I tested Scintillation for you: this is the weapon roll you should get.

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
Scintillation is the newest  linear fusion to hit the game,   joining us in this first week of Episode 1  Grandmaster Nightfall. It is a 3 burst linear   fusion of the Strand variety. If you're watching  this during the first few days of its release,   it is currently double loot week in the Nightfall  and The Glassway isn't too bad of a clear.  But we're here to talk about this weapon and what  perks you should be getting on this thing. I'm not   really gonna be comparing to other weapons  in this video because there was enough to   go over on this one weapon and I wanted to  keep it isolated to this particular weapon.  In the first column, we have Envious Assassin  and Rewind Rounds as our main options,   with Firing Line, Reservoir Burst and Bait and  Switch in the second column. The goal is to find   out which combination of which things will  lead to the best result and I'm gonna tell   you up front that the difference between one of  the worst and one of the best is not significant   enough that I think the average person needs  to worry too badly, but we'll get into it.  A word on Cornered and Surrounded first  though: obviously this looks very appealing   as a combination and much like I suggest on  any weapon that can roll with Surrounded,   you shouldn't take Surrounded UNLESS you can  actually trigger it and trigger it for a long   time. In both of the new raid encounters for  example, this is not really that feasible,   so I'll be ignoring it for Salvation's Edge. I  also wouldn't take Cornered pretty much at all,   I would opt for Envious or Rewind. Also, when it comes to the minor perks,   I know there's a lot of differences, should I go  battery, charge time, what weapon mod should I   use, enhanced vs. non-enhanced and here's what I'm  gonna say: get a mag perk like enhanced battery if   you can. Outside of that, whatever you pick is  not going to matter that much. Unless you are   an insane gamer trying to optimize and damagemaxx  as much as humanly possible, then my advice? Don't   stress about it, your damage will be fine. Let's talk about Envious vs. Rewind. I'll be   assuming that you are rallying with a reserve swap  for the entirety of this video, that's where you   put on a chestpiece with Strand reserves, rally  to the flag and then switch your chestpiece.  Envious Assassin feeds ammo into your weapon  as you kill enemies with other weapons,   which sounds simple enough. However, this can  actually be a multi-stage sequence. We're able   to put 21 of our 22 shots into the magazine if  we play our cards right. How do you do that?   By getting 10 primary or 5 special weapon kills,  then bringing out your Scintillation, putting it   away and then get another 10 primary or 5 special  weapon kills. If done correctly, you'll have 21   shots to shoot in a row. Note that if you pull  out your weapon too early, you won't hit a full   Envious proc and your recourse in fixing this is  little to none other than dying and starting over.  Rewind Rounds on the other hand do not overflow  your magazine, it rather replenishes a certain   number of rounds based on how many shots you  hit previously. With normal Rewind Rounds,   you'll shoot 7 shots, then 3, then 2,  for a total of 12 on this weapon with a   non-enhanced Rewind Rounds. Enhanced should  get you an extra shot for a total of 13.  We also have Veist Stinger to include in this  equation, but I'll get to that in a moment.  So, pros and cons of both? Pro for Envious:  you can get 21 shots in the magazine if you   know what to do. Con for Envious: I don't think  most people are going to keep a mental count in   their head in order to maximize the effect. Most  people are not counting how many kills they have,   then swapping at the right time, swapping  back, getting more kills and then checking   again. There is also no UI indication of how far  along your Envious is procced, so you either keep   count or you don't. If you die, you need to  start over and that's not always feasible.  Pro for Rewind Rounds: you don't have to do  any of that stuff I just talked about, you   just shoot the gun. Con: eventually, you  may hit a point where you need to reload.  However, let's throw Veist Stinger into the mix.  