Importing from Blender to DaVinci Resolve

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[Music] hello everyone and welcome to another result tutorial so today's just going to be kind of a quick tip on getting things from blender which is a 3d animation software rendering kind of swiss army knife it's an incredibly powerful program and it's free and open source and i highly recommend it if you want to get into um 3d rendering or visual effects or anything like that um we're going to talk about getting things from that into resolve so if you're just doing like a full-on animation or even just a cg still i definitely would recommend resolve for just editing stills uh but it can be done i've done it but that's beside the point let's get right into it so if we go into blender here this basically the actual project file itself uh you can really see just how much those displacement mac textures uh are doing to this image if we just give it a second to render here yeah you can really see just how powerful displacement textures can be in just pbr rendering in general and i got these textures from textures.com so i'll leave a link in the description to these individual textures themselves if you ever feel like using them uh but yeah so the way that i used to export from blender is you know i would just do what everyone else does render out the animation as individual frames but i would export them as png files and i would do rgb maybe rgb alpha if i need that you know alpha channel for whatever reason and it's 16 16 bits per channel and then zero percent compression now this is a it's a perfectly fine workflow to use especially if you're working with uh going to going to the color management here if you're working with blenders filmic log color space which is basically their default kind of log profile and it has like an absolutely monstrous amount of dynamic range like i'd say i believe i heard somewhere it's like almost 20 stops which is completely ridiculous and it gives that gives you so much potential to actually color grade to your heart's content but it is a little tricky if you're trying to match it with footage that you shot with a real-life camera so an ari alexa or a black magic camera or sony camera or anything like that uh it's going to be difficult to get this to match with that unless you have a lot of time on your hands so the way that i do things now and the way that most of the industry does it to the best of my knowledge is i render out open exr frames and of course similar i just use rgb if i don't need the alpha channel because that saves a ton of data and you have two options here you have float half and float full now float full gives you 32 bits of color information per channel and that's great if you're just doing a single still that gives you plenty to work with but it is a lot of data if you have a full-on animation so i just go with 16-bit color channels which is eight more than enough for what you need especially if you're used to coloring maybe like at most 12 14 maybe even 16-bit red footage or any sort of raw footage like that so once i have those i'm not going to render this all out for you because i already have it done we go to resolve here then we'll hop into the media pool here and go to where we have our frames rendered you'll see here you know it automatically combines all the frames for us which is great but you'll notice it's very dark and that's because open exr doesn't have any gamma curve applied to it this is straight up a linear gamma curve it's it's essentially a one-to-one representation of the color data itself without any curve applied so it looks weird to our human minds but this is basically how computers see uh color information and so the way we actually get it to something that we can work with is we bring it into our media pool here and you can apply uh a lut to it uh at any point in the chain here but i just prefer to get it right out of the gate right here in the media pool so i just right click go to 3d lut and then under vfx io you'll see all of these options to convert from a linear gamma curve to just any log curve or rec709 curve that you can think of so we get options to convert it to re log c black magic film uh rex 109 or even srgb if this is basically blender's default color space so if you just want to want to see exactly what you're seeing in the blender viewport just slap this on but for our purposes what i really like to work with is re log c just because i have a fair bit of experience color grading uh re log c so i'm very used to this gamma curve and this kind of color space here so this makes it very very very familiar to me as a colorist and so we just take this and then we can import it into our timeline here so once we have that in our timeline we can just go to the color tab here and we can grade it just like we're grading any other piece of footage um and it's like i said it's very similar to re log c and it's not a perfect recreation it's not going to be like you're grading alexa footage but it is a very similar gamma curve and it's the exact same color space so it is going to be a very familiar coloring experience if you're very used to that kind of footage all right thanks for watching uh this has been a really fun tutorial to make just cause i've been on kind of a blender kick recently been watching a lot of pixar films so i was like i can do that so yeah uh if you liked the video leave a like and if you have any comments or suggestions for future videos or questions on anything you've seen today uh just go ahead and leave a comment and uh yeah thanks for watching
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Channel: Dawn Moore
Views: 54,585
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Id: 9OKytTGJhUY
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Length: 5min 10sec (310 seconds)
Published: Tue Feb 02 2021
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