How to use Ozone 11 | AI-powered mastering software

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Hey there, Geoff Manchester here from iZotope and  I'm very excited to walk you through the latest   generation of Ozone, Ozone 11. and head to the  description or to iZotope.com to download a free   trial of Ozone 11 and follow along. For those that  don't know, Ozone is our suite of mastering tools   that are designed to come together in a really  smart and assistive way to get you to a great   sounding master, whether you are just beginning  and dipping your toe in the world of mastering   or you're someone who's been in the game for  a very long time and you just want an amazing,   great sounding set of tools to get you over  the edge to the finish line with a great,   mastered final product. And at the center of Ozone  is the Assistant which is designed to get you to   an amazing starting point which you can then  tweak or start over or just set and forget on   your way to a great sounding master. One of the  big themes of this release has to do with giving   you even more insight, allowing you to hear things  you couldn't hear before, see things you couldn't   see before, solve problems you couldn't solve  before or solve them in a way that's so much   easier than the old way, which might have taken  you 20 clicks, now you've got about two to five   to solve that problem. So I'm going to walk you  through the modules and technology that really   speak to that level of control and specificity  over how you want your master to sound. And I   think the first stop on this whistle tour has  to be the Clarity module which is brand new in   Ozone 11. And you can see it right here, it's got  a little eyeball icon as the module centerpiece. What this technology is designed to do is really  take the blanket off of your muddy or dark   sounding masters. And we do this with spectral  shaping, that's the processing that's powering   this module. The controls are super simple. We  have an amount slider here, we have a tilt slider,   an attack and release, and of course we also have  some parameters here where we can kind of tailor   and focus the processing to where it needs to be  according to whatever it is that you're working   on. What I'm going to do is stop talking and do  a gain matched, because that's very important   in mastering, before and after with some default  settings and the track we're going to be listening   to is called “Slowly” and this is from Smokehouse  made up of Peter Mol and Dan MacKenzie, a Canadian   Duo, and as a Canadian you know that's how they  got the gig. No I'm kidding, it's a great track. [Music] So let's talk about what's happening here. As I  said earlier we have spectral processing powering   this module. What's in between these action  regions is essentially about 256 bins or bands   of audio that are subject to the processing  that Clarity brings. And what we can do is   tilt that processing toward a few different  profiles. If we leave the Tilt option in the   center we're essentially tilting and molding and  shaping the audio towards a pink noise profile.   If I was to bring this over here to the right  to positive values, I would be tilting things   to a white noise profile. And over here  to negative values a brown noise profile.   But again the objective is to tilt it into a  territory where we have Clarity and we kind   of take the mask off the mix. And the amount well  it's up to you. I've left it at about 50 percent   over here, but of course we could increase it  or decrease it depending on what sounds best to   you. And as I said we can adjust the action  region to really target the processing to a   certain part of the, I would say, lower to upper  mids all the way to the highs here depending on   what the master needs. And down here we have some  simple ballistic controls. Attack and release, how   quickly or slowly the processing is taking shape  to really unveil and bring clarity and brilliance   to your master. So if I want I can bring the  Tilt up maybe let's have a listen to that. I find that I have better results with  more conservative values at amount if I'm   going more toward the white noise tilt  than I do when I'm over here in pink,   I find I can push the amount a little bit more and   just really unveil things. Let's go down  here to some of the brown noise profile. [Music] So the color brown certainly connotes  perhaps a darker sounding result,   but as you could hear I think what we have  instead is maybe a more subtle before and after,   still compelling in terms of what it's unveiling,  but it's not as pronounced and kind of bright and   clear as when we have things at positive values,  pink noise, or if we tilt all the way to the right   here to a white noise profile. So really it's  up to you but as you can see the action regions,   the amount, the tilt, and a couple controls  down here really afford you a lot of control   over the before and after, and I think  the after, certainly gain matched,   sounds like we have a much clearer more kind of  complete defined picture of the mix than before.   So that's Clarity but I want to take a  moment just for those who might be going   “okay I've been with Ozone for awhile, I know  there's a couple other modules here that have   spectral processing under the hood. What's the  difference between Clarity and those other ones?” So I'll say that Low End  Focus, the Spectral Shaper   as well as the Stabilizer all use spectral shaping  but they use it in different ways. With Low End   Focus we're really only able to hang out at 300  and below to pull apart the spectral content   in the low end. Either really bringing up the  punchy, transient elements or the smooth sustained   elements, and of course we have contrasting  gain as controls there. So we are using spectral   processing but for different reasons to bring out  different elements of specifically the low end.   