Inside Star Citizen: NYOOOOOOOOOOOMMM | Fall 2021

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Meanwhile I really appreciate these gravlev changes.

πŸ‘οΈŽ︎ 85 πŸ‘€οΈŽ︎ u/TheShooter36 πŸ“…οΈŽ︎ Dec 09 2021 πŸ—«︎ replies

Jumptown 2 seems like fun. I wonder if you can accept the lawful mission and still sell to grim hex for a better profit?

πŸ‘οΈŽ︎ 19 πŸ‘€οΈŽ︎ u/bGivenb πŸ“…οΈŽ︎ Dec 09 2021 πŸ—«︎ replies

I feel like the A2 is gonna suck a lot of the fun out of this event.

πŸ‘οΈŽ︎ 45 πŸ‘€οΈŽ︎ u/X_SkeletonCandy πŸ“…οΈŽ︎ Dec 09 2021 πŸ—«︎ replies

Really hope they fix the dragon fly modes where it changes shape in hover, landing and parked

πŸ‘οΈŽ︎ 9 πŸ‘€οΈŽ︎ u/JamesSaga πŸ“…οΈŽ︎ Dec 10 2021 πŸ—«︎ replies

Sounds to me like they're going to introduce another flight-ready hoverbike instead of the X1... or maybe both? That would be a first tho.

πŸ‘οΈŽ︎ 22 πŸ‘€οΈŽ︎ u/Agatsu74 πŸ“…οΈŽ︎ Dec 09 2021 πŸ—«︎ replies

Very excited for grav lev. One time I got off my bike while it was still powered. Thing just hovered there just out of reach

πŸ‘οΈŽ︎ 5 πŸ‘€οΈŽ︎ u/macdoge1 πŸ“…οΈŽ︎ Dec 09 2021 πŸ—«︎ replies

Honest question: why would I - or anyone - want to do the criminal version of Jumptown V2?

From the video it seemed that the profits remained the same (600 per Unit for Maze) and they also assured that the shops wouldn't run out of inventory. So if I have a crimestat (probably >3 since it's a pvp event) and do the criminal version all i get is a multihour long break (prison) that might result in a character reset everytime I die (which will happen, because it is a pvp event).

πŸ‘οΈŽ︎ 20 πŸ‘€οΈŽ︎ u/suppentoast πŸ“…οΈŽ︎ Dec 09 2021 πŸ—«︎ replies

Maybe it's just me (and granted it's early), but I kind of think the bikes look a little bit too disconnected from the terrain now. They definitely look way more freeing though, which is a positive change.

But, I still think you definitely *should* be able to crash them if you attempt some ridiculous maneuver, like jumping off a mountain to fall 200m onto a rock.. And that riding that edge, and figuring out what you can get away with and what you can't, 1) is what makes riding something like this really fun, and 2) Is what adds a rewarding curve that really separates great riders from the rest.

That balance between knowing you might be able to push it just a little bit more and knowing that too far means you're going to eat dirt, is what creates those huge surges of adrenaline and endorphines. It's an awesome feeling.

So imo the thing shouldn't be uncrashable, and you should still be able to wipe out if you push it too far.. Just much more tolerant of terrain deviations that it was before.

πŸ‘οΈŽ︎ 18 πŸ‘€οΈŽ︎ u/Genji4Lyfe πŸ“…οΈŽ︎ Dec 10 2021 πŸ—«︎ replies

New gravlev looks a lot more functional so that's great, but man does it still visually looking jarring and just.. really rough and bad. Still needs plenty of work, doesnt feel as smooth as speeders.

Maybe this will also get planet devs to not make every surface so damn roughed up with rocks everywhere, plenty of places are barren and flat.

And idk, I feel like at some point you shouldn't be able to fall from a certain height since you'd be falling so fast that it cant "catch" you anymore.

