How to use Noise Textures and create simple Shaders in Godot
Video Statistics and Information
Channel: picster
Views: 7,767
Rating: undefined out of 5
Keywords: godot, game development, shader, shaders, code, tutorial, how to, godot engine, engine, game dev, development, game, effect, easy, 2d
Id: IvOfx-kbqac
Channel Id: undefined
Length: 12min 42sec (762 seconds)
Published: Fri Feb 26 2021
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This is really well explained. I love how you go through the development of the shader as if you would just come up with it, rather than go through the finished result line by line!
Also there are some really nifty tricks in there I had never considered using, thanks so much for sharing!
Hey everyone! Another week, another tutorial. Slowly I get a bit faster at making them, but it still takes a whole evening.
Anyway, I love to be able (or at least try) to give something back!
I also put the whole example scene on GitHub, you'll find the link in the description.
I hope it helps a bit for some people to also have a small peek inside shaders, it took a while until I got a basic understanding about it, so this may be a good way of starting out.
If you have questions or feedback, please let me know! I always try to improve my content!
If you are interesting in sharing your projects, work in progress stuff or talk about general Godot / Game / Art stuff, feel invited to my small Discord Community!
https://discord.com/invite/JU3y5WkQ4g
That was very useful! Thanks for sharing! Would be really nice if it was possible to choose a multi-channel noise texture directly from the Godot Resource picker.
Great tutorial, thanks for sharing! Your games are awesome.