Inside Star Citizen: NYOOOOOOOOOOOMMM | Fall 2021
Video Statistics and Information
Channel: Star Citizen
Views: 90,747
Rating: undefined out of 5
Keywords: Cloud Imperium, Roberts Space Industries, Star Citizen, Squadron 42, Chris Roberts, Wing Commander, Freelancer, Space Sim, Videogame, Video Games, Video Game, PC Game, Starlancer, Crowd Funding, E3, Gamescom, PAX, Eve Online, Battlefield 1, COD, Flight simulation, FPS, Space Game, Star wars, Star marine, call of duty, infinite warfare, no mans sky, eve valkyrie, space engineers, star trek, elite dangerous, dreadnought, everspace, kerbal
Id: HqFYIWhcegE
Channel Id: undefined
Length: 9min 16sec (556 seconds)
Published: Thu Dec 09 2021
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Meanwhile I really appreciate these gravlev changes.
Jumptown 2 seems like fun. I wonder if you can accept the lawful mission and still sell to grim hex for a better profit?
I feel like the A2 is gonna suck a lot of the fun out of this event.
Really hope they fix the dragon fly modes where it changes shape in hover, landing and parked
Sounds to me like they're going to introduce another flight-ready hoverbike instead of the X1... or maybe both? That would be a first tho.
Very excited for grav lev. One time I got off my bike while it was still powered. Thing just hovered there just out of reach
Honest question: why would I - or anyone - want to do the criminal version of Jumptown V2?
From the video it seemed that the profits remained the same (600 per Unit for Maze) and they also assured that the shops wouldn't run out of inventory. So if I have a crimestat (probably >3 since it's a pvp event) and do the criminal version all i get is a multihour long break (prison) that might result in a character reset everytime I die (which will happen, because it is a pvp event).
Maybe it's just me (and granted it's early), but I kind of think the bikes look a little bit too disconnected from the terrain now. They definitely look way more freeing though, which is a positive change.
But, I still think you definitely *should* be able to crash them if you attempt some ridiculous maneuver, like jumping off a mountain to fall 200m onto a rock.. And that riding that edge, and figuring out what you can get away with and what you can't, 1) is what makes riding something like this really fun, and 2) Is what adds a rewarding curve that really separates great riders from the rest.
That balance between knowing you might be able to push it just a little bit more and knowing that too far means you're going to eat dirt, is what creates those huge surges of adrenaline and endorphines. It's an awesome feeling.
So imo the thing shouldn't be uncrashable, and you should still be able to wipe out if you push it too far.. Just much more tolerant of terrain deviations that it was before.
New gravlev looks a lot more functional so that's great, but man does it still visually looking jarring and just.. really rough and bad. Still needs plenty of work, doesnt feel as smooth as speeders.
Maybe this will also get planet devs to not make every surface so damn roughed up with rocks everywhere, plenty of places are barren and flat.
And idk, I feel like at some point you shouldn't be able to fall from a certain height since you'd be falling so fast that it cant "catch" you anymore.