Inaros | The ONLY 7 builds you need for 2024! | Full Build Guide | Dante Unbound

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inaros had some steep ability problems because he offered very little to a team or even solo but now with the rework he is usable for people wanting something other than just a meatsack now he's a meatsack with cool abilities is he s TI here now nope but he's much better and that's good so let's talk about the Sandman and then I'll give you the three types of bulls he has and some variations on it then I'll give you a mid-range and a newcomer buold as well friends I hope you're doing well and if you like this video and you want to see more please don't forget to like And subscribe thank you so much for his passive it's split into three parts first there's the undying part and this is a huge upgrade because he used to become a suck coffin and you also revive via doing damage U and it did no damage at all and it didn't help you resurrect it was useless but now he still becomes a coffin but now he sends out a sand Avatar and in this form you can melee attack at super low attack speed which is annoying but you only need about 6 to eight hits on an enemy to fill up the gauge this no longer works with damage or kills so it's much much better it's just a gauge that you fill up by punching guys in the face this gauge appears around your reticle when you die and as you hit you'll see it fill up I really do wish that it scaled with melee attack speed but I guess this is you know we should not complain about this this is really good once you revive you are invulnerable for 3 seconds which is really cool so even though I have some problems with the Jank of this it's a great upgrade on what he had previously last note his sand cats also help build up his meter quicker the second part of his passive is that you get 20% Health back on finishes and the third part is you gain 200 base health and 50 base energy at rank 30 overall it's a good passive I would just like to have more attack speed on the sand Avatar part but not complaining it's a massive upgrade his first ability desiccation throws some pocket sand at enemies and 180° cone in front of inaros this range is modable by range and it deals non-existent damage this damage is true damage if that means anything and you can mod this by adding more strength to the build but it's really not a meaningful change at all 25% of this true damage however gets given to inaros as healing I wish it was overguard instead but we are not that lucky the duration of this is modable by duration but the important part of this ability is that it blinds enemies for the duration and opens them up for finishes and as we know from his passive he heals when he does finishes the augment for this ability is designation curse and now allows finishes on blinded enemies to summon a sand cat this increases the cap of your sand cat by two by default the cap is three so with this active it's now five desiccation is also the helmouth ability and can also summon sand cats for other warframes but sadly does not work on ashes fall which is really sad that would have been some cool cheese we had to play with for a second ability it's Sandstorm and it turns inaros into a tornado that deals slash damage modable by strength at a range of 7.5 at base and this is also modable by range and the duration of the tornado is dependent on duration modded you are invulnerable during this and also heal per enemy sucked into the tornado they improved this a lot by making you move faster and also being vulnerable and this movement speed is modable even more by movement speed mods another thing that they improved upon this is that enemies will now Clump up above you while you are casting this and they don't scatter all over the place and when the cast ends they are dropped neatly around the noros this works a lot better now and it's a great change the only thing about this that still sucks is that you cannot hit enemies a floor above or below you sometimes however above you is fine for some reason it's must be something weird on how they set up the tiles so as you can imagine this is quite inconsistent in rooms where there are multiple levels and Ledges or platforms to stand on for enemies the augment for this ability is Elemental Sandstorm and this adds the status procs from your melee weapons modded element to Sandstorm very important note this does not deal the damage from your melee weapon but rather the procs only it inflicts a status proc every 2 seconds and this can be modded by strength to increase the proc chance at 100% % scaling meaning at 200% strength you will inflict two statuses every 2 seconds it's pretty decent at dealing with steel path and you can also do a DPS build using this quite easily with Slash or heat the last important note is that the elemental waiting does play a role in this quite heavily so if you want mainly slash then make sure you mod more slash onto your melee weapon his third ability is Scarab shell and this used to be his four this gives zaro's base armor modable by strength in exchange for Health this armor also negates status effects at the cost of 5% Scarab shell per status effect there is no duration on this it lasts forever or until the statuses have taken it all off the augment for this ability is really good it gives him a health gate every 3 seconds if you have Scarab shell on so this will give you a 3 seconds inv vulnerability if you receive fatal damage this will heal Health depending on strength and the amount of Scarab shell on after the invulnerability phase ends you rece receive a lethal slash Brock this will kill you if you leave it what you need to do after your gate is reached is just Sandstorm or throw your pocket sand and do a finisher on someone to heal to avoid this or you can just rolling guard so yeah there's a lot of ways to counter this lethal slash proc and it's a really good augment and makes the ability really good without the augment it's at least status immunity so finally we come to his fourth ability one of the coolest abilities it's cool in terms of looks in damage it's it's quite low if the enemies are armored but the damage scales with health which is weird the status application of this ability is pretty good in terms of CC it's really good like the first ability you again throw pocket sand but this time it homes in on enemies and unleashes scarabs that stun them for a massive 15 seconds at base and this is modable by duration enemies affected will take a corrosive proc every 0.5 seconds and it will spread to nearby enemies every 0.5 seconds as well if an enemy is killed while having this curse on them they spawn a sand cat that lasts 20 seconds and you can have three of them active at base but with the orn to his one you can now summon five of them these cats will run to random unaffected enemies and infect them with this curse as well creating a chain reaction of summoning cats then stunning enemies and stripping their armor with corrosive this is a really good ability but it can feel a bit slow at times