so if you click in on your scroll wheel until it clicks you are orbiting that is how you orbit and my laptop people with track pads you are panicking right now because you've just realized you don't have a middle mouse button um you can do it in a pinch by going to the top right hand corner there's a little gizmo and if you just click and drag on that you can see that you are able to uh free rotate around alternatively you can also go edit preferences and then underneath input if you click emulate three button mouse this will enable you to holding down alt if you then hold down left click uh it just does the same thing as as the middle mouse button which is pretty cool it's not bad whilst you're here by the way you might also depending on the size of your screen you might want to change the resolution because by default it's one which on my 4k monitor you can see that my buttons and the text is really small um and if you crank it all the way up you can get to something comfortable i i point four or five is what i would normally go for and by the way i'm snapping it like as as you're dragging something if you hold down control it's using incremental uh numbers so it keeps it to like a whole number i'd normally go like 1.4 if i was using uh using it myself but it's a tutorial so i'll keep it big so you guys can see what i'm what i'm getting at um cool and oh another thing just while i'm here just mentioning some of you are from other 3d software 3ds max maya that kind of thing you might find it helpful to know there's an industry compatible key map that you could enable which will i'll put them up on the screen here but it's basically it's more common keyboard shortcuts if you're used to other software but for this tutorial series and everyone else i recommend sticking to the blender one because of course um all the hotkeys and everything you'll learn whilst learning blender will be for this uh hotkey thing anyways all right okay so that is uh that's orbiting okay now you can see as i orbit around it's still it's like locked on to my middle of my screen here okay if i want to move somewhere else that is pan which is shift middle mouse button okay now i'm shifting my view to somewhere else where i could pan around that place and shift again and if you're on a trackpad you could also use this move the view this little uh hand icon thing at the top there do invest in a mouse please you will need it for 3d uh you really should get a mouse it's going to be tough oh the other thing that i'm doing right now is i'm using the scroller to zoom in and out you can also use this little magnifying glass up there or control hold down control and then again click in on the middle mouse and that will use a smooth movement rather than the scroll wheel which is quite uh jaggedy okay cool so um let's say you've moved the cube all the way over there like okay so you could if you wanted to go and inspect your cube you could you know work your way over there by using shift middle mouse button to pan over there but it is far easier to just learn the hotkey number pad period which will focus on any selected object so if i want to go to my camera over there i can select my camera and number pad period will take me over to there again my laptop users are going oh no i don't have a number pad all right uh the the alternative way to do it is hold down the tilde key which is that weird key underneath your escape key you've probably never used before that brings up a pie menu with a bunch of view options and view selected is uh focus view select it will take you there okay cool so we've learned uh orbiting with middle mouse shift middle mouse to pan and then control middle mouse to zoom in and out or scroll the other one you probably want to learn is align your view to axis because it's something that you like new beginners often end up like upside down and they're like how did this happen um so you can go to uh lock like bring yourself the right way up just by clicking one of these letters on your your axes up here okay so if you clicked that i'm now the right way am i the right way yes i'm the right way right way up i'm just focused on a weird part of the scene that's why it's very weird um alternatively instead of these so there's the three axes that you could snap yourself to you could also learn the hotkeys which is number pad one for front view one for front view three for side view and seven for top view that's only number pad it doesn't work for your keys along the top unless you wanted to enable that over here emulate number pad and then it would do that but yeah so that's uh that's handy as well you might also find you'll notice sorry that in this view this is orthographic mode okay so we can't see the other sides of our cube right now it's a weird looking cube but we can't see the other side because this is orthographic mode it's like looking at it with like a focal length of like infinity right so there's no depth in our scene right now which is actually really handy and it defaults to it for this a line to view thing immediately because you usually want that but the the hotkey for that is number pad 5 and that will take you in and out of perspective mode you can also do it up there like that you can see the difference um oh and another way that you could see a line to view because there's a couple of ways you could also use that tilde key that'll take you to the top the right the side etcetera you could also use uh the in the view viewport you could change those uh it's also got the hotkeys there if you happen to forget them and the other way is the same as zbrush if you're familiar with zbrush [Music] oh i just cleared the location of that with alt g you don't need to remember that one that's a weird one similar to zbrush holding down alt whilst middle mouse button orbiting i will also snap it to the nearest axis which is also really handy as well so if i'm like moving around and i'm like oh look up just hold down alt and it'll just snap it there which is really handy so that's uh that's kind of the 3d viewport we'll obviously get way more into this as we delve into the other lessons um but uh whilst we're here let's yeah these other sections over here so on the right hand side this is your properties and as you can imagine it's the properties of things in the 3d viewport or the scene you could change render settings or things here and look there's a lot here like i i would strongly recommend not trying to learn all the values because you're not going to remember them anyway we'll go through them as they're needed in this tutorial series i think the best way to learn is to just do for something that you need to do so that's what i try to teach these these options some of these options will change depending on what is selected so like if my camera is selected you can see i get a camera icon and then i could change some camera settings uh if my cube is selected i get some material settings right i could click material i could change the color to red and i could see a beautiful gray red color it's a weird looking red the reason it's not changing over here in the 3d viewport is because again this is a simplified view of the final render so there's no material properties in this view we'll get to the viewport rendering later on but for now uh you would see it though if you were in uh rendered again f12 to do an actual render now at the top here we have got a outliner so this is keeping a running inventory of everything that you've got in your 3d viewport at the moment so we've got three objects and we've got one collection so collection is just it's like a folder basically simple way to think of it so you can like organize things you can rename things just by double clicking on it um yeah whatever right um and so that'll automatically update as you add things to the scene like if i was to duplicate my object which i could do by hitting shift d to duplicate you can see there's created another object right up there in the outline so if i ever like lose something and i'm like oh where's that thing i can just find it on here and then just you know bam whoops bam oh by the way i just accidentally tap number pad zero which is how you can look through the camera view you could also do it by hitting the little camera icon on the right there or by going viewport camera or by hitting the tilde key so there are there are four places to get viewport options depending on what device or whatever it is that you're looking at um yeah i deleted something by hitting x uh you could also do it by hitting uh delete by the way i'm throwing a lot of keys at you keyboard shortcuts um it's a lot to take in especially when you're starting so i created a keyboard shortcut pdf and the link for that is in the description it's just a list it's like three or four pages of the most common hotkeys that you'll need to learn um or you might need to reference uh as you're using blender so you can basically load it up on another monitor whilst you're working and you've got it there as reference if you need it i used to make it like a bonus for signing up for my newsletter but now i'll just make it free so you don't have to subscribe you can just click that link view it and hopefully that'll make it easier to use blender you can still subscribe to my newsletter it's a weekly newsletter on tutorials artworks and things that i find in the 3d industry so if you want to keep up to date and learn new things you can subscribe to that in the description as well but that's it for this one because we have covered quite a lot of ground so we'll keep it simple and uh yeah open up a brand new scene in blender and then join me in part two which is where we'll actually start making that donut now that you've got the basics so we'll be learning about adding objects and you know modeling and all that kind of stuff so uh click here on the screen and hope to see you in the next part see you there
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Channel: Blender Guru
Views: 350,542
Rating: undefined out of 5
Keywords: blender, tutorial, beginner, donut, blender donut, donut tutorial, blender 3.0, blender 3.0 intro, introduction, blender introduction, user interface, hotkeys, Blender hotkeys
Id: nIoXOplUvAw
Channel Id: undefined
Length: 16min 42sec (1002 seconds)
Published: Thu Dec 02 2021
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