πŸ‘οΈŽ︎ 6 πŸ‘€οΈŽ︎ u/TheRealChompster πŸ“…οΈŽ︎ Dec 10 2021 πŸ—«︎ replies
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there's a type of vehicle in star citizen which is very unique and has the potential to really be a special fast visceral experience that just you can't get with a lot of other vehicles and so the gravel of experience is going to really go a step up with this the current state of gravlev is a little rough we have such a wide variety of uh planets that the existing gravel just doesn't cope particularly well in a lot of the common situations you might find on planets and so we have it getting stuck on geometry and being flung into space glitching into things and having all sorts of hilarious physics bugs that may be funny but they don't really make the experience very fun or enjoyable so this quarter we finally got time to really dive into gravlev and really figure out what it's going to take to make it what we really want it to be one of the first things we focused on with gravlab is this new specialized suspension system which is a little bit like a car but it's doubly disconnected from the bike to make it really feel like it's hovering the largest benefit we've gotten from this new suspension system is we can orient and move the bike somewhat independently of the suspension in ways that we were never able to do before with the old revlov [Music] the next step is to use this new suspension system to implement a whole host of improvements to the stability of the the bikes so they're not gonna bottom out they're not gonna bump into the ground they're not gonna crash off rocks and lose control they're not gonna go flying off into space which really makes the whole experience much smoother much less glitchy much more reliable [Music] so once we've got this super stable uh suspension implemented um we can implement some improvements to the actual control of the bike so the turn friction for making maneuvers is improved and we can also implement things like better height control and that will have differences in the handling of the bike that you can feel a lot more than you used to be able to and implemented is a thing called anti-fall which effectively kicks in to arrest the bikes fall when you fall from a great height so if you do big jumps off dunes on daymar the bike doesn't crash into the ground now when you get back to the ground it much more aggressively stops itself and prevents itself from crashing last but certainly not least we have this amazing feature where if you power off the bike or you get off the bike the suspension will intelligently sort of relax the bike down [Music] and similarly when you get on the bike it will softly ramp in the suspension so the bike will sort of softly lift up and you're ready to go on your adventure i'm hoping that the combination of all of these new features and improvements really make this a lot better and it's been a personal hope of mine for quite some time that i've been able to do this rework because gravolive just has such potential for such amazing moments and i know when it's used for example in the demo rally it's just it's it's just such a cool sci-fi vehicle and it's been my it's been my wish for quite some time that we can make that that experience you know as good as it can get these new gravlove improvements coming online in alpha 316 aim to finally fulfill the unique promise inherent in vehicles like the dragonfly the knox the x1 and the upcoming [Music] uh coming up next let's look at the return of the gemtown wars also coming in alpha 316. when jumptown 2 activates there are now three drug labs where this event can happen jumptown raven's roost and paradise cove to create a much more engaging persistent universe what is jump down 2.0 it's the event that we're putting out that is the officialization of a community uh event that happened a few years ago where due to a bug a location became immensely profitable that was also very conducive to player versus player combat we are now taking that concept and turning it into a much more developed mission that we are officially supporting [Music] when jumptown 2 activates a mission will be distributed out to players this mission comes in two varieties one is uh the criminal side and one is the lawful side if you are actively having a crime stat you will see a notification popping up letting you know that rudo has contacted you he wants to sell you some information on a really lucrative drug opportunity the big thing here is that when you go and collect these for rudolph you will take those drugs and sell them at grim hex for the legal side of things when you are confiscating that contraband you're going to be taking them back to the lower earth orbit station for that security company and selling it to their admin office [Music] we have actually put in some new tech that makes that while you are contracted for that security company any police that pull you over will see that you have this contraband but also that you have a temporary license for carrying it because you have been deputized and so they will tell you to just go on your way attention please come to an immediate halt and hold for your vessel to be scanned all right everything checks out feel free to go another is that we added the ability for the shops where you can sell these things to be modified during it so that uh you won't be running out of inventory anytime soon during a fire sale like this the general flow of the mission is as follows you will see a notification popping up in informing you that you have a mission available when you accept that mission you'll receive two markers one marker will be pointing you to a location where you can sell the drugs the other marker will be pointing to a drug lab where those drugs are being automatically produced every x amount of seconds it's worth noting that you don't need to have a mission in order to interface with this event it's just that these markers are the benefit of accepting the mission during that time everyone else on the server is also aware of this high value location and it is very likely that they will be landing and contesting you doing so since the original jump town there have of course been a bunch of changes to the persistent universe sandbox we have tanks we have ballistas we have ground vehicles or galore we also have a whole bunch more drop ships and varieties of ways to assault these drug labs and as a result of that we wanted to do a bit of an update to the gameplay spaces that they provided jump town 2 is set to release with 316-0 we're going to be running it on a schedule during winter break uh we're really looking forward to seeing you all get to kill each other and steal a whole bunch of drugs during this and we hope that you have a great time with this little callback to a great moment in star citizen history so what did we learn this week well we learned that there's a new and exciting second life for our gravlab vehicles on the way that jumptown will be joined by raven's roost and paradise cove for lucrative business opportunities and exciting new pvp encounters alike and that if you want to learn more about the upcoming you should follow along with this year's exciting luminalia festivities yes it's an exciting time for celebration and giving thanks and we're going to do both with our community beginning today check out the robertsspaceindustries.com website for more details i'm jared huckabee this is inside star citizen i said that backwards we'll see you all next week you
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Channel: Star Citizen
Views: 90,747
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Keywords: Cloud Imperium, Roberts Space Industries, Star Citizen, Squadron 42, Chris Roberts, Wing Commander, Freelancer, Space Sim, Videogame, Video Games, Video Game, PC Game, Starlancer, Crowd Funding, E3, Gamescom, PAX, Eve Online, Battlefield 1, COD, Flight simulation, FPS, Space Game, Star wars, Star marine, call of duty, infinite warfare, no mans sky, eve valkyrie, space engineers, star trek, elite dangerous, dreadnought, everspace, kerbal
Id: HqFYIWhcegE
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Length: 9min 16sec (556 seconds)
Published: Thu Dec 09 2021
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