Godot Shaders: How to Make Animated 2D Fog (Procedural)
Video Statistics and Information
Channel: Gonkee [OLD]
Views: 64,174
Rating: undefined out of 5
Keywords: gonk, gonkmakesvideos, gonk makes videos, blender, blender 3d, cycles, render, 3d, tutorial, blender cycles, godot, godot 3, godot 2, godot 4, godot shader, fog, animated, dynamic, cloud, noise, texture, make, game, procedural, unity, unreal, glsl, opengl, directx, cryengine, gonkee
Id: QEaTsz_0o44
Channel Id: undefined
Length: 24min 0sec (1440 seconds)
Published: Fri Oct 05 2018
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Great step by step explanation (aside from some "I have no clue why it works like this, but use this magic number 0.5").
It looks nice as a static image. However, is this really usable for an in-game animation? It doesn't seem to loop seamlessly and there's a visible animation skip every couple of seconds. Or am I missing something here?
This was incredibly straightforward and easy to follow. Thanks so much for sharing this.