Hyrule Dissected #1: How Much Health Does Every Enemy Have? (And How The Heck Does Armor Work??)

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hello welcome to a new series I'm starting called Hyrule dissected during this series I'm going to be taking a deeper look into tears of the Kingdom's mechanics and how they work this series is inspired by illusory walls videos of a similar name but with the souls games I highly recommend checking them out if you're interested in the soul Series today we're going to be looking at the HP values of every enemy in the game and I'll also try to provide a bonus fact about each enemy as I go along since HP values by themselves aren't really that interesting a spreadsheet of all Health values will be linked in the description if you don't really care about watching this video and just want the numbers please take all information I'm about to give with a grain of salt I'm still trying to test and understand the numbers more thoroughly and this video already took long enough to make without any further Ado let us begin [Music] regular bokoblins have 25 HP with blue having 72 black having 240 and silver goblins having 720 health one really neat detail is that with red and blue bookablins they won't avoid your sight line if you have a bodron whereas black and silver ones will since they are more experienced in combat the skeletal brother of bakoblins style coblins are a little different their body's HP is different from their heads HP both only having two arrows are completely ineffective against most stall enemies foreign s have 35 HP with blue ones having 106 black ones having 280 and silver ones having 840 HP like picoblins these guys will also avoid arrows but instead of them avoiding arrows in later tiers only the red moments will never avoid Arrows with blue black and silver ones always avoiding them by this point I expect most people know that moblins will throw the coblins in certain situations if you didn't know well now you do on the topic of stall moblins they have three body health and three head health lizalfos have 50 120 288 and 864 Health perspective of their types as for the elemental variants fire breathal's office have 160 ice breathal's office have 160 as well and electricals office have 288 lizalfos don't really seem to avoid arrows but they do jump around enough that they might as well always be avoiding them if you're ever having trouble with them the opposite element of Fire and Ice will kill them immediately oh there doesn't seem to be a counter like this for electric loose office but I found my own stala's office have two body HP and two head HP I would show some actual footage of me finding one here but they are extremely rare and have no spawn locations for some reason thanks Nintendo forblins have 35 HP with blue black and silver ones having 106 280 and 840 HP respectively I wish I had an extra fun fact to put here but I unfortunately don't let me know in the comments if you have any now on to constructs Soldier construct ones have 15 Health twos have 72 threes have 160 and fours have a whopping 720 which is quite the leap one neat detail about these guys is that when they attack their eye will glow which can help you with pairing timing or Dodge timing Captain construct ones will have 80 Health twos have 200 threes have 380 and fours have 1 200 health Captain construct's eyes will also glow when attacking for those who don't know constructs do not respond during Blood Moons they instead go on a timer based on your actual time playing SO waiting at campfires does not respawn them I want to say the timer is roughly 10 to 15 minutes but I'm not entirely sure training constructs are a weird rare variant of Captain constructs and they can only be found in combat training shrines to my knowledge they don't have a proper health value and for whatever reason they don't even respawn whenever you go back inside of already completed combat training shrines so if you intend on completing the compendium without buying pictures I recommend leaving these off until you get the camera goblins have 200 Health blue ones have 400 black ones have 750 and silver ones have 1200. after blowing their horns nearby the Goblins will rally to defend the boss pagoblin after a certain point they will blow their horns again signaling the bakoblins to attack you which leaves the boss paklin vulnerable now before we go any further let's talk about Armor All the goblin armor has 40 HP so that means armor from Blue bakoblins to Silver percoblins will have the same HP blunt and sharp weapons are completely ineffective against armor with hammers being the only things that can break it this is where the damage calculations get a bit weird using a cooking pot fused to a tree branch which does three damage breaks the armor in 14 hits which checks out but using a moblin horn on a tree branch that does eight damage breaks it in four hits that doesn't equal 40 damage what's going on here let me explain how the damage for weapons work there are hidden multipliers for the three damage types that the game never tells you about one-handed weapons do 1.0 times damage so the same as they would normally but two-handed weapons get a 1.05 times damage bonus so five percent for Spears they deal a staggering 0.75 times damage so literally 25 percent less damage than shown in the inventory why do all these multipliers matter because they stack with another hidden multiplier their armored enemies have when you hit an armored enemy with a hammer weapon you deal 1.5 times damage on top of your weapons already existing multiplier this is why weapons like a thick stick fuse to a portable pot breaks armor in four hits It's accounting for the multipliers except for Spears in my testing they do not get this 1.5 times damage bonus this can be proven using a long stick fuse to a portable pot which takes an entire 20 hits to break armor had this 1.5 times damage bonus existed the armor would break in roughly 11 hits not 20. now that you understand how armor works this is the perfect segue into lionels the armor that lionels wear don't have 40 80 or 200 but a whopping 500 health so I do not advise using a cooking pot fused to a tree branch for these guys red lionels have 2 000 Health blue ones have three thousand white ones have four thousand and silver ones have five thousand a funny thing about Lionel Hooves is that they also act as a hammer so when fused to a bow it pretty much immediately breaks Lionel armor and you can also Parry all of their attacks even the fire waveform all keys types have one Health and when parrying a case it will kill no matter what Shield type you use octorocks are in a similar vein each type having 8 hp for rock OCTA rocks you can hit them with a hammer type weapon to break their Rock and get them out of hiding when you feed