How to Use Sweeps in Fusion 360

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what's up guys this is Matt from the nerdy review in this tutorial I'm gonna be showing you guys how to 3d model a coffee mug in fusion 360 so the point of this tutorial is to give you guys an introduction to the sweep feature the sweep feature is what we'll be using the model the handle and newark add users might not quite understand it or might not be able to put together you know uses for it so you're gonna get to see one in this video let's just take a quick look at this mug here so you see what you're doing then we'll get started so first I'm creating a sketch on the front plane and I'm gonna sketch out the cross-section that will create our revolve feature I'm gonna do this by creating three lines as so to make the bottom an inch and a quarter I'm going to make it three and a half inches tall I'm going to make it an inch in three quarters at the top next we're going to create a fit point spline so that we can model the rounded edge of the cup so pretty easy then we're gonna go to create revolve choose our profile in our axis and we're good there I'm going to add a fillet to the bottom of ten millimeters before I use the shell command to turn this into a cup so the reason that I did the fillet and then made it then use the shell command just so that the inside would have a proper radius at the bottom now I'm going to add a chamfer up here of two millimeters to create the lip I'm also going to change my display settings to show visible edges okay I have to create the guide path for the handle so I'm gonna choose the front plane again and I'm going to use splines to create the handle so before I do that though I'm going to go to shaded with hidden edges and you're gonna want to start somewhere in the middle of the wall because if you do it right on the outside that your handle might not connect to the mug properly it'll have like a funky gap and we don't want that so we're gonna sketch it somewhere in the middle roughly and then start clicking away at the spline pretty good so this is gonna be the guide path that we will use in the sweep feature to make our handle next I'm going to stop sketch and then I'm going to insert some reference planes I'm going to create a plane tangent to face at Point I'm going to select the end of our spline and the face of our mug click OK I'm going to create an offset plane let make it negative - actually I don't even need to do that I can sketch it right here so I'm going to create a center rectangle on the origin make it twelve six then add some Flay's get a millimeter and a half stop sketch and now we're going to use the sweet feature I'm going to select our profile then our path we're going to choose join and then we're going to click OK and I present to you handle pretty easy I do save myself now it looks pretty nice like that I'm going to go ahead and just add some fillets here to see what these look like there we go change our visual style and you should have a completed coffee mug now if you're a real pro you can create a set of molds for this and do slip casting stay tuned and I will create a series of videos on how to actually turn this 3d design mug into a physical ceramic mug that you can hold in your hand with that being said if you like this video please like and subscribe and if you want to see this mug creation series that I'm gonna be releasing definitely subscribe so you can stay up to date on that and thank you for watching have a good day
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Channel: The Nerdy Review
Views: 16,988
Rating: undefined out of 5
Keywords: fusion 360, coffee mug, how to model a coffee mug, sweeps, extrusions, sweep tool, sweep, autodesk, the nerdy review, nerdy review, swept extrusions, how to, use, cad, tutorial, guide, how to use sweeps, how to use sweeps in fusion 360, extrusion, extrude, swept
Id: iQdUD2F3HlY
Channel Id: undefined
Length: 5min 54sec (354 seconds)
Published: Wed Oct 31 2018
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