Is 8GB of VRAM Enough? - RTX 3060ti VR Performance Review

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What is playing games in VR with a 3060ti  like? Can you max out the settings? Or do   you need to be more conservative? Well  the quick answer to that questions is,   it depends on the game. In this  video we'll be taking a look at 9   different VR games to see what kind of  performance we can get with a 3060ti. For these tests I'm using a Zotac RTX  3060ti Twin Edge OC and have paired it   with a Ryzen 7 5800X CPU and 16 GB of Corsair  Vengeance 3600MHz CL16 DDR4 RAM and first up   on our list we'll be taking a look at my  personal favorite VR shooter, Contractors. Contractors is a pretty fast paced game and  luckily the 3060ti is a pretty fast GPU. In   this game I was able to max out the render  resolution in the Oculus PC app at 5408 x   2736 and set the refresh rate of my Quest  2 to 120Hz. In Contractors I set all the in   game graphics settings to High except  for Anti-Aliasing which I set to Low.   I started out playing around in some old  Call of Duty maps and as you can see from   our performance graphs the 3060ti didn't  even bat an eye at these settings. It had   no problem maintaining a 120fps frame rate  with plenty of performance headroom to spare. When I switched over to Parking Lot, one  of Contractors built-in maps, our available   performance headroom tightened up a bit. There  are some areas on this map that have more complex   lighting and shadow effects going on which pushed  the 3060ti right to it's limits at the settings I   was using. In this particular moment the fps graph  shows our frame rate dropping all the way down to   60fps for a bit. This isn't because that's all  the better the 3060ti could do in this instance;   that's just how the compositor works to help  keep frame times consistent so the experience   remains smooth. And in this instance things  worked exactly as they're supposed to and I   didn't notice the drop in frame rate at all  while I was playing. To prevent this from   happening you could easily reduce the render  resolution to something like 4704 x 2384 or   simply lower the refresh rate in the Oculus app  to 90Hz, but for this test I wanted to see just   how far we could push the 3060ti and as you can  see it can play this game quite well at 120Hz. The Walking Dead Saints and Sinners is one  of VR's more popular titles but is also a   bit more demanding than Contractors. I like  to keep the resolution high because I hate   seeing jaggies in VR so for this game I set the  render resolution of the Quest 2 to 4704 x 2384   and the refresh rate to 72Hz as I felt 90Hz was  a little too high at the settings I decided to   go with. In the games video settings I set the  pixel density to 120% and everything else to   Ultra except for Anti-Aliasing which I turned  off. While wandering through this cemetery the   frame rate was solid and the 3060ti still had a  good amount of performance headroom available.   I saw much the same thing while wandering  this neighborhood and it was because of   this great performance that I thought about  turning up the refresh rate of my Quest 2   to 90Hz. What stopped me though was when I'd  fight with walkers; the performance headroom   would drop pretty significantly as you can  see in this clip here. That being said,   at these settings this game looks fantastic  and the 3060ti delivers a solid experience. Beat Saber is really just a gimme as it's not  a very demanding game at all but it is super   popular so I threw it in just so you'll  know how the 3060ti performs in this one. Like I did with Contractors I set the Oculus  render resolution to 5408 x 2736 and the   refresh rate to 120Hz. In the in game graphics  settings I was able to set the Render Scale to   1.5 and all the other settings to their  maximum values except for Anti-Aliasing   which I turned off. At these settings the  3060ti gave us great performance in Beat   Saber. The frame rate never fell below  120fps and as you can see on the graph   we had a good amount of Performance Headroom  left which is exactly what you want to see. One of my favorite games to come  out this year is Red Matter 2. If   you like puzzle games with good narratives  you're not going to want to miss this one. As for the settings I tested this game at with  the 3060ti I set the Oculus Render Resolution   to 4704 x 2384 and the refresh rate to 90Hz. In  the game I set the Resolution Scale to 1.3 and   turned Indirect and Dynamic Shadows On. Going  into this test I thought I might have to turn   the refresh rate of my headset down to 72Hz with  the settings this high but the 3060ti held in   there like a champ. There were times when the  performance headroom was teetering on the edge   and the frame rate did dip below 90fps a little  like you see here but this was usually very brief   and overall performance was great. Red Matter  2 is a visually stunning game and the 3060ti   has just enough oomph to deliver outstanding  visuals in this game and a top notch experience. The only driving game I currently own is Assetto  Corsa. It's an older title and was originally   developed as a flat screen game but later got  VR support and driving in VR is just awesome in   my opinion; so how did the 3060ti fare? I played  around for quite a while with different settings   but in the end to keep the graphics looking fairly  sharp I went with a render resolution of 4704   x 2384 but had to set the refresh rate to 72Hz.  Originally being a flat screen game it has kind of   a lot of graphics options when compared to most VR  only games but here's what I settled on. I set the   in game resolution to 2560 x 1440, the Rendering  Mode to Open VR, Anisotropic Filtering to 16X,   Anti-Aliasing Samples to Off, World Detail  to Minimum and Shadow Resolution to Low.   