it's best to cost and then forget about it and carry on as if it's just a debuff skill because that's essentially what it is I have had a lot of fun creating builds using this skill as a DPS skill and it actually quite surprised me with some of the builds I'll share them with you today so there's no doubt that this is a really cool and fun skill it's a cool change and that's it for the abilities now the builds I'm going to give you is what I've had success with they are focused around three types of inaros play basically one of them is Extreme extremely tanky in Aros then the other I will show you an elemental Sandstorm DPS build this is the more cookie cutter build and then finally I'll show you the Scarab swarm DPS buls so I'll be giving you variations on the Scarab swarm DPS buls mostly since a few options work really well then I'll give you the mid-range and the Newbie buls so first let's start with the easy ones the super tanky bul first so for the first build it's an eclipse build I had eclipse on him back in the day when I was still hunting idolon and just never took it off now that it's changed to be quite a terrible ability for damage but good for tanking I thought it would be funny to give you a bolt that tanks really hard and that's what this is if you in any way struggle surviving on steel path try this build it will change that very very quickly Arcane Grace and blessing are just extra on this build and it's not needed at all you can easily regain your health with Sandstorm almost instantly but if you want to stand still and go to the bathroom quick those two arcanes make that possible for the second build it's the sandstorm DPS build I like the 300% strength because it makes us proc three statuses on enemies per 2 seconds so that's just ideal for the weapons it depends on if you want to go heat slash or toxin or any other element I mainly Go slash because it's just works really well because it ignores armor so that leaves us with two very good picks the Argo and Val or dlave Argo and Val has impact and slash on it and is heavily weighted towards slash and the door clave only has slash so the dlave wins this specifically now you can go full slash or the cookie cutter slash and viral build slash and viral will win this in almost all cases but feel free to change this to match the faction that you're are going up against so if you want to go heat for example the silver and ages are excellent for this so all you need to do on your melee weapon is mod the elements and wait the proc you want to see more an example of this is this door clave which I one SL andv viral and a 108 SL higher because viral only has 10 stacks and with the 300% we will be hitting the 10 cap for this quite easily now for the third build or builds I should say it's basically a DPS build for scarabs and I found three helmets that use this quite well actually I have two green archon shards on inaros because I wanted to try it and it's pretty decent but in all honesty most enemies die before getting full strip so feel free to skip these two shards the first combination I have is with breach Surge and that this gives big damage numbers so enemies armor stripping and primed with Sparks give you big damage from this build I also have raise the efficiency a bit here because it is a energy hungry build so that helps it stay consistent I also put stead fast on here to help with the energy other than that it's just more cats from the augment to keep spreading the curse and I've added some range to make it very nice for both disabling enemies and absolutely wrecking them with damage this spreads your curse and the breach surge Sparks really well the second variation on this is the thermal suer version and as you can imagine heat plus armor strip absolutely destroys enemies this build feels like a pressure cooker that boils enemies to death it's really consistent and due to all the armor stripping present on this build enemies barely stand a chance the third variation is the Tesla novos one and this goes full in on map wide CC and with Tesla Bank scaling to enemies levels this is a Powerhouse build if you didn't know this augment lets these Tesla noos balls deal 100% of the enemy's Health that they are attached to in electric damage in a Range modable by range around them when they die of course and this is per ball attached to the enemy so if all four balls are attached to one enemy it will deal 400% of that enemy's Health to nearby enemies in electric damage the damage being electric is usually bad if the enemy has armor but because we are constantly stripping armor from enemies with swarm this hits like a truck and they have infinite scaling because as the enemy's Health grows of course the damage of this grows so yeah I know it's a bit of an odd build but it works really well and seems like a perfect fit for the whole summoner build thing I'm going for okay now for the mid-range build it's just a basic as hell build it uses the whole kit decently and strengthens every aspect of him without any crazy investment that's why I didn't mod anything in the umbral former slot because I know not everybody has this umbral per former this build is also very tanky very much like the first build you still have all your armor stripping and CC and health restore just not the arcanes is very solid and easily tanks anything in the steel path lastly for the newer player I saw that rage has now become quite an easy mod to obtain for newer players so until you get Hunter adrenaline use this for energy because inaros can only ever take HP damage anyway the rest is just an energy pool and some duration for your armor stripping cats even though this is Bare Bones it easily tanks to your path and whenever you are in danger just hit your two and fill up your health instantly this should fit comfortably even on an unformed or UNP potatoed inaros and that's it his rework was good I love his new forth ability and I really like that they combined the augment and his original four into one at base and why this is great is because he now has a form of Health gating as well with the augment it's a really solid job my one and only criticism is that he's or deals low damage but it's not that bad because it does stun for a very long time spreads and strips armor so that's okay enjoy but for now that's about it stay safe out there and see you in the next one thank you so much for [Music] watching yeah [Music]
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Channel: Morning
Views: 5,013
Rating: undefined out of 5
Keywords: Warframe, Warframe Guides, Warframe Builds, Warframe Gameplay, MMO, Gameplay, Videogames, Raw Damage, Duviri Paradox, Level Cap, Slash, Guide, Incarnon, Armor Strip, Glaive Prime, Grineer, Disruption, Glaive, Panzer Vulpaphyla, Viral, Primer, Primers, Heat, Void, Huras Kubrow, Epitaph, Dual Keres Prime, Bubonico, Inaros, Inaros Prime, Tenet Arca Plasmor, Dual Keres, Innodem Incarnon
Id: 27k4ma9qG04
Channel Id: undefined
Length: 13min 38sec (818 seconds)
Published: Sun Apr 14 2024
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