With 7 shots in the mag, a proc of Veist Stinger   will restore 2 shots to the magazine, with a 10%  chance to proc the effect. This means you need   to proc Veist Stinger 5 times in order to have a  sequence where you don't reload. And while this   sounds like a very rare occurrance, it's actually  not. Even in this example where I'm distracted,   I'm getting hit by other enemies, I'm missing  shots, I manage to shoot all 22 of my shots   in a row, no reloads, with Rewind  Rounds. Now, if you do get unlucky,   then sure, you'll hit a point where you need  to reload, but the nice thing is that at MOST,   if you get NO procs of Veist Stinger, the most  you will ever need to reload, assuming you hit   your shots, is 1 time and in the grand scheme  of things, that is not a big hit to your DPS.  Veist Stinger doesn't proc with an overflowed  magazine, so it's kind of a non-factor when   it comes to Envious Assassin, so  don't worry about it for Envious.  Now, I did this test with enhanced battery  and adept mag, which gives you 7 shots in the   magazine, thinking, apparently like an idiot, that  more shots in magazine = good. After I finished, I   learned that adept mag reduces your total reserves  compared to not using it. With adept mag, I can   hold 22 shots. Without it, I can hold 25. BUT,  even with just a mag perk, no enhanced rewind and   Veist Stinger, I could STILL get off all 25 shots,  in a row, no reloads. Even in this super scuffed   clip, pretty sure I shoot the block in front  of me at one point, I get through everything,   minus 1 shot but that's because there's nothing  left to shoot. Don't get it TOO twisted though,   there aren't THAT many encounters in the game  that give damage windows long enough to shoot   that many shots in a row anyway. So, overall, I'm absolutely leaning   towards Rewind Rounds for most people. If  you're a god tier player who doesn't want   to rely on getting Veist procs, sure, go  Envious, but the general population should   go Rewind Rounds. It's less hassle. That being said, I did end up doing   damage calculations for Envious and every  other damage perk, Firing Line, Reservoir   Burst and Bait and Switch and here's what I found. I used a made up damage number for the linear   because as long as we scale everything tuned to  the made up number, every other number will line   up in the long term. So, to keep things clear,  I simply used 1000 damage per shot, which makes   for 3000 damage per burst. Then, I figured  out how long it took approximately to shoot   21 shots in a row, which is about 30 seconds and  added everything together. This works for Firing   Line and Reservoir Burst, but not Izanagi. For  Izanagi, I simply did a full Izanagi rotation,   timed how long it took and multiplied by 3  rotations. An Izanagi rotation took about   13.25 seconds, but as usual, your time may vary  slightly. As for the damage of the Izanagi shot,   I needed to make sure that it scaled the  same as my made up number of 1000 damage.  In terms of other damage numbers, I wanna die.  Initially, I tested in the Enclave and the ratio   of damage numbers between a Honed Edge x4 crit  and 1 part of a burst of the linear was 6.3x. So,   that would mean in my made up, 1000 damage per  shot number for the linear, Izanagi would do 6300   damage. Cool. Then I go to a Lost Sector, it's  7.0x. Cool, so now it's 7000 damage. Then I go to   the Ogre in Grasp of Avarice, it's 5.95x, great,  now it's 5950 damage. I calculated numbers for all   3 environments anyway and the difference between  the lowest and the highest DPS values using my   numbers was 3.1%, which is to say, not that much  of a variance in the grand scheme of the game.  The highest DPS was Izanagi swapping with  Bait and Switch on the linear. Bait and   Switch lasts 10 seconds, which means you can fire  7 shots before you need to reload. Conveniently,   we can hold 7 shots at base with nothing else.  Also conveniently, Auto-Loading Holster is on   this weapon and will trigger in time while doing  Izanagi swaps, so you can do either ALH or perfect   Envious swapping to get the maximum damage. This  did NOT include damage from the 3rd weapon that   you use to trigger Bait and Switch as it can vary  from being irrelevant if you use a primary to much   more relevant if you are using another special  weapon. For now, I'm assuming you're using a   primary to proc Bait and Switch and therefore I  did not include the damage in my calculations.  Following that was perfect Envious, that's 21  shots in a row, no misses, and Firing Line.   Firing Line is a flat 20% as long as you are near  other people, but if there is no one near you,   it is literally useless. And comparing  to my best example numbers from Izanagi,   this setup was essentially equal or at the very  least, not different enough to really matter.  