I made a Voxel Engine with Rust (NO GAME ENGINE)
Video Statistics and Information
Channel: Tantan
Views: 17,360
Rating: 4.9694071 out of 5
Keywords: voxel engine, rustlang, creating a voxel engine, wgpu-rs, webgpu, graphics programming, rust game development, no game engine, without a game engine, 2 weeks, procedual generation, coding challange, rust gamedev, opengl, tantan
Id: 96ht7rd3Y5I
Channel Id: undefined
Length: 9min 48sec (588 seconds)
Published: Fri May 28 2021
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In wanting to improve my graphics programming skills (and potentially remake a voxel game I previously worked on in Unity). I made a voxel engine with rust and wgpu-rs.
It's not the most optimized thing at the moment, but hey it works :)
Source code: https://github.com/TanTanDev/first\_voxel\_engine
Might have given me the push to investigate wpgu-rs! Thanks for the video.
I just started making videos too. What did you use to animate this?? Great stuff :)
Thanks for an amazing video! We've been fans of your work, and now seeing you toying with
wgpu
brought us a lot of joy :)The flickering issue was a part of growing pains for us as we transitioned from SPIRV-Cross to our own shader infrastructure Naga. It's been fixed since then, so just
cargo update -p naga
should get you back on Vulkan.I love that you show your struggles. I feel like a lot of programmers avoid this (Or at least strongly minimize it), but for you it was a complete struggle which reconciled with me. Ty.
Bahaha your anecdotes about going through tutorial land are so damn relatable 😅 There are aaaaalways moments where stuff just doesn't work and you need to find some weird workaround and move on pretending nothing happened! Also, I feel like no one ever leaves tutorial island, as there are tutorials all the way up the skill tree it seems and always some new stuff or tools to learn
Shonks