With the Spectral Shaper, this is really meant for  attenuation and control, not so much brightening.   So you'll see in a future example in the video  we're going to tame some sibilance and effectively   use the spectral shaper as a de-esser. The other  thing to know, I mentioned that we have 256 bins   or bands in Clarity. With the spectral shaper we  have 64 nel spaced bands so far fewer than the   Clarity module but enough to get the job done. In  the Stabilizer, we also have spectral processing,   but its purpose is really to mold your EQ profile  and tone toward that of whatever target that's   been chosen, either one that we've made or  one that you've uploaded over in the Master   Assistant page. Its job is to kind of guide  and shape the tone toward one of the targets,   whereas with Clarity, it's guiding and shaping  the tone toward a profile that's, you know,   again, pink noise, white noise, or brown noise,  but all are power stored by spectral processing.   And I think it might be worth it just to tell you  a little bit of you know the differences between   all of them in case you might think the jobs  overlap or they're not really defined. Now you   know what each one of them does each job they do,  and how they might come together, or just be used   individually to really make your track shine,  get it under control, those kind of things.   Now the next feature I want to talk to you about  is called Stem Focus and when I say stem folks who   might have been on Ozone 9 or 10 might be thinking  already of like stem separation and they might be   thinking about a module which is over here called  Master Rebalance. And what this tool is designed   to do is bring the gain of the vocals, bass  or drums up or down by a certain decibel level   that's set by you. We have taken this thinking and  really pushed it to the limits of what's possible   in iZotope technology for Ozone, and that's where  Stem Focus comes in. What we've done with Ozone   11 is take this concept of Master Rebalance,  stem separation, and pushed it as far as it can   possibly go. And now we have Stem Focus. So what  you can do is not just bring the gain up or down   of the vocals, bass, or drums, you can isolate  just the vocals and then use any Ozone module to   process just the vocals, leaving everything else  alone or just the drums, leaving everything else   alone, or just the bass. What this means is if you  have a vocal that happens to be pretty pinched,   and perhaps sibilant, you can instantiate a copy  of Ozone ahead of, take a look at my channel here,   ahead of the one that you've used to get a great  overall sound. So you want to make sure that it's   upstream from the last version of Ozone. So in  this case I have one version above this version of   Ozone, here it is, and I'm going to use this just  to focus and target my processing on a vocal that   again, I feel is kind of pinched and perhaps a  little sibilant. So have a listen and take a look. [Music] So you might notice those with discerning eyes  that the spectra here is not full frequency even   though we're looking at Ozone right? And that's  because right now I am hanging out on the vocal   focus. If I go over here I'm basically going  to be processing everything. So I see a lot   more information here, but let's go to vocals.  A lot more low end is missing now. So that's   just a visual indication that we are now  focused on just the vocals. So I have a   little curve here that I've introduced  and what I'll do is use the equalizer,   just bring up the amount so you can see  and hear that we are restoring this vocal,   making it less pinched and kind of Lo-Fi  and more full frequency and full-bodied. [Music] So we've just affected the vocal, I  feel like I have to repeat this we are   just affecting the vocal, nothing else, and we  are doing it in real time with an EQ. Before. [Music] Now when the client asks you to make that  vocal less pinched you don't have to ask   for the multi-tracks or bring the master track  into RX and use Music Rebalance to spit out the   vocals. You can do everything in one session,  one digital audio workstation with Ozone 11.   Now we still have to take care of that sibilance,  those harsh s sounds. Now we have de-essers we   have them in RX we have them in Nectar as well.  But the Spectral Shaper as I mentioned earlier is   really great at suppressing energy that might be  strident using spectral processing. And what I can   do here is call it up right after the EQ, again,  just in vocal stem mode here, and just adjust   things to the point where I am controlling the  s's again of just the vocal, nothing else. [Music]  You can adjust the action regions here. So  let's just loop that section again where the   strong s's are and we'll do a little before  and after let's turn Spectral Shaper off. If you determine that's too much de-essing,  just pull it back. Go to either the light mode   or bring the amount down or do both. Let's  hear. Before. So getting back to the themes   that I talked about at the top of this video.  Control, right? We can now fix problems that   were impossible to fix before or were fixable at  the risk of introducing artifacts and whatnot.   