Finally, we have Reservoir Burst with perfect  Envious. This enables you to get 15 shots at 25%   bonus damage, with the remaining 6 being at normal  damage. If we use the best numbers from my Izanagi   testing, this combo is a mere 2% less DPS than  Izanagi swapping and that's mainly due to lack   of reloads and extra swapping as getting through  3 Izanagi rotations with this setup is about 40   seconds, whereas just shooting 21 shots in a row  is 30 seconds, much like the previous example.  Now we move to Rewind Rounds. We learned that  it is quite possible to get all 22 shots of this   fusion fired in a row without reloads. However,  we can rule out Reservoir Burst immediately   because again, Rewind doesn't overflow the  magazine, it just adds back to it, meaning we'll   never really have Reservoir Burst active, ever. Firing Line seems like a very natural choice to   pair with Rewind Rounds. You never need to stop  shooting, Firing Line is always active assuming   you're near people. This is the best setup for  the least amount of effort possible. You don't   need to do Envious Assassin management. You don't  need to fumble with your weapon swaps. And your   damage will be within around 8-10% of the other  things I've discussed so far, which is fantastic.  But Rewind Rounds and Bait and Switch can also  work well together, even though I think it's   kind of against the spirit of Rewind Rounds, which  is just keep shooting. The reason it can work is   because you don't actually lose your Rewind Round  ammo restoration when you swap weapons. And you're   going to need to do that in order to re-proc Bait  and Switch every 7 shots, which I poorly simulate   in this clip. So, if you can shoot all of your 22  shots without needing the reload, even with the   swapping, and you're doing some Izanagi swapping  on top of that, then I don't see why you wouldn't   opt for Rewind and Bait and Switch. The benefit of  Bait and Switch over Firing Line is that you can   use this thing anywhere, without having to rely  on teammates. For the Witness though, who is in   the current raid, Firing Line is very relevant. So, all that being said, which one should you   actually get and use? It depends on your  skill level and it depends on where you're   using this thing. If you want the easiest route  to damage, Rewind and Firing Line are the play,   point and shoot, you don't have to care about  anything else and you'll be very competitive   against other Scintillations. Also keep in mind,  not a lot of damage phases in the game that last   long enough to burn through all of that ammo,  especially if you're Izanagi swapping. Witness   might be one of the longer ones out there. Compared to Euphony, I haven't done a ton of   testing with it, I simply have anecdotal evidence  that it does pretty well on The Witness. But,   considering it's a special ammo linear  fusion and I think it is at the very least   keeping up with a power linear fusion, that  should tell you that it's pretty good and I   don't think you can really go wrong using  either. But, Euphony excels in a longer   damage phase so you can stack the damage bonus. So do you actually NEED to get a Scintillation?   At this very moment when I release this video, I  think it just depends on what you have available.   Like if you missed out on Doomed Petitioner or  you just don't even have a good linear, then yeah.   If you got some good stuff already or you're like  "piss off Datto, I'm gonna keep using Microcosm on   Witness," I get it, because that's what I'm doing.  But let's not pretend Still Hunt isn't gonna get   the nerf bat at some point in the future, Bungie  gonna probably hit us with the "we've noticed that   linear fusions aren't quite up to speed," talk  a few months down the road and all of a sudden,   boom, now it's actually good. So while it's double  loot for the next few days after release and while   it's dropping from NOT a battleground GM because  I KNOW how much y'all hate those, just go get   one and toss it in the vault for safekeeping.  Thanks for watching, I'll see you next time.
Info
Channel: Datto
Views: 216,486
Rating: undefined out of 5
Keywords: datto, destiny gameplay, destiny 2, destiny 2 gameplay, datto does destiny, destiny, destiny new gameplay, guide, final shape, episode 1, echoes, grandmaster, nightfall, double loot, scintillation, linear fusion, strand, best perks, best roll
Id: HdLQDM4VItk
Channel Id: undefined
Length: 15min 59sec (959 seconds)
Published: Thu Jun 27 2024
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.