iParts and iAssemblies Webinar - Inventor 2015 - Autodesk

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hi welcome to the Academy live this week which is all about our parts and I assemblies both features which lie within inventor and that's either professional or standard so either version if you're running either of those this will apply to you that is basically the ability to create sort of automated if you like tabulated designs where you might have a product or a part and assembly that has variations if it be thicknesses lengths materials part numbers it could be any of these sorts of things but where there's some kind of variation on a theme I parts and I assemblies are really handy tools with that so I've got some of the information if I parts so as you'd expect this is all to do with parts so inside of here we're controlling features I property so part numbering descriptions all of those sorts things we also have the ability to control suppression so whether you know holes turn on and off where the features turn on and off also work features so planes and axes if you've got threaded features whether we're controlling the threads the details the sizes of those amongst a few other bits and pieces as well but as you can see the little picture there just behind the other two smaller images it just shows the iPad authoring dialog so the bottom there you've got the little table and inside of there we can create different rows which are our different variants and the relevant sizes whether it be right width height thickness changes on there and there's some also some cut out changes on that example we've got there now the information that your will require is obviously a list of the different things in these variants or whether that be features or parameters what names you want to call things whether it be part names file names things like that so so that's only part and and what I wanted to very similar really it's just point out the eye assembly so this is all to do with configurations of assemblies now these assemblies may contain eye parts so you can see the example we've got there with this little voice which I'm actually going to run through some bits on for you in a second has a couple of different sized parts in it so you can see the top voice there is very short but the one below it is a much longer version which then means that the base has to be driven as in different lengths as well as the vise screws the actual winder changes length as well accordingly to that so we can then create the table within the eye Assembly there and we can then drive the eye parts with it in each of those configurations so I'm just going to come out of there and just pop in to inventor so we've got that same assembly here on screen so it's just a little desktop or workshop clamped you can see the build up of the the parts within here and at the moment these are just standard parts and sub assemblies within here for those so there's no variations there's no configurations it's just kind of a fixed size that we've got at this moment in time Bava see this is quite an interesting one because sometimes you might configure the eye parts the assemblies as you go along but with this particular design we've got to the end so everything's built everything was constrained and exercised accordingly but we've now decided that we want to put some variations in so it's quite an interesting example of going back and doing a retrofit of eye parts and high assemblies within this assembly so I need to kind of start with the two base parts of it like they're going to change so this base here is going to get longer or shorter which means this threaded piece the spindle here is actually going to get longer or shorter as well all of the rest of the parts generally will all be staying in the same size same position it's just those two parts really but because this part is within a sub assembly I'm going to have to create two eye parts and I assembly and then a nice MD of the GA at the top level so I'm just going to start by drilling down to this screw then here so if I've not the sub assembly you can see what's in there and if I then move the nut this pin we've then got the base model part if you like within it there's nothing too complicated it's just a revolve thread an extrusion and the fill it on the end of here now if we want to create an eye part because this is a pipe part file need to pop onto the manage tab go to create by part so this brings up the dialog a little bit like the example that I had on the PowerPoint few moments ago so inside of here we've got a few different parameters and for thread length and voice screw length that have come through automatically so what this does is it picks up on anything that's got an unusual name or has been renamed other than the typical kind of D Rho D 1 D 2 D 3 etc values within here now I'm not too interested in changing the the thread so we could just change the screw length here so if I want to get rid of a column I could just leave that column from the table and you'll notice also it disappeared from up here because any value or any property that I pick up here I can put a cross into here which has the column and likewise I can remove it just as easily from there as well so the member name here with the little disc symbol is actually the file name so if I call this short just tap out of that it's gonna warn me that I'm going to be renamed this bottom I know I am so I'm quite happy to do that so I can go short and then on here because it's going to be the short version and I know this is going to be on three 8.75 I can type other now if I right-click over here I can then insert another row and maybe insert a third row as well so I'm going to call this medium and this size is going to be one four eight point seven five and then I'm going to create the third version as long and this size is going to be the original size at once of an 8 points:5 so it gives me three variations with those configurations part number is going to change for each the member name is going to change by each as well but you can see all the other parameters that we could be extracting from this information we could be