I've just de-essed and re-EQ’d a vocal without  affecting anything else in the mix all from Ozone   and it sounds great. So you can imagine using this  workflow to just go into a really kind of rubbery   bass, or out of control drums, or under uh cooked  drums, and boost them up, bring them life, bring   them vitality with Low End Focus or something  like that, just going in and targeting the   element that you want to process without affecting  anything else in the mix thanks to Stem Focus. The next thing I want to talk to you about  is transient sustain processing and this is   a feature that's now been extended to 10 modules  in Ozone 11. Some people might be familiar with   tools out there that let you at an EQ level  control the transient or sustain information.   Well with Ozone 11 we now have transient and  sustain processing across 10 different modules   to give you so much more control again with the  themes of control here over what it is you're   working on. So how to find it is just by going  here to the center of the module. Click down,   and you'll see the familiar stereo, mid/side,  left/right, and now transient and sustain.   So what someone can do here is just go to  transient, and process this, or sustain,   and process just the sustain information. So  you'll see over here that we have a pretty   nice boost here from about 150 all the way  down and then 5k and all the way up. Now if   I turn off this sustain you'll hear what  things sounded like before on this file. [Music] So let's say that what I want to do is really  enhance the transient information in the kick   drum and I also want to bring to life a little  bit the transient information of some of the   shakers and other percussive elements that are  really hanging out at the top end. With my two   boosts and really focusing my processing on the  transient stuff, I can achieve that. Listen for   the kicks and for the percussive stuff to  really brighten up when I un bypass my work. [Music] Another example of altering just the transient  or just the sustained information is using it   in the very popular Imager module. So let's  say that I determined that I really wanted to   brighten up the transient information that I'm  widening. This is getting pretty tricky here,   pretty meta. So I just want to bring out the  transient information that I'm widening you'll   see that I have a couple of bands here not doing  anything on this low band, but on this high band   bringing it up by 15, on this upper mid band  we have around 40, and then 70 at the very,   very high end with our transient control  selected here. So here's before and after. Another example of this kind of   processing is let's say that you wanted  to really draw out and excite the warmth   of these sustained notes of the bass using the  Exciter module. Just those sustained notes. We   have sustain selected here, nothing really  happening in transient all our amounts are   down. Go over here I brought things up to 555  for each one of these bands. Have a listen to   the warmth again that we can draw out in just  the sustained elements of the performance. [Music] I could enhance it even more. Obviously I have to go to the Maximizer and bring  a limiter on, but I really want you guys to just   hear what's happening here so, you know, clipping  police don't uh, don't come after me too hard. So hopefully this gets your mind working a  little bit in terms of the creative possibilities   afforded to you by this style of processing only  the transient or sustained info. And we have just   four modules here. The processing is available  across tents. You could bring this up in other   beloved modules, not just the ones you see on  screen here, so the sky really is the limit.   Now the next feature that I want to talk to  you about is tucked away in the completely   improved Maximizer module in Ozone 11, and  it's called Upward Compress. It's pretty   unassuming but it's very powerful in terms of  the ability it has to really bring into focus   and put up against the glass information  that's kind of nestled below the surface   in the mix. So you can wring out a little bit  more perceived loudness and focus with just   one control down here. I have a track that I'm  going to use and have a listen. I'm going to   turn this first off to the crackle, the kind  of white noise, as the track gets started. This is a super squashed uh, really gritty  sounding master and we have that fun kind   of Lo-Fi stuff happening at the beginning  with Upward Compress. You're just upwardly   compressing some of the stuff that's down there  and you can really hear it come up in tone,   and again, just push the mix up against  the glass a little bit more. So I will   turn it on and again listen for that Lo-Fi  stuff just creep up a little bit quick. Before So the other really interesting thing that  I hope you heard, and you can certainly see   with this really nice gain trace at the  bottom is the minute those drums came in,   the Upward Compress got out of the way and let the  rest of the track kind of sing. All it was doing   was make sure that we had a little bit more vibe  and energy at the beginning with that Lo-Fi stuff   and then its job is done, it gets out of the  way once the drums hit. So once again, before. So of course you can push this even more if you  want even more upward compression or back it down.   I find six kind of works for my purposes but just  because we're here let's bring it all the way up. [Music]  This is just a really easy almost focus increase  or vibe enhancer and it happens at the Maximizer   module, so feel free to just bring it in to taste  to really push things up against the glass and   add some kind of body and almost musical haze,  if you will, that almost glues things together   a little bit. So anyway now the last big feature  I want to talk about is some of the changes that   have been made to both the Master Assistant and  the Master Assistant page. Let's run the Master   Assistant so you can get a sense of its new look.  