All the Reflection settings I set to their  maximum value and I left the Post Processing   Effects at their defaults. It was at these  settings I was finally able to keep the frame   rate above 72fps which is really important  for this game. Things get a bit choppy when   the frame rate drops below that mark which in  VR does not make for a comfortable experience. Microsoft Flight Simulator is the most  difficult game to run in VR that I know of,   so going into this I knew I was going to have to  keep the settings turned down pretty low. I set   the render resolution as low as the Oculus app  goes which is 2432 x 1216 and the refresh rate   to 72Hz. In the VR graphics settings in Flight  Simulator I turned Anti-Aliasing off, left the   Render Scaling at 100, turned the World Scale  down to 80, the Level of Terrain Detail to 75,   Objects Level of Detail to 100 and set all other  settings to their lowest value or just turned   them off if that option was available. Using these  settings the 3060ti was able to give us a pretty   consistent frame rate right around 72fps when  I was doing the training flights over Sedona,   Arizona. When I changed locations though and  did a flight over New York City the frame rate   tended fluctuate a lot more. Thanks to  how the compositor works even with these   pretty dramatic frame rate fluctuations  the frame times stayed pretty consistent   and while I could tell the frame rate was  low the motion was at least fairly smooth. To be fair even top of the line hardware  struggles with Flight Simulator because   there is just so much stuff for the CPU to  process and for the GPU to draw. Most all   the guys I've seen playing Flight Simulator  in VR are using top of the line rigs and   still have to play it between 30 and 45fps  while using highly customized settings;   and because Flight Simulator isn't a super fast  paced game you can get away with the frame rate   being low like this without it negatively  impacting the experience all that much. Switching over to a game the 3060ti fared a bit  better with; Bone Lab is probably one of the most   popular games to be recently released. I found the  3060ti ran this game quite well at 4704 x 2384 at   72Hz. As for the game settings I first went to the  High Graphical Preset and then turned MSAA down   to 1X and Disabled SMAA. All the other settings I  left at whatever their default value was from the   High Preset. Depending on what all was going on  the performance headroom did vary a fair amount in   this game but using these settings the 3060ti kept  us at a nearly perfect 72fps. Personally I don't   find Bone Lab to be all that impressive looking  of a game when it comes to the graphics but that   being said at these settings, using the 3060ti,  the game looks sharp and plays very nicely. Next up we have what I feel is one of the  best looking games currently available for VR,   Lone Echo 2. It took me a bit more time to  dial this one in than it did with some of   the other games but in the end I went with  my go to resolution of 4704 x 2384 and a   refresh rate of 72Hz. In the games graphics  settings I used the Medium Quality preset,   which still looks amazing by the way,  left the Resolution Scale at 100%,   turned Multi-Sample Anti-Aliasing to None and  Temporal AA off. This pushed the 3060ti right   to the bleeding edge leaving us with pretty  much no Performance Headroom to spare but   even though we were right on the edge the game  ran great at these settings and looked amazing. One problem I ran into in this game that  I didn't encounter in any of the others I   tested was textures sometimes taking  a really long time to load or simply   not loading at all. Here's an example where it  took a long time for the textures to load in,   as I was going through this air lock the texture  on the doors looked all blurry and muddy but   then all of a sudden popped in. And then again  once I was through the airlock the textures on   the cargo containers over here did not load. I  had a suspicion we were maxing out our VRAM in   these instances so I fired up MSI Afterburner  to monitor VRAM usage and was able to confirm   that all 8GB of VRAM on the 3060ti were being  fully utilized at these times. While it can be a   little immersion breaking, textures not loading  in isn't the end of the world. Other than that   the 3060ti performed really, really well in  this game. For those that want to avoid this   problem though you're going to want to pass on the  3060ti and get a different card with more VRAM. And now for the game you've probably been  waiting for, Half Life Alyx. Just like with   pretty much every other game I tested I set  the render resolution to 4704 x 2384 and the   refresh rate to 72Hz. Using the High Fidelity  Performance preset in Half Life Alyx the 3060ti   was able to give a solid 72fps with just enough  performance headroom still available to give us   a nice cushion for when we wandered into  areas that were slightly more difficult   to render. At these settings Half Life Alyx  looks amazing and runs really nicely as well. So what are your thoughts on the VR performance  of the 3060ti? Did it meet your expectations?   Or did it fall a bit short? Perhaps you're  wanting something with similar performance   but want more than 8GB of VRAM? Then you'll  want to check out this video of the RX 6700XT.   It has 12GB of VRAM and as of the  making of this video can be picked   up pretty easily for cheaper  than most 3060ti's out there.
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Channel: Maraksot78
Views: 31,814
Rating: undefined out of 5
Keywords: air link, airlink, oculus, meta, quest link, quest, quest 2, qust, qest, best, better, vitural reality, vitural, VR, virtual reality, virtual, graphics, grafixs, graffixs, graffics, grafics, gaming, performance, fps, Beat Saber, Contractors, Red Matter 2, Microsoft, Flight Simulator, Assetto Corsa, Lone Echo 2, Half Life Alyx, Bone Lab, bonelab, walking dead, saints and sinners, saints & sinners, RTX, 3060 ti, 3060ti, zotac, twin edge, oc, graphics card, gpu, benchmark
Id: 74s2NbLokBY
Channel Id: undefined
Length: 12min 47sec (767 seconds)
Published: Sun Nov 06 2022
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