driving inside of here now those are parameters from the models obviously on here we've got property so this is all of the part number which is automatically come across but we could be changing things like description for instance maybe stock number changes for each length or we could even have materials changing as well you think or suppression so weather features are on or off for different variants eye features if we were had some lows in in your eye mates as well and then we've got work features I don't actually have anything and then we've got threads so if you've got threads they come under this special designation over here and again we can change all these values in the table for each variant that we need other just brings through some other information at times if we've got it in there but there's nothing relevant in this file so you can hit verify which will just do a quick check make sure everything's ok that I haven't made in day I'm trying to make this size zero or something like that and it's going to mess the model up so that it's call is worth quick check and then as soon as I hit OK it then changes the size because I shortens the original down and then it puts this table in to the browser and then you can see that I've got for it short medium long if you double-click on each of these they will represent or show you the different versions of that file so that has created our eye part a configurable part that we can use now the main benefits of this is if I was to create an assembly and this is just an empty assembly but if I was to go into there and grab the screw you can see I get this place I part dialogue so this gives me the option of selecting which size on a place into my assembly so I could then go in place another size for one or two and then perhaps the long version at one so it just means that I can create little templated libraries it could be something just as simple as this and inside of that for us to use now the great thing is when you're annoyed part is you can right-click on this table within the assembly and say change component so I could say well actually I didn't want that to be medium I want it to be a short version and we can very quickly swap those out so as the main benefit of the I parts giving you that table when you place it so I'm going to save this and then close that and then just go back to my assembly here now this is something that's only relevant if you're kind of retrofitting eye parts assemblies into an existing design because you can see here I've got a vise screw here but this is what we call the factory part so the factory part at the moment is in this assembly where actually we need it to be be generated file of that pile because if I go into the folder structure of this part that's the nail factory part and what it does is it creates a little folder with the same name and inside there it basically generates these versions of the vice screw if I was to open one of these versions up you can see that these used derive technology to derive the sized version into this particular file so it's actually these files that we insert into the assembly is not the master inside of here so as I say this is only particular to this situation but what I really need to do in here is go to component replace I need to replace with the vise screw that this time it gives me the table and then I can select short version there now this will happen because I'm replacing a completely different file with another one and so I need to accept that for now and I've got a broken constraint but you can see this symbol has changed so I don't have the expanded table I have the option here to change component now if you get if you're getting that and you don't have all the options and that is correct that's how it should be so I'm just going to go back into ortho just so I can zoom in a little bit here and actually if I edit this it will just be waiting for me to constrain it back in so if I go to there I should repair that so I've now got my high part within this assembly so if I save that I've got this I assembly sorry this standard assembly will see the this assembly will come in different lengths to suit the eye part I generated so I need to go to manage and create an eye assembly so inside of here it's given me the member name and the part number so I'm going to call this again short again it's going to warn me we call that fashion short now but I need to drive something at the moment there's nothing being driven so you can see here my eye part appears and if I expand it you'll see this option here for table replace so if I add that to the list this gives me a column of the iPart table within this part so within the vise screw path so I've got the short version right click insert row insert another row and on this one it's going to be medium and on this one it's going to be long so I just need to change these details to suit no go our three versions so we've just got different member names and then they're just driving the different versions or available sizes of the pipe part within this assembly so we can see that after that we've now got the table here with short medium long version so if I double click on to medium it then read changes or selects the other configuration we go to long quite sure where the tick box not moving it but so if we go to long it shows me the other version there so if I save this I've now got my first by assembly so if I close that and go back to my vise we can see again I've got the same thing here with this sub assembly so it's showing me the table which is incorrect actually need the derived part or the derived assembly from this so I need to replace this with my screw sub again seems a bit strange replacing it with itself but what it's going to do is not place the screws up in but the generated file from within there so I've got long in here at the moment and that's okay again I am going to get an issue of constraints and it's only because I'm retrofitting this in to this situation so let me just and turn that part off and then I can repair these two constraints here so I'll be looking for that edge so this other one is just looking for a selection on here get that