So to do that we really recommend that you play   your track at the loudest, most energetic part  so that the processing knows. Okay the track's   gonna get as loud as this. I will make some moves  and then have that generalized to the rest of the   track. So I have my loop set and I'll go over  here to the Assistant page and get started. So that is a first pass and now we have this brand  new, redesigned Master Assistant page. Big targets   on the left here. We have our total balance  section, loudness, which are really the two   most important things I think when you're kind of  putting your mastering engineer cap on. And then   we have the extras over here: Dynamic Match with  Match Clarity Amount and Stabilizer Amount and   the brand new edition Vocal Valance. So Master  Assistant is now intelligent enough to go in,   know the kind of track you're trying to  sound like at a genre level and go okay,   I think your vocals might be a little bit too  quiet or too loud, let me make some adjustments.   And we can see that a very slight adjustment  was made to the vocal balance. Because if I   go to the detailed page I can see that I have  a 0.5 Db boost of the vocals. So again, it's   mastering right? It's very subtle. The other thing  I want to say is I don't think this track is rock.   If you don't think that Master Assistant got  your genre correct, you don't have to start   over. Just go over here and choose the genre that  you think it sounds like. For me this sounds like   a pop track, so I'm going to choose that. As the  track plays you can hear the sonic differences. [Music] Here’s rock. So notice a couple things changed. The target at  a visual level changed to allow for a little bit   more brightness and Clarity, if you will, in the  high end. And our modules over here in the detail   page are working to conform and fit things closer  to a high kind of nice, airy level here in this   quadrant. The other thing that changed is the  volume level of the vocals at the vocal balance   level here went up. So if I go over to the detail  page and go to Master Rebalance, we're at 0.9   instead of 0.5. So it's determined that okay, well  if it's pop it's going to have to come up by this   much. So hopefully now you know if it gets the  genre wrong or kind of not quite in the ballpark,   just change it from here and make some tweaks.  You can use the equalizer gauge here to further   form it to that target. You can play  with some level here with the Maximizer. You can increase or decrease the vocal balance.   Or play with the extras down here, or just  turn them off and turn them back on to see if   you like what you hear. But the real kind  of tweakability occurs when you go into   the detailed page. And from here you can  see all the modules that were introduced   after the listening pass occurred. An  Equalizer, the Impact module, the Imager,   Clarity the brand new module, Stabilizer,  Dynamic EQ, and finally the Maximizer with   a little bit of Upward Compress. So why don't we  do a gain-matched before and after to make sure   that the Master Assistant has left the track a  little better than when it found it together. [Music] Now because you've made it to the end of the  video I want to talk to you about some other   really cool changes that are really for the folks  that are Advanced and still with me in this long   walk through. And that is the introduction of way  more delta buttons across way more modules. So we   know that for mastering engineers, understanding  where the processing is being targeted and really   getting a sense of what's being affected  by the modules in the tool is very, very,   very important. So to that end we have introduced  this little Delta feature which lets you hear the   difference between the processed and  unprocessed track. So you can go in to   a module like Clarity and just hear the focus of  the processing with this button. So let's do that. So now I know that the vocals, some of the  shimmery stuff on the top end, a lot of the low   and high mid stuff is definitely being affected.  Cool I don't need to adjust my bands, I'm   satisfied. The same thing with the Imager module.  So I can go in over here solo it and just hear the   you know difference in processing  between before and after to make   sure that my bands are in the right place and  I've separated and processed things accurately. The other really cool thing is that we've  added some grids to existing and beloved   modules like the Equalizer. You'll notice  that some of these colors have been tweaked   and they're really elegant as you make moves  here with your EQ across the screen. I find   this really modernizes and brings a lot of  class to Ozone 11. I think that will just   about do it for everything that's new and how  you can really make the most of it in Ozone 11.   So thank you so much for watching, I hope that  now you've been armed intellectually with how   to make the most of the new features in Ozone 11  on your next track, production, what have you.   Maybe you're going to go back to songs that you  didn't think you could fix because you can with   some of the tools and processing in Ozone 11. If  you have any questions or comments please leave   them down below and as ever thank you so much  for watching. I'll see you in the next one. Bye.
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Channel: iZotope, Inc.
Views: 94,767
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Length: 33min 10sec (1990 seconds)
Published: Thu Sep 07 2023
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