said octarak a shield or a weapon it will fully repair that weapon and give it a random modifier you can only do this once per blood moon cycle per octorock for whiz robes there are two Health types Tier 1 RIS robes and tier 2 whiz ropes for Tier 1 fire ice and electric Wiz ropes have 150 Health with tier 2 whiz robes media Bliss and thunder all having 300. you can easily tell if a wizrobe is a tier 2 1 by wielding a magic Rod instead of a regular weapon or by their more detailed ropes like likes have 200 Health with fire ice and rock having 250. shark likes for some reason have 400 I'm not sure why they have so much more than the other variants but oh well as for rock alike send their armor it only has one HP so anything that can break rocks can break their armor each choo choo type shares the same Health but their different sizes have different HP values small ones have 10 medium ones have 20 and big ones have 48. hitting them with an element of the same type will result in them being overcharged and dying immediately without a huge explosion all Pebble types have 20 HP and can only be damaged by hammers the only catch to this is that they're always scripted to take two hits to kill with a one-handed weapon or spear and one hit with a two-anded weapon to finish off the miscellaneous enemies little foxes have 16 health barracudas have two health but bullfrogs have 18 health gibdos and moth gibdos have 60 health friege of foot soldiers they have 72 health and eager blade Masters have 400 health but there is a unique variant in the depths who's guarding the door to the main loop with only a single Health Point to his name must have not eaten enough bananas for bee swarms they have two HP but will always survive 2 hits no matter what ever means also have a gimmick they have 40 HP and can only be damaged with sharp weapons when hitting these guys with an ax you'll deal three times more damage against them this even works for Spears now let's move on to bosses red hinox have 600 Health with each next tier having 200 more health also share the same HP value as stalnox I don't know why I wrote that in the script but I meant to say stonox have the same HP value as black high knocks the gimmick is that their eyeball shares the same age people as the stall Knox itself if he can't find a vantage point to get on top of ionox to grab its weapons early game you can always sit on their left hand and wait for them to move it Stone palaces have 380 Health with luminous and rare Stone taluses having 620 and 1080 Health respectively battle taluses have the same health value as a regular Stone Talus 380 they just have at the gimmick of being a fort ferba goblins igneautaluses and frostaluses share the same Health that being 1000. if you're ever having trouble getting on top of a battle Talus you can Ascend through the platform on either side and showcased in my other series Hyrule science you can use the metal Bud to frenzy battle Talus against the goblins on top of it fire ice shock and King gliox all share the same Health eight thousand during their Final Phase gliox will always do something that allows you to get up to them fire gliox will launch a huge Fireball to create a powerful updraft ice gliox will create pillars of ice you can recall Thunder gliox will strike the ground with lightning also creating a powerful off draft King gliox are a chaotic combination of all three types foreign constructs have four types Yes you heard me correctly four flux construct ones have 360 Health twos have 720 and threes have 1080 Health as for the fourth type that one is the great Sky Island construct with just a mere 200 health makes sense considering this is the tutorial area you can disassemble these guys using Ultra hand making their melee attacks useless and you can even fuse their blocks to weapons procs have 700 HP with obsidian frocks having 1 350 and blue white frocks having 2 100 HP when using their sucking move you can drop any item including bombs to interrupt this move Master Koga gets his own section here during your first battle with him he has 600 Health in the second he has 900 Third he has 1200. and during your final battle with him in his construct he has 2 200 health lastly we have moldugas with 1500 health I don't really have a fact for this one other than the Cannons are really good for these guys moving on to main bosses they have dynamically changing HP so gibdo Queens marbled Goma koljira muktarak and seized construct all get a boost to their HP by 25 per defeated main boss this also includes the depth versions I really don't want to read all the numbers so I'll just display them on screen real quick moragia has 3 HP which makes sense considering you number one shots each individual head also as I'm editing this at 5am I just remembered that sludge-like is a thing yeah so ledge-like has 1000 health voice overdone the game's final boss Demon King Ganondorf has five separate health bars during phase one he has 2 500 health in Phase 2 he has 5 000 health during phase 3 when he's a dragon he has 6 000 Health with his GUI weak points having 1200 Health finally his secret Stone has 1200 Health as well you might have noticed at this point that I never mentioned Phantom Ganon this is because I had to fight him dozens of times and his health was very annoying to calculate the Gloom hands have 250 Health which is pretty straightforward however Phantom Ganon has 900 Health this was annoying to calculate because after a few hours of fighting him I found out that all damage he takes is reduced by 90 for whatever reason he is the only enemy I found in the game that does this I have no clue why maybe there's a hidden armor system for bosses that I'm not aware of but for now that's all I know you might be wondering Maya with all these calculations what enemy has the most health in the entire game well dear viewer the award for the chunkiest enemy in the game goes to oh what and that's all for me for today thanks for watching and I hope you learned something new again please do not take all these numbers as total fact there's a good chance I made missed some mistakes here and there especially with Phantom Cannon because he's a headache again a spreadsheet will be linked in the description if you'd like to take a look at it Please Subscribe thanks again for watching and I wish you a good time zone [Music] [Music] foreign
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Channel: MiahTRT
Views: 184,448
Rating: undefined out of 5
Keywords: how much health do enemies have totk, tears of the kingdom, totk, how does armor work totk, how does armor work tears of the kingdom, how does bokoblin armor work, how does lynel armor work
Id: Yqisbm9BBTo
Channel Id: undefined
Length: 14min 56sec (896 seconds)
Published: Mon Jul 24 2023
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