back so I can then turn the sliding drawer back off and I'll rise sembly is now in place but you can see the symbols changed the table is not expanded but it gives me this option to change component which is the right situation to there so I've now got configurations of that so the last bit of the puzzle is that we need to change the base part so we need to create an eye part of this one here so if we're going to manage create a part and the value that's going to change is this little int here so you can see that's actually the length of the extrude so I'm just going to pop that across and it gives me the value there so I need to rename these again it's going to want me I've got short and then the short format this is actually going to be 160 4.15 insert row insert room and then I've got medium medium this one's going to be 180 4.15 and then I've got the long oops now and then we've got to Oh 4.15 it's the longer length so I verify those just make sure if not everything is okay and then we get our pipe up so I've got different configurations again of this one here so I can save that close that and then again I've got this I've got this factory part now within here so again this needs to be changed if I'm seeing the table that's wrong it means I've got the master factory fire in there so I need to again component replace replace it with itself again sounds a bit strange but this is now then driving the configuration from here so I'll need to select long okay that again it is going to break some constraints so I'm just going to have to accept that and then we need to just fix some of these constraints so we edit that should hopefully be quite obvious which ones is looking for so if I edit that that face is let's give for that one we've got two inserts up here as well so if I yeah just for the moment turn the visibility off if I move or try to do something you can normally see where that constraints are so let's just edit that it's going to be looking for that one set that and then there should be one last constraint so just spin this around just so I can get to that edge just might get a bit easier and then it should be that one there so I can just turn the visibility back on now all my constraints are fixed now I could have deleted them on but back in if I wanted to but at least it did keep the face selection for the first option so I'm nearly there now so we've kind of retrofit in this end so it is a bit longer winded but it's sometimes useful to see this configuration and how to adapt something that hasn't got ipart's nice mvs into one that does so you can see I've gone back into my assembly at this top level now and the things I'm looking to control are the sub-assembly so this little screw bit on the end so I've got table replaced so I can pop same so that's going to give me the drop down here for long medium short and then I'm also going to need to drive the base part of the big red block on the bottom again I can get this table replace option obviously we want short to match short here so all I should need to do now is just tie off the names sure unsure and then we can insert a row so row helium and this is going to be medium and this one's going to be medium and then I've got the long and home and again this on the drop-down is going to be long long in there okay that I then get my AIA sembly top level GA I've got the table here so effectively this has now become a little factory assembly but inside of here I've got voice short medium and long so I've got those configurable versions now what this means is again if I was to create an assembly go to place and now grab my advice and now get the options here to select which device I wanted to place so far okay that I can then place that in to get a long version I can place it as any of the other versions have only to do as well so we can get done on there as worth pointing out that the nabilla materials this depending on which configuration you're on you can see up the top here it shows me those different configurations so you can see because I've been quite careful with my part names and things it will give me the right part number or the relevant part is on so you can see the quantity of base is based short at the moment and so there but if I was to change to medium is which is over gives me the right part to be inside there they're being called up correctly so it doesn't affect or or doesn't have to affect your bill of materials and parts lists and things of that so it will take care of that for you if you need to now one other thing little bonus thing is if you go to the drawings in force to place a view of my voice onto here because that is an eye assembly if we go to annotate and go to general if I browse to my gear you can see it picks it up there's an eye part I assembly and it gives me a knife is only table at the moment the only column it's going to show it member but I can go to there and then add in all the other rows if I wanted to you can move that up and down I can okay that so it just pops me in a little table here to show me the different configurations inside of there in the jewelry environment so hopefully that's been useful I know it's probably a little bit long-winded because we're retrofitting these things in but it's the sort of thing if you're kind of cater for this as you build and design and go along then this can be much quicker slicker operation to get in there but even if you're just taking parts and automating some of those as I pass there can be some really nice low-hanging fruit that we can kind of pick up here for automation of designs or parts within other assemblies from there we don't have to necessarily be tackling a big massive assembly to get some nice wings out of this so again hopefully it's been useful thank you for watching you
Info
Channel: Majenta Solutions
Views: 32,602
Rating: undefined out of 5
Keywords: Autodesk, Autodesk 2015, Autodesk Inventor 2015, Inventor 2015, Inventor, Autodesk Inventor, 2015, iParts, iAssemblies, Inventor iParts, Inventor iAssemblies, Webinar
Id: 2t6zjWBguys
Channel Id: undefined
Length: 24min 52sec (1492 seconds)
Published: Tue